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Build v0.173.53
- Version Info Updated
- Fixed bug with turrets looking for resourceUI and inbuilding turrets
- Turret look for targets function now considers turret min range.
- Dynamic version info update function in gamemanager
- Heavy Machine Gun and Mini Pulse Laser turrets sounds changed
- Added missing firefx rotation for mini pulse laser turret
Build v0.172.53
- Updated Credits
- Updated version info
- New Save building data set
- Disabled Dev Mode
- Confirm before quit, main menu and restart game
Build v0.171.53
- New building models imported
- All Base Turrets have its max range increased
- Auto Canon Turret - 30 to 36
- MG Turret - 21 to 27
- Plasma Cannon Turret - 36 to 42
- Pulse Laser Turret - 27 to 33
- Rail Gun Turret - 54 to 60
- Sniper Turret - 36 to 42
- Some Turrets now have a min range beyond which they cannot shoot.
- Increase metal extractor metal detection radius
- research Implemented for base defenses
- New Toggle in options for building resource generation UI
- Revamped tech tree
- Readjusted some creatures attack ranges
- Blood Tick - 3/5
- Head Bug - 3/5
- Meat Worm - 3/5
- Slasher - 3/5
- Spitting Spider - 5/7
- Armored Tick - 3/5
- Matured meat worm - 5/7
- Queen Widow - 5/7
- Crab King - 7/9
- Mammoth Tick - 7/9
Build v0.170.53
- Update version info
- Now game speed triggers on pause event
- Imported map decals from Wetlands tileset
- Spawns map decals
- Fixed saving building numbers when saving game.
- Code Optimizations
- Updated Credits window
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