TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Cepheus Protocol
Halcyon Winds Developer
Halcyon Winds Publisher
2020-05-15 Release
Game News Posts: 165
🎹🖱️Keyboard + Mouse
Very Positive (2402 reviews)
Game is not tagged as available on Linux on Steam.
Patch Notes 2025.07.05.2

Patch Notes

  • Revamped the attachment naming system to improve formatting consistency (e.g. fixed lowercase issues).

  • Improved sizing logic for Operator attachment boxes to better fit customization visuals.

  • Improved logic for Squad join/leave UI: much more reliable for clients.

  • Weapon Levels shown on Gunsmith now

  • Profile renamed to Operator on the Gunsmith window

  • Improved profile switching logic to give loadouts correctly for hosts.

  • Added support for client-side profile-swapping in Gunsmith

  • Prevented new Operators from copying progression from existing ones.

  • Fixed weapon XP/level display updating when swapping profiles with same equipped weapons.

  • Character level is now displayed at the top left of the Gunsmith widget.

  • Fixed a Operator bug where you could possess an Operator and Attack Moves/ Patrols would persist instead of being deleted when you went back to RTS.

  • Gunsmith UI updated to display weapon category

  • Proficiency added to operators which as you use certain guns will unlock other guns of that "type" in preparation for more guns being added. Use an SMG and you'll unlock SMG's only etc .

  • Fixed issue where Proficiency checks allowed you to go over the "level requirement"

  • Updated new Operator profile creation to use default loadout (no longer copies prior profile).

  • Continued implementation of support for loading specific profiles per Operator.

  • You can now Recruit multiple different operators from the Barracks. Make sure you name them from the top left window! (Refrain from training more then 1 variant of each "unique" one else you might get progression issues. We will be resolving this going into Monday.

  • Halfmoon Bay Grid 2 detail pass complete.

  • Progress commit on new Rush variant for Half Moon Bay horde map.

  • Start time for Half Moon Bay increased to 4 minutes

  • OnRep UI updates ensure clients who join mid-wave sync to correct stage on Horde UI

  • Fixed horde mode regression Half Moon Bay

  • Revamped selection box generation logic so it more accurately places the selection boxes.

  • Added safeties to minimap camera movement logic to reduce cases where camera goes underground.

  • Fixed Operator name text appearing incorrectly for the controlling player during zoom-in.

  • Fixed Gunsmiths appearance dropdown not updating when switching to an Operator with a different appearance.

  • Speculative crash fixes for the following reports:

https://discord.com/channels/469412014427602944/1390871554010779761/1390871554010779761

https://discord.com/channels/469412014427602944/1390901147308396675/1390901147308396675

https://discord.com/channels/469412014427602944/1390137985189810196/1390137985189810196

  • Fixed Weapon Category XP not triggering proficiency level-up due to outdated ActiveProfile check and a broken GetWorld() validation.

  • GetPlayerController crash fix + speculative fix to prevent RTS camera jerks when possessing Operators.

Known Issues


  • Opening the Pause Menu breaks the Quartermaster mouse

  • Infected can sometimes get "confused" if you build close enough to the spawners (Some fixes were applied to resolve this testing to see if its gone)

  • You can now build multiple Operators and level them all up at the same time in RTS. But we've gotten early reports of XP only going to 1 Operator at any given time. We are investigating this at the moment

  • Do not build more then 1 Operator of the same type/name. We released this update early for testing and we will be limiting this going into Monday

  • Half Moon Bay is NOT Ready for full play sessions yet

New UI Mockup


We have had Winters who has far more experience with UX/UI work with our concept artist while ive been working to wrap up phase 1 from a structural/Gameplay standpoint. Here is the latest "Draft" let us know what you think of the UI. The Operator and all menus will be getting a pass next from a design standpoint once this UI is approved by myself.

[img src="https://clan.cloudflare.steamstatic.com/images/33900595/d2b5ea52947b81929aac624df4a1df8b13e822a5.png"][/img]

Half Moon Bay Updates


More at this week's CERC HQ!

[carousel][img src="https://clan.cloudflare.steamstatic.com/images/33900595/6addd24cb32c670fd14aa092d2b192fc864d6585.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33900595/cc61030b578df7e5070b57884e24629eb3002219.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33900595/eb225615a05186759baaca8efa0c24b3101ac8f9.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33900595/29e33c8ed332de1af835daa4426ac907e9172b61.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33900595/609099b7bc10286923b07914d5808824f15a8137.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33900595/d333a195b2a5517f0c14f6cb40d96e605ce3dc00.jpg"][/img][/carousel]

Operator Gunsmith Updates


[dynamiclink href="https://youtu.be/0MFyRdX4tmw"][/dynamiclink]

[hr][/hr]

Cepheus Protocol Roadmap


Were thrilled to share our vision for the future of Cepheus Protocol! With your continued support, were working tirelessly to refine the game and introduce exciting new features that elevate the experience.

[hr][/hr]

Whats in Active Development?


  • Experimental SP/Co-op Horde Mode Now live via the cerc-hq-public branch up to 16 players in hybrid RTS/TPS.

  • Operator System (Hero Units) Possess and control elite units in RTS/TPS mode with leveling, perks, and loadouts.

  • Add more Operator weapons and equipment.; Michael is working through a backlog of 20 Operator weapons and more Operators/Skin variants atm.

    [img src="https://clan.cloudflare.steamstatic.com/images/33900595/e42a5eebfd55a29ba62689cab8def22f21d7b08a.jpg"][/img]

  • RPG Progression System Operators gain experience, unlock skills, and equip customizable weapons.

  • UI Overhaul A new interface to support RTS/ Operators & Menu's

  • Monterey Bay Horde Map Large-scale co-op testing with new wave mechanics and future extraction goals.

  • Tracking down Desyncs, bugs & crashes!

[hr][/hr]

What's Coming Next?


  • Finalize and polish Phase 1 by mid-July

  • Launch Phase 2: Expanded DNA Research + Doctrine gameplay

  • Prepare Phase 3: Pandemic Return

[hr][/hr]

Want to See the Full Timeline?


Check our stickied Roadmap post on the Steam forums

[hr][/hr]

How You Can Help


  • Play the experimental SP/co-op mode!

  • Try Operator mode using the in-game console command: PossessFirstOperator

  • Report bugs, give feedback, and wishlist new content

  • Join our Discord to engage with the team and community

Thank you for continuing to support the game this is just the beginning.

[hr][/hr]

Join the Discussion!


Head over to our Discord Server or Steam Discussions to connect with other players and the development team. Together, were building something truly special. Thank you for being part of this journey with us!

We also hosted a Playtest on Discord last week with 10 people check it out here!

[dynamiclink href="https://youtu.be/JGQjU-UWl5Q"][/dynamiclink]


[ 2025-07-06 01:13:06 CET ] [ Original post ]


The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
  • Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
  • Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
  • Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
  • Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
  • Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
  • Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
  • Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
  • Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.


Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet


GAMEBILLET

[ 6441 ]

16.79$ (16%)
8.39$ (16%)
5.36$ (82%)
5.87$ (16%)
0.94$ (91%)
16.79$ (16%)
4.95$ (17%)
5.12$ (91%)
4.27$ (79%)
5.03$ (16%)
2.59$ (96%)
18.32$ (69%)
16.79$ (16%)
16.39$ (18%)
5.03$ (16%)
2.28$ (85%)
8.47$ (15%)
4.00$ (80%)
2.73$ (73%)
3.75$ (85%)
8.39$ (16%)
7.54$ (16%)
12.59$ (16%)
1.00$ (90%)
7.84$ (78%)
0.80$ (92%)
6.00$ (70%)
5.27$ (12%)
4.50$ (70%)
7.37$ (71%)
GAMERSGATE

[ 2821 ]

1.88$ (81%)
1.0$ (80%)
2.25$ (85%)
0.8$ (90%)
6.0$ (80%)
7.49$ (63%)
0.56$ (89%)
0.9$ (77%)
3.38$ (62%)
0.56$ (81%)
30.0$ (50%)
5.85$ (55%)
0.58$ (90%)
2.0$ (90%)
0.77$ (74%)
5.63$ (62%)
8.75$ (65%)
0.49$ (75%)
1.69$ (89%)
8.0$ (60%)
3.0$ (85%)
3.0$ (90%)
0.56$ (81%)
0.56$ (81%)
3.52$ (82%)
2.64$ (82%)
0.56$ (81%)
2.25$ (89%)
17.5$ (50%)
1.13$ (96%)
MacGamestore

[ 4455 ]

1.09$ (82%)
29.99$ (40%)
8.99$ (70%)
2.49$ (50%)
4.99$ (50%)
1.49$ (85%)
5.99$ (90%)
7.99$ (20%)
13.99$ (22%)
1.49$ (75%)
1.09$ (95%)
1.19$ (76%)
18.99$ (24%)
1.99$ (80%)
3.99$ (80%)
12.49$ (50%)
0.99$ (75%)
2.49$ (83%)
1.24$ (75%)
4.24$ (79%)
3.99$ (80%)
29.99$ (40%)
58.39$ (27%)
1.49$ (85%)
3.74$ (75%)
23.89$ (20%)
1.19$ (88%)
1.28$ (87%)
15.89$ (21%)
14.99$ (57%)

FANATICAL BUNDLES

Time left:

356289 days, 11 hours, 27 minutes


Time left:

356289 days, 11 hours, 27 minutes


Time left:

2 days, 18 hours, 27 minutes


Time left:

24 days, 18 hours, 27 minutes


Time left:

7 days, 18 hours, 27 minutes


Time left:

10 days, 18 hours, 27 minutes


Time left:

16 days, 18 hours, 27 minutes


Time left:

21 days, 18 hours, 27 minutes


Time left:

23 days, 18 hours, 27 minutes


Time left:

28 days, 18 hours, 27 minutes


HUMBLE BUNDLES

Time left:

3 days, 12 hours, 27 minutes


Time left:

3 days, 12 hours, 27 minutes


Time left:

5 days, 12 hours, 27 minutes


Time left:

10 days, 12 hours, 27 minutes


Time left:

12 days, 12 hours, 27 minutes


Time left:

12 days, 12 hours, 27 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE