





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The team kicks off a deep-dive into one of their biggest updates yet: the fully playable Operator system. They break down how players can now create customizable RTS/TPS hybrid commanderscomplete with leveling, modifiable loadouts, and class-defining traits like medics or heavies. The episode covers the Gunsmith system, weapon XP, and persistent hero profiles that carry across co-op and solo play. There's also discussion on squad command features, UI revamps, and a huge pivot to a new, more tactical hub map and cooperative mission flow. Finally, they share early looks at upcoming features like airstrikes, mod support, and dynamic server hosting, all part of the long-term rebuild roadmap. This episode is packed with systems talk, design intent, and blunt honesty about whats done, whats broken, and whats coming next.
[dynamiclink href="https://youtu.be/WkHWBdRNYzc"][/dynamiclink]
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[dynamiclink href="https://youtu.be/JGQjU-UWl5Q"][/dynamiclink] We ran a 2-hour playtest last week! Curious about what were working on and where we're headed?
Read about our Development Phases & Current Goals
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When: July 5, 2025 3 PM EST (New Time!) Where to Watch:
[img src="https://clan.cloudflare.steamstatic.com/images/33900595/cc61030b578df7e5070b57884e24629eb3002219.jpg"][/img]
Co-op Progress
Total Revamp based on Community Feedback
Level Design Updates
Dont miss our Live Q&A! Well be answering questions from the community during the stream.
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Spotify Podcast Archive (VODs may take 24 hours to appear)
This is just a shortlist of goals currently in motionbe sure to watch the last CERC HQ for a more detailed breakdown.
Finalize Operator Ability System
Expand Playable Classes
Visual UI Polish
Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
Stay Frosty, The Cepheus Protocol Dev Team
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