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Version 0.10.5 - New Pirate music, Level Editor additions and more

Update Info


For this update we've put together a short video showing some of the key new features and changes in this version. [previewyoutube=iny2qgElJP8;full][/previewyoutube] The key points shown in the video are:
  • New Pirate Cove music
  • Females in Biker Bar, Disco and Pirate Cove
  • Pegleg and hook hand characters in the Pirate Cove (and Level Editor)
  • The backend new voxel collision system
  • The crosshair is now accurate for projectile weapons
  • Level Editor: Scalable primitive shapes
  • Level Editor: Zombies, Tentacle Mutants and Crabs have been added
  • Level Editor: Groupable objects
  • Level Editor: The new Primitive shapes can be attached to Waypoint paths
  • Level Editor: Locked door and key system
  • Level Editor: Customisable Point Light object
In addition to what's shown here, there has been a very significant rework to character rendering and along with the new collision system for voxels and weapons, this has meant there are both a lot of subtle changes to the game as well as the potential for new bugs. We'll be fixing any new issues that have arisen in this update due to these changes and have spent the past week solely testing and addressing many of these issues. These changes are a necessary step to allowing for significant optimisations and you might already experience improved performance depending on your hardware. While there is still work to do on the new collision system, you should find that the response from enemies is generally more accurate and usually has 1 frame less delay than before. If you do have any new major issues with this version please let us know and in the mean time you can run the last version by choosing the 'previousversion' branch accessible from the game's properties in Steam under the "BETAS" tab which has been set to older 0.10.4 version. We've fixed a number of bugs and have made other changes which are in the full changelist below.

Upcoming


As work continues on the Beneath multiplayer we'll be continuing with updates like this that add Beneath enemies to the Level Editor as they're ready for multiplayer as well as other Level Editor and general improvements.

Changelist


Version 0.10.5
  • New music for the Pirate Cove
  • Added pirates with peg legs to the Pirate Cove
  • Added a hook to one of the captains on the Pirate Cove
  • Added a bartender character in the Biker Bar
  • Added female characters to the Biker Bar, Disco and Pirate Cove
  • Added Zombie, Tentacle Mutant, Crystal Crab (red and blue) and The Crawler to the Level Editor
  • CPU optimisations for the voxel collision detection on enemies
  • Optimised character rendering by combining sub voxel elements into single skinned mesh
  • Added scalable primitive object props with material options to the Level Editor
  • Added the ability to group props together in the Level Editor
  • Added the ability to connect the new primitive objects to waypoint paths
  • Added customisable generic Point Light prop to the Level Editor
  • Added locked doors system to the Level Editor with some new doors and key props
  • Added Peg Leg and Hook characters to the Level Editor
  • All lights now have an option to have them turned off at the start
  • Projectiles now fire directly at crosshair
  • Fixed Smite hand staying on screen if active when finishing a level
  • Fixed Berserk effects and hand glow staying on after finishing a level
  • Fixed uploaded animated Gif URLs not working if containing uppercase characters
  • Fixed GuardBeating->Fetal hit animation trigger
  • Fixed some extra bodypart impact sounds
  • Fixed bug in particular setup of Level Editor waypoint paths causing recursion bug
  • Fixed a sound occlusion bug with one of the rooms in the Saloon
  • Fixed some character props like drumsticks not appearing on multiplayer clients
  • Fixed some potential errors in multiplayer after changing to a new level
  • Fixed previous volume settings not being used when opening the game
Version 0.10.4
  • Added Human, Boxer, Katana Boss and The Golem to the Sandbox combat pit
  • Fixed extra objects (hats, etc) on characters so all will scale with the characters
  • Fixed some undo/redo bugs in the Level Editor
  • Fixed animations forcing weapons onto characters in the Level Editor/Workshop
  • Fixed Saloon shelves and safe using same icon and visuals in the editor as Biker Bar assets


[ 2020-03-23 16:08:02 CET ] [ Original post ]



Paint the Town Red
South East Games
  • Developer

  • South East Games
  • Publisher

  • 2021-07-29
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (24957 reviews)


  • Review Score

  • http://southeastgames.com
  • Website

  • https://store.steampowered.com/app/337320 
  • Steam Store

  • The Game includes VR Support



    PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]

  • Public Linux depots

  • Paint the Town Red VR
  • Available DLCs

  • Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

    You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

    We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

    Current Features

    • Completely destructible voxel-based enemies
    • Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
    • Sandbox level to test features, weapons and mechanics
    • Vast array of level and period appropriate weaponry
    • Boss enemies that present unique challenges and rewards
    • Full controller support

    Upcoming Features

    • Many more over-the-top levels set in the past, present and future
    • A rogue-like mode with character progression and persistent unlockables
    • Online Co-op multiplayer modes
    • Leaderboards for all levels and modes
    • Random daily challenges with leaderboards
    • Many more enemy and weapon types
    • Mod tools for customizable characters
    • Linux support
    MINIMAL SETUP
    • OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    GAMEBILLET

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