Build v0.150.53 - Check Damage Nubmers - Disable Buildings Defense Tech - Basic Objectives - Objective Manager - Objective Toggle Button with Simple button script attached - Objective Panel - Objecti Text - Objective data added to save data - Global Light layers turned off all to just a few (Background, Default, Top) layers - Updated Version Number Build v0..149.53 - Random Metal Nodes Generation Disabled (For Now) - Static metal nodes duplicated and spread across the map - New generator animatior and prefab added (Currently disabled and can be enambled) Done forget to attach simple flash script - New Command HQ animated and prefab added (Currently disabled and can be enambled) Done forget to attach simple flash script Build v0.148.53 - Random Mineral Spawn set (Currently Disabled) - New Bigger Game Scene Duplicated And Deleted - Old GameScene Restored from Backup - Readjusted Camera Bounds - Readjusted Min/Max For Resource Spawn - Slightly bigger map Build v0.147.53 - Commented out all debug.logs - Commented out AllTechCosts function - Commented out Cheat Function - Changed version number - Increased map size - Adjusted fog and fireflies effect - Increased camera bounds - Map Bounds set - ResourceNodeSpawner takes Map Bounds and Metal Nodes Build v0.146.53 - Tech Save Data Implemented - Blackmarket shows the costs to buy metal. - Ingame bool set in gamemanager (Reverted) - InGame bool set in tutorial script (Reverted) - Information about loan and black market in how to play - Press escape to skip text shifted to down right from top right - Buildings list now clears if its a new game in savesystem fixing the building null reference error Build v0.144.53 - Damage numbers popup removed from projectile, enemy projectile and explosive damage and moved to health system for unification and more accurate damage values (not removed just hidden from options UI) - Damage numbers unified - Damage numbers now indicate what thype of damage they are taking - Armor damage pops as yellow - Shield damage pops as Blue - Health damage pops as Red - Player Damage Numbers and Enemy Damage Numbers Toggles in Options UI Hidden - Damage numbers will now show true damage after DR and armor reduction. - Previous Player and Enemy damage nubmers bool is set to true in gamemanager so they wont be enabled unless its for testing in the editor. - Enemies and Player no longer have sepoerate damage numbers toggle - Damage Popup Script - Changed DISAPPEAR_TIMER_MAX from 1f to 0.3f (Reverted) - Changed disappearSpeed from 3f to 5f (Reverted) BuildingTypeSo Changes - Building Info panel now shows HPMaxValue instead of HPMax which can be changed via research - this is dones so we can have reference to original max value. Changed in Building Type So - Changed HP Production description - made metal consumtion text in refinary dynamic. - Buildings - Now refinary shows how much metal it consumes. - Replaced Metal, Tech and Money values in building tooltip popup with working values (Used total value by mistake) - Changed Tech resource type So name from tech to Tech points. Build v0.143.53 - Tech Tree Position Reset - Version Number Changed - Fixed power limit bug )only power generated is increased not power limit.) - Shield has blue text color in tooltip - Hovering over buildings will now show additional details - Building Name - Building production - Fixed Spelling mistakes in How to play - Changed Engineering name to Tech Plant in How to Play and SO Build v0.142.53 - Implemented Damage popup system - Different damage colors for player and enemy - can dectect critical hits (we dont have critical hits in our game but we are planning for a range of damage and ciritcal hits) - damage numbers pop up increase in size and then decrease in size while moving up - Automatically gets destroyed when they are no longer visible - Option to turn off damage popups in options menu Build v0.140.53 - Button material moved to game manager for common functionality - Money loan data added to Save Game Data. - Loan buttons change color depending on their availability. - Loading Scene Changed - Loading bar changed - Loading text position changed - Mainmenu revamped - Removed Load Game upgrades button - removed Upgrades upgrades button - Changed Buttons size - Mainmenu Buttons shifted from left to middle - Options menu replaced with new one (needs coding) - ToolTipUI - made prefab and now available on mainmenu - Gamemanager created on mainmenu - New bool isGame so gamemanager knows its not in game and wont run certain actions. - Referenced Sound and Music manager to mainmenu optionsUI - Duplicate Daynight in main menu to set options - Duplicate Enemy wave manager in main menu to set options - Set InGame bool for continue and exit to main menu buttons - Fixed bug of armor not showing for newly constructed buildings by making new ArmorStatus function in techmanager - New value to hold Building Max HP in BuildingTypeSO without effecting building Max HP Build v0.139.53 - Tech research confirm/Cancel feature implemented - Tech resaerch confirm/cancel only appears when all tech requirements are met and when we have enough tech points. - Loan Feature Implemented - Player can take loans of 5k, 10k, 15k - Player needs to pay back loan with 50% interest rate - Everyday 5% EMI on the loan amount will be deducted from the remaining money - Player can repay loan whenever he wants as long as he do not have negative cash - If you repay loan without enough money then you will go into negative money. - Player cannot repay loan if he has negative cash but EMI will still be deducted - You'll incure penality if you try to take loan when you have negative money. - Blackmarket implemented - You can buy metal but it'll be expensive - You cannot buy metal as long as you do have negative money - You can however buy metal when you do not have enough moeny but you will go into negative money - Added simple button script to - Loan buttons - Metal Box - Money Box - Blackmarket Buy buttons - Added Text change script to - Loan buttons text - Buy metal buttons text - Also added to metal and money resource on the bar (But seems to have no effect) - Added Loan UI and BlackmarketUI to pause menu UI script so they can be closed with escape key. - Changed Game Version Build v0.138.53 - Slightly revamped tech tree - Moved Advance power and Hi Tech Labs - Added Base defense buttons implemented - Referenced all tech buttons - HiDensityAlloys now requires Core Armoring 2 - Revamped Hi Density Alloys and Core Armoring 2 - Revamped Hi Efficiency Power Generator 2 Build v0.137.53 - Function to calculate number of tech types and total tech points costs by pressing "c" on the keyboard. - 6 New Techs - Paper work = HQ generates Money - Extended Powerlines = HQ Generates Power - Extended Labs = HQ Generates Tech Points - Basic Base Defense - Equips all buildings with basic light machine gun turrets - Improved Base Defense - Equips all buildings with heavy machine gun turrets - Advanced Base Defense - equips all buildings with pulse laser turrets - Implemented code for Turret upgrades and building upgrades in Turret, building script, resource generator and resource manager - Auto Cannon AOE upgraded added to requirements, name and tech costs. - Tweaked HQ Costs - Tweaked Generator Costs - Tweaked Metal Extractor Production - Tweaked Processing Plant Production - Auto Cannon AOE Buttons implemented - Base Defense Tech Buttons Implemented
[ 2022-04-14 05:09:06 CET ] [ Original post ]
- Subject: Relictus Depot [135.6 M]
You arrived at Taichin XI, one of the moons of the planet Teptes, looking for rare resources. You've soon discovered that you are not alone. The mining operations have disturbed the insectoid aliens living deep underground and they are coming for you. Deploy automated defenses and prepare for the nightfall. Defend your HQ at all costs.
Can you prepare the right strategy to survive? or will you succumb to the relentless onslaught of the horde?
Build tech plants and unlock powerful end game turrets to deal with the toughest of the horde.
The Unearthened is a classic Idle tower defense game where the player builds turrets to defend his base from the attacking alien hordes.
The player needs to build and develop a sustainable mining base that can generate enough profits to build defenses.
- 9 Different types of turrets.
- 5 Different types of buildings.
- 16 enemy types
- Tough bosses
- 80+ Techs to research and unlock.
- Basic base building and management.
- In game achievements that actually are useful in unlocking powerful permanent upgrades for turrets and buildings. (yet to be implemented)
- Randomly generated map making the game fresh every new start. (yet to be implemented)
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.
- Graphics: OpenGL 3.2+. Vulkan capable.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.
- Graphics: OpenGL 3.2+. Vulkan capable.
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