






The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.

Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
Cepheus Protocol HQ - May 10th #49
We will be having a Public Coop Playtest for a few hours tonight at 7 PM EST.
https://discord.gg/FwPqx339?event=1370380656663728149
Here's a playthrough of our last Playtest from Monday. We will be discussing progress since then briefly tonight for the next playtest and more in depth Saturday.
In this unscripted, bug-squashing marathon, the dev team pulls back the curtain on the gritty process of real-time game development. With the games building system under scrutiny and multiplayer scaling pushed to its limits, they dive deep into player feedback, crash logs, and moment-to-moment patchwork during chaotic co-op sessions. From latency challenges for international players to implementing client-side prediction and UI refinements, the team dissects whats working and whats breaking in their live builds. Discussions include future plans for dynamic operator customization, a squad-based UI system, RTS-operator synergy, and possible logistics mechanics. Expect raw insights, honest tech hurdles, and lots of improv fixes as development meets realitylive on mic.
https://youtu.be/Dm0fXev0c8M
In this special episode, the team dives deep into the first hands-on multiplayer test of the upcoming co-op mode. After a long wait, the crew finally explores dynamic gameplay systems that fuse RTS and operator-based action. They walk through the Alcatraz test map, reliving a moment that brought an Australian dev to tears and explaining how synchronized command and combat are taking shape. Real-time debugging, crash recoveries, and hilarious friendly-fire incidents are all part of the chaos. Listeners get an inside look at the new formation AI, operator customization via console commands, the dynamic build system, and the long-term vision for pandemic scenarios and tactical squad play. Amid laughter, crashes, and teamwork, the episode showcases how much has evolvedand how much still needs to be fixedbefore full co-op hits the public.
https://youtu.be/mAFwqfXiPAE
[b]When: May 10, 2025 7 PM EST (New Time)[/b]
Where to Watch:
If you Miss it :
Your participation and feedback are key to shaping the future of Cepheus Protocol, and were eager to share our progress with you.
With these initial refinements underway, were continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.
Stay Frosty,
The Cepheus Protocol Team
[u]Coop Play test on DIscord Tonight[/u]
We will be having a Public Coop Playtest for a few hours tonight at 7 PM EST.
https://discord.gg/FwPqx339?event=1370380656663728149
Here's a playthrough of our last Playtest from Monday. We will be discussing progress since then briefly tonight for the next playtest and more in depth Saturday.
[u]Recap from last 2 CERC HQ's[/u]
In this unscripted, bug-squashing marathon, the dev team pulls back the curtain on the gritty process of real-time game development. With the games building system under scrutiny and multiplayer scaling pushed to its limits, they dive deep into player feedback, crash logs, and moment-to-moment patchwork during chaotic co-op sessions. From latency challenges for international players to implementing client-side prediction and UI refinements, the team dissects whats working and whats breaking in their live builds. Discussions include future plans for dynamic operator customization, a squad-based UI system, RTS-operator synergy, and possible logistics mechanics. Expect raw insights, honest tech hurdles, and lots of improv fixes as development meets realitylive on mic.
https://youtu.be/Dm0fXev0c8M
In this special episode, the team dives deep into the first hands-on multiplayer test of the upcoming co-op mode. After a long wait, the crew finally explores dynamic gameplay systems that fuse RTS and operator-based action. They walk through the Alcatraz test map, reliving a moment that brought an Australian dev to tears and explaining how synchronized command and combat are taking shape. Real-time debugging, crash recoveries, and hilarious friendly-fire incidents are all part of the chaos. Listeners get an inside look at the new formation AI, operator customization via console commands, the dynamic build system, and the long-term vision for pandemic scenarios and tactical squad play. Amid laughter, crashes, and teamwork, the episode showcases how much has evolvedand how much still needs to be fixedbefore full co-op hits the public.
https://youtu.be/mAFwqfXiPAE
[u]Topics for the CERC HQ (Podcast) [/u]
- Coop Progress
- Total Revamp Progress based on community feedback
- Level Design Progress
[b]When: May 10, 2025 7 PM EST (New Time)[/b]
Where to Watch:
- YouTube Livestream
- Discord Server
- The Cepheus Protocol Steam Page
If you Miss it :
- YouTube Livestream VOD
- Spotify Podcast VOD (They can take up to 24 hours to appear after the Stream ends)
[u]What to Expect[/u]
During the livestream, well:- Recap this week of progress
- Answer your questions during a live Q&A session with the development team.
Your participation and feedback are key to shaping the future of Cepheus Protocol, and were eager to share our progress with you.
[u]Next Steps[/u]
With these initial refinements underway, were continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.
Stay Frosty,
The Cepheus Protocol Team
[ 2025-05-09 13:46:49 CET ] [Original Post]
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