Cepheus Protocol Dev Update 13
https://www.youtube.com/watch?v=9hdefIw4O7g
Cepheus Protocol Dev Update 12
https://youtu.be/Ro74RDr85cQ
Included in this patch from experimental branch
https://steamcommunity.com/games/979640/announcements/detail/3611355552408690876
https://steamcommunity.com/games/979640/announcements/detail/3611355552404620569
https://steamcommunity.com/games/979640/announcements/detail/6390075983613044409
https://steamcommunity.com/games/979640/announcements/detail/3640627752627204999
https://steamcommunity.com/games/979640/announcements/detail/3640627752624471301
https://steamcommunity.com/games/979640/announcements/detail/3640627684970448999
Patch Notes
(Click Show details for a full breakdown of the changes)
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- Added a View mode at the top left to help determine building populations at a quick glance. Green high pop, yellow moderate , red empty
- Vehicle move formation orders lossened to improve vehicle movement. They will no longer wait for infantry when given group move orders (Similar to COH)
- Enhancements to vehicle formation movement
- Vehicles which have been part of a group move order for 6 seconds will enhance their mobility, to prevent small jitters or obstacles from completely derailing their movement
- Vehicle-only formation move orders, in addition to last commit's improvement, will now hopefully have less jittering when everyone is in position (due to formation move handler speeding up if anyone is too close to their target position while still in motion)
- Fixed an issue with the Idle Engineer button (after earlier commits)
- Added a 'tutorial glow' popup around the Auto Evac button on the Infection Zone Widget
- Updated the 'frame anim' images used to the proper UI compression settings
- Added a basic FixWorldBuildingDevnameDuplicates (it needs improvements, but was sufficient for now)
- Lt's buffed
- All weapons have had crit damage reduced by 20%
- Humvees now take proper damage from blowup guy
- All Humvee gas consumption numbers lowered
- Fixed infected spawning in and getting stuck
- Adjusted Pivots to 3 way road intersections, for better implementation into Road spline tool.
- Honey Bager is back BABY!!! & GC32 (Operator)
Please note the following going forward (Restart your game/steam to get the update if needed
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Known Bugs
(Click Show details for a full breakdown of the changes)
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- Vehicle slow down issue is a problem we are looking into
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New Versioning Number system
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We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
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Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
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https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
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[ 2022-12-24 08:08:28 CET ] [ Original post ]