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Patch - 1.2.7.17.9.2

If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Week Goals:


This week our goal is to wrap up 1.2 on experimental expect a few days of bleed over possibly if any fatal bugs/issues are encountered. The next 2 days will be Rioting/Non-Lethal Weapons in the form of the Bean bag Shotgun. Then Dynamic Civilian Groups will form that hate you if you ignore their rioting when a zone enters yellow status for too long or you declare martial law for to long. (Up to Wednesday-Thursday) The following 2-3 days will conclude 1.2 with Civilian Automation & Evacuation. If a zone is set for intake based on ROE the zone will follow a preset template you can customize. You will be required to station a scientist at the zones Civilian Admin structure with the detection weapon or build detection towers at these points to determine infection status if research allows. Base templates: Unknown -Cage -Wait (Wait 8-16 minutes to determine if infected) Infected -Euthanization -Shoot on sight -Turn away Not infected -Holding area (Till Helicopter arrives) -Helipad

Patch Notes


(Click Show details for a full breakdown of the changes) [expand type=details]
  • Made LERP adjustments for all Calypso world buildings. Also made modifications to the landscape LOD and collision settings to match those of other levels. (eg treasure island)
  • Updated Animation Systems to be more performant with a C++ base
  • More Adjustments to Angel Island world building LERPS + Asset conversions to landscape objects
  • Fixed an issue that broke civilian evacuations and sometimes move orders
  • Set proper default values in the MasterCharacter_AnimBlueprint so regular civilians aren't always rioting, and so mob meshes don't look like they're 'armed with invisible guns'
  • Civilian now have stamina stat that non-lethal weapons target
  • Set up an Ambient Civilian Spline response to stamina hitting zero (from nonlethal weapons), to make rioters disperse
  • Set up Civilians to no longer flee from hearing nonlethal weapons being fired by making nonlethal weapons say 'RiotGearFired' instead of 'WeaponFired' in their SoundTag
  • Added ability to target any civilian with a right click
  • Fixed up several Civilian classes that weren't properly set as 'preset gender' (since now each class is predefined to be male or female, with Preset being false, they were sometimes getting first names of the opposite gender: this should now be fixed)
  • Special infected changes:
  • Spitter acid damage decreased from 40 to 20
  • Spitter acid attack range decreased from 1500 to 850
  • Unit targeting priority changes:
    • Spitter threat level increased by 15%
    • Blow up guy threat level increased by 25%
    • Sparrow damage intake buffed by 20% overall from bullets
  • Guard towers:
    • Towers damage resistance from bullets increased by 35%
  • Fixed a user reported crash that occurred when loading their save file
  • Additionally, in the Raven subsystem, fixed an issue that caused massive 'multiplication' of Raven nests
  • Fixed a Raven saving issue Result: Loading of saves with 'runaway raven nests' should no longer crash or cause major amounts of 'nest buildup' in a single area (which could also poorly affect perception performance)
  • Fix for being able to recruit faction civilians before they are allied with you
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]

General Development Updates


[expand type=details] https://youtu.be/7hdBPmUtFb8 https://youtu.be/GV3YOssGEfs

Letter from the Producer


https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190

New Roadmap system


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]

Ways to Support Development


[expand type=details] Everything goes towards expanding the team and building a better game!

Consider Supporting us on Patreon


Merch Store



Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]


[ 2023-07-18 23:23:45 CET ] [ Original post ]

Cepheus Protocol
Halcyon Winds Developer
Halcyon Winds Publisher
2020-05-15 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
Very Positive (2253 reviews)
Game is not tagged as available on Linux on Steam.

The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
  • Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
  • Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
  • Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
  • Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
  • Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
  • Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
  • Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
  • Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.


Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet

GAMEBILLET

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GAMERSGATE

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0.68$ (77%)

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