Project Update: Legacy System Cleanup & Optimization
[olist]Map Merges: The merge to San Fran North and replacement map development will continue as planned behind the scenes so we can introduce a new open world map that replaces the current with the new areas.
Character Models: New character models for our exit from EA will be shared on Discord and Steam, including the final CERC and Infected models. They will continue to be worked on and brought into the engine while we do cleanup.
Visuals for LCAC Garrisoning
New Spec Ops
New Assault
New Winters
New Sniper
New Engineer
[/olist] [hr][/hr]
Note: Builds on Experimental will slow down for 1-2 weeks while we clean up and modernize these systems. We've been developing fast, creating prototypes based on user feedback and our roadmap, and were realizing its created systemic issues in our pipeline. I want to personally apologize for this oversight in design; as our first live RTS, were learning as we go and addressing scalability/performance issues that have emerged with the games growth and recent engine updates. Things that worked years ago just arent holding up with the games current scale. [hr][/hr]
In conclusion, this 1-2 week focus on legacy system cleanup will provide a stronger, more scalable foundation essential for Coop and future roadmap features. Although Experimental builds will slow temporarily, this will ultimately enable faster, more reliable updates, improve FPS, and allow for better overall performance. This is also done in the goal of allowing easier UGS(Modding) for new maps to streamline the process. [quote=Robert Smith] Project Director [/quote]
[ 2024-11-03 00:51:52 CET ] [ Original post ]
So Lets get right into it. In the interest of transparency: We need to take the time to polish some legacy systems to properly take the next steps for Coop and roadmap items. This means the foundation has been neglected in some areas, and some older backend code needs to be updated/refactored. To see whats currently on Experimental check out https://steamcommunity.com/games/979640/announcements/detail/4513262258492539032
What's Changing (Affects Programmers Only):
- New Abilities: Implementing new abilities is a chore and very likely to cause bugs due to its complexity.
- Minimap System: Needs optimization and conversion to a more efficient solution.
- Legacy References: We still have references in our code to Capture Zones, medical tents, and Ammo tents from the 2020 release. (Check out old footage from that year!)
- Command Bar: The bottom-right command bar needs a retooling to improve ability integration.
- Systemic Merges: Were consolidating some disjointed systems that were built separately over time, making bug tracking and fixes quicker and easier in the future.
- Civilian/Enemy Group Spawning: Retooling how civilian groups and infected spawn, spacing them out over time instead of spawning in the same frame. This will prevent frame hitches and improve FPS significantly.
- World Partition Simulation: Adjusting simulations to work more like Kenshi, with areas managed more efficiently outside of CERC influence. This will provide a major performance boost, especially when working with World Partition.
Aspects Not Affected by this Refactor (Level Design/Modeling/Animation):
[olist]
What's in came in in the last few updates:
Visuals for LCAC Garrisoning
New Spec Ops
New Assault
New Winters
New Sniper
New Engineer
[/olist] [hr][/hr]
Temporary Changes to Experimental Builds
Note: Builds on Experimental will slow down for 1-2 weeks while we clean up and modernize these systems. We've been developing fast, creating prototypes based on user feedback and our roadmap, and were realizing its created systemic issues in our pipeline. I want to personally apologize for this oversight in design; as our first live RTS, were learning as we go and addressing scalability/performance issues that have emerged with the games growth and recent engine updates. Things that worked years ago just arent holding up with the games current scale. [hr][/hr]
In Conclusion
In conclusion, this 1-2 week focus on legacy system cleanup will provide a stronger, more scalable foundation essential for Coop and future roadmap features. Although Experimental builds will slow temporarily, this will ultimately enable faster, more reliable updates, improve FPS, and allow for better overall performance. This is also done in the goal of allowing easier UGS(Modding) for new maps to streamline the process. [quote=Robert Smith] Project Director [/quote]
Cepheus Protocol
Halcyon Winds
Halcyon Winds
2020-05-15
Indie Strategy Adventure Simulation Singleplayer EA
Game News Posts 137
🎹🖱️Keyboard + Mouse
Very Positive
(2227 reviews)
https://cepheusprotocol.com/
https://store.steampowered.com/app/979640 
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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