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Patch - 1.2.7.9 Dynamic Civilian Groups (Experimental Only)
To opt into experimental install "Cepheus Protocol Experimental" in your steam library. It is no longer a beta opt in but an entirely new game granted when you purchase the base game.![](https://clan.cloudflare.steamstatic.com/images/33900595/f3982287eaaca9875e5941727c94e08fa3a98355.png)
(Click Show details for a full breakdown of the changes) [expand type=details]
(Click Show details for a full breakdown of the changes) [expand type=details]
[expand type=details] https://youtu.be/GV3YOssGEfs https://youtu.be/LOdVk1yiuak
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
[expand type=details] Everything goes towards expanding the team and building a better game!
![](https://clan.cloudflare.steamstatic.com/images/33900595/c91f3c0201dc3ad6bddf2e8e82639e5a9410e6e3.png)
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2023-05-03 01:55:21 CET ] [ Original post ]
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library. It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
![](https://clan.cloudflare.steamstatic.com/images/33900595/f3982287eaaca9875e5941727c94e08fa3a98355.png)
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
- Several fixes to Civilian UnitMover (and actual) spawning to make them come from their own buildings (instead of appearing at the infection zone's old capture point)
- Added a 'distance check' to Civilian dynamic base construction to prevent them from building too close to the player: they must now build 4000uu away from any player structure (if neutral/allied), or 8000uu away (if antsy or aggressive)
- Updated dynamic prefab construction to properly do a 'Other Faction Structures Inside Radius' check, so they shouldn't build their bases on top of the player
- boosted the 'range from other prefabs' check by another 3000, to an arbitrary 8000uu distance between prefabs
- Updated the 'trade' button on the Diplomacy widgets to disappear if the faction in question is Destroyed
- Turned off some debug spheres to reduce lag in-engine when civvies spawn
- Improved 'height check' for preventing civilian bases from spawning inside of civilian Stronghold build locations
- Fixed some logical flaws in the 'PrefabLocationValid' check in InfectionZone that ran 'continue' instead of 'return false', resulting in functioning checks not properly rejecting the call
- Civvies should now be able to build a stronghold in a zone, as long as they have another base in that zone and the funds - they no longer need all the bases in the zone to do this, nor should the action fail potentially due to checking the wrong prefab
- Fixed some issues with civilian factions not properly displaying in the InfectionZoneWidget
- Fixed (I think) civilian factions using the incorrect InfectionZone when querying to build a new base (if they've conquered territory)
- Fixed some serious issues with Defense Squads for civilian groups going to the wrong location and potentially spawning beyond the limits
- A dozen new camp Variations added
- Fixed a weird include issue with InfectionZone.cpp
- Started on 'MovePrefab' logic for allowing players to 'scoot' civilian bases around
- Improvements to the 'MovePrefab' logic (and related) to better support wall/gate landscaping and reduce chances of them 'moving up' erroneously due to traces hitting parts of their own walls
- Fixed bad Nav in presidio North.
- Slightly improved Nav in some areas.
- Re-optimized new civ and cerc meshes
- Shop logic added to the Main Building for civvie bases to allow for calling up the Base Mover by selecting the main building of one of their bases. Not usable if civvies too agitated
- Shows reputation cost (and 'floors' at the Agitated state, so you can't send them directly into hostility)
Known Bugs
(Click Show details for a full breakdown of the changes) [expand type=details]
- Nothing yet
General Development Updates
[expand type=details] https://youtu.be/GV3YOssGEfs https://youtu.be/LOdVk1yiuak
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Consider Supporting us on Patreon
Merch Store
![](https://clan.cloudflare.steamstatic.com/images/33900595/c91f3c0201dc3ad6bddf2e8e82639e5a9410e6e3.png)
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2023-05-03 01:55:21 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
147
🎹🖱️Keyboard + Mouse
Very Positive
(2297 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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