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Patch - 1.2 Preview (Experimental branch)
https://youtu.be/Ro74RDr85cQ
(Click Show details for a full breakdown of the changes) [expand type=details]
(Click Show details for a full breakdown of the changes) [expand type=details]
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2022-12-07 05:43:23 CET ] [ Original post ]
Cepheus Protocol Dev Update 12
https://youtu.be/Ro74RDr85cQ
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
- Helipads can now be toggled into a mass civilian evaucation mode (Civlians can take up to a minute to start arriving as long as the zone they are built in arent empty)
- Buildings can be "Cleansed" to pacificy all civlians in a building lethally. There is no civilian rep lost yet. This will be coming a few patches down the road to tie into dynamic civlian groups.
- The zone card will gain a drop down when you own more then one territory to issue zone edicts to order mass evaucations.
- After a zone is marked as a evaucation zone or has any kind of population in it building a helipad and toggle them into "evaucation" mode will summon all civlians within a zone to that helipad.
- Fixed the 'join player team' button over Civilian heads being able to pop up if you hover over a dead civvie
- Landscape textures cleaned up and material adjustments.
- Collision mesh adjustments to job site buildings
- Civilian unit movers now properly update their navigation query to try to avoid player walls and use player gates
- Updated hovertip for the Helipad and its 'ToggleEvacMode' ability to better reflect the new evacuation setup
- Updated the Shops framework slightly to support clearing hovertip when buttons are cleared or changed (fixes an issue w/ Helipad's Toggle Evac Mode hovertip not disappearing)
- Civilian texture fix - (weird shadows)
- Presidio Nav clean-up work
- Updated the ability to set an Evac Zone to only require zone ownership, rather than requiring an Evac Helicopter
- Infection Zones now will no longer automatically evacuate civilians via Evac Helipads unless told to do so via the Infection Zone Widget
- Fixed 'focusable' elements on the Infection Zone Widget
- Updated the Garrison cursor to not appear when mousing over a vehicle which doesn't allow any of your selected units to board (such as Civvie evac choppers if you have no civvies selected)
- Added a difficulty setting for Civilian Evacuation Income (default $5)
- Fixed there being a bunch of test units left on the Aircraft Carrier in the Master
- Updated Automatic gates to open for Civilians, too. The hovertip for the Automatic Gate toggle button has been updated to reflect this
- Updated the Mercer System to have a list of 'inactive civvies' - civilians who are spawned, but shouldn't count against the spawn limit
- Currently, the only way civvies get on this list is if they're actively garrisoned in an Evac helicopter (to make sure they don't 'stop up' the flow of evacuating civilians)
- Progress commit on new 'World Buildings' system (for storing civilians in buildings instead of just as abstract numbers)
- Collision fix for carrier deck.
- Downported a lot of Building logic into Base_Structure for more modularity in prep for World Buildings system
- Updated saving/loading of units to use a 'GetSaveTransform' function, which accounts for lerping (and if the lerp is gonna clear the unit) to determine the position to load the unit at
- Fixed a MAJOR issue with unit movers having 'inverted' distance checks (thus spawning units when CERC are *NOT* nearby, rather than vice-versa!)
- Updated the Civvie Transfer Unit Movers to make devirtualized civvies move towards the nearest world building in the zone (if one exists) and enter it, rather than merely milling around
- Updated civvies to not have an 'Accept Guardianship' popup if they have an interaction actor (i.e. are moving to go inside of a building)
- Hesco wall build time reduced
- Animation fixes to the hk-53 and m249
- Riot shield animation fixes
- hip fire fix for operator
- Operator crouch shooting fixed
- p220 added to civ weapon list to replace m9.
- sprint works for all cerc units
- Updated Chelsey to not be able to enter death regen state if in the air, and to detach from 'jump attack target' if she would normally enter death-regen state (to prevent 'death regen cocoon' from occurring in the air)
- Unit Movers also now should properly make sure all their units can move in fog (when devirtualized)
- Added new Speaker tower mesh.
- Civlian animation updated
- Those damn civs can sprint now - heheheheheh
- Added a DateTime to the GameOptions save. When GameInstance loads your GameOptions, if the DateTime is before 2020 (i.e. the date time was not initalized due to being an old save), the Season Setting will be set to Vanilla instead of Halloween.
- Updated World Building Orders (Condemn/Cleanse) to get cleared if you lose control of the zone that owns those buildings
- Updated Evac Chopper 'auto evac' to select an evac building and start dumping civvies out of that (instead of spawning civvies 'from the ether')
- Added a warning to the really old civvie spawn stuff for Command Posts, if the Command Post tries to spawn a civvie while the Mercer System is active (this shouldn't happen, but is left in just in case horde mode or something else needs it)
- Added some basic safeties to stop ammo/unit call-ins from working on ammo boxes (so you can't call in units on top of ammo boxes directly anymore) operator sliding fixed
- Added weld logic for mesh and added started anim notifies to the base blend space
- Crashfix improvements for Engineer weld C++ functions
- Updated Engineer to use newest rig (since their meshes seem to be on that new skelly)
Known Bugs
(Click Show details for a full breakdown of the changes) [expand type=details]
- Some Evac helicopters can get stuck on tall buildings we are working on fixes to helicopter pathing for next patch within 24-48 hours
New Versioning Number system
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2022-12-07 05:43:23 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
Very Positive
(2253 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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