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Patch - 1.2.4 Preview (Experimental branch)

Cepheus Protocol Dev Update 13


https://www.youtube.com/watch?v=9hdefIw4O7g

Cepheus Protocol Dev Update 12


https://youtu.be/Ro74RDr85cQ

Patch Notes


(Click Show details for a full breakdown of the changes) [expand type=details]
  • Updated Humvee to have a fifth seat 'in the back' when in open-hooded mode
  • Also now uses the fourth seat when hooded
  • Updated firing arcs for units in Open Humvee to be able to shoot 360 degrees (their animations don't turn +/-180 anymore, though, so it looks a bit odd)
  • Fixed up Hooded Humvee allowing units inside to get hit
  • Updated InfectionZone's Condemned Unit Moving to use Mob Units
  • Fixed SpawnNodes *also* saving civilians who are currently under a Virtual Unit Mover's move orders (resulting in civilians duplicating as you save/load)
  • Fixed InfectionZone calculation of Civilian Population to try to better avoid 'double-counting' units (since Unit Mover units register with a Node, they now no longer count as 'pop' from the node *and* the unit mover)
  • Fixed buildings failing to properly tally Mobs when they enter
  • Fixed some World Buildings in the master having duplicate Devnames (Building 'D09' was used on multiple islands, and due to being in different levels, it sometimes shared Outliner names, resulting in issues when saving/loading)
  • Quick fix to nav in the master (commit from Derek on Build Machine)
  • Committing a save that (unreliably) has a Humvee that starts the save with the 'slowdown' issue. Not sure how to reliably reproduce, but this is the closest I got so far. We are still looking into this issue
  • Fixed Vehicle wheel steering getting stuck, and switched to a cleaner and more optimized node setup for it.
  • Reduced Atlas Ammo radius visualization area to 0 opacity (now outline only).
  • Converted Infected so they don't have shadows beyond LOD 1
  • North San Francisco progress
  • Set up an extra seat in the Open Hooded variant of the Humvee (adjusted existing 'fifth' seat by scooting it over, then copied it and mirrored. Updated garrison capacity and updated the GarrisonSeatConfigs for Open/Default)
  • Updated Chelsey to enter 'flee mode' after completing a Death Regen, if she's not near her territory
  • And on entering Death Regen (unless from a loaded game) her health will default to 1 instead of whatever value it was when she was hit with enough force to put her into Death Regen
  • Switched Gas tower to Nanite to improve performance
  • Fixed civilian mobs spawning with guns (resulting in some visual weirdness)
  • Updated 'mob units' to have additional health (MaxHealth added on for every extra body)
  • Said mob units will 'lose' bodies when their health drops below certain thresholds
  • A bit of modularity added to killing units to support this, too, so if the player kills mobs (w/o finishing the 'source') some of the data is handled properly (likely needs more tweaks!)
  • Mob unit 'deaths' use new ragdoll registry in the GameState to make sure their corpses don't stay around forever
  • Additionally, mob units can 'split off as infected units' instead of dying, if the civvies were infected
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]

Known Bugs


(Click Show details for a full breakdown of the changes) [expand type=details]
  • Vehicle slow down issue is a problem we are looking into
[/expand]

New Versioning Number system


[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]

Letter from the Producer


https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Roadmap system


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]


[ 2022-12-21 01:06:12 CET ] [ Original post ]

Cepheus Protocol
Halcyon Winds Developer
Halcyon Winds Publisher
2020-05-15 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
Very Positive (2253 reviews)
Game is not tagged as available on Linux on Steam.

The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
  • Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
  • Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
  • Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
  • Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
  • Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
  • Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
  • Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
  • Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.


Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet

GAMEBILLET

[ 6132 ]

10.49$ (30%)
6.00$ (60%)
4.15$ (79%)
16.79$ (16%)
4.79$ (76%)
6.00$ (70%)
33.97$ (15%)
7.79$ (81%)
33.17$ (17%)
6.96$ (54%)
2.00$ (80%)
7.67$ (62%)
13.73$ (31%)
28.69$ (18%)
12.20$ (39%)
12.57$ (69%)
17.29$ (71%)
2.00$ (80%)
25.95$ (13%)
3.75$ (75%)
13.21$ (17%)
13.19$ (12%)
16.97$ (15%)
16.57$ (17%)
11.95$ (8%)
3.78$ (81%)
2.50$ (90%)
4.24$ (15%)
33.99$ (-70%)
8.39$ (16%)
GAMERSGATE

[ 2625 ]

5.52$ (72%)
1.2$ (92%)
4.0$ (80%)
3.28$ (78%)
3.26$ (78%)
20.99$ (40%)
2.21$ (83%)
5.0$ (90%)
3.0$ (80%)
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0.9$ (92%)
3.6$ (80%)
1.74$ (71%)
20.0$ (50%)
15.99$ (20%)
19.24$ (45%)
12.0$ (60%)
2.55$ (87%)
0.6$ (85%)
30.0$ (50%)
3.96$ (87%)
17.59$ (20%)
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0.45$ (85%)
12.99$ (35%)
9.9$ (67%)
4.0$ (90%)
9.6$ (68%)
0.45$ (85%)
0.68$ (83%)

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