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Lights Out Modifier - Version 0.11.12
The 0.11.12 update is available now and is focused mainly on bug fixes but also adds a new Scenario modifier called 'Lights Out'
The Lights Out modifier turns all Scenario levels pitch black except for a short range light cast from the player. You'll need to slow down to make your way around the levels in the dark and you often won't see enemies until they're right on top of you.
The Lights Out modifier can also be combined with the other modifiers like 'TOP DOWN' and should pair well with future modifiers ideas like changing all the humans in the Scenarios into zombies or other creatures for a real horror experience. [previewyoutube=J095OXiMD9E;full][/previewyoutube] We've also made some slight changes to the mouse aiming and crosshair system in the TOP DOWN modifier gameplay to make aiming more intuitive, and the Mouse Sensitivity setting from the Options menu will now affect that mode. You might find your desired sensitivity for TOP DOWN is different from the regular first person gameplay though.
We've also made some additions to the Level Editor mainly in the form of the Necromancer boss and the Dark Skeleton from 'The End' fight in Beneath now being available to use in Workshop levels. We've also fixed an issue with the 'Unbreakable Bones' option added in the last update and any level made since that update that used the option might need to re-enable it. A couple of new character animations have also been added to the Level Editor and we'll be adding the majority of the Beneath Facility animations soon, likely in the next update. While working with extremely large and dense levels will still be challenging, some optimisation work has gone into making some aspects of editing massive levels a little faster in some cases.
We'll be continuing to focus on bug fixes over the coming updates. Thanks to the community members that joined the most recent Twitch development streams to help identify some bugs and how to reproduce them. We'll be continuing to fix bugs on these streams. Check and follow the pinned Steam forum topic for stream times if you'd like to join in. Notably this update there are some navmesh issues fixed in the Beneath Islands area which would cause bugged grouping of enemies and props as well as issues with the boss island placement and enemies. Time has also gone into trying to reduce the possibility of weapons getting stuck in a state where they cannot be picked up after being thrown. Check the changelist below for the full list of additions and fixes in this update.
Version 0.11.12
[ 2020-07-29 12:33:34 CET ] [ Original post ]
Update Info
The 0.11.12 update is available now and is focused mainly on bug fixes but also adds a new Scenario modifier called 'Lights Out'
Lights Out Modifier
The Lights Out modifier turns all Scenario levels pitch black except for a short range light cast from the player. You'll need to slow down to make your way around the levels in the dark and you often won't see enemies until they're right on top of you.
The Lights Out modifier can also be combined with the other modifiers like 'TOP DOWN' and should pair well with future modifiers ideas like changing all the humans in the Scenarios into zombies or other creatures for a real horror experience. [previewyoutube=J095OXiMD9E;full][/previewyoutube] We've also made some slight changes to the mouse aiming and crosshair system in the TOP DOWN modifier gameplay to make aiming more intuitive, and the Mouse Sensitivity setting from the Options menu will now affect that mode. You might find your desired sensitivity for TOP DOWN is different from the regular first person gameplay though.
Level Editor Changes
We've also made some additions to the Level Editor mainly in the form of the Necromancer boss and the Dark Skeleton from 'The End' fight in Beneath now being available to use in Workshop levels. We've also fixed an issue with the 'Unbreakable Bones' option added in the last update and any level made since that update that used the option might need to re-enable it. A couple of new character animations have also been added to the Level Editor and we'll be adding the majority of the Beneath Facility animations soon, likely in the next update. While working with extremely large and dense levels will still be challenging, some optimisation work has gone into making some aspects of editing massive levels a little faster in some cases.
Bug Fixes
We'll be continuing to focus on bug fixes over the coming updates. Thanks to the community members that joined the most recent Twitch development streams to help identify some bugs and how to reproduce them. We'll be continuing to fix bugs on these streams. Check and follow the pinned Steam forum topic for stream times if you'd like to join in. Notably this update there are some navmesh issues fixed in the Beneath Islands area which would cause bugged grouping of enemies and props as well as issues with the boss island placement and enemies. Time has also gone into trying to reduce the possibility of weapons getting stuck in a state where they cannot be picked up after being thrown. Check the changelist below for the full list of additions and fixes in this update.
Changelist
Version 0.11.12
- Added 'Lights Out' scenario modifier
- Arena Challenge 4 and 5 can now be selected in the multiplayer menu
- Mouse sensitivity setting now works with TOP DOWN modifier
- Modified the crosshair system for the TOP DOWN modifier
- Added Dark Skeleton and Necromancer Boss to the Level Editor
- Added some new animations to the Level Editor
- Added Steam Rich Presence when in Endless Arena
- Significant optimisations to the Level Editor when adding props/weapons to levels with many already
- Optimisations to the Level Editor when selecting large amounts of props
- Minor performance improvement to Beneath level generation
- Fixed/Reduced the chance weapons get stuck in long unusable state after throwing them
- Fixed some blank weapon icons in the Level Editor
- Fixed old level Unbreakable Bones settings not being respected
- Fixed being able to be hurt in the Beneath shop
- Fixed bug with being able to pick up Boss katana first in Beneath Disco Construct
- Fixed some bugs with the placement of the Islands boss room
- Fixed navmesh generation issues on the Islands causing bunched enemies and weapons
- Fixed damage/knockback on all players from one Charger or Leaper hit
- Fixed Leaper and Charger going into crazy pose after being hit sometimes
- Fixed multiplayer players being in invisible in Arena after coming back to life
[ 2020-07-29 12:33:34 CET ] [ Original post ]
Paint the Town Red
South East Games
Developer
South East Games
Publisher
2021-07-29
Release
Game News Posts:
139
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(25557 reviews)
The Game includes VR Support
Public Linux Depots:
- PTTR Linux 64bit [1.17 G]
- PTTR Linux 32bit [1.17 G]
Available DLCs:
- Paint the Town Red VR
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
Upcoming Features
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP
- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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