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Patch - 1.2.7.17.5
(Click Show details for a full breakdown of the changes) [expand type=details]
[expand type=details] https://youtu.be/7hdBPmUtFb8 https://youtu.be/GV3YOssGEfs
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
[expand type=details] Everything goes towards expanding the team and building a better game!
![](https://clan.cloudflare.steamstatic.com/images/33900595/c5523572fa1d8d65d6e2aeb9bfbf501d07efcef5.png)
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2023-07-10 00:04:21 CET ] [ Original post ]
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
- Early fixes for faction logic for Calypso helping command post capture points (for factions beta) to properly shift color for initial capture
- Early pass on vehicle camo update to make sure it applies to their weapons
- Implemented speculative safety (cooldown on 'FinishTunneling' calls for Leviathan) for this crash: https://discord.com/channels/469412014427602944/1126625896078528522/1126625896078528522
- Added some additional PicketSign support (for the future)
- Fix to turret updating calls from NewBaseVehicle to prevent overrides of a camo update handler function from 'skipping' turrets (fixes Humvee not updating its turret's camo, for example)
- Speculative fix for https://discord.com/channels/448343799140319232/453239225526255626/1127004520006832258
- Fixes to localization references for base game camo
- And fixed CERC Blue missing a thumbnail (which could cause duplicate entry)
- Set up Atlas modules to have camo support
- Set up HEMTT to destroy ammo runners instead of kill them, when killed (since death for some reason wasn't working)
- Updated some grammar on several tips, redid some old tips, and removed or redesigned some that seemed redundant
- Calypso map used to fail to initialize InfectionZone widget on a new file until you moved the camera to another zone. It now is able to initialize immediately (since player cam overlap check was occurring before InfectionZone beginplay 'initialize build location mesh' loop ran)
- Quick update to NSF Spawn Nodes to also apply the fix I did to the other maps
- Fixed the Weapon.cpp using 'BrassEject' in one place and 'EjectionPort' in another place for shell casing spawning (unified to 'EjectionPort', which is the socket name on the AK)
- This seems to have also fixed the 'floating shell ejections' bug
- Fix for 'infection zone distance check' failing after earlier build location mesh fix
- Fix for spine turret/infected wall construction limits being bypassed
- Updated Unit Movers to devirtualize most of their units with perception off, to try to save performance (they'll enter Shared Vision anyway, so shouldn't make a gameplay difference, but hopefully will make a performance improvement)
General Development Updates
[expand type=details] https://youtu.be/7hdBPmUtFb8 https://youtu.be/GV3YOssGEfs
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Consider Supporting us on Patreon
Merch Store
![](https://clan.cloudflare.steamstatic.com/images/33900595/c5523572fa1d8d65d6e2aeb9bfbf501d07efcef5.png)
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2023-07-10 00:04:21 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
147
🎹🖱️Keyboard + Mouse
Very Positive
(2297 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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