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2024 Postmortem: Cepheus Protocol A Year in Review
2024 has been a pivotal year for Cepheus Protocol. While we introduced critical improvements and exciting new features, the year was also marked by challenges that highlighted deeper issues within the games systems. Early cleanup efforts in Q2 struggled to gain traction, and it wasnt until Q4 that we started to see real progress. However, we know there are still significant structural and systemic issues that need to be addressed. As we move into 2025, were committed to taking Q1 to conduct a focused audit and cleanup of the games core systems. This work will resolve longstanding problems, streamline development workflows, and lay the groundwork for the ambitious features we have planned, including Doctrines, DNA Research, and Co-op. We are tired of seeing recurring bug reports and systemic complaints, and were making it our top priority to address them once and for all. This focused effort will allow us to leave these issues behind and move forward into a brighter chapter with more content, features, and stability. Today, well take an honest look back at what we accomplished, the challenges we faced, and the road ahead as we work toward the campaign. ---
a. Major Features Delivered https://youtu.be/Z3k1BgXV-FY
a. Legacy System Cleanup Rewriting and optimizing older systems took longer than expected. While the work gained momentum in Q4, significant cleanup remains necessary to modernize the game. b. Vehicle AI and Interface Conversion The overhaul of Vehicle AI and interfaces took far longer than we anticipated. Unreal Engines Chaos Vehicles system presented a steep learning curve, with few existing examples to guide implementation for AI-driven vehicles. While progress has been made, Vehicle AI is still not where we want it to be, and further polishing will continue into early 2025. c. Pandemic System Fragmentation Back in 2020, the game was highly fluid as we explored different gameplay directions based on community feedback. Systems like the Pandemic Subsystem were implemented quickly for prototyping, resulting in a scattered, inefficient setup:![](https://clan.cloudflare.steamstatic.com/images/33900595/24abdba5d08e44ebe492bcd1fb2a0afa877a76d1.png)
![](https://clan.cloudflare.steamstatic.com/images/33900595/5e5ca6d5024fc59f37974e5f9e04b614b1bff5cf.png)
---
Everyone but the programmers will continue working on Doctrines and future content, establishing a large backlog. New features and assets completed by other divisions will be showcased but will not be implemented until the Project Audit cleanup is finished in Q1 New/Revised Airstrikes(Some will be done going into Q1 from the Doctrines Chart) A10 bombing Run![](https://clan.cloudflare.steamstatic.com/images/33900595/dfade901b366eae3675f6e2057aa6d9109699eef.png)
![](https://clan.cloudflare.steamstatic.com/images/33900595/851fa7ab403348368c7552ae0b8634d4571d3f82.gif)
White Phosphorus![](https://clan.cloudflare.steamstatic.com/images/33900595/ec35f42cbd99eaebc02583fa87cddff507efe0e7.gif)
A10 Main Gun Run![](https://clan.cloudflare.steamstatic.com/images/33900595/bfe9e530f49387c4cb6ccecb68bc5afea2b8d240.gif)
Larger Tier Ammo Crate & Medical Crate![](https://clan.cloudflare.steamstatic.com/images/33900595/6d5c763946ab77998a218d8d7ead220df6c971df.png)
![](https://clan.cloudflare.steamstatic.com/images/33900595/6c37fcbbfb04f4609e541b173253216ddc3b5e9a.png)
Smoke Launcher Paid upgrade for structures (New Ability)![](https://clan.cloudflare.steamstatic.com/images/33900595/f871943816d761ae6613734721a178bffb9e291f.png)
![](https://clan.cloudflare.steamstatic.com/images/33900595/b6982dcd0c178f593934e0fd5973baab5aa33b09.png)
Medic HUMVEE![](https://clan.cloudflare.steamstatic.com/images/33900595/feb4d6a82c72d1dd86c9e5afe24d64a02a397fcd.png)
New Generator Tiers![](https://clan.cloudflare.steamstatic.com/images/33900595/fdba97e14bc40220fb63dde4737572df9bea789c.png)
New Scientist Ability: Delphi Module -Steal DNA from Infection zones passively![](https://clan.cloudflare.steamstatic.com/images/33900595/4f7f7f95f1b81df9644f5ffa99c6f9c80e1aa505.png)
Male 01 Operator Variant 01![](https://clan.cloudflare.steamstatic.com/images/33900595/30fc46d8d01ae4d428f402e2c7d713bb28988a1b.jpg)
Male 01 Operator Variant 02![](https://clan.cloudflare.steamstatic.com/images/33900595/688b2e8635fd67d5713055268c9efd9148b796e5.jpg)
Male 01 Operator Variant 03![](https://clan.cloudflare.steamstatic.com/images/33900595/7bc7beb9325cbbe0cf052f9d6b431509e43b23b4.jpg)
Female 01 Operator Variant 01![](https://clan.cloudflare.steamstatic.com/images/33900595/d10e426d4082f31f063c2057bb2c2ce209963d3c.jpg)
![](https://clan.cloudflare.steamstatic.com/images/33900595/9df90dc240f2c68afa73e5f366d88b5ed69e8d1c.png)
Female 01 Operator Variant 02![](https://clan.cloudflare.steamstatic.com/images/33900595/34a917c99b06ae0d69a99d6d4231d2891c2046be.jpg)
---
To address lingering systemic issues and prepare for new features, Q1 2025 will focus on:
Once the Q1 audit and cleanup are complete, development will proceed in the following order: [olist]Finishing Doctrines - Revamping the current Doctrine tree UI/Layout and implementing another dozen or so upgrades (See picture above)
Implementing DNA Research - Making DNA actually have a progression. I.E Kill each LT collect their DNA, use that to unlock Shreader rounds but also using the DNA to research small passives/new structures that make CERC more adaptable to the growing infection. Longer Time in gas zones or say less chance of getting infected
Infected LT/ General AI Updates (Leadership and AI improvements) - A total rework of all Infected Attacking/Defense logic. Infected Climbing & Swimming(Considering this one) are on the table for implementation and test. Each LT/Chelsey wil gain a unique personality/AI to make it differ how you counter and fight them.
The Operators - Customizable to a degree Hero units that you can pick their weapons/attachments/abilities and use them as TPS/RTS hybrid Hero. They will have a skill tree for assignment points as you level them up and are persistent Heros you can bring into any game session in pairs or individuals. At that time we will also merge over our prototype into the base game for playing TPS in a exclusive mode.
Co-op - 4 Player shared CERC experience, Host is game master
1.4 on Roadmap - See roadmap website
[/olist]
"The Operators TPS prototype" https://youtu.be/p0ULGHmjP1Q
---
2024 was a challenging year for Cepheus Protocol. While we made progress in rebuilding core systems and laying the foundation for future content, it wasnt always meaningful in the ways we hoped. Im personally unhappy with the current state of the game. Despite hard work and dedication, we fell short of achieving the level of polish and functionality we demand of ourselves. That said, this year wasnt wasted. The work weve done has revealed systemic issues that must be addressed, and 2025 will be defined by a renewed focus on fixing these problems. A quarter of the year will be dedicated to a full-scale cleanupensuring systems are stable, efficient, and ready to support the features you deserve. Once this foundation is solid, well shift our focus to delivering impactful new content like Doctrines, Operators, and Co-op Mode. These additions will expand the game in meaningful ways and reflect the standards we aim to meet. Your feedback, patience, and support drive us forward. Thank you for staying with us as we take Cepheus Protocol to where it needs to be. Heres to a focused, transformative 2025one built on accountability, progress, and delivering a game worthy of your expectations. We will also be having a Podcast this weekend for those that have questions/concerns https://steamcommunity.com/games/979640/announcements/detail/537714770822823938
Vote here![](https://clan.cloudflare.steamstatic.com/images/33900595/623ac579c98416645ec6a1d17f2631cd857dfdf9.png)
--- For ongoing updates, visit our Steam Community page and official website.
[ 2024-12-18 02:34:31 CET ] [ Original post ]
1. Introduction
2024 has been a pivotal year for Cepheus Protocol. While we introduced critical improvements and exciting new features, the year was also marked by challenges that highlighted deeper issues within the games systems. Early cleanup efforts in Q2 struggled to gain traction, and it wasnt until Q4 that we started to see real progress. However, we know there are still significant structural and systemic issues that need to be addressed. As we move into 2025, were committed to taking Q1 to conduct a focused audit and cleanup of the games core systems. This work will resolve longstanding problems, streamline development workflows, and lay the groundwork for the ambitious features we have planned, including Doctrines, DNA Research, and Co-op. We are tired of seeing recurring bug reports and systemic complaints, and were making it our top priority to address them once and for all. This focused effort will allow us to leave these issues behind and move forward into a brighter chapter with more content, features, and stability. Today, well take an honest look back at what we accomplished, the challenges we faced, and the road ahead as we work toward the campaign. ---
2. What We Accomplished
a. Major Features Delivered https://youtu.be/Z3k1BgXV-FY
- Ability System Overhaul
Rewrote the ability system to a lightweight, modular design inspired by Fortnites GAS, enabling rapid prototyping of multi-stage abilities such as XP boosts, Fire Rate buffs, and unique unit upgrades.
- Aquatic Units and Mobile Bases
- LCAC Hovercraft: Added as a versatile transport for moving units and vehicles across water.
- LHA6 Mobile Base: Introduced as a mobile command center and loss condition for CERC, now de-tethered from Winters for greater strategic flexibility.
- Civilian Evacuation System Improvements
Over months of collaboration with the community, we delivered long-requested enhancements and massive improvements to the evacuation system:
- Bus Evacuations: Added support for faster evacuations via buses.
- Active Intake Increase: Up to 6 zones can now evacuate simultaneously, improving flow and management.
- New Zone Text System: Clearer zone statuses with clickable UI for easier control.
- Zone Evacuation Options: Select how zones evacuateby Bus, Walking, or both.
- Double Chinook Evacuations: Simultaneous evacuations using two Chinook helicopters.
- Holding Area Updates:
- Holding Area XL: Houses up to 250 civilians.
- Standard Holding Area: Houses up to 40 civilians.
- 5x5 Cages: Added for better organization within the Civilian Admin Center.
- Massive Efficiency Gains: Reworked movement logic for smoother, faster evacuations.
- Tactical Pause and Game Control Improvements
After years of community requests, we implemented a Pause Game feature to give players greater control:
- Tactical Pause: Pause the game to issue commands or assess the battlefield.
- Control Updates:
- F1: Normal Game Speed.
- F2: Slomo (slowed-down time).
- F3/Spacebar: Tactical Pause.
- Vehicle and Gameplay Balancing
- Vehicle Gas Rebalance: Adjusted gas usage to better balance logistics and unit mobility.
- New Class Weapons/Balancing: Added new weapon classes and rebalanced existing units for deeper gameplay.
- Vehicle Weapon Packages
- Weapon Loadouts: Added customizable loadouts for the Little Bird and Blackhawk.
- New Units: Introduced the VTOL, Bradley, Abrams, and MLRS, expanding the tactical options available to players.
- Weapon Loadouts: Added customizable loadouts for the Little Bird and Blackhawk.
- Global Lighting Overhaul
Completely revamped lighting, shadows, and reflections for improved visuals and a more immersive environment.
- Goldencrest Island
Introduced a new playable map with varied terrain, improved visuals, and fresh challenges for players to explore.
- New CERC Models Live on Experimental
- Engineer
- Spec Ops
- Assault
- Sniper
- Winters
- Medic
- Heavy
Full Team
- Engineer
- Unreal Engine 5.5 Integration
Integrated powerful new features to improve visual fidelity, performance, and efficiency:
- Nanite Skeletal Meshes
- Chaos Physics Improvements (vehicles and general interactions)
- Megalights for scalable lighting.
- Niagara Improvements for enhanced VFX (birds, smoke, etc.).
- Day/Night System at the engine level for smoother transitions.
- RHI/Render Improvements for optimized frame rates.
- Mutable Customizable Characters and Meshes for dynamic visual variety.
- Stability/Performance Enhancements across the board.
3. What We Faced Challenges In
a. Legacy System Cleanup Rewriting and optimizing older systems took longer than expected. While the work gained momentum in Q4, significant cleanup remains necessary to modernize the game. b. Vehicle AI and Interface Conversion The overhaul of Vehicle AI and interfaces took far longer than we anticipated. Unreal Engines Chaos Vehicles system presented a steep learning curve, with few existing examples to guide implementation for AI-driven vehicles. While progress has been made, Vehicle AI is still not where we want it to be, and further polishing will continue into early 2025. c. Pandemic System Fragmentation Back in 2020, the game was highly fluid as we explored different gameplay directions based on community feedback. Systems like the Pandemic Subsystem were implemented quickly for prototyping, resulting in a scattered, inefficient setup:
- ChelseySystem
- AI Controllers for Chelsey
- Level Scripting Logic
![](https://clan.cloudflare.steamstatic.com/images/33900595/24abdba5d08e44ebe492bcd1fb2a0afa877a76d1.png)
![](https://clan.cloudflare.steamstatic.com/images/33900595/5e5ca6d5024fc59f37974e5f9e04b614b1bff5cf.png)
---
3.5 Doctrines: Work Held for Future Integration
Everyone but the programmers will continue working on Doctrines and future content, establishing a large backlog. New features and assets completed by other divisions will be showcased but will not be implemented until the Project Audit cleanup is finished in Q1 New/Revised Airstrikes(Some will be done going into Q1 from the Doctrines Chart) A10 bombing Run
![](https://clan.cloudflare.steamstatic.com/images/33900595/dfade901b366eae3675f6e2057aa6d9109699eef.png)
![](https://clan.cloudflare.steamstatic.com/images/33900595/851fa7ab403348368c7552ae0b8634d4571d3f82.gif)
White Phosphorus
![](https://clan.cloudflare.steamstatic.com/images/33900595/ec35f42cbd99eaebc02583fa87cddff507efe0e7.gif)
A10 Main Gun Run
![](https://clan.cloudflare.steamstatic.com/images/33900595/bfe9e530f49387c4cb6ccecb68bc5afea2b8d240.gif)
Larger Tier Ammo Crate & Medical Crate
![](https://clan.cloudflare.steamstatic.com/images/33900595/6d5c763946ab77998a218d8d7ead220df6c971df.png)
![](https://clan.cloudflare.steamstatic.com/images/33900595/6c37fcbbfb04f4609e541b173253216ddc3b5e9a.png)
Smoke Launcher Paid upgrade for structures (New Ability)
![](https://clan.cloudflare.steamstatic.com/images/33900595/f871943816d761ae6613734721a178bffb9e291f.png)
![](https://clan.cloudflare.steamstatic.com/images/33900595/b6982dcd0c178f593934e0fd5973baab5aa33b09.png)
Medic HUMVEE
![](https://clan.cloudflare.steamstatic.com/images/33900595/feb4d6a82c72d1dd86c9e5afe24d64a02a397fcd.png)
New Generator Tiers
![](https://clan.cloudflare.steamstatic.com/images/33900595/fdba97e14bc40220fb63dde4737572df9bea789c.png)
New Scientist Ability: Delphi Module -Steal DNA from Infection zones passively
![](https://clan.cloudflare.steamstatic.com/images/33900595/4f7f7f95f1b81df9644f5ffa99c6f9c80e1aa505.png)
Male 01 Operator Variant 01
![](https://clan.cloudflare.steamstatic.com/images/33900595/30fc46d8d01ae4d428f402e2c7d713bb28988a1b.jpg)
Male 01 Operator Variant 02
![](https://clan.cloudflare.steamstatic.com/images/33900595/688b2e8635fd67d5713055268c9efd9148b796e5.jpg)
Male 01 Operator Variant 03
![](https://clan.cloudflare.steamstatic.com/images/33900595/7bc7beb9325cbbe0cf052f9d6b431509e43b23b4.jpg)
Female 01 Operator Variant 01
![](https://clan.cloudflare.steamstatic.com/images/33900595/d10e426d4082f31f063c2057bb2c2ce209963d3c.jpg)
![](https://clan.cloudflare.steamstatic.com/images/33900595/9df90dc240f2c68afa73e5f366d88b5ed69e8d1c.png)
Female 01 Operator Variant 02
![](https://clan.cloudflare.steamstatic.com/images/33900595/34a917c99b06ae0d69a99d6d4231d2891c2046be.jpg)
---
4. What Needs to Be Done (Q1 2025)
To address lingering systemic issues and prepare for new features, Q1 2025 will focus on:
Audit Structures/Building System
- Modernize the Sandbag Builder/System
The system has remained inefficient and poorly organized since its 2020 implementation. This rework will focus on:
- Improving performance and maintainability.
- Making the system designer-friendly for easier modifications.
- Engineer Building System Finalization Ensuring the system is bug-free and fully optimized for both player and AI use.
- Improved AI Logic for Buildings
AI will now:
- Better understand defensive positions.
- Prioritize structures based on threat levels.
- Dynamically adapt strategies during sieges.
Formations System Rework
- Finalize the Formation System Improvements will align the system with player expectations and increase responsiveness.
- Dynamic Adaptation
Formations will adapt dynamically to:
- Terrain and obstacles.
- Nearby enemy presence.
- Integration with Vehicle Pathfinding
Formation behaviors will work seamlessly with vehicle pathfinding improvements, ensuring:
- Consistent and efficient movement.
- Avoidance of collisions.
Pathfinding Improvements for Vehicles
- Vehicle Pathfinding Pass
Another development pass will focus on addressing lingering navigation issues, especially in:
- Complex terrains.
- Urban environments.
- Formation System Integration Vehicles will move cohesively in formations, avoiding collisions and maintaining integrity.
- AI Performance Optimization AI calculations for large-scale vehicle movement will be optimized to minimize overhead.
Audit Civilian Spawning & Dynamic Groups
- Refactor Civilian AI
Integrating civilians into the Pandemic System will improve:
- Spawning behaviors.
- Pathing and crowd interactions.
- Dynamic Group Behaviors
Civilians will now:
- React contextually to threats and enemies.
- Dynamically group, disperse, or flee as needed.
- Enhanced AI Logic Improved survival behaviors for better immersion in pandemic scenarios.
Reprogram Pandemic Systems
- Consolidate Pandemic Components Disjointed systems like ChelseySystem, AI controllers, and level-specific logic will be unified into a cohesive Unreal Engine World Subsystem.
- Improved Maintainability & Modularity
Centralizing Pandemic-related systems will ensure:
- Better performance.
- Easier long-term maintainability.
- Robust AI Interactions Pandemic systems and AI behavior will interact seamlessly to provide predictable and dynamic responses during events.
5. Order of Operations for 2025
Once the Q1 audit and cleanup are complete, development will proceed in the following order: [olist]
6. Conclusion
2024 was a challenging year for Cepheus Protocol. While we made progress in rebuilding core systems and laying the foundation for future content, it wasnt always meaningful in the ways we hoped. Im personally unhappy with the current state of the game. Despite hard work and dedication, we fell short of achieving the level of polish and functionality we demand of ourselves. That said, this year wasnt wasted. The work weve done has revealed systemic issues that must be addressed, and 2025 will be defined by a renewed focus on fixing these problems. A quarter of the year will be dedicated to a full-scale cleanupensuring systems are stable, efficient, and ready to support the features you deserve. Once this foundation is solid, well shift our focus to delivering impactful new content like Doctrines, Operators, and Co-op Mode. These additions will expand the game in meaningful ways and reflect the standards we aim to meet. Your feedback, patience, and support drive us forward. Thank you for staying with us as we take Cepheus Protocol to where it needs to be. Heres to a focused, transformative 2025one built on accountability, progress, and delivering a game worthy of your expectations. We will also be having a Podcast this weekend for those that have questions/concerns https://steamcommunity.com/games/979640/announcements/detail/537714770822823938
Year in Review Poll 2024
Vote here
![](https://clan.cloudflare.steamstatic.com/images/33900595/623ac579c98416645ec6a1d17f2631cd857dfdf9.png)
--- For ongoing updates, visit our Steam Community page and official website.
[ 2024-12-18 02:34:31 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
145
🎹🖱️Keyboard + Mouse
Very Positive
(2297 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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