Last two Podcasts
https://www.youtube.com/watch?v=_AfUgBfXTUg
https://www.youtube.com/watch?v=8DwKVi2vPUA
AMD FSR 2.1 has been added https://youtu.be/JUQ8j-bpQ1Q
Patch Notes
(Click Show details for a full breakdown of the changes)
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- Adding cannon Cerberus MovePreview mesh
- Improved soldier preview mesh setup (for move previews) to be more bulletproof while properly respecting the preview materials that can be set inside a Unit's preview data
- Improved Weapons to have a 'PreviewStaticMeshOverride' and a 'MovePreviewMaterialsOverride'
- fixes up the issue with vehicles in the Weapon Market not displaying their class icon correctly
- Fixed up some other 'default setting fallbacks' when switching weapons on vehicles
- Fixed up the 'static' move preview meshes casting shadows
- News Ticker section added plus message log system
- Infected will now send out attack parties to attack CERC bases consistently after the 5 minute mark once they've established themselves(Wil build bigger parties depending on their resources)
- Spine Thrower pod spawning chance has been increased by 50%
- Adjustments to LT and Chelsey's Lairs to have floral growth and other objects to make it obvious its their home
- Adjustments to Chelsey to make her stay close to her "Hive" and protect it. If attacked early game and "Killed" she will go into a cocoon and heal her health (giving you time to retreat/move a base). Every time you "kill" her she will gain more resistance towards damage in general and how quickly she fully heals will be increased. Making it harder to cause it again for those that want to camp her. Once Shreader rounds are unlocked this ability will disable.
- Operator management window added, to posses a pawn now select him and possess him from this window
- Secondary weapons added to Assault,Heavy.Medic and Spec Ops. More classes will get this in the future
- Fixed a bug with notifications that do not have any Location assigned being invisible
- Air patrols revised to say dialogue based on ROE settings towards civilians
- Air patrol paths adjusted to stop clipping and make them fly for longer periods of time
- Added standard infected crawlers
- Updated Cerberus Cannon and SMAW Niagara FX
- Fake news added to news ticker
- Added a mute news notication feature
- Adding Niagara grenade explosion.
- P220 Secondary weapon added
- jugg health changed from 12000 to 16000
Please note the following going forward (Restart your game/steam to get the update if needed
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Known Bugs
(Click Show details for a full breakdown of the changes)
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New Versioning Number system
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We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
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Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
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https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
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[ 2022-10-07 01:40:27 CET ] [ Original post ]