Cepheus Protocol Escalation feature list & Community AmA this Friday
Mark your calendars! In 4 days, well be holding a Development Rollup to catch everyone up on progress. Well be answering questions from the community and reviewing overall development since last time we met. The session will be live-streamed on YouTube and will also be available as a VOD for those who cant make it live. https://discord.gg/Uztq6kK9?event=1289951409411854387
After years of feedback we've caved and decided to pivot our design of CERC ground units. We are designing a new base "look" and getting rid of the "GI Joe" look. Our goal is for Michael to have the first pass out by Halloween there might be some bleed over. But its his primary goal and he'll be sharing progress on the Discord every few days starting after today in our announcements chat.
We currently are pursuing a more polished "final" look for our EA release next year based on the following ideas.
More physics and destruction is coming! https://youtu.be/pCcOG3nEFlg
Only the Bradley/Abrams and basic destruction is live now The current update we are polishing on Experimental is code named "Escalation". We will not push it to public till the following line items are implemented and ready for general play. But you can jump in and test our progress and leave your feedback at any time by installing experimental. We prefer Discord for feedback so we can jump in voice calls easily but Steam is monitored as well. We will be discussing the Abrams and Bradley and the MRLS which will be released within the next few days and the remaining challenges and goals going into the Halloween sale and beyond to wrap up the year.
[ 2024-10-14 20:07:32 CET ] [ Original post ]
Development Rollup resume on Discord
Mark your calendars! In 4 days, well be holding a Development Rollup to catch everyone up on progress. Well be answering questions from the community and reviewing overall development since last time we met. The session will be live-streamed on YouTube and will also be available as a VOD for those who cant make it live. https://discord.gg/Uztq6kK9?event=1289951409411854387
CBRN rework of CERC
After years of feedback we've caved and decided to pivot our design of CERC ground units. We are designing a new base "look" and getting rid of the "GI Joe" look. Our goal is for Michael to have the first pass out by Halloween there might be some bleed over. But its his primary goal and he'll be sharing progress on the Discord every few days starting after today in our announcements chat.
We currently are pursuing a more polished "final" look for our EA release next year based on the following ideas.
Mood board images for all classes redesigns
After this is done if there is still a demand we will consider "camo" reskins for different nations as support packs. Let us know if this is still desired in the comments below
Abrams/Bradley and basic physics on Experimental
More physics and destruction is coming! https://youtu.be/pCcOG3nEFlg
Cepheus Protocol Escalation feature list
Only the Bradley/Abrams and basic destruction is live now The current update we are polishing on Experimental is code named "Escalation". We will not push it to public till the following line items are implemented and ready for general play. But you can jump in and test our progress and leave your feedback at any time by installing experimental. We prefer Discord for feedback so we can jump in voice calls easily but Steam is monitored as well. We will be discussing the Abrams and Bradley and the MRLS which will be released within the next few days and the remaining challenges and goals going into the Halloween sale and beyond to wrap up the year.
What's coming in "Escalation"
- Localization for all Languages updated
- Doctrines shifted/reorganized for longevity (Armored Core, Infantry Core, Airborne Core and Utility)
- Sparrow Weapons added
- Blackhawk Weapons added
- VTOL + Weapons added
- New Doctrines implementation that is geared towards longer play taking reference from games like Total War and Sins of a Solar empire.
- Mortar weapon Infantry
- Passive upgrades and ability tweaks across the board
- Abilities polish pass for Infantry to finalize them I.E the Sniper gains a claymore or heavy gains an actually "deployment" system that he setups up a basic defensive fortification.
- New Vehicle AI/ Driving still needs some polish
- Helicopter AI is reworked
- Some performance tweaks
- Vehicle Formations /Infantry spots next to vehicles
- Infantry/Units moving at the pace of the slowest unit in move order
- MLRS implementation with abilities
- Bus evacuation(Delayed) Will be coming at the end waiting for a more finalized driving AI
- Destruction (Delayed) Working out some technical issues with save/loading. We might have to forgo full saving as it works right now fully in terms of the destruction aspect. More details on this during the discussion this Friday
- Mine Deploying Atlas (Delayed) Low priority but coming
- Armor kits for the Abrams, Bradley & Striker with defensive items (Active denial for civilian RPG hunter teams)
- New and revamped Airstrikes
- More to be announced
Cepheus Protocol
Halcyon Winds
Halcyon Winds
2020-05-15
Indie Strategy Adventure Simulation Singleplayer EA
Game News Posts 137
🎹🖱️Keyboard + Mouse
Very Positive
(2227 reviews)
https://cepheusprotocol.com/
https://store.steampowered.com/app/979640 
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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