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Patch - 1.2.5.1 (Public Branch Only)

Cepheus Protocol Dev Update 13


https://www.youtube.com/watch?v=9hdefIw4O7g

Cepheus Protocol Dev Update 12


https://youtu.be/Ro74RDr85cQ

Patch Notes


(Click Show details for a full breakdown of the changes) [expand type=details]
  • Fixed an error where LT's wouldnt spawn correctly
  • Fixed up the Weather system to attach to the Player Camera Manager instead of the player pawn (fixes rain staying in a 'small box' above the player cam root, instead of being attached around the 'lens' regardless of camera height or operator mode)
  • Fix to population mismatch occurring when evacuating civilians from one zone to another
  • Improved passive infection logic related to buildings: Passive tick can try up to three buildings if the targeted building doesn't have enough units for the passive tick
  • Infection amount now respects the successful infection amount from each building, rather than the initial queried amount (preventing infected from gaining population from excess 'infection pop tick' that a building couldn't handle)
  • Lowered Critical Chance for P90
  • Updated mob unit logic to reduce turn rate (up down to 10% turn rate when mob is of 4 units or more). Looks noticeably better for civvies evacuating.
  • Updated construction points to use 'PlayerWall' nav instead of global 'Obstacle' nav, preventing the player from redirecting infected by setting down (but not completing) sandbag construction points
  • Updated Sandbag Builder to support keyboard rotation without breaking Spotlight overlap logic
  • improved Sandbag Builder's update rate to update 15 times a second (instead of 8 times a second), to make it feel a bit smoother
  • Improved several performance tweaks for character meshes to also apply to mob meshes (so civilian mob meshes shouldn't be as expensive as they were before)
  • Fixed the 'auto evac loop' disabling itself for a zone that has no population left (in case it *gains* population due to another zone evacuating to it)
  • Improved Chelsey's BridgeDestroyed response to exit her 'death regen' shell and jump to safety (results in full heal early, though, but better than her exiting the game, for the moment)
  • Quick fix to Chelsey's new 'emergency escape from death regen due to bridge blowing up' to not full-heal her, unlike regular death regen
  • Naviation movement tweaked on all Islands
  • Updated some wallbuilder math to deal with the 'corner point' offsets for player wall construction
  • Updated units to save/load their velocity (should be more noticeable with vehicles not having to 'start up again' when loading saves)
  • Has some safeties to not load velocity when devirtualizing units (which is a form of loading), as well as not load velocity if a unit was saved in a garrison or while being airlifted
  • Made repairs to Location volumes in Grids 7 and 8.
  • Improved helipad 'extra collision' (and nav) handling to be more modular:
  • Extra collision/nav actor spawns at construction phase and is transferred up, rather than only spawning when the building lands (preventing the helipad's 'preview hologram' from blocking unit movement due to them not seeing it as an obstacle, and it also prevents multiple actor spawning/despawning during construction phases, so nav only has to update once for helipad construction)
  • Enhanced patrol logic to respect the new 'bUseFormationMovement' bool being false (for vehicles), so patrols can still be fully utilized by vehicles
  • Updated the light sphere for CERC buildings to alpha light of 1000 (from 400), to make them brighter
  • Updated MUTT+MULE to use Formation Movement again
  • Gas Attack updated its description to better reflect current gamestate (instead of mentioning the now-unavailable Gas Mask unlock)
  • Fixed up some logic related to the Infection Scanner 'weapon' for Scientists to make it more reliable
  • Crash fixes for Infection Scanner
  • Fixed Units not hiding their Minimap POI when garrisoned
  • Updated airlifted units (i.e. vehicles picked up by the Merlin) to hide their minimap POI
  • Updated Civvies to properly use ResetStimuli when faction relationships update (so the player can target them immediately after switching ROE to target civvies, instead of any civvies currently in view being 'ignored' until someone sees them 'afresh')
  • Minor Post process changes - From from 0.7 to 0.55 (default). Contrast from 1.0 to 1.25 to compensate.
  • Skylight Intensity increased from 2 to 3 to make the map brigher.
  • Long movement orders should be more reliable now
  • Move Proxy system now tries to sort out move proxies that cannot reach the final destination, if it finds one that can (and is on the same landmass), to minimize confusion in movement
  • Anti-backtracking logic added to prevent units from 'switching' move proxies due to getting within the 'minimum range exclusion' zone of the one they're currently targeting
  • New move proxy added to TI G1 to help with things like this: https://discord.com/channels/469412014427602944/1056945493877461062/1056945493877461062
  • Engineer construction should more reliably use the move proxy system, too
  • Fixed weather particle effects failing to clear when weather changes
  • Added a 'post-dodge anti-strafe impulse' logic to helicopter 'building dodge' to make helicopters not 'slide by' move targets, but re-straighten their velocity. Helps a lot with helicopters 'overshooting' targets
  • Updated helicopter building dodge-mitigation logic a bit to be 'layered out' so it doesn't look as robotic
  • Updated WallBuilder and SandbagBuilder to have more leniency with start and end sections of walled pieces (like regular walls, sandbags, barbed wire, etc.), so it's easier to set them down in narrow locations
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]

Known Bugs


(Click Show details for a full breakdown of the changes) [expand type=details]
  • Vehicle slow down issue is a problem we are looking into
[/expand]

New Versioning Number system


[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]

Letter from the Producer


https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Roadmap system


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: Link here
[expand type=details]
[/expand]


[ 2023-01-11 07:17:32 CET ] [ Original post ]

Cepheus Protocol
Halcyon Winds Developer
Halcyon Winds Publisher
2020-05-15 Release
Game News Posts: 148
🎹🖱️Keyboard + Mouse
Very Positive (2297 reviews)
Game is not tagged as available on Linux on Steam.

The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
  • Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
  • Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
  • Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
  • Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
  • Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
  • Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
  • Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
  • Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.


Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet

GAMEBILLET

[ 6031 ]

12.74$ (15%)
12.27$ (18%)
10.91$ (45%)
10.67$ (11%)
21.21$ (15%)
12.59$ (16%)
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26.34$ (12%)
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25.19$ (16%)
52.74$ (12%)
20.65$ (17%)
12.88$ (14%)
33.19$ (17%)
4.22$ (15%)
41.95$ (16%)
4.24$ (-42%)
17.79$ (11%)
22.24$ (11%)
8.59$ (14%)
GAMERSGATE

[ 687 ]

2.25$ (89%)
10.91$ (22%)
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3.75$ (85%)
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5.22$ (74%)
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4.88$ (62%)
1.5$ (81%)
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1.5$ (85%)
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6.25$ (75%)
0.83$ (92%)
5.28$ (74%)
4.25$ (79%)
4.95$ (67%)
3.48$ (83%)
10.79$ (10%)
13.99$ (30%)
8.0$ (60%)
4.95$ (67%)
1.8$ (90%)
0.56$ (81%)
5.28$ (74%)
2.03$ (86%)
9.99$ (50%)
1.88$ (81%)
3.48$ (83%)
2.7$ (91%)

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