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Build v0.150.53 - Check Damage Nubmers - Disable Buildings Defense Tech - Basic Objectives - Objective Manager - Objective Toggle Button with Simple button script attached - Objective Panel - Objecti Text - Objective data added to save data - Global Light layers turned off all to just a few (Background, Default, Top) layers - Updated Version Number Build v0..149.53 - Random Metal Nodes Generation Disabled (For Now) - Static metal nodes duplicated and spread across the map - New generator animatior and prefab added (Currently disabled and can be enambled) Done forget to attach simple flash script - New Command HQ animated and prefab added (Currently disabled and can be enambled) Done forget to attach simple flash script Build v0.148.53 - Random Mineral Spawn set (Currently Disabled) - New Bigger Game Scene Duplicated And Deleted - Old GameScene Restored from Backup - Readjusted Camera Bounds - Readjusted Min/Max For Resource Spawn - Slightly bigger map Build v0.147.53 - Commented out all debug.logs - Commented out AllTechCosts function - Commented out Cheat Function - Changed version number - Increased map size - Adjusted fog and fireflies effect - Increased camera bounds - Map Bounds set - ResourceNodeSpawner takes Map Bounds and Metal Nodes Build v0.146.53 - Tech Save Data Implemented - Blackmarket shows the costs to buy metal. - Ingame bool set in gamemanager (Reverted) - InGame bool set in tutorial script (Reverted) - Information about loan and black market in how to play - Press escape to skip text shifted to down right from top right - Buildings list now clears if its a new game in savesystem fixing the building null reference error Build v0.144.53 - Damage numbers popup removed from projectile, enemy projectile and explosive damage and moved to health system for unification and more accurate damage values (not removed just hidden from options UI) - Damage numbers unified - Damage numbers now indicate what thype of damage they are taking - Armor damage pops as yellow - Shield damage pops as Blue - Health damage pops as Red - Player Damage Numbers and Enemy Damage Numbers Toggles in Options UI Hidden - Damage numbers will now show true damage after DR and armor reduction. - Previous Player and Enemy damage nubmers bool is set to true in gamemanager so they wont be enabled unless its for testing in the editor. - Enemies and Player no longer have sepoerate damage numbers toggle - Damage Popup Script - Changed DISAPPEAR_TIMER_MAX from 1f to 0.3f (Reverted) - Changed disappearSpeed from 3f to 5f (Reverted) BuildingTypeSo Changes - Building Info panel now shows HPMaxValue instead of HPMax which can be changed via research - this is dones so we can have reference to original max value. Changed in Building Type So - Changed HP Production description - made metal consumtion text in refinary dynamic. - Buildings - Now refinary shows how much metal it consumes. - Replaced Metal, Tech and Money values in building tooltip popup with working values (Used total value by mistake) - Changed Tech resource type So name from tech to Tech points. Build v0.143.53 - Tech Tree Position Reset - Version Number Changed - Fixed power limit bug )only power generated is increased not power limit.) - Shield has blue text color in tooltip - Hovering over buildings will now show additional details - Building Name - Building production - Fixed Spelling mistakes in How to play - Changed Engineering name to Tech Plant in How to Play and SO Build v0.142.53 - Implemented Damage popup system - Different damage colors for player and enemy - can dectect critical hits (we dont have critical hits in our game but we are planning for a range of damage and ciritcal hits) - damage numbers pop up increase in size and then decrease in size while moving up - Automatically gets destroyed when they are no longer visible - Option to turn off damage popups in options menu Build v0.140.53 - Button material moved to game manager for common functionality - Money loan data added to Save Game Data. - Loan buttons change color depending on their availability. - Loading Scene Changed - Loading bar changed - Loading text position changed - Mainmenu revamped - Removed Load Game upgrades button - removed Upgrades upgrades button - Changed Buttons size - Mainmenu Buttons shifted from left to middle - Options menu replaced with new one (needs coding) - ToolTipUI - made prefab and now available on mainmenu - Gamemanager created on mainmenu - New bool isGame so gamemanager knows its not in game and wont run certain actions. - Referenced Sound and Music manager to mainmenu optionsUI - Duplicate Daynight in main menu to set options - Duplicate Enemy wave manager in main menu to set options - Set InGame bool for continue and exit to main menu buttons - Fixed bug of armor not showing for newly constructed buildings by making new ArmorStatus function in techmanager - New value to hold Building Max HP in BuildingTypeSO without effecting building Max HP Build v0.139.53 - Tech research confirm/Cancel feature implemented - Tech resaerch confirm/cancel only appears when all tech requirements are met and when we have enough tech points. - Loan Feature Implemented - Player can take loans of 5k, 10k, 15k - Player needs to pay back loan with 50% interest rate - Everyday 5% EMI on the loan amount will be deducted from the remaining money - Player can repay loan whenever he wants as long as he do not have negative cash - If you repay loan without enough money then you will go into negative money. - Player cannot repay loan if he has negative cash but EMI will still be deducted - You'll incure penality if you try to take loan when you have negative money. - Blackmarket implemented - You can buy metal but it'll be expensive - You cannot buy metal as long as you do have negative money - You can however buy metal when you do not have enough moeny but you will go into negative money - Added simple button script to - Loan buttons - Metal Box - Money Box - Blackmarket Buy buttons - Added Text change script to - Loan buttons text - Buy metal buttons text - Also added to metal and money resource on the bar (But seems to have no effect) - Added Loan UI and BlackmarketUI to pause menu UI script so they can be closed with escape key. - Changed Game Version Build v0.138.53 - Slightly revamped tech tree - Moved Advance power and Hi Tech Labs - Added Base defense buttons implemented - Referenced all tech buttons - HiDensityAlloys now requires Core Armoring 2 - Revamped Hi Density Alloys and Core Armoring 2 - Revamped Hi Efficiency Power Generator 2 Build v0.137.53 - Function to calculate number of tech types and total tech points costs by pressing "c" on the keyboard. - 6 New Techs - Paper work = HQ generates Money - Extended Powerlines = HQ Generates Power - Extended Labs = HQ Generates Tech Points - Basic Base Defense - Equips all buildings with basic light machine gun turrets - Improved Base Defense - Equips all buildings with heavy machine gun turrets - Advanced Base Defense - equips all buildings with pulse laser turrets - Implemented code for Turret upgrades and building upgrades in Turret, building script, resource generator and resource manager - Auto Cannon AOE upgraded added to requirements, name and tech costs. - Tweaked HQ Costs - Tweaked Generator Costs - Tweaked Metal Extractor Production - Tweaked Processing Plant Production - Auto Cannon AOE Buttons implemented - Base Defense Tech Buttons Implemented
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