Week 20 Update. Version 0.4 Changelist
The first version of the Pirate Cove level is now available on the main branch and we've disabled the 'earlytests' Beta branch for now. Thanks to everyone that played and helped find issues in the early releases of the Pirate Cove over the past week. We are working on the day version of the level for an update this week along with some more combat animation for enemies and other fixes. As with the other existing levels, this level is not final and improvements to layout, weapons, enemies, difficulty, etc will happen throughout Early Access.
We now have 20 different language options with WIP translations. For now we always default to English due to the poor quality of the translations for many languages, but we've already had a lot of excellent improved translations submitted by the community over the past few days for many of the languages. We've setup a site here: http://www.pttrgame.com/paintthetownred/localization where you can submit improved translations. We'll be regularly updating the translations in the game as improvements are submitted and will soon default to your computer/Steam language rather than English. We delayed the improvements to the voxel system for now to get the translation system finished and get the Pirate Cove level out so the existing decapitation bugs we planned to have fixed remain for the time being. This should be fixed over the coming couple of weeks. Our main goal this month is the Arena mode and Co-op Multiplayer support which we're already working on. We'll reactivate the 'earlytests' Beta once multiplayer testing builds are available. Version 0.4.0
[ 2016-03-07 02:46:29 CET ] [ Original post ]
Patch Info & News
The first version of the Pirate Cove level is now available on the main branch and we've disabled the 'earlytests' Beta branch for now. Thanks to everyone that played and helped find issues in the early releases of the Pirate Cove over the past week. We are working on the day version of the level for an update this week along with some more combat animation for enemies and other fixes. As with the other existing levels, this level is not final and improvements to layout, weapons, enemies, difficulty, etc will happen throughout Early Access.
We now have 20 different language options with WIP translations. For now we always default to English due to the poor quality of the translations for many languages, but we've already had a lot of excellent improved translations submitted by the community over the past few days for many of the languages. We've setup a site here: http://www.pttrgame.com/paintthetownred/localization where you can submit improved translations. We'll be regularly updating the translations in the game as improvements are submitted and will soon default to your computer/Steam language rather than English. We delayed the improvements to the voxel system for now to get the translation system finished and get the Pirate Cove level out so the existing decapitation bugs we planned to have fixed remain for the time being. This should be fixed over the coming couple of weeks. Our main goal this month is the Arena mode and Co-op Multiplayer support which we're already working on. We'll reactivate the 'earlytests' Beta once multiplayer testing builds are available. Version 0.4.0
- Added first version of Pirate Cove level (night)
- Initial localisation setup (WIP translations)
- CPU optimisations on all levels
- Fixed solitary door getting knocked open when big guy is dead
Paint the Town Red
South East Games
South East Games
2021-07-29
Action Indie Singleplayer
Game News Posts 139
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(24957 reviews)
http://southeastgames.com
https://store.steampowered.com/app/337320 
The Game includes VR Support
PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]
Paint the Town Red VR
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
Upcoming Features
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP
- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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