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Name | Paint the Town Red | |
Developer | South East Games | |
Publisher | South East Games | | |
Tags | Action Indie Singleplayer | | |
Release | 2021-07-29 | |
Steam | 10,07€ 9,29£ 11,99$ / 40 % |
News | 138 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  228  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/337320  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 409 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 579 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | PTTR Linux 64bit [1.17 G]
PTTR Linux 32bit [1.17 G]
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LINUX STREAMERS (1)
Version 0.10.8 - New Prison Music, Assault Rifles in Workshop |
[h2]Update Info[/h2]
Paint the Town Red is on sale this weekend and we've fast tracked a couple of new additions to the Level Editor: both AK47 and M4 style guns. These are both the first automatic guns and the first to feature some change in accuracy while firing. We'll be offering a lot more unique content to the Level Editor down the line with a number of themed packs of content, but these were just a couple of fun ones we had ready extra early.
We're also continuing to work on new music and sound effects and this update features the new music for the Prison scenario. There are more improvements coming to the sounds in the Prison over the next few updates. The new music being adding will also be available in the Level Editor soon.
The ability to attach the new primitive shapes to waypoint paths and also to group objects together added a huge new range of possibilities for Workshop levels in last weeks update. There were a number of issues with how grouping these objects could work and we've been improving that and fixing related issues since then. Now the main problems are resolved and lights, buttons and other props should be able to be attached to a moving primitive without issue.
The full changelist for this update and the minor updates over the past week are below.
[h2]Changelist[/h2]
Version 0.10.8
- New Prison scenario music
- Level Editor: Added a new AK47 and M4 style guns
- Level Editor: Can now set appearance on Zombies and Tentacle Mutants
- Level Editor: Changed default camera mode to the perspective camera
- Level Editor: Changed the default category in prop editing from Weapons to Props
- Level Editor: Forced a primitive object on a path to be the 'parent' of grouped objects
- Level Editor: Lights will now fully update when moving if attached to a moving primitive
- Level Editor: Fixed bugs when deleting logic connected props
- Level Editor: Fixed scaling bugs when grouping primitives
- Improved bullet origin position when firing weapons or using projectile powers
- Added sounds to the GuardBeating and FetalHit animations
- Changed initial collision detection in Workshop levels to stop weapons falling through floors
- Fixed movement on the stairs in the Prison scenario
- Fixed gun shot sounds not being attached to gun when running around
- Fixed texture issues on the body of the Tentacle Mutant and Muscled humans
Version 0.10.7
- Fixed bug with movement of some object types in the Level Editor
- Fixed Custom Material UI showing at wrong times in Level Editor
- Fixed a bug with Observer tentacle IK when severed
- Fixed position of Friend icon for Crystal Crab Blue and The Crawler
- Fixed barrel sitters in the Pirate Cove
Version 0.10.6
- Fixed hitting your own shield with thrown weapons or the Dash attack
- Fixed Zombie and Tentacle Mutant textures in the Level Editor
- Fixed Pirate Cove chair visual in the Level Editor
- Fixed Smite not working at longer range
- Fixed Big Guy in Prison not having hands or feet render
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[ 2020-03-29 15:46:02 CET ] [ Original post ] |