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Cepheus Protocol HQ - January 25, 2025
Unit ownership is a key focus for our team, ensuring that hosts can maintain control of a session when needed. This allows for better delegation of duties during gameplay or to prevent abuse. To support this, were implementing two control modes:
Progress continues on core mechanics for both TPS and RTS modes. Here's a sneak peek: https://youtu.be/l020RBv4oOQ Weve also made strides in implementing live dismemberment, reloading, and basic combat functionalities. Check it out here: https://youtu.be/1BvcEMpdcA0
Work is underway to finalize Operators and Chelsey. These Operators will act as "heroes" on the ground, complete with weapon customization, skins, and unique outfits. You'll play as them in both TPS and RTS modes, similar to the "Create a Hero" system from Battle for Middle-earth 2. [quote] Operators will bring depth to your squad with unique abilities and a personal touch! [/quote] Heres a look at our progress:
Our efforts on doctrines are nearing completion. Dimitry has finalized all required models aside from the MOABs remaining VFX. Here's a look at whats been added: GBU-12 Paveway II: A bunker-buster designed to target underground threats(Levi and his tunnels).
GBU-43/B MOAB - Features:
Our base blockout of Alcatraz Island is almost complete, though progress has been delayed due to wildfires in Los Angeles. Here are some early screenshots of the map: Alcatraz will serve as your "hub" world for mounting deployments into new/old Pandemic sessions, viewing how your last ones have left the surrounding city, Customizing Operators & for launching the campaign when we get to that point.
To stress-test gameplay mechanics, weve created a Coop Test Arena. This environment allows us to evaluate key features in layers before implementing them in larger-scale maps. Stage 1 Focus:
Well be sharing more details about these updates during our Podcast on January 11, 2025. Make sure to tune in via: Stay Frosty, The Cepheus Protocol Team
[ 2025-01-24 22:39:55 CET ] [ Original post ]
A Reboot in Progress...
Unit ownership is a key focus for our team, ensuring that hosts can maintain control of a session when needed. This allows for better delegation of duties during gameplay or to prevent abuse. To support this, were implementing two control modes:
- Open Mode: Free unit control for all players.
- Ownership Mode: A gifting system inspired by the Total War series.
Shared Gameplay Elements Update
Progress continues on core mechanics for both TPS and RTS modes. Here's a sneak peek: https://youtu.be/l020RBv4oOQ Weve also made strides in implementing live dismemberment, reloading, and basic combat functionalities. Check it out here: https://youtu.be/1BvcEMpdcA0
Operator Progress & Customization
Work is underway to finalize Operators and Chelsey. These Operators will act as "heroes" on the ground, complete with weapon customization, skins, and unique outfits. You'll play as them in both TPS and RTS modes, similar to the "Create a Hero" system from Battle for Middle-earth 2. [quote] Operators will bring depth to your squad with unique abilities and a personal touch! [/quote] Heres a look at our progress:
- Veronica
- Unnamed Male Operator
- Allen
- Chelsey
- Kira
Doctrines Backlog Progress
Our efforts on doctrines are nearing completion. Dimitry has finalized all required models aside from the MOABs remaining VFX. Here's a look at whats been added: GBU-12 Paveway II: A bunker-buster designed to target underground threats(Levi and his tunnels).
GBU-43/B MOAB - Features:
- Extremely large radius: 10,000 UU.
- Mass destruction: Destroys all in range, including people inside buildings.
- Civilian consequences: Significant reputation loss per civilian casualty and hostile responses from groups nearby.
- Cooldown: 12-14 minutes (subject to change).
- Cost: $150,000 per strike (subject to change).
Alcatraz Island Blockout
Our base blockout of Alcatraz Island is almost complete, though progress has been delayed due to wildfires in Los Angeles. Here are some early screenshots of the map: Alcatraz will serve as your "hub" world for mounting deployments into new/old Pandemic sessions, viewing how your last ones have left the surrounding city, Customizing Operators & for launching the campaign when we get to that point.
Coop Test Arena & Roadmap
To stress-test gameplay mechanics, weve created a Coop Test Arena. This environment allows us to evaluate key features in layers before implementing them in larger-scale maps. Stage 1 Focus:
- Structure building.
- Death mechanics and damage systems.
- Engineer reliability and formations.
- Gifting systems (units, money, DNA).
- Combat logic for infected and CERC infantry.
- Airstrikes and non vehicle related doctrine upgrades
- Core Combat Logic for Infected and CERC ground Infantry
- DNA Gathering
- Abilities
- Helicopters and ground vehicles.
- Abilities and vehicle-related upgrades.
- Vehicle related Doctrine upgrades/unit unlocks
Stay Tuned for More Updates
Well be sharing more details about these updates during our Podcast on January 11, 2025. Make sure to tune in via: Stay Frosty, The Cepheus Protocol Team
[ 2025-01-24 22:39:55 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
145
🎹🖱️Keyboard + Mouse
Very Positive
(2297 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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