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Patch - 1.1.15
https://steamcommunity.com/games/979640/announcements/detail/3383911090958935367 https://steamcommunity.com/games/979640/announcements/detail/3372651457294815461 https://steamcommunity.com/games/979640/announcements/detail/4966924542602570168 https://steamcommunity.com/games/979640/announcements/detail/3369272491237192348 https://steamcommunity.com/games/979640/announcements/detail/3346752589127785880 https://steamcommunity.com/games/979640/announcements/detail/3346752589123707741
https://www.youtube.com/watch?v=_AfUgBfXTUg https://www.youtube.com/watch?v=8DwKVi2vPUA
(Click Show details for a full breakdown of the changes) [expand type=details]
(Click Show details for a full breakdown of the changes) [expand type=details]
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! WinterSmile Link here
[expand type=details]
[/expand]
[ 2022-08-05 10:53:00 CET ] [ Original post ]
Patches included in this public release
https://steamcommunity.com/games/979640/announcements/detail/3383911090958935367 https://steamcommunity.com/games/979640/announcements/detail/3372651457294815461 https://steamcommunity.com/games/979640/announcements/detail/4966924542602570168 https://steamcommunity.com/games/979640/announcements/detail/3369272491237192348 https://steamcommunity.com/games/979640/announcements/detail/3346752589127785880 https://steamcommunity.com/games/979640/announcements/detail/3346752589123707741
Last two Podcasts
https://www.youtube.com/watch?v=_AfUgBfXTUg https://www.youtube.com/watch?v=8DwKVi2vPUA
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
- Horde counter not working fixed
- Faction Horde crash fixed based on user feedback from Discord
- Touch-up of former bridge locations on Treasure Island
- Chelseys LT Ai were tweaked to have better controls for guns/melee
- Fixed logic so anti-helicopter jump attacks no longer break shooting logic (or vice-versa)
- Updated the Doctrine Button's text display to use a Retainer instead of Invalidation (invalidation was making it unstable)
- Removed the invalidation box around the Objective button's text (was breaking things)
- Fixed unit's interaction widgets disappearing if units enter a garrison, then leave
- Updated the Doctrine Button's text display to use a Retainer instead of Invalidation (invalidation was making it unstable)
- Removed the invalidation box around the Objective button's text (was breaking things)
- Added more menu prompts for video options
- View Distance models for the city vastly improved
- Auto configure graphics added to advanced options
- Fixed an old enum reference in Base_PlayerStructure that broke to reference 'none' instead of 'Juggernaut' for squish-related logic (so pilots, minigunners, etc. should no longer squish barbed wire now)
- Fixed the 'tower garrison display' not properly setting the Weapon image on the tower occupant display when opening the widget afresh
- Updated logic for weapons, so a weapon can manually define its suppressor-attach-transform without relying on sockets to fix suppressors sometimes floating
- Improved some snappoint logic (for wall construction points) to respond better when loading saves (not use the wrong mesh, etc.)
Known Bugs
(Click Show details for a full breakdown of the changes) [expand type=details]
- We are aware of some structures being purple at certain heights we are investigating this
New Versioning Number system
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! WinterSmile Link here
[expand type=details]
[/expand]
[ 2022-08-05 10:53:00 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
Very Positive
(2253 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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