Dev Recap From Chaos to Co-Op
https://youtu.be/wc0VUzM_7-Q
In this milestone-packed update, we celebrate a huge breakthrough:
fully player-driven co-op sessionsno dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, weve entered a new phase of real-time iteration.
Highlights from the Latest CERC HQ
- Seamless level transitions
- Player role color assignments
- Strobe ID team awareness system
- Full-screen tactical maps
- Horde AI replication improvements
- Reworked operator possession
- New gate and turret mechanics
Despite bugs like jittery spawns and overpowered blow-up units, the most recent playtest was
our most fun, stable, and intense yet. RTS players and operators coordinated live for a true taste of what's to come.
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Community Playtest Recap
https://youtu.be/ahmHYRXNI1E
We ran a
3-hour public playtest last week, packed with chaos and feedback! Curious about what were working on and where we're headed?
Read about our Development Phases & Current Goals
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Next CERC HQ Livestream Details
When: May 24, 2025 7 PM EST (New Time!)
Where to Watch:
Topics We'll Cover:
- Co-op Progress
- Total Revamp based on Community Feedback
- Level Design Updates
Dont miss our Live Q&A! Well be answering questions from the community during the stream.
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Missed a Stream? No Worries!
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Whats Coming Next?
This is just a
shortlist of goals currently in motionbe sure to watch the
last CERC HQ for a more detailed breakdown.
- Finalize Operator Ability System
- Expand Playable Classes
- Visual UI Polish
- Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
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Stay Frosty,
The
Cepheus Protocol Dev Team
[ 2025-05-24 01:01:03 CET ] [ Original post ]