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0.8.21 Changes

This update adds the concept of Waypoint props to the Level Editor which can be connected together to form paths. Characters can be set to follow these paths before they enter combat so you can add some more interesting dynamic elements to your levels. We're still working through the Beneath content, but it has taken longer than we expected to get to a point where we have enough ready to give a preview. The majority of Beneath should be finished this month so we'll have plenty to show in the coming weeks.

Waypoint/Path Setup


You can place Waypoint props down (which will not be visible when playing the level) and then in the Logic editing mode, connect one to another by selecting it, pressing T to enter the connection mode and then clicking the Waypoint you want the selected Waypoint to connect to. If you hold Ctrl while connecting Waypoints together the Waypoint you're connecting to will automatically be selected so you can quickly continue the path setup and connect to the next waypoint. When in the Logic editing mode you will see a representation of the connected waypoints and the direction the path travels. Waypoints can only connect to one other Waypoint, but you can connect them in a loop to have characters continually loop around a path until they enter combat.

Patch Info


Some other minor fixes for Level Editor bugs were included in this build and other changes since the last news update are listed below. Version 0.8.21
  • Level Editor: Waypoint paths for enemies to follow before combat
  • Level Editor: Fixed character properties not showing last field
  • Level Editor: Fixed navmesh not being generated above the topmost room's ceiling
  • Level Editor: Fixed mouse clicking logic menu buttons
Version 0.8.20
  • Minor performance improvements
  • Fixed bug with GIF Capture not working
Version 0.8.19
  • Minor performance improvements
  • Improved enemy wall avoidance in pathfinding
  • Fixed saved shadow setting being ignored at startup
  • Multiplayer: Fixed incorrect animations on client after they break a weapon
Version 0.8.18
  • Minor performance improvements
Version 0.8.17
  • Minor performance improvements
Version 0.8.16
  • Fixed enemies not getting stuck on spike traps
  • Fixed severed hands staying in the air
Version 0.8.15
  • Level Editor: Significantly improved base editor performance on large levels
Version 0.8.14
  • Fixed final bullet on guns not killing enemies from brain damage
  • Fixed kicking severed body parts knocking down enemy
  • Fixed bug when shocking severed body parts
  • Fixed blood wound effect floating after severing enemy
  • Fixed no blood effect from Smite/Berserk on subsequent hits
  • Fixed chunks not separating properly after Smite/Berserk hits
  • Fixed afro not pairing with severed head in some cases
  • Fixed afro combs sometimes not spawning in correct position in single player
Version 0.8.13
  • Reduced system memory requirements for generating characters
  • Fixed enemies that get knocked down mid-jump resuming their jump path once up
Version 0.8.12
  • Fixed enemies teleporting after being knocked down
  • Improved performance on enemy physics updates
  • Improved performance on enemy mesh updates


[ 2017-10-06 06:20:18 CET ] [ Original post ]



Paint the Town Red
South East Games
  • Developer

  • South East Games
  • Publisher

  • 2021-07-29
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (24957 reviews)


  • Review Score

  • http://southeastgames.com
  • Website

  • https://store.steampowered.com/app/337320 
  • Steam Store

  • The Game includes VR Support



    PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]

  • Public Linux depots

  • Paint the Town Red VR
  • Available DLCs

  • Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

    You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

    We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

    Current Features

    • Completely destructible voxel-based enemies
    • Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
    • Sandbox level to test features, weapons and mechanics
    • Vast array of level and period appropriate weaponry
    • Boss enemies that present unique challenges and rewards
    • Full controller support

    Upcoming Features

    • Many more over-the-top levels set in the past, present and future
    • A rogue-like mode with character progression and persistent unlockables
    • Online Co-op multiplayer modes
    • Leaderboards for all levels and modes
    • Random daily challenges with leaderboards
    • Many more enemy and weapon types
    • Mod tools for customizable characters
    • Linux support
    MINIMAL SETUP
    • OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    GAMEBILLET

    [ 5950 ]

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