You can find the full changelog at about.toughlovearena.com/log
- FAQ: Updated multiple sections, added link to Steam page
- Modding: AttackConfig can now set hit/block stun values to "skip" to prevent interrupting the opponent
- Modding: Fixed bug where FrameConfig.behind ignored FrameConfig.mirrorImage
[ 2024-11-13 03:54:33 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Modding: InstallConfig.input fixed (never worked, whoops)
- Modding: SequenceConfig.canTech added
- Modding: TumbleConfig.juggle = "keep" added
- Modding: TumbleConfig.restandStun added
[ 2024-10-23 15:24:18 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Summer skins: Fixed missing texture in Noodle's Whip Splash
- Cabinet Mode: Added separate DipSwitches and editor in Debug Tools
- Removed TODO page
[ 2024-10-11 00:28:43 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Summer skins: Fixed missing texture in Beef's uppercut
- Versus CPU: Adjusted AI to reduce the number of random parries in neutral
- Modding: Fixed bug with configs not loading when "projectiles" was left undefined
- Modding: Fixed bug where FrameConfig.behind was ignored outside of particles
- Modding: RemoteAnimationConfig.behind added
[ 2024-09-01 16:53:25 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Summer patch!
- Six new Summer skins have been added (one for each character)
- The skins will be freely playable online for the month of July, then locked to offline only starting August 1
- Check out the free online tournament for a chance to permanently unlock summer skins! challonge.com/tlasummer24
- Cabinet Mode: Enabled faster rematch during the win screen
- Cabinet Mode: Changed Character Select to make it more obvious how to play local versus
- Cabinet Mode: Disabled pressing Heavy to exit Character Select
[ 2024-07-10 02:49:05 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Animation: Garlic has been fully animated and polished
- Animation: Garlic has new options for alternate colors
- Cabinet Mode: Fixed bug where you could not access all the flavors
- Cabinet Mode: Fixed bug with the Winner screen still accepting rematch inputs
- Modding: Upgraded engine to 18
- Modding: Garlic mods made before engine 18 will be upgraded to use new sprites
[ 2024-07-05 16:43:38 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Character Select: Fixed bug where you had to pick characters for both players despite it not mattering (playing online, tutorial, etc)
- Cabinet Mode: Fixed bug where it was loading the incorrect default settings
- Cabinet Mode: Stage now automatically changes between each match
- Cabinet Mode: Hide Boss characters from Character Select even if unlocked / playing on Steam
- Menus: Fixed bug where mouse cursor wouldn't auto hide unless you've moved it at least once
- Menus: Decreased time for the mouse cursor to auto hide from 5 seconds to 3 seconds
[ 2024-07-02 18:14:54 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Fixed bug where missing asset prevented matches from loading
[ 2024-07-01 18:59:41 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Cabinet Mode added under Advanced Extras
- Cabinet Mode, like Event Mode, locks the game into an alternative menu system that restricts game modes and is ideal for specific offline gameplay scenarios
- If you wish to exit Cabinet Mode, you must use your mouse to click the P button in the bottom right
- Modding: Updated docs to cleanup removed fields and fix typos
[ 2024-07-01 17:01:09 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Pork: Chop blockstun increased by 1, making it no longer punishable by Onion/Garlic Sweep
- Onion: Flick can now cancel into Hopkick (L > S)
- Cryptic Carb: Shrunk hitbox on Shockwave to make it easier to low profile
[ 2024-06-09 22:28:38 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Versus CPU: Added boss character "Cryptic Carb"
- Modding: CancelConfig.onContact added for convenience
[ 2024-06-09 18:00:45 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Adjusted inescapable multi-hits (Rice Swat) to only KO on the last hit
- Combo Trials: You can now verify that a hit was a "punish" or "antiair" (see Rice #4)
- Combo Trials: Fixed bug where some combo progress persisted across position resets
- Modding: AttackConfig.cannotKO added
[ 2024-05-19 01:05:24 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Ranked: Search range for "Similar Opponents" expanded 150 > 200
- Ranked: Search range for "Stronger Opponents" expanded 400 > 9999
- Steam: Disable clicking on the version modal to open up the status page
- Modding: FighterStatsConfig.startMeter added
[ 2024-04-17 02:46:01 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- April Fools gameplay changes have been reverted
[ 2024-04-08 04:10:46 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- April Fools: Updated Rice and Pork with bugfixes and balancing
[ 2024-04-04 21:27:13 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- April Fools: Updated Rice with bugfixes and balancing
[ 2024-04-04 04:20:10 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- April Fools: Updated Rice, Beef, Pork, and Garlic with bugfixes and balancing
[ 2024-04-03 02:45:46 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- April Fools: Update Noodle, Rice, Pork, and Garlic with bugfixes and balancing
- April Fools: Disable "Account Favorite" allowing players to access base characters
[ 2024-04-02 04:57:00 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- April Fools patch! All characters have been swapped with modified versions for the next week
[ 2024-04-01 04:37:44 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Maintenance: More changes in prep for upcoming April Fools event
[ 2024-03-30 18:30:40 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Combo Trials: You can now press 0 on the keyboard to reset position
- Maintenance: Misc changes in prep for upcoming April Fools event
[ 2024-03-27 01:24:08 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Combo Trials: Reworked some Noodle and Beef trials to be less flaky
- Modding/Combo: Adding auto scaling so longer combo trials will fit on screen
- Modding/Combo: Added experimental new trial system for the April Fools event
[ 2024-03-26 18:55:22 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Modding/Combo: Fixed display names not working on new seqIds
- Modding/Combo: Fixed Garlic's combos being accidentally added to Secret Spice
- Modding: Removed duplicate boss configs in main header
[ 2024-03-24 23:23:54 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Modding: Added combo trials! Test with the new Combo button in the top right of the Mod Menu. Updated docs coming soon
- Modding: Fixed ProjectileConfig.displayHide
- Lobbies: Fixed bug where copy/pasting a URL would retain any periods
[ 2024-03-24 22:53:17 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Modding: SequenceConfig.displayHide added
- Modding: Added support for the Throw icon in Frame Data
- Maintenance: Updated URL for accounts API
[ 2024-03-13 23:28:06 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Slightly increased delay before a match starts to mitigate audio and loading issues
- Gameplay UI: The WINS counter now updates immediately once the match ends
- Gameplay UI: Added a star next to the WINS count to indicate the most recent winner
- Gameplay UI: Added a win-streak indicator next to the WINS count once 2+ games have been won in a row
[ 2024-02-21 01:55:30 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Lobbies: Added new host feature "Prevent Start" that lets the host prevent the game from automatically starting when both players mark themselves READY
- Lobbies: Fixed bug where the P2's READY status wasn't being reset when P1 left the queue
- Mobile: Hid the matchmaking button during gameplay since it was interfering with the controls
- Mobile: Made the social icons closer on the main menu to make it easier to click the matchmaking button
[ 2024-01-17 07:24:55 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Noodle: Frenzy pushback increased by 50% to limit oki options
- Rice: Teleport can now cancel the end of their recovery into throw
- Rice: Removed startup invulnerability from Swat
- Rice: 5H > 5H > 4S now teleports back a fixed distance away from the opponent
- Pork: Fixed Caber Toss to auto tech when thrown out of the run animation
- Pork: Fixed Caber Toss tech to put characters at the same distance as a normal throw tech
- Modding: CancelConfig.onHitTumbling added
[ 2023-12-20 02:11:28 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Rice: Added new move Quickport, which allows Rice to teleport a short distance after attacking
- Rice: You can perform Quickport by canceling Light and Heavy attacks into back Special (retreat) or forward Special (close)
- Gameplay: Throw tech animation extended 20 > 40 frames to give players more time to react
[ 2023-11-24 01:39:05 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Matchmaking: Fixed bug where it wouldn't ask for permission to show notifications
- Matchmaking: Fixed bug where you couldn't block anonymous accounts
- Matchmaking: Fixed bug where you could queue while in a private match or lobby
[ 2023-10-11 02:39:57 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Halloween theme will be live October 9 through October 31
- Matchmaking: Fixed bug where you could search for a Ranked match after logging out
[ 2023-10-09 07:52:07 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Matchmaking has been rewritten to now run in the background
- Now when you start matchmaking, you can back out and go do other things like Local VS or Training
- There is a new matchmaking indicator in the bottom left, above the game version
- When the matchmaker is idle, click the indicator to start searching for a Casual Match
- When the matchmaker it in progress, click the indicator to stop searching
- Whenever you finish fighting, you will now have an option to requeue
- Ranked: You can now see the MMR you gained from an opponent rage quitting
[ 2023-10-01 23:49:04 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Pork: If Pork is grabbed during Caber run, they will now automatically tech the throw
- Rice: Swipe can now hit vs airborne, opening up new AA combos
[ 2023-08-09 01:25:35 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Modding: Fixed bug where particles were trying to load from the wrong folder
[ 2023-08-02 20:05:13 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Added Throw Teching and removed throw-invulnerability from all grounded attacks
- Press Throw within 8 frames after getting thrown to "tech" the throw and escape
- If you are thrown during the startup for a throw, you will automatically tech
- Both players recover from the tech animation at the same time
- If a throw connects on the same frame as an attack, the throw wins
- Noodle: Fixed bug where Soup could be hit by throw hitboxes
- Gameplay: Removed ability to kara cancel up the attack chain (L > H > S > T)
- Menu: Fixed bug where the "Patch Notes" displayed on launch were out of date
[ 2023-08-02 05:23:21 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Beef/Pork: Heavy Punch damage decreased 90 > 80
- Beef/Pork: Palm damage increased 60 > 70
- Beef/Pork: Jump knee hitbox slightly reduced to better match animation
- Beef/Pork: Hitting airborne Tackle relaunches with 1 juggle points (always combos into Uppercut)
- Pork: Jump Cancel changed back from Caber Run to an empty jump
- Onion: Followup parry (for multihit moves) has been moved to Light, removing accidental cancels
- Secret Spice: Limit afterimage animation to only attacks
- Maintenance: Added features to Canary test site
[ 2023-07-21 20:29:50 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Boss Characters: Fixed bug where Boss Characters weren't selectable after being unlocked
[ 2023-06-27 02:02:57 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Boss Characters: Fixed bugs caused by real Boss and playable Boss having the same backend ID
[ 2023-06-11 05:40:09 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Boss Characters: The version you unlock has normal health values to make them more fair in casual play
- Maintenance: Cleaned up dependencies and refactored dev tools
[ 2023-05-30 02:40:58 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Accounts: Fixed login bug caused by JWT tooling
- Maintenance: Changed tool used for copying lobby/replay codes to clipboard
[ 2023-05-29 05:03:37 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Event Mode: Changed "unlock bosses" cheat code to persist across refreshes
[ 2023-05-28 20:03:55 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Win Screen: Pressing Throw acts the same as pressing Light (to match other menus)
- Maintenance: Updated Node (v14 > v16) and various dependencies
[ 2023-05-28 17:08:31 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Maintenance: Refactored a lot of menu components and added more automated testing
[ 2023-05-22 00:13:20 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Modding: Any details that are filled out (version, author, description) will now be displayed when uploading and selecting mods
[ 2023-05-16 02:14:13 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Maintenance: Added more automated testing and cleanup noisy logging
[ 2023-05-11 15:18:32 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Onion: Fixed animation glitch where the some colors would flicker while standing
- Maintenance: Improved tooling for enabling/disabling event features
[ 2023-04-25 01:13:02 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- April Fools balance patch has been reverted
[ 2023-04-08 14:56:24 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Noodle: Added SFX to Fist
- Pork: Nerfed damage on Chop1 and Chop2 but removed the scaling penalty on Chop1, for net higher damage
- Garlic: Clones can no longer be hit, but will still disappear if Garlic is hit
- Garlic: Special Clones spawn with slightly different locations and speeds, removing the infinite combo in the corner
- Lobbies: Re-enabled the setting for allowing mods
[ 2023-04-07 15:50:06 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Fixed bug where Install state could be inproperly loaded during rollbacks, causing desyncs
[ 2023-04-04 03:43:01 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Made some secret balance changes
- Enabled Frame Data, Modding and Debug Ref menus
- Modding: SequenceConfig.onLand added
- Modding: InstallConfig added
- Modding: FrameConfig.setInstall added
- Modding: FrameConfig.exitInstall added
- Modding: SequenceConfig.requireInstall added
- Maintenance: Fixed copyright date
[ 2023-04-04 01:42:29 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- April Fools patch!
- Gameplay and balance changes have been made to the entire cast
- We will let the players figure out what changes have been made :)
- Some menus and game modes have been temporarily disabled. No spoilers!
- While the patch is active, the "normal" skins are unlocked for all players
- This patch will be reverted after the tournmanet on April 7
[ 2023-04-01 04:41:25 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Maintenance: Engine changes in prep for upcoming April Fools event
[ 2023-04-01 03:47:52 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Pork: Fix Caber Toss cancel to work when pressing back + any button
- Secret Spice: Reduced afterimage effect and made them disappear on hit
- Modding: AfterimageConfig.dieOnFighterHit added
- Maintenance: Engine changes in prep for upcoming April Fools event
[ 2023-03-30 03:11:36 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Noodle: Reduced advantage on block for Buzzsaw +2 > +1
- Noodle: Reduced chip on Buzzsaw 120 > 90
- Rice: Reduced damage on Swat 50,100 > 40,80
- Beef/Pork: Uppercut now forces knockdown on airborne opponents
- Pork: Caber Toss can empty cancel before running forward
- Event Mode: Added buttons to custom controls to save and load presets
[ 2023-02-21 03:00:19 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Steam: Added "Quit Game" button to main menu
[ 2023-01-25 05:23:19 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Modding: Negative damage now heals the opponent
- Modding: Default hitstop and meter gain now scale off the absolute value of damage
- Modding: FrameConfig.opacity added
- Modding: FighterSetupConfig.introSequence added
[ 2023-01-17 04:27:08 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Added Push Notifications for matchmaking
- When you search for a match, your browser will prompt you to allow push notifications
- If enabled, you will receive a notification if/when you find a match
- Push notifications are currently only available on Desktop Web
- Maintenance: Refactored character config files to make future development easier
[ 2023-01-17 03:16:06 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Beef/Pork: Palm has been moved from Heavy > Special to Heavy > Light
- Beef/Pork: You can now cancel both your Light and Heavy attacks into Special for your neutral Special move
- Rice: Swat now has airborne invulnerability frames 5-11 instead of a mix of armor and invuln
- Rice: Teleport now has armor for the first 10 frames instead of full invulnerability
- Rice: Jump Drill is now -1 on both hit and block when connecting on the first frame
[ 2023-01-01 05:31:41 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Seasonal themes (Birthday, April Fools, Halloween) will now be automatically turned on/off by the calendar rather than requiring manual updates
- When a Theme is active, the splash screen is changed and that theme's flavors are unlocked and made the default choice
- Additional behavioral changes (e.g. April Fools balance changes) will still require manual patching
[ 2022-12-30 20:34:48 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Pork: Caber Toss now has shorter range, but after a brief pause, runs forward for a hug
- Pork: Caber Toss active frames increased 10 > 64
- Pork: Caber Toss recovery frames increased 10 > 15
- Pork: Caber Toss reach changed from 0.6 to a starting range of 0.2 and max range of 3.85 (about half screen)
[ 2022-12-19 00:22:04 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Fixed bug where the "READY" sfx would not play after Round 1
[ 2022-12-12 02:37:56 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: The first round in a set now plays a short falling in animation
- Play Online: Added quick fading animation when quitting back to Character Select
- Play Online: Now when you are disconnected, there is a 2 second window where inputs are ignored so you can see the error w/o exiting accidentally
- Welcome: The splash screen only has a minimum load time the first time, and afterwards will go the menu ASAP
- Event Mode: Pressing Heavy at Character Select bounces back to Welcome screen (previously did nothing)
- Event Mode: Added instructions to Debug Tools > Event Mode DIP Switch
[ 2022-11-29 03:54:39 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Steam: The game now boots in fullscreen
- Steam: To exit fullscreen: Use F11 on Windows, Cmd+Ctrl+F on Mac
- Event Mode: Removed behavior where the game would auto-fullscreen on first user action (replaced with new app-level fullscreen)
- Event Mode: Fixed bug where clicking "Load Recommended Event Settings" wiped the dipswitch
- Event Mode: Hide the News
[ 2022-11-22 07:28:33 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Event Mode has been revamped
- Entering Event Mode will now persist if you refresh
- To exit Event Mode, you need to use the Pause menu (clickable
in the bottom right)
- Extras > Advanced Extras > Debug Tools > "Event Mode DIP Switch" added
- This provides precise control over esoteric settings that only apply while in Event Mode
[ 2022-11-22 02:03:29 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Controls: You can now map the number keys
- Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training
[ 2022-11-08 05:50:39 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit
[ 2022-11-07 16:31:53 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Controls: You can now map a combination of keys/buttons to an action
- This allows you play with a three button controller (e.g. map Throw to Light + Heavy)
- To do this, while setting controls, hold the first button and then press the second
- NOTE: The feature is still experimental and needs polishing. Use at your own risk
[ 2022-11-06 23:01:29 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Throws can no longer counterhit (e.g. vs Frenzy startup)
- Maintenance: Rewrote platform detection and behavior for WIP mobile apps
[ 2022-11-06 19:17:38 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Removed Halloween patch
- Maintenance: Added more options to asset loading for WIP mobile apps
[ 2022-11-01 16:02:56 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Throws (including Caber Toss) are now throwable during startup
- Buffed Beef/Pork: Heavy Punch damage increased 80 > 90
- Adjusted Beef/Pork: Heavy Punch pushback reduced 0.3 > 0.2, Palm pushback increased 0.3 > 0.4
- Nerfed Beef/Pork: Heavy Punch advantage on hit reduced +7 > +5 (removes Heavy Punch > Gutpunch link)
- Nerfed Beef/Pork: Uppercut now slides forward during recovery, making it easier to punish optimally on block
- Nerfed Beef/Pork: Uppercut recovery increased 30 > 34 to prevent new forward slide from enabling certain mid-screen juggles
- Nerfed Onion/Garlic: Walk backward speed decreased 0.06 > 0.05 (Meat is 0.04 and Carb is 0.035)
- Adjusted Garlic: Sneak now dives in at an angle, landing closer to the opponent and preventing whiffs
- Combo Trials: Beef and Pork have been updated
[ 2022-11-01 01:32:48 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Lobbies: Added HOST button to allow the host to promote someone else w/o leaving the lobby
- Lobbies: The SWITCH button has been removed and replaced with clicking on the status (e.g. WAITING, SPECTATING)
- Lobbies: You can now press Enter/Escape to save/cancel when editing the lobby message or your nickname
[ 2022-10-30 16:56:53 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Secret Spice: Added afterimage effect
- Training: Fixed bug where Random Counterhit could trigger mid-throw
- Maintenance: Added deployment tooling for WIP mobile apps
- Modding: FrameConfig.afterimages added (for specific frames)
- Modding: SequenceConfig.afterimages added (for all frames in a sequence)
- Modding: DefaultConfig.afterimages added (for every sequence)
[ 2022-10-30 05:47:50 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Halloween patch!
- Tough Love Arena is getting spooky to celebrate the official tournament happening October 28
- While the patch is active, the halloween skins are unlocked for all players
- This patch will be reverted on November 1
[ 2022-10-25 01:11:14 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air
- Nerfed Beef: Air Lemon has 6 more frames of startup, ensuring that no parry timing covers both Jump Attack and Air Lemon
- Nerfed Beef: Air Lemon has a shallower arc, making it as easy to antiair as their normal Jump Attack
- Buffed Pork: Removed landing recovery from Empty Jump and now it auto-cancels to Caber Toss
- Nerfed Onion/Garlic: Jump cancel is now 5 frames earlier to allow for a lower jump arc (nerf because it is now harder to execute)
- Nerfed Onion: Long Jump has a shallower arc, making it as easy to antiair as their normal Jump Attack
[ 2022-10-13 02:01:38 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Fixed bug where throws could trade with armored attacks. Armored attacks are back to beating throws during active frames
- Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load
- Todo: Updated TODO
[ 2022-10-06 01:25:46 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Animation: Onion has been fully animated and polished
- Animation: Onion has new options for alternate colors
- Modding: Upgraded engine to 16
- Modding: Onion mods made before engine 16 will be upgraded to use new sprites
[ 2022-10-04 00:44:50 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Lobbies: Added support for setting a "Nickname". This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you
- Lobbies: Nicknames are saved as a local setting. To remove your nickname, simply set it to empty and save
- Lobbies: Fixed bug where the Pause Menu would open while updating the Lobby Message
[ 2022-10-03 04:26:27 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Menu: Moved the game version on the splash screen to the corner for easier reference
- Menu: You can now exit the EULA in Advanced Extras by pressing Light Attack
- Maintenance: Added tooling and documentation around deploying to mirror/proxy URLs
[ 2022-10-03 01:55:36 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Beef/Pork: Fixed bug where they counted as airborne during certain landing frames
- Rice: Hitstop on Jump Drill increased 10 > 12
- Training: Hitbox display now includes text showing if a frame is considered airborne
- Modding: Fixed bug where setting FrameConfig.isAirborne to false wouldn't override SequenceConfig.isAirborne
[ 2022-09-23 21:06:04 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Nerfed Noodle: BuzzSaw meter gain nerfed 600 > 300 on hit, 480 > 240 on block
- Replays: Fixed bug introduced in 0.95.10 where you couldn't disable hitbox display
- How to Play: Updated phrasing in Slap tutorial for Noodle/Rice
- Leaderboard: Fixed issue with displaying long names
[ 2022-09-22 15:06:28 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Buffed Beef and Onion: Parry duration increased 5 > 8 frames
- New Special Jump Attacks: Every character now has a unique new attack that can be performed by jumping forward and then holding back before the descent
- Noodle: Added "Buzz Saw". Does massive chip on block
- Rice: Added "Jump Drill". Dives down with a quick attack
- Beef: Added "Air Lemon". Approach from far away and get some extra damage
- Pork: Added "Empty Jump". Skip your attack and surprise your opponent with a delayed ground attack or sudden throw
- Onion: Added "Long Jump". Cover extra ground to try and get in
- Garlic: Added "Jump Roundhouse". Teleport to the ground to punish their anti-air with a Roundhouse
- Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier
- Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier
- Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon)
- Fixed Rice: Swat can no longer trade with projectiles
- How to Play: Added a section for special jump attacks to each character's Strategy section
- Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else)
[ 2022-09-22 01:42:08 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Menu: Pressing Throw works the same as pressing Light on most menus
- Training Mode: Toggling hitbox display while gameplay is frozen will now update immediately, rather than requiring a frame step
- Event Mode: You can toggle hitbox display from the Pause Menu (this is tracked separately from Training Mode)
- Event Mode: There is now a controller preview on the main menu (this is temporary for an offline event)
[ 2022-09-03 05:41:49 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Attract Mode: The setting to enable this is now enabled by default if playing on desktop
- Attract Mode: You can now exit by clicking, just like the Welcome screen
- Event Mode: Fixed bug where rebooting would immediately play music
- Event Mode: Enable all flavors when playing Human VS CPU
[ 2022-09-02 01:25:31 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Pause Menu: You can now hold any 1 key/button to switch from Single Player to Two Players controls
- Pause Menu: You can now hold any 2 keys/buttons to exit without saving
- Event Mode: Rebooting exits fullscreen. As a workaround, after it reboots to the Welcome/Attract Screen, when you press anything to proceed it will also go fullscreen
[ 2022-08-29 02:24:07 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Pause Menu: Moved Custom Controls lower down in the options
- Event Mode: Reverted needing to hold Pause for non-gameplay menus
- Event Mode: Will automatically reboot after idling for 45 seconds on the main menu, Character Select or the Win Screen
[ 2022-08-27 15:07:05 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Attract Mode: Added quick loading animation when exiting Attract Mode (used to be instant and jarring)
- Event Mode: Added inner menu where you can choose between 2P or 1P vs Random CPU
- Event Mode: You now need to hold Pause for all areas of Event Mode (to reduce accidental pausing)
- Event Mode: Pressing Heavy at the inner menu takes you to Attract Mode (removed from Pause Menu)
- Event Mode: Idling at the inner menu for 30 seconds will refresh the app
- The refresh will load directly back to the Event Menu and show Attract Mode
- Previously, running Event Mode on the desktop version for 3+ hours could randomly crash the game
- This refresh mechanism is a workaround while we investigate this difficult to reproduce bug
[ 2022-08-21 04:10:18 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Adjusted Garlic: Increased Sneak hitstop duration 10 > 12 frames
- Gameplay: Successful parry attacks will always face the opponent, fixing interaction when parrying Soup placed behind you
- Maintenance: Fixed meta tag for image preview
- Maintenance: Phase 1 of rewriting netcode code for open sourcing
[ 2022-08-20 19:40:53 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Controls: You can now map ShiftLeft and Spacebar
- Controls: Functional keys (F1, F2, etc) are now completely ignored
- How to Play: Fixed typo in Rice strategy
- About: Fixed links pointing to events and the Hall of Fame
- About: Removed community links (now available at about.toughlovearena.com)
- Maintenance: Fixed meta tags so that sharing TLA on social media will now look nicer
[ 2022-08-18 01:34:41 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Menu: Music box in the top right now remembers your music preference
- Attract Mode: No longer saves replays
- Maintenance: Migrated deployment scripts to more maintainable framework
[ 2022-08-11 03:31:56 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Fixed hitstop on REJECT, now there is a slight freeze when it connects
- Gameplay: It is now impossible to combo after a landing a REJECT
- Buffed Pork: Caber Toss is now unburstable until the first hit, making Caber > Jump or Caber > Chop guaranteed. Longer combos can still be bursted
- Training: With hitboxes on, you can now see how many juggle points remain during a combo
- Debug Tools: Fixed issue with inner menu navigation
[ 2022-08-04 16:48:40 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Options: Removed "Unload Stale Sprites" until it can be further tested and debugged
- Debug Tools: Merged public and private debug tools into one ugly menu
[ 2022-08-03 00:37:38 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Buffed Beef/Pork: Palm disadvantage on block decreased -9 > -8
- Nerfed Beef/Pork: Reverted 0.83.0 buff that made Jump > Spike scale as 1 hit, now it's back to 2
- Buffed Noodle/Rice: Increased the juggle height when Slap anti-airs to make hitting with both Slaps less likely
- Buffed Noodle/Rice: Getting hit inbetween the two attacks of Slap no longer registers as a counterhit
- Buffed Noodle/Rice: Whip hitbox is now uniformly taller, making juggles easier and removing the "sweet spot" at the end
- Buffed Noodle/Rice: Whip Splash startup reduced by 3 frames (makes Slap > Whip Splash juggles more reliable)
- Nerfed Noodle/Rice: Reduced horizontal range of Slap's first hitbox by 17%
- Nerfed Noodle/Rice: Reverted 0.91.0 buff to horizontal range of Slap's second hitbox
- Nerfed Noodle/Rice: Reverted 0.91.0 buff to Slap's pushback
- Nerfed Noodle/Rice: Slap's total animation is slightly longer, making it easier to whiff punish
- Nerfed Noodle/Rice: Reduced cancel window of Slap's second hit 8 > 6 frames
- Nerfed Noodle/Rice: Reduced cancel window of Whip Pounce 8 > 6 frames
- Nerfed Noodle/Rice: Increased recovery of Whip Pounce by 5 frames. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels
- Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100
- Buffed Rice: Swat juggles higher, making it effectively +9 on hit
- Buffed Rice: Swat can now juggle into Slap in the corner
- Nerfed Rice: Swat can no longer cancel into Whip Back
- Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2
- Adjusted Rice: Swipe now hits a second time if the opponent is close
- Swipe used to hit once and was +7 on hit and -9 on block
- Swipe's first hit is now -2 on hit and -8 on block
- Swipe's new second hit is +7 on hit and -2 on block
- Like most 2-hit moves, Swipe's meter gain is now distributed across both hits
- Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe
[ 2022-07-22 01:29:05 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: You can no longer be hit by other attacks (e.g. projectiles) while being thrown
- Training: StunPhase (if present) is displayed as text on hitboxes and hurtboxes
- Modding: AttackConfig.stunPhase added (only hits opponents in the matching phase)
- Modding: AttackConfig.setStunPhase added (sets the opponent's phase, making them only hittable by attacks with the same phase)
[ 2022-07-20 06:02:02 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Animation: Successful parries now show a small block impact where the hit was parried
- Buffed Beef: Flex can now parry projectiles
- Nerfed Beef: Extended hurtboxes during BEEFCAKE recovery to make whiff punishing it easier
- Buffed Onion: Feint can now parry projectiles
- When Beef and Onion parry projectiles, the followup attack does not freeze the opponent like a normal parry
- Modding: ParryConfig.onProjectile added
[ 2022-07-17 16:27:58 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Fixed bug where the extended hurtboxes during Onion/Garlic's Sweep were throwable
[ 2022-07-17 04:26:04 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Pause Menu: Custom Controls updated during Gameplay will now take effect immediately
- Pause Menu: Custom Controls now shows both P1 and P2 when opened from Training Mode
[ 2022-07-17 04:14:40 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Throw recovery on whiff decreased 20 > 10 frames
- Buffed Pork: Caber Toss recovery on whiff decreased 20 > 10 frames
- How to Play: Fixed outdated instructions for RAPID/BURST/REJECTION
[ 2022-07-17 02:23:52 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Added 4th button: the Throw button! Press Throw to attempt a throw
- All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames
- Walking forward is no longer throw invulnerable
- You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown
- This 3 frame window provides extra time to start an attack and beat a meaty throw
- Doing anything besides standing or walking will immediately end this window of throw invulnerability
- Therefore, doing an armored attack or parry makes you immediately throwable
- Throwable hurtboxes are now tracked separately vs strike hurtboxes
- Walking backwards slightly increases the width of your throwable hurtbox
- RAPID has been moved from Forward Special to Forward Throw
- BURST has been moved from Backward Special to Backward Throw
- REJECTION has been moved from Back Light to Forward Throw
- Modding: Upgraded engine to 15
- Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack")
- Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject)
- Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work)
- Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier
- Modding: ActionConfig.throwCheck removed
- Modding: Hurtboxes can now be customized for strikes vs throws
- Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added
- Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added
- Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added
- Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw
- Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically
- Modding: Places where hurtboxes were set to empty have been preserved
[ 2022-07-16 15:09:41 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively
- Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs
- Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles)
- Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles)
- Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected)
- Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected)
- Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected)
- Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air)
- Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected)
[ 2022-06-29 04:04:41 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Performance: Added warning to the menu when using a browser with poor performance (e.g. Firefox)
- FAQ: Updated sections on improving frame rate
- Maintenance: Improved usability of performance debugging tool
[ 2022-06-28 02:14:12 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices
- Gameplay: Removed RDR counter from the top right of the screen. Current settings are now represented in the FPS label
- Options: Replaced RenderFPS with new option "Frame Rate"
- Frame Rate: The options are 60 FPS, 30 FPS, and Dynamic
- Frame Rate: Dynamic is the default setting for non-mobile devices
- Frame Rate: 30 FPS is the default setting for mobile devices and recommended for slower devices
[ 2022-06-19 19:53:39 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Pause Menu: Fixed UI bug where the button would scroll with the page
- Maintenance: Centralized and simplified z-index layering
- Maintenance: Added more automated tests
[ 2022-06-19 15:41:59 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Throw recovery on whiff increased 10 > 20 frames
- Buffed Noodle: Soup launches slightly higher, making followups a little easier
- Nerfed Rice: Swat no longer has armor during startup, but retains armor during active to prevent trades
- Nerfed Rice: Swat active frames reduced 5 > 1
- Nerfed Rice: Swat total duration on whiff net increased by 5 frames
[ 2022-06-10 00:45:19 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Added new stage "Apartment"
[ 2022-06-07 14:27:17 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Maintenance: Migrated source code to new repo
[ 2022-06-02 04:31:56 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log
- Maintenance: Added more debug tools
[ 2022-05-28 19:54:48 CET ] [ Original post ]
You can find the full changelog at about.toughlovearena.com/log 0.91.17
- Redeployed 0.91.16
- Character Select: The clickable back button now acts like pressing Heavy instead of instantly backing all the way out
- Replays: Fixed bug where the Load menu would sometimes load the replay but then get stuck on the menu
- Steam: Changed application icon from flexing Beef to the heart spikeball from the logo (better at low resolution)
[ 2022-05-25 03:38:08 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Maintenance: Migrate Hall of Fame data to new host and new format
[ 2022-05-22 01:15:39 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Nerfed Onion/Garlic: Sweep can no longer cancel into Trip on block
- Accounts: Fixed "Favorite Character" to no longer break when we push new skins (existing favorites have been reset)
- Modding: FlavorConfig.fid added (unique property to help with replay/favorite tracking)
- NOTE: One of the main goals of 0.91.0 was diversifying offense. Adding "Sweep > Trip on block" inadvertently made it more simple. It also introduced undesirable play patterns in the form of long, pseudo-true blockstrings against Pork. Therefore, this buff has been reverted
[ 2022-05-15 21:58:09 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Character Select: Fixed bug where unlocked flavors could not be chosen
[ 2022-05-13 20:01:08 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Character Select: Restyled the flavor select to include the flavor name and a wider preview
- Character Select: You now see all of the flavors all the time. Locked flavors are visible but unselectable
- Character Select: Locked flavors now include text telling you how to unlock them
- Character Select: All locks are removed when playing certain offline game modes (Local Vs, Training, Event)
[ 2022-05-13 17:23:50 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Maintenance: Fixed bug with Feature Flag caching
- Maintenance: Centralize and standardize debug tools
[ 2022-05-13 02:28:36 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Steam: Added unique assets for the welcome screen and game title
[ 2022-05-13 00:12:28 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Steam: Fixed bug where the taskbar icon appeared to be half missing
- Maintenance: Switched Feature Flags to using cache.tla to reduce load on API server
[ 2022-05-11 22:00:53 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Maintenance: Migrated STUN/TURN network servers to new hosting provider and url
[ 2022-05-10 18:47:13 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- How to Play: Fixed bug where selecting Custom Controls acted like you clicked on Random
- Maintenance: Switched News to using cache.tla to reduce load on API server
- Maintenance: Added tools for creating debug builds for Steam
[ 2022-05-10 17:21:31 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Maintenance: Finished migrating deployment tools to a new file server for faster deploys
[ 2022-05-06 23:42:52 CET ] [ Original post ]
You can find the full changelog at toughlovearena.com?changelog
- Frame Data: Updated information at the top related to health and damage scaling
- Maintenance: Started migrating deployment tools to a new file server for faster deploys
- Maintenance: Cleaned up and refactored deployment scripts
- Maintenance: Added more tools for debugging Steam-specific issues
[ 2022-05-06 22:55:24 CET ] [ Original post ]
- Steam: Fixed bug where event skins required being logged in to any account
- Steam: Fixed version overlay in the bottom left to say Steam instead of Desktop
- How to Play: Fixed bug where the parry tutorials for Beef and Onion would sometimes not register a successful parry
[ 2022-05-06 17:33:33 CET ] [ Original post ]
- [263.54 M]
Tough Love Arena is designed for beginners, with simple inputs, straightforward options, and strong defense. However, we made sure to have something for the experienced fighting game player as well! You will find that despite the generous input buffer, there are still difficult combos to master and a very flexible meter system.
You can play Tough Love Arena in your web browser on the official site for free! However, the Steam version has a few advantages:
- All event skins and boss characters unlocked
- Works without an active internet connection
- Loads much faster
- Steam-exclusive skins (coming soon)
We want to make it clear that Tough Love Arena is front and foremost a free game that remains accessible to all. Fans of this game should feel no pressure to buy the Steam version if they do not wish to. However, if you want to support the developers and get a few exclusive extras, please considering buying this game.
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