Version 0.8.4 Changes
Update 0.8.4 is available now and adds support for Custom Music packs for use in Workshop levels as well as a lot of other improvements. The Music Packs work very similarly to the Texture Packs and can be created from their own menu accessible in the Level Editor sub-menu options in the game's main menu. Packs can include up to 14 songs with a combined maximum size of 100MB and up to 4 packs you have subscribed to on the Workshop can be used in your levels. A new logic prop will allow you to change the music based on triggers in your levels. A current limitation of the music files used in the packs is that they currently must be either .wav file or .ogg files. This is due to licensing and engine restrictions, but you can easily convert to .ogg files from .mp3 files or other using software like VLC or online converters. This is the site I used in testing to convert MP3 files to OGG files: https://www.onlineconverter.com/mp3-to-ogg A full changelist is at the bottom of this post, but some of the new changes include: Collision based damage to enemies From minor damage...
... to major damage on extreme impacts
Shockwave affects props, bodies, etc
Sharp weapons can stick into the environment
... and some can pin enemies to walls
Bullets and liquid will create decals
Many of these new additions will continue to be improved upon in upcoming releases. Due to the large number of changes in this update there may be some new bugs. Please let us know if you encounter any major new bugs on the Discord server or via email to contact@southeastgames.com. Version 0.8.4
[ 2018-06-18 13:01:23 CET ] [ Original post ]
Patch Info
Update 0.8.4 is available now and adds support for Custom Music packs for use in Workshop levels as well as a lot of other improvements. The Music Packs work very similarly to the Texture Packs and can be created from their own menu accessible in the Level Editor sub-menu options in the game's main menu. Packs can include up to 14 songs with a combined maximum size of 100MB and up to 4 packs you have subscribed to on the Workshop can be used in your levels. A new logic prop will allow you to change the music based on triggers in your levels. A current limitation of the music files used in the packs is that they currently must be either .wav file or .ogg files. This is due to licensing and engine restrictions, but you can easily convert to .ogg files from .mp3 files or other using software like VLC or online converters. This is the site I used in testing to convert MP3 files to OGG files: https://www.onlineconverter.com/mp3-to-ogg A full changelist is at the bottom of this post, but some of the new changes include: Collision based damage to enemies From minor damage...
... to major damage on extreme impacts
Shockwave affects props, bodies, etc
Sharp weapons can stick into the environment
... and some can pin enemies to walls
Bullets and liquid will create decals
Many of these new additions will continue to be improved upon in upcoming releases. Due to the large number of changes in this update there may be some new bugs. Please let us know if you encounter any major new bugs on the Discord server or via email to contact@southeastgames.com. Version 0.8.4
- Custom Music Packs can now be setup and added to the Workshop
- Knocked down/out enemies are now damaged when colliding with the environment
- Bullets now move unused weapons they hit
- Bullets now break some weapons like bottles
- Weak unused weapons can break when hit
- Bullets now leave impact decals in the environment
- Spilled liquid now leaves decals in the environment
- Added some slight variation to blood decal colour
- Arterial spray will no longer occur when hitting dead bodies
- Enemies voxels now show some burn damage
- Shockwave now moves weapons and props
- Shockwave now moves dead and unconscious bodies
- Sharp thrown weapons can now stick into static environment geometry
- Spears and similar weapons can now temporarily pin enemies to walls
- Changed block position of guns to actually look like they're blocking
- Improved thrown weapon torque
- Weapons can now break when thrown or hit into objects depending on weapon type and impact
- Level Editor: Custom Music Packs can be used
- Level Editor: Added invisible paint
- Level Editor: Logic Zones can be set to kill enemies
- Level Editor: Logic Zones can be set to kill players
- Level Editor: Added optional fall damage for the player
- Level Editor: Added new triggerable Logic prop to change Music
- Level Editor: Added level setting to disable fall/collision damage for enemies
- Level Editor: Added ability to duplicate rooms
- Level Editor: Enemies will prioritise targets at the same height as them in multi-story areas
- Level Editor: Added checkbox on upload to approve your level for use on other platforms
- Level Editor: Fixed enemies that fall outside play area being reset to invalid position
- Level Editor: Fixed prop position property being incorrect after creation
- Level Editor: Fixed platforms not being included in calculation of navmesh extents
- Fixed enemies recovering from KO while in the air
- Fixed bullets being destroyed before completing their full damage potential
- Fixed cigar box cigars being tethered to box
- Fixed enemies recovering from ragdoll upside-down
Paint the Town Red
South East Games
South East Games
2021-07-29
Action Indie Singleplayer
Game News Posts 139
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(24957 reviews)
http://southeastgames.com
https://store.steampowered.com/app/337320 
The Game includes VR Support
PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]
Paint the Town Red VR
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
Upcoming Features
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP
- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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