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Patch - 1.3.2.6.8.16.15.12 Goldencrest Island is now live!

New Map Goldencrest Island


Historical Roots in the California Gold Rush


Goldencrest Island, located off the coast of San Francisco, has a rich history that dates back to the mid-19th century. Discovered during the height of the California Gold Rush, the island quickly became a bustling hub for prospectors. Early settlers named it Goldencrest due to the islands hilly terrain, which was believed to contain rich veins of gold, due to the fact the hills seemed to sparkle when the sun fell. While large deposits were never found, the name stuck, symbolizing hope and prosperity. The island was taken over by the US Navy and served as a checkpoint for ships coming and leaving San Francisco during the California Gold Rush and the American Civil War, as the state's population boomed.

World War II Military Outpost


Fast forward to the early 1940s, Goldencrest Island took on a new, strategic significance. During World War II, the United States military established a significant outpost on the island to defend the West Coast against potential Japanese attacks. The island was fortified with bunkers, anti-aircraft guns, and a small naval base. Soldiers and their families lived on the island, creating a tight-knit community amidst the ongoing war.

Post-War Abandonment


Following the end of World War II, Goldencrest Island's military significance dwindled, and it was eventually abandoned. For over fifty years, the island remained largely untouched, a forgotten relic of a bygone era. Nature began to reclaim the land, with the once-bustling outpost transforming into a ghostly, overgrown reminder of its past.

Modern Renovation and Revival


In the early 2000s, interest in Goldencrest Island was rekindled by investors and developers who saw potential in its prime location and historical charm. A massive renovation project was launched, aimed at modernizing the island while preserving its historical elements. Over the next two decades, Goldencrest underwent a dramatic transformation. Today, the island boasts high-rises and luxury apartments that offer stunning views of the Pacific Ocean and the San Francisco skyline. It has become a hotspot for beachgoers and tourists, with pristine beaches, upscale resorts, and vibrant nightlife. Offshore gambling facilities have turned Goldencrest into a mini Las Vegas on the sea, attracting visitors from around the world. Despite its modern amenities, Goldencrest Island has not forgotten its roots. Historical tours and museums dedicated to the Gold Rush and World War II periods offer visitors a glimpse into the island's storied past. The blend of historical preservation and contemporary luxury makes Goldencrest Island a unique destination, celebrating its rich heritage while embracing a vibrant, modern future.










Upcoming Content and Performance Enhancements


  • Preloading New Content: This patch includes significant changes that lay the groundwork for exciting upcoming features. We've preloaded assets and systems to support new vehicles and Operator content, which will be rolled out in future updates. This ensures that when the new content is released, it will integrate seamlessly with the existing game environment. It is 4.9 GB in size.
  • Performance Improvements: We've begun leveraging the latest performance enhancements offered by Unreal Engine 5.4. By optimizing various systems, converting more assets to Nanite, and tweaking materials for better LODs and HLOD utilization, we're already seeing improvements in the game's performance, making it smoother and more efficient. While we're still exploring the full potential of these tools, the progress we've made so far is already enhancing the current content and laying the groundwork for the new features we have planned. You should expect a solid 40-60% performance boast depending on hardware!

Patch Notes


(Click Show details for a full breakdown of the changes) [expand type=details]
    New Features
  • Minigun added to the Heavy. General Fixes & Improvements
  • Fixed translucent glass materials not interacting with fog properly.
  • Fixed various LODs and enabled Nanite on several meshes.
  • Enabled Nanite on OpenWorld landscapes.
  • Slightly optimized post-process effects.
  • Updated HLOD setup.
  • Fixed various invisible objects.
  • Added translucent glass LOD materials to world vehicles.
  • Adjusted scalability.ini settings.
  • Various optimizations throughout the game.
  • Added performance cost graphs to the options menu. Building & World Adjustments
  • Lerp adjustments to re-imported building BPs.
  • Fixed traffic light orientation.
  • Fixed buildings that were offset by re-import.
  • Fixed dual Lerp positions that were offset on re-import.
  • More adjustments to world-building BPs.
  • Adjusted Lerp positions for the Police Station in Grid 7.
  • Fixed overturned fences on the TI Power Plant, renamed them, and adjusted collision/nav blocking.
  • Rebuilt navmesh after these changes.
  • Rebuilt collisions for road bridges in Grids 1, 7, and 8.
  • Rebuilt navmesh for the large mansion in Grid 7 (Chelsea's House).
  • Fixed more spline mesh alignment issues caused by the UE 5.4 update.
  • Progress on landscape detail pass, adding cliff meshes to elevations and nav modifiers for better navigation around verticality.
  • Expanded water to reach further into the backdrop.
  • Adjusted size of nav mesh bounds to envelope the entire island, including the path spline for the Carrier.
  • Further refined the beach landscape for smoother transition points (LCAC still erratic during transitions and random instances over open water).
  • Lowered the continental shelf to create more room for the Carrier to 'float'.
  • Rebuilt open-world landscape Nanite data.
  • Added Calypso landscape to be Nanite-enabled. Calypso/Goldencrest Island Updates
  • Nav fix for Calypso.
  • Fixed up the Carrier to have a proxy movement volume and base, then rebuilt navmesh.
  • Fixed errors in the level graph.
  • Fixed several duplicate world-building names.
  • Fixed FOW volume size.
  • Fixed collision complexity settings on some build location meshes (with one mesh still having errors).
  • Fixed issue with a Location Volume's collisions not registering in Unreal.
  • Fixed ambient splines not having world buildings assigned to them.
  • Made adjustments to all ACS in Calypso.
  • Tested location volumes for errors.
  • Set up city lighting for the metro area of Calypso.
  • Fixed Calypso G7+G8 not being part of the Calypso Landmass (impacting evac and infection spreading systems).
  • Updated Calypso's user-visible name to Goldencrest Island.
  • Updated the description in the Main Menu for Goldencrest Island.
  • Old saves will still show 'Calypso' in the Load Game menu but will function correctly.
  • Speculative fix for shared vision dependent crash.
  • Fixed autosaves not working in Goldencrest Island.
  • Added a large water plane underneath the water tiles.
  • Fixed collision issues with removable fence assets.
  • Updated the minimap for Calypso ~Derek.
  • Updated Calypso City lighting and tree placement progress.
  • Commit of build machine stuff ~Derek.
  • Fixed navigation being missing for proxy movement for LHA6 (allowing movement and landing on the Carrier again).
Please note the following going forward: Restart your game/steam to get the update if needed [/expand]

General Development Updates


[expand type=details] https://www.youtube.com/watch?v=6zz49hElQa8 https://www.youtube.com/watch?v=zZA_1INK--I

Letter from the Producer


https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190

New Roadmap system


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule. View the Roadmap [/expand]

Ways to Support Our Development


[expand type=details] Your support helps us grow the team and create a better game for everyone!

Support Us on Patreon


Join our Patreon community to gain exclusive access to behind-the-scenes content, early builds, and other perks.

Check Out Our Merch Store


Show your love for Cepheus Protocol with our official merchandise! Every purchase directly supports the development of the game.

Cepheus Protocol Anthology


Immerse yourself in the gripping narrative of the Pangu Virus outbreak through multiple perspectives. Follow the dedicated heroes of the Center for Epidemic Research and Control as they battle to contain a devastating alien virus that transforms innocents into terrifying creatures of unimaginable power. https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

Watch the First 40 Minutes of Cepheus Protocol Anthology Season 1


Get a sneak peek at the intense and dramatic opening of Season 1. https://www.youtube.com/watch?v=6eWbDibGMrU [/expand] If you're experiencing crashes/instability, please try a Steam Verify/Display Drivers update before contacting us.


[ 2024-08-18 22:07:34 CET ] [ Original post ]



Cepheus Protocol
Halcyon Winds
  • Developer

  • Halcyon Winds
  • Publisher

  • 2020-05-15
  • Release

  • Indie Strategy Adventure Simulation Singleplayer EA
  • Tags

  • Game News Posts 137  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2227 reviews)


  • Review Score

  • https://cepheusprotocol.com/
  • Website

  • https://store.steampowered.com/app/979640 
  • Steam Store


  • Game is not tagged as available on Linux on Steam.


    The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

    You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
    • Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
    • Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
    • Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
    • Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
    • Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
    • Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
    • Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
    • Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.


    Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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