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Version 0.8.5 Changes

Patch Info


Build 0.8.5 is now available. This build was focused on rewriting much of the multiplayer code to greatly reduce bandwidth and packet counts to improve reliability, and on reworking enemy movement synchronisation to greatly improve the gameplay experience for client players. If you have previously tried the multiplayer and had issues, please try again now and see if there is an improvement for you. The quality of the experience will still depend on your ping to the host and the quality of the hosts internet connection and PC, but the requirements are much lower than before. In addition to these multiplayer fixes and improvements there are a number of improvements and fixes. Some cosmetic improvements like how weapons break and impact enemies and how the camera snaps when you're hit improve the feeling of combat. Other changes improve loading times like there being less time to load into the main menu or the caching of pathfinding data for Workshop levels after their first load. There are also some subtle gameplay improvements like how enemies won't change targets and turn to hit you if you attack one while they're mid-swing. These list below doesn't cover all the changes in this build as there have been many minor things changed during development of Beneath that have not been captured.
Version 0.8.5
  • Multiplayer: Improved overall networking performance, bandwidth usage and feel for clients
  • Multiplayer: Static weapons now have collision for clients in Workshop levels
  • Multiplayer: Added a death pose for players
  • Multiplayer: Removed forced start timer in lobby
  • Multiplayer: Fixed LOD not updating for enemies correctly for clients
  • Multiplayer: Fixed packet order issue with initial player relation for enemies
  • Multiplayer: Fixed issue with added Bouncers in Disco
  • Multiplayer: Fixed enemies looking at player on clients when in pre-combat animations where they shouldn't
  • Multiplayer: Fixed Logic Zones not triggering props and lights on client
  • Multiplayer: Fixed Arena errors when ending a wave with a player dead
  • Level Editor: Fixed default values not working on some props (e.g. Logic Timers)
  • Workshop levels will now cache pathfinding data after the first load so subsequent reloads of the level will be faster
  • Enemies no longer change direction to hit you mid-swing if you attack them while they're attacking someone else
  • Increased distance enemies will stand from targets when attacking
  • Level loading process changed to be faster
  • Post processing effects now work in a layered system allowing for effects to better blend
  • Reduced texture and audio memory usage
  • Increased player camera snap on hits (we'll provide an intensity option in a later build)
  • Menu loads in background now during splash screen
  • Changed shader on Arena cloth to add subsurface scattering
  • Made Arena Challenge 3 selectable from in-game level select menu
  • Made 'Hard Hitter' modifier always KO enemies
  • Added a Speedrun.dll to allow programs like LiveSplit to easily read relevant data from a DLL memory offset (we'll provide more explicit details on variables and memory offset addresses soon)
  • Fixed Workshop levels capturing characters in reflection cubemaps
  • Fixed enemies standing up when killed if they were in an animation like the fetal position
  • Fixed enemies snapping to standing pose from pre-combat animation on knockdown
  • Fixed animation bug with dancing characters in Workshop levels
  • Fixed bug with initial player not getting set to correct position for Arena waves
  • Fixed bug with enemies on Arena waves from 2 on not playing walking animation on entrance
  • Fixed bug where some menu button actions could run multiple times
  • Fixed rare bug preventing Arena wave transition
  • Fixed stairs on Disco being difficult to walk up
  • Fixed a bug locking UI options after backing out of selecting a player created level in the Multiplayer menu
  • Fixed Esc key not closing player created level list in Multiplayer menu properly
  • Fixed faucets and taps going crazy after getting knocked off
  • Fixed bug causing some Modifiers to not be selectable
  • Fixed bug preventing all weapons from being removed with No Weapons modifier
  • Fixed katana and dagger being held backwards by enemies
  • Fixed some clipping issues in Pirate Cove building
  • Fixed Sandbox UI having the go to exit message
If you encounter any significant new issues please let us know on the community Discord server and we'll try and get them fixed as soon as possible.


[ 2018-12-22 05:52:38 CET ] [ Original post ]



Paint the Town Red
South East Games
  • Developer

  • South East Games
  • Publisher

  • 2021-07-29
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (24957 reviews)


  • Review Score

  • http://southeastgames.com
  • Website

  • https://store.steampowered.com/app/337320 
  • Steam Store

  • The Game includes VR Support



    PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]

  • Public Linux depots

  • Paint the Town Red VR
  • Available DLCs

  • Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

    You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

    We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

    Current Features

    • Completely destructible voxel-based enemies
    • Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
    • Sandbox level to test features, weapons and mechanics
    • Vast array of level and period appropriate weaponry
    • Boss enemies that present unique challenges and rewards
    • Full controller support

    Upcoming Features

    • Many more over-the-top levels set in the past, present and future
    • A rogue-like mode with character progression and persistent unlockables
    • Online Co-op multiplayer modes
    • Leaderboards for all levels and modes
    • Random daily challenges with leaderboards
    • Many more enemy and weapon types
    • Mod tools for customizable characters
    • Linux support
    MINIMAL SETUP
    • OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    GAMEBILLET

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    GAMERSGATE

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    0.75$ (92%)
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    1.5$ (75%)
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    7.99$ (20%)
    1.5$ (81%)
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    5.25$ (74%)
    3.5$ (65%)
    8.99$ (10%)
    3.0$ (70%)

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