Week 12 Update. Version 0.3.8 Changelist
This update brings about some fairly significant increases to enemy movement and attack speed which makes the game much faster and more challenging. We'll be adding some lunging attacks for enemies later this week and difficulty will still be refined and changed as mechanics are added and improved. Also later this week we'll add the first modifiers for levels so you can choose to play them in different ways. We plan on adding Leaderboards soon (possibly later this month) for both default level setups and certain modifier combinations.
Besides the changes to enemies mentioned above, issues reported by some users with the gamepad controls right stick moving slowly up and right have been fixed. Also users on multi-monitor setups can now force the game to a particular monitor by entering the command line option ("Set Launch Option" in the Steam properties for the game): -forcedisplay 1 (where '1' is the display number). There'll be multiple updates this week, but we won't post another announcement until the last one so you can keep an eye on the Roadmap & Changelist topic in the forum for info on any changes. The next update will include the ability to increase the FOV. Version 0.3.8
[ 2016-01-04 07:35:21 CET ] [ Original post ]
News
This update brings about some fairly significant increases to enemy movement and attack speed which makes the game much faster and more challenging. We'll be adding some lunging attacks for enemies later this week and difficulty will still be refined and changed as mechanics are added and improved. Also later this week we'll add the first modifiers for levels so you can choose to play them in different ways. We plan on adding Leaderboards soon (possibly later this month) for both default level setups and certain modifier combinations.
Patch Info
Besides the changes to enemies mentioned above, issues reported by some users with the gamepad controls right stick moving slowly up and right have been fixed. Also users on multi-monitor setups can now force the game to a particular monitor by entering the command line option ("Set Launch Option" in the Steam properties for the game): -forcedisplay 1 (where '1' is the display number). There'll be multiple updates this week, but we won't post another announcement until the last one so you can keep an eye on the Roadmap & Changelist topic in the forum for info on any changes. The next update will include the ability to increase the FOV. Version 0.3.8
- Increased enemy movement speed
- Non-Angry enemies now run faster when far from target
- Some more randomness in initial enemy targets
- Added "-forcedisplay" command line option to set game to specific monitor (E.G.: -forcedisplay 2)
- Updated Rewired input system (to 1.0.0.78)
- Transition to block is now faster
- Blocking stops a bit more damage
- Fixed gamepad right stick issues on some setups
- Fixed enemies going after guys that aren't in combat
- Fixed extra delay between enemy attacks after hit
- Fixed bug causing KOed guys to sometimes never get back up
Paint the Town Red
South East Games
South East Games
2021-07-29
Action Indie Singleplayer
Game News Posts 139
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(24957 reviews)
http://southeastgames.com
https://store.steampowered.com/app/337320 
The Game includes VR Support
PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]
Paint the Town Red VR
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
Upcoming Features
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP
- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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