






The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.

Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
Cepheus Protocol HQ - May 17th #51
This episode dives deep into the latest playtest for the upcoming co-op rebuild, focusing on mechanical overhauls, balance tuning, and the roadmap to Phase Two. The team discusses recent improvements in playtest stability, including crash reductions and operator weapon balancing, especially recoil refinements that radically improve gameplay feel. Michael explains the legacy baggage around attachment systems and how those issues are being resolved.
They also unpack how AI behavior is evolvingfrom better flanking logic to adaptive pathingand how small tweaks have made the Horde mode more brutal and immersive. Theres a detailed walkthrough of Trello bug tracking, ongoing development priorities, and the strategy for phasing in legacy systems while keeping gameplay fresh.
Additionally, the crew discusses future map scaling, design choices for objective revamps, modular asset creation, and vertical slice strategies that preview Phase Two content like vehicles and helicopters. Players are encouraged to provide feedback during playtests, with the team emphasizing responsiveness and transparency through Discord and Patreon.
https://youtu.be/xqHVhSajXEo
[b]When: May 17, 2025 7 PM EST (New Time)[/b]
Where to Watch:
If you Miss it :
Your participation and feedback are key to shaping the future of Cepheus Protocol, and were eager to share our progress with you.
With these initial refinements underway, were continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.
Stay Frosty,
The Cepheus Protocol Team
[u]Recap from last CERC HQ's[/u]
This episode dives deep into the latest playtest for the upcoming co-op rebuild, focusing on mechanical overhauls, balance tuning, and the roadmap to Phase Two. The team discusses recent improvements in playtest stability, including crash reductions and operator weapon balancing, especially recoil refinements that radically improve gameplay feel. Michael explains the legacy baggage around attachment systems and how those issues are being resolved.
They also unpack how AI behavior is evolvingfrom better flanking logic to adaptive pathingand how small tweaks have made the Horde mode more brutal and immersive. Theres a detailed walkthrough of Trello bug tracking, ongoing development priorities, and the strategy for phasing in legacy systems while keeping gameplay fresh.
Additionally, the crew discusses future map scaling, design choices for objective revamps, modular asset creation, and vertical slice strategies that preview Phase Two content like vehicles and helicopters. Players are encouraged to provide feedback during playtests, with the team emphasizing responsiveness and transparency through Discord and Patreon.
https://youtu.be/xqHVhSajXEo
[u]Topics for the CERC HQ (Podcast) [/u]
- Coop Progress
- Total Revamp Progress based on community feedback
- Level Design Progress
[b]When: May 17, 2025 7 PM EST (New Time)[/b]
Where to Watch:
- YouTube Livestream
- Discord Server
- The Cepheus Protocol Steam Page
If you Miss it :
- YouTube Livestream VOD
- Spotify Podcast VOD (They can take up to 24 hours to appear after the Stream ends)
[u]What to Expect[/u]
During the livestream, well:- Recap this week of progress
- Answer your questions during a live Q&A session with the development team.
Your participation and feedback are key to shaping the future of Cepheus Protocol, and were eager to share our progress with you.
[u]Next Steps[/u]
With these initial refinements underway, were continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.
Stay Frosty,
The Cepheus Protocol Team
[ 2025-05-17 06:57:27 CET ] [Original Post]
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