Version 0.12.5 Release and Upcoming Price Change
As mentioned in previous updates and as we've always stated on the Steam store page, we'll soon be raising the price to the final, non-Early Access price. This will happen at the end of the coming week on Friday the 9th of October and the price will go up to $19.99 USD. Unfortunately due to Steam rules surrounding having discounts shortly before or after a price change, we'll likely not be able to take part in the next Steam holiday sale, but if you'd like to buy the game after this week but can't pay $19.99, the game will be discounted on Steam at least 2 times before the end of the year so keep an eye out for that. We're happy to have provided the game at a lower price throughout Early Access as we personally don't believe people should pay full price for an unfinished product, especially when there's no guarantee it ever will be. Now that we're approaching 1.0 and feature completion (although we absolutely will be continuing to improve and add more to the game after 1.0 for a long time to come), that time has come.
Version 0.12.5
[ 2020-10-04 15:51:48 CET ] [ Original post ]
This past week we've had versions 0.12.0 through 0.12.5 on the earlytests branch on Steam and received some some great feedback on the Steam forum, Discord and other bug reports which allowed us to keep getting updates out with vital fixes and get closer to a build ready for the main branch. We've just moved 0.12.5 to the main branch on Steam and you can see the full changelist below and check out our previous Steam post for more information on this build.
Upcoming Price Change
As mentioned in previous updates and as we've always stated on the Steam store page, we'll soon be raising the price to the final, non-Early Access price. This will happen at the end of the coming week on Friday the 9th of October and the price will go up to $19.99 USD. Unfortunately due to Steam rules surrounding having discounts shortly before or after a price change, we'll likely not be able to take part in the next Steam holiday sale, but if you'd like to buy the game after this week but can't pay $19.99, the game will be discounted on Steam at least 2 times before the end of the year so keep an eye out for that. We're happy to have provided the game at a lower price throughout Early Access as we personally don't believe people should pay full price for an unfinished product, especially when there's no guarantee it ever will be. Now that we're approaching 1.0 and feature completion (although we absolutely will be continuing to improve and add more to the game after 1.0 for a long time to come), that time has come.
Changelist
Version 0.12.5
- Fixed Shard Lord title possibly appearing multiple times
- Fixed no blood decals on the Arena floor
- Stopped Shard Lord titles appearing in the Endless Arena
- Decreased chance of enemy ragdolls going crazy
- Improved lightmaps on some objects in Scenarios
- Fixed more bugs related to custom gun ammo counts in Workshop levels (0.12.0 regression)
- Fixed separated head not rendering when far from body (0.12.0 regression)
- Fixed chance of floating neck/shoulder elements from dead characters
- Fixed bug with some hand elements not disconnecting from character base properly
- Fixed some navmesh issues with certain props in Workshop levels
- Fixed barbell with weights not breaking into separate weapons (0.12.0 regression)
- Fixed afro combs missing from afros (0.12.0 regression)
- Fixed afro combs not appearing in afros in multiplayer
- Fixed Bore Worms and Aberration tentacles sometimes not animating and remaining underground
- Fixed hips position of characters being offset after being damaged (0.12.0 regression)
- Tweaked bloody voxel colour
- Fixed enemy spawn bugs in the Endless Arena (0.12.0 regression)
- Fixed lots of purchasable weapons spawning in the Endless Arena (0.12.0 regression)
- Fixed Reset Brightness button bug
- Fixed invisible bodies on some human enemies (0.12.0 regression)
- Fixed weapons not showing for characters in the Level Editor (0.12.0 regression)
- Fixed ammo count not being set correctly for Workshop level weapons (0.12.0 regression)
- Fixed overly aggressive deload of character textures in Level Editor when making edits (0.12.0 regression)
- Fixed female characters using male voices in some cases
- Fixed dead enemies not always having collision initially in Workshop levels
- Fixed missing menu and some other audio in 0.12.0
- Fixed Living Dead modifier not loading in 0.12.0
- Fixed stored weapon not carried over to new levels in Beneath in 0.12.0
- Fixed bug with Crystal Entity in Crystal Caverns in 0.12.0
- New asynchronous asset loading system
- New voxel mesh and skinning system
- Significantly reduced memory usage
- New lightmapping system used for Scenarios
- Generally faster loading times across the board (WIP)
- Pathfinding optimisations
- Beneath level generation optimisations
- Improvements to the sound occlusion system
- Added a Brightness slider to the options
- Added all current guns to the Sandbox level
- Level Editor load menu now has search functionality
- Level Editor now saves a backup of the level each time you overwrite it
- Level Editor now saves another backup of the level each time it is successfully loaded
- Level Editor load menu now has a button to open the folder with the level files
- Fixed material on saloon card props
- Fixed incorrect ivy placement in Ruins rooms
- Engine update from Unity 2018.4 to 2019.4
- Fixed being able to duplicate some objects beyond the limits in the Level Editor
- Fixed not being able to scroll to bottom of Primitive properties in Level Editor
- Fixed primitive prop custom material being replaced on selection sometimes
- Fixed not being able to select Arena Challenge 4 and 5 in multiplayer when already in the Arena
- Fixed throwing the saloon mop bucket having weird trajectory
- Fixed the Input Remapping menu not closing with the Options menu
Paint the Town Red
South East Games
South East Games
2021-07-29
Action Indie Singleplayer
Game News Posts 139
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(24957 reviews)
http://southeastgames.com
https://store.steampowered.com/app/337320 
The Game includes VR Support
PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]
Paint the Town Red VR
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
Upcoming Features
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP
- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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