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Patch - 1.2.7.15.1

Basic Steam Deck Support is now added [Playable] Status


We will slowly work to add more support over time to make it fully supported. Stay tuned!
Our old patch is archived on 1.2.5.1 for those wishing to continue their old games. Check the beta tab. Start a new game with this update! Experimental is closed for the next 2 weeks while we work to polish this on the public realm. Saves will carry over but be careful about using old saves!

Patch Notes


(Click Show details for a full breakdown of the changes) [expand type=details]
  • Added some additional nav checks when civilian unit movers register devirtualized units (and when civvie factions spawn their initial squad controllers) to try to prevent civvies from 'stacking up' on each other, or inside of their tent (may not be perfect, but hopefully an improvement)
  • Dynamic Civilian group names finalized
  • Fixed up 'DeselectAll' in Base_PlayerController to be more reliable: this resolves Mortars 'failing to deselect'
  • Updated civilian faction 'shop' (for recruiting units from civvies) to properly update the button if civilian faction relationship with you changes
  • Updated Doctrines to update any shop the player has open upon unlocking a new doctrine (no need to close/reopen a shop menu, though construction menu still doesn't benefit from this yet)
  • Updated logic to not 'miss' updating faction relationships when reputation events tick over time in a zone
  • Improved 'IsAlive' check to return false if something is in RubbleMode
  • Additionally, infected tunnels now disappear completely when destroyed (instead of remaining but 'rubble-ified')
  • Improved 'civvie squad widget' handling. Crash related to it should be resolved
  • Units who are 'carrying' the widget should now properly hand the widget off on death
  • Updated Boss Healthbar Widget (for Juggernaut, for example) to properly disappear when owner dies
  • Tracked down the setting (MyGarrisonSeat) that had a wrong setting in the Charon, which was causing it to be unable to rotate-in-place
  • Fixed field turrets not rotating properly
  • Implemented another fix to our version of AISense_Sight that was 'missed' in the update from 5.1 to 5.2 (allows units to 'see through' their allies, or the vehicles they're garrisoned in): this fixes (among other things) units in the Sparrow not being able to acquire targets on their own
  • Updated Grenade Throw Blocked widget to be smaller (was huge!)
  • Updated Landscaping widget text to be larger (was too small before)
  • Fixed up some default settings for NightDay, and turned off an override on the instance of it in the MasterLightingSystem so it won't block Custom Game Settings related to time from working
  • Slight adjustments to Vehicle (Shawnee) AI to make the Shawnee stop focusing on its enemy if it cannot shoot it anymore
  • More trees in presidio converted to be clearable
  • P220 animations fixed,
  • Vehicle turrets should function more reliably
  • Fixed up the Cerberus Mortar's 'muzzle flash' effect (more of an explosion) to actually spawn at the mortar's muzzle
  • Fixed the duplicate 'close build menu' button in the Engineer's defense menu
  • Fixed a typo in a loading tip
  • Updated another loading tip (that made reference to Defense/Alpha squads from way back when) to instead give a similar idea without referencing those old mechanics
  • Fixed up Capture Truck to no longer be purchaseable at other Capture Trucks or Command Tents: only at CERC and Motor Pool now
  • Civilian Hold and Command Tent substructures can now be built anywhere in the zone where their 'parent building' is, instead of being restricted to being built within a radius of their 'parent building'.
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]

General Development Updates


[expand type=details] https://youtu.be/GV3YOssGEfs https://youtu.be/LOdVk1yiuak

Letter from the Producer


https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190

New Roadmap system


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]

Ways to Support Development


[expand type=details] Everything goes towards expanding the team and building a better game!

Consider Supporting us on Patreon


Merch Store



Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]


[ 2023-05-28 11:05:45 CET ] [ Original post ]

Cepheus Protocol
Halcyon Winds Developer
Halcyon Winds Publisher
2020-05-15 Release
Game News Posts: 147
🎹🖱️Keyboard + Mouse
Very Positive (2297 reviews)
Game is not tagged as available on Linux on Steam.

The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
  • Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
  • Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
  • Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
  • Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
  • Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
  • Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
  • Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
  • Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.


Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet

GAMEBILLET

[ 6093 ]

17.48$ (56%)
8.27$ (17%)
16.96$ (15%)
16.57$ (17%)
21.23$ (15%)
24.89$ (17%)
33.99$ (-70%)
8.39$ (16%)
4.44$ (11%)
16.96$ (15%)
8.27$ (17%)
21.21$ (15%)
35.14$ (12%)
16.79$ (16%)
4.89$ (51%)
2.44$ (88%)
8.89$ (11%)
26.69$ (11%)
12.59$ (16%)
16.97$ (15%)
22.99$ (8%)
12.42$ (17%)
17.19$ (14%)
47.50$ (21%)
31.14$ (38%)
8.89$ (11%)
8.48$ (15%)
12.74$ (15%)
31.55$ (21%)
8.39$ (16%)
GAMERSGATE

[ 1499 ]

1.35$ (89%)
2.13$ (57%)
2.67$ (82%)
26.99$ (40%)
3.06$ (83%)
4.0$ (80%)
14.4$ (64%)
0.77$ (91%)
9.89$ (51%)
1.05$ (85%)
5.4$ (73%)
0.9$ (91%)
16.19$ (46%)
2.55$ (83%)
0.43$ (78%)
0.34$ (91%)
1.02$ (83%)
1.02$ (91%)
6.8$ (66%)
2.0$ (90%)
10.79$ (46%)
0.85$ (79%)
7.64$ (49%)
1.06$ (79%)
17.99$ (10%)
5.31$ (79%)
3.84$ (76%)
1.7$ (91%)
1.8$ (82%)
3.5$ (65%)

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