Version 0.12.12 Changelist
The Slow Mo Run scenario modifier allows you to activate slow motion gameplay whenever you press and hold the run button. Now you can play entire levels in slow motion or trigger it for cinematic moments. We're currently working on a large range of features, fixes and improvements as we continue to move towards completing version 1.0 over the coming months. It's important that all major known bugs are fixed and we also continue to improve performance and load times as well as add polish to the game, particularly to some of the older content and systems.
While we won't be rushing the release of 1.0, we're still going to be trying to bring new features as often as we can in updates until then. Next week our goal is to begin adding support for some of the Scenario modifiers to the Workshop levels beginning with the Superhot modifier. Some of the existing and future scenario modifiers would make playing through difficult Workshop levels trivial and we want to respect the sanctity of the levels by not supporting modifiers like "Weak Enemies" in Workshop levels. That said we do want to bring the more interesting gameplay modifying ones such as Superhot, Top Down and the new Slow Mo Run for use in all Workshop levels. Supporting something like the Top Down mode on arbitrary levels with unknown ceiling heights and geometry might mean it doesn't always work great, but more often than not it should be a fun way to play the nearly 10,000 (and counting!) levels on the Steam Workshop so we think it's worth adding.
Version 0.12.12
[ 2020-10-24 00:15:01 CET ] [ Original post ]
Version 0.12.12 is on the main branch now and the changelist is below as well as the changelists for the versions since the last update post. You can always see the changelists for updates as they're released on the Steam forum in the sticked topic here.
Slow Mo Run Modifier
The Slow Mo Run scenario modifier allows you to activate slow motion gameplay whenever you press and hold the run button. Now you can play entire levels in slow motion or trigger it for cinematic moments. We're currently working on a large range of features, fixes and improvements as we continue to move towards completing version 1.0 over the coming months. It's important that all major known bugs are fixed and we also continue to improve performance and load times as well as add polish to the game, particularly to some of the older content and systems.
Next Update
While we won't be rushing the release of 1.0, we're still going to be trying to bring new features as often as we can in updates until then. Next week our goal is to begin adding support for some of the Scenario modifiers to the Workshop levels beginning with the Superhot modifier. Some of the existing and future scenario modifiers would make playing through difficult Workshop levels trivial and we want to respect the sanctity of the levels by not supporting modifiers like "Weak Enemies" in Workshop levels. That said we do want to bring the more interesting gameplay modifying ones such as Superhot, Top Down and the new Slow Mo Run for use in all Workshop levels. Supporting something like the Top Down mode on arbitrary levels with unknown ceiling heights and geometry might mean it doesn't always work great, but more often than not it should be a fun way to play the nearly 10,000 (and counting!) levels on the Steam Workshop so we think it's worth adding.
Changelist
Version 0.12.12
- Added a new Scenario modifier "Slow Mo Run" which allows you to trigger slow motion with the run button
- Updated translations with latest community improvements
- Added new sounds to the Beneath Facility
- New WIP Arena sounds
- New WIP Scenario exit sounds
- Performance improvements in Pirate Cove scenario
- Improved step collision in some areas of Scenarios to improve movement at slow speeds
- Updated some of the 3D text in the Sandbox
- Fixed rendering issue with the Centurion
- Fixed bug in menu causing level loads to not complete
- Fixed crouching affecting movement speed while in the air
- Fixed level music playing and pausing during level load
- Fixed Disco lights not flashing with the music when music volume is lowered or off
- Fixed Trap sounds not stopping when destroyed between Arena waves sometimes
- Improved crash report submission to include more relevant data
- Fixed missing bounce sound for some Saloon weapons
- Fixed not keeping weapons between Beneath levels if level generation fails and retries
- Fixed bullets not moving smoothly in slow motion
- Fixed body parts disappearing sometimes when killed in a certain way
- Fixed body part texture UV sometimes being wrong when severed
- Fixed bug with stairs selection not properly changing in Level Editor
- Fixed another possibility of severed body parts not being fully hittable
- Fixed Bore Worm not exploding properly and leaving collision above ground if below
- Fixed bug with some stiff ragdolls after electrocution
- Fixed remaining bone body parts not being visible after some explosion types
- Fixed incorrect shader on some character appearances causing incorrect flesh and bones colours
- Fixed incorrect material on severed body parts with Superhot modifier
- Fixed bug preventing The End boss fight from playing out correctly (0.12.0 regression)
- Fixed shields missing from Arena enemies
- Fixed Level Editor Primitive props being destroyed if entering low height cleanup zones
- Fixed some larger enemies going invisible when mostly off screen
- Fixed an error with enemy target selection
- Fixed missing enemy hand triangles after some elements are separated
- Fixed transition from Crystal Caverns to Islands not working sometimes (0.12.0 regression)
- Fixed health and some other settings not being applied correctly from Level Editor (0.12.7 regression)
- Fixed dead body heads not being hittable sometimes
- Fixed multiplayer bug where enemies would not always have their starting weapons on clients
- Fixed Workshop levels fading in before being fully loaded on multiplayer clients
- Fixed bug with throwing mop bucket
- Fixed bug with Construct Pursuer spawn
- Fixed bug with Giant Mage spawning via portals on Workshop levels
- Fixed faction marker for human characters in the Level Editor having wrong texture
- Fixed player moving through static weapon props in Workshop levels
- Fixed other player's textures changing after getting hit in multiplayer
- Fixed several miscellaneous uncommon errors potentially causing cascading issues
- Fixed traps not being removed between Arena fights
- Fixed incorrect Player textures in Beneath
- Fixed Arena multiplayer not working after last update
- Fixed rendering bug on Mac with menu background characters
Paint the Town Red
South East Games
South East Games
2021-07-29
Action Indie Singleplayer
Game News Posts 139
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(24957 reviews)
http://southeastgames.com
https://store.steampowered.com/app/337320 
The Game includes VR Support
PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]
Paint the Town Red VR
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
Upcoming Features
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP
- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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