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Patch - 1.3.2.4
(Click Show details for a full breakdown of the changes) [expand type=details]
[expand type=details] https://youtu.be/7hdBPmUtFb8 https://youtu.be/GV3YOssGEfs
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
[expand type=details] Everything goes towards expanding the team and building a better game!
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2023-10-30 06:19:18 CET ] [ Original post ]
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
- Adjustments to math for snappoint spawning, to make sandbags/barbedwire/related not have such large 'gaps' between scaled segments and their snappoints. This results in some minor offset if you destroy a corner piece on a regular wall, then look at the snappoint that should be in that spot, but it's less egregious than the snappoint differences for sandbags
- Added Autofire as an option for Mortars
- Effectively, does distance checks against allied units when determining targets, to avoid hitting allies =Seems to be fairly performant
- Added 'autofire inaccuracy' to make autofiring mortars become more inaccurate over larger distances (up to 150% of explosive radius, at max mortar range)
- fixed anim bp issue that was causing run animations to only work when toggle run was on , build prep
- Fixed an issue which was likely the cause of units not preferring their currently construct, causing 'back 'n forth' movement in some cases when trying to build multiple things
- Removed the 'prefer order in which player set objects down' weighting for engineers selecting which thing to build next
- Increased priority towards the specific clicked construction when you order units to build a set of construction points that are already set down
- Fixed an issue where selecting a Mortar sometimes wouldn't increase the number of selected actors, resulting in incorrect results when calculating the Autofire toggle button appearance
- Added 'right-click-to-target actor' support to Mortars. When this is done, Mortars will continuously fire upon the selected actor until it is dead, or (if it's a character) until we no longer can see it
- Improved 'absolute radius' explosions to do a 'multiline trace' towards the root of each Base_Character-derived class hit, and if it doesn't strike a capsule or mesh, to not count it as having struck the target. This stops mortars (or other absolute radius explosives) from damaging themselves by hitting their own detection radii
General Development Updates
[expand type=details] https://youtu.be/7hdBPmUtFb8 https://youtu.be/GV3YOssGEfs
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Consider Supporting us on Patreon
Merch Store
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]
[ 2023-10-30 06:19:18 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
Very Positive
(2253 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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