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Patch - 1.2.7.12 Dynamic Civilian Groups (Experimental Only)
To opt into experimental install "Cepheus Protocol Experimental" in your steam library. It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
(Click Show details for a full breakdown of the changes) [expand type=details]
[expand type=details] https://youtu.be/GV3YOssGEfs https://youtu.be/LOdVk1yiuak
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
[expand type=details] Everything goes towards expanding the team and building a better game!
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2023-05-13 03:45:46 CET ] [ Original post ]
We are currently 24-48 hours away from merging experimental into the public normal game. We are still conducting various bug hunts and making slight adjustments for QOL.
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library. It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
- Max evacuating civvies mobs increased to 30 (300 civilians)
- Sprint bug fixed
- Scope fix for the m16
- Aiming fixed for the m16
- P90 added back to radio op
- Some performance optimizations for Unit Movers
- Some logic added to try to reduce the amount of 'unnecessary move reorders'
- Fixed the P90 mesh not having an AimSource socket
- Defense teams will move a lot less now for Dynamic Civilian groups
- Status icons added for the 'squad overhead widgets' (sans Scavenging)
- Updated UI Icons for new Infantry models.
- Made UnitMovers properly set civvies to ignore Civvie AI Roaming behavior, so civvie squads become significantly less 'antsy'
- Removed icon text from Infantry model build menu's from the Barracks
- Hooked up a new Scavenging Status icon to the Squad Status widgets for civilian squads
- Removed Drivers from being purchasable units and replaced them with Assaults in vehicles
- Made all CERC units capable of driving ground based vehicles , pilots are still required for airborne units
- Tripled Civilian Faction Tent health
- Clutter for Civilian camps are temporarily disabled till Monday-Tuesday for final adjustments
- Quick addition of a 'ground height trace' for clutter for civvie camps
- Fixes to landscape actor interaction for clutter spawning and main building spawning for faction base construction
- Physic bodies updated to solve some ragdoll issues
- Rapple animation t pose solved
- Hand pos test for sitting on vehicles improved
- Civilian groups spawning logic adjusted (40% Chance of Normal, 40% of Militants & 20% for Raiders)
General Development Updates
[expand type=details] https://youtu.be/GV3YOssGEfs https://youtu.be/LOdVk1yiuak
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Consider Supporting us on Patreon
Merch Store
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2023-05-13 03:45:46 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
Very Positive
(2253 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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