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Version 0.8.6 Changes

Patch Info


Build 0.8.6 is out now and includes a variety of fixes as well as performance improvements, the ability to play the Pirate Cove at day or night in Standard or Challenge modes and multiplayer and other minor improvements detailed below. With this build we've updated the engine version which allows for some of the improvements, but also could have some unforeseen issues. If you notice any new bugs in this version please let us know on the community Discord server and we'll try and get them fixed as soon as possible. It's also a great place to post suggestions and discuss the game with other players. We'll likely have one or more small updates over the next couple of weeks to implement and test changes being implemented for Beneath so we can ensure they are all already working well for when Beneath is added.
Version 0.8.6
  • Significantly improved weapon collision detection on enemies
  • Added some more colour variation in the waves on the ocean water
  • Added separate Scenario options for Day/Night Pirate Cove
  • Pirate Cove Night playable in Multiplayer
  • Decreased time before first frame draws when you open the game
  • Made Splash screen skippable quicker
  • Reduced chance that weapons pass through voxels to damage inner voxels
  • Added decals for more liquid water particles
  • Weapons will now stay in 'Thrown' state longer allowing them to damage enemies after rising and falling
  • Reduced size of bathroom combat trigger in Disco
  • Level Editor: Logic Zones can now be duplicated
  • Level Editor: Fixed bug with decimal numbers not working in some input fields
  • Fixed bug with weapon hold positions during animations on some weapons
  • Fixed friend icons not showing in Arena
  • Fixed some bottles swinging very fast after breaking
  • Fixed bug constraining the mouse cursor to wrong area after resolution change
  • Fixed thrown weapons going through ground and walls sometimes
  • Fixed cigarette lighting not being based on smoking animation
  • Fixed modifiers working on user created levels
  • Fixed one handed enemies trying to pickup shields
  • Fixed enemies not jumping between platforms
  • Fixed Smite location for knocked out enemies
  • Fixed Leaderboard displaying in menu when Sandbox selected
  • Fixed a bug where severed body parts would disappear or appear at wrong position
  • Fixed a bug where severed limbs could kill an enemy if falling through world
  • Fixed a bug where some severed body parts would duplicate
Version 0.8.5.1
  • Level Editor: Added additional float sanitize step to try and prevent integer rounding on property fields
  • Fixed bug with friends not working in Level Editor/Workshop levels
  • Fixed players weapon attack animations snapping position after attacking
  • Fixed enemies attacking during reacting to arm cut, face clutching or shield stagger
  • Fixed enemies breaking out of arm cut reaction if it triggers their combat state
  • Fixed decimal numbers not working in Level Editor for some regions with workaround to engine bug


[ 2019-01-04 16:12:04 CET ] [ Original post ]



Paint the Town Red
South East Games
  • Developer

  • South East Games
  • Publisher

  • 2021-07-29
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (24957 reviews)


  • Review Score

  • http://southeastgames.com
  • Website

  • https://store.steampowered.com/app/337320 
  • Steam Store

  • The Game includes VR Support



    PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]

  • Public Linux depots

  • Paint the Town Red VR
  • Available DLCs

  • Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

    You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

    We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

    Current Features

    • Completely destructible voxel-based enemies
    • Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
    • Sandbox level to test features, weapons and mechanics
    • Vast array of level and period appropriate weaponry
    • Boss enemies that present unique challenges and rewards
    • Full controller support

    Upcoming Features

    • Many more over-the-top levels set in the past, present and future
    • A rogue-like mode with character progression and persistent unlockables
    • Online Co-op multiplayer modes
    • Leaderboards for all levels and modes
    • Random daily challenges with leaderboards
    • Many more enemy and weapon types
    • Mod tools for customizable characters
    • Linux support
    MINIMAL SETUP
    • OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    GAMEBILLET

    [ 5950 ]

    6.53$ (18%)
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    GAMERSGATE

    [ 1903 ]

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    2.5$ (50%)
    5.17$ (48%)
    2.63$ (62%)
    1.76$ (91%)
    9.74$ (25%)
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    9.19$ (74%)
    4.5$ (77%)
    1.88$ (81%)
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    7.42$ (59%)
    0.53$ (92%)
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    2.63$ (62%)
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    1.31$ (81%)
    1.05$ (65%)

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