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Week 6 7 Updates. Version 0.2.4 Changelist

News


As mentioned previously the patches are going to be a bit light while we're focused on the prison level update. Unfortunately we missed last weeks patch after we updated to the latest version of the engine and eventually realised it had a few bugs that required us to roll back after a couple of days. Instead of spending more time working on non-Prison level things we decided to just roll the changes for the week 6 update into week 7. Hopefully the engine bugs will be fixed so we can update to the latest version before the prison level is released as it does provide some performance improvements. Because we're close to being finished with the prison level and we're making a number of changes that can affect previous levels, we might not release a patch update in week 8 and instead wait until the prison level update so we don't have to do 2 testing cycles. Early December was the target before we decided to add the Sandbox level which pushed it back a bit, but still we're very close and will be finishing it up this week for an expected release in week 9.

Patch Info


The only significant change in this update is that nearby visible weapons will highlight when the pickup button is being pressed. This is a change we've added to assist with certain elements of the prison level where we wanted some objects to be weapons that might not be obvious otherwise. This will also help in making other objects be weapons that might otherwise be ambiguous. How this effect looks and works will likely evolve and improve. Version 0.2.4
  • Added nearby weapon highlight when holding pickup button
  • Changed jumping action to prevent unwanted jumps when pressing button while in the air
  • Improved chair voxel collision
  • Fixed hovering for jump duration if head hits something
  • Fixed biker bar faucet particles going through floor
  • Fixed typo in gif upload fail text
  • Fixed arm glow masking weapon highlights when not in use


[ 2015-12-06 15:22:16 CET ] [ Original post ]



Paint the Town Red
South East Games
  • Developer

  • South East Games
  • Publisher

  • 2021-07-29
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (24957 reviews)


  • Review Score

  • http://southeastgames.com
  • Website

  • https://store.steampowered.com/app/337320 
  • Steam Store

  • The Game includes VR Support



    PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]

  • Public Linux depots

  • Paint the Town Red VR
  • Available DLCs

  • Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

    You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

    We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

    Current Features

    • Completely destructible voxel-based enemies
    • Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
    • Sandbox level to test features, weapons and mechanics
    • Vast array of level and period appropriate weaponry
    • Boss enemies that present unique challenges and rewards
    • Full controller support

    Upcoming Features

    • Many more over-the-top levels set in the past, present and future
    • A rogue-like mode with character progression and persistent unlockables
    • Online Co-op multiplayer modes
    • Leaderboards for all levels and modes
    • Random daily challenges with leaderboards
    • Many more enemy and weapon types
    • Mod tools for customizable characters
    • Linux support
    MINIMAL SETUP
    • OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    GAMEBILLET

    [ 5950 ]

    24.89$ (17%)
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