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Patch - 1.1.17.1 [ New Early Game Experimental only]
https://www.youtube.com/watch?v=_AfUgBfXTUg https://www.youtube.com/watch?v=8DwKVi2vPUA
I will be having a community "post Mortem" open discussion on Monday at 4 PM PST. Do give this update a try so we can gather your feedback adjust as needed and move officially in 1.2 for civilian management/dynamic civilian groups. https://discord.gg/huYydJQh?event=1023025565298589726
(Click Show details for a full breakdown of the changes) [expand type=details]
(Click Show details for a full breakdown of the changes) [expand type=details]
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! WinterSmile Link here
[expand type=details]
[/expand]
[ 2022-09-24 21:41:58 CET ] [ Original post ]
Last two Podcasts
https://www.youtube.com/watch?v=_AfUgBfXTUg https://www.youtube.com/watch?v=8DwKVi2vPUA
New Early Game Post Mortem
I will be having a community "post Mortem" open discussion on Monday at 4 PM PST. Do give this update a try so we can gather your feedback adjust as needed and move officially in 1.2 for civilian management/dynamic civilian groups. https://discord.gg/huYydJQh?event=1023025565298589726
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
- Added speculative crash fixes to https://discord.com/channels/469412014427602944/1023146701256671282
- Added speculative crash fixes to https://discord.com/channels/469412014427602944/1023136275458437171 (related to Juggernaut wallbuster attack as well as Structure TakeDamage)
- Removed the ability for an infected's killing strike on a CERC unit to instantly turn the CERC (instead, merely will kill)
- Updated ammo refill logic for 'adding extra reserve ammo if current mag is not full' to properly update the UI
- Also updated one of the "CanRefillAmmo" checks to make it optional whether or not the check requires the unit(s) to be selected
- Adjusted 'pod trace' logic in the Chelsey System =InfectionConstructionInfo now contains a 'grace area' for construction, so the 'grace area' for pod traces can be set by the actual actor we're building ==For Pods/Towers, 200x200 ==For Spine Turrets, 20x20 ==For Walls, 0x0
- Updated 'halfsize' calculation in the PodTrace to account for the relative rotation of the mesh on the actor, so the extent trace should now accurately portray the constructed mesh's dimensions when trying to set it down (should help with 'floating wall' issues) Result: 'Floating walls' should happen much less often now, and walls and spine turrets can now appear in more cramped areas
- Added a saved/load value to the PC 'bBroadcastedChelseyShredderResistance', and a setting to the GameInstance 'bChelseyCombatWarningEnabled'
- The in-game warning about 'Chelsey healing faster' now only pops up once, saved/loaded by the PC bool above, and won't pop up at all if the Game Instance has it disabled
- Added the 'ChelseyCombatWarningEnabled' bool in the GameInstance to a 'BasicOptionsInfo' struct
- And updated the GameOptions Widget to support toggling this value
- Fixed some incorrectly unhooked delegates in the UnitUIComponent that caused units to not properly show their UI when exiting a vehicle, or cause them to fail to hide it for performance when not rendered
- Fixed the old anim rig referencing the removed function 'BPGetCurrentWeapon' (replaced it with GetCurrentWeapon) This fixes an error with civvies and Chelsey walking around as if they're carrying a gun
- Updated SoundPOIs to support color tinting. Used this to add a SPOI to the News Reports in the early game (doesn't show you where Chelsey is, just the zone where it took place)
- Updated the Anarchist and Police units to:
- Have basic minimap icons w/ faction colors
- No longer have interaction widgets
- Updated the 'Factions' option on the Pandemic New Game screen to no longer say 'Open World Only' (since that's the only map it can be for, anyway)
- Fixed hovertip issues with several Custom Game difficulty settings
- And removed some of the options that were deprecated
- Added speculative crash fixes to some Take Damage calls
- And to several other non-related-to-the-crash calls, as well, just in case
- Updated hovertips for Helipad and Motor Pool
- Restored Motor Pool's ability to restore gas
- Restored Motor Pool's ability to affect helicopters (so it can repair, rearm, and refuel helicopters again)
- Added multi-weapon refill support to ammobox logic
- Updated Ammo Runner logic to also support multiple-weapon refilling
- Updated Operator death to 'scoot camera back out to RTS mode'
- And added backup safety in case of Operator destruction to do similar
- And updated some call-in related logic to try to update the Operator button, too, to try to reduce the number of situations where the Operator call-in button may not reappear correctly
Known Bugs
(Click Show details for a full breakdown of the changes) [expand type=details]
- Assaults do a weird anim when firing a flare
New Versioning Number system
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! WinterSmile Link here
[expand type=details]
[/expand]
[ 2022-09-24 21:41:58 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
Very Positive
(2253 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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