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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Paint the Town Red 

 

Developer

 South East Games 

 

Publisher

 South East Games 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2021-07-29 

 

Steam

 10,07€ 9,29£ 11,99$ / 40 % 

 

News

 138 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 228 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/337320 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 409  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 579 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 PTTR Linux 64bit [1.17 G] 


 PTTR Linux 32bit [1.17 G] 




LINUX STREAMERS (1)
hamishtpb




Version 0.13.0 - Beneath Mid-Run Resume and Arena Improvements

Update 0.13.0 is now available and features a large number of improvements and fixes. The key features of this update is the ability to quit single player Beneath mid-run and resume from the level you were at, as well as various improvements and polish to the Arena.

[h2]Arena Improvements[/h2]

The Arena now features brand new dynamic music, end camera sequences, leaderboard displays on victory and the player will now keep half of their unused power between fights in a challenge which will allow for some more strategic planning and play.

The new music will react dynamically as you swing, hit, get hit and kill, as well as change during the final stages of a fight.



Once you complete an Arena challenge you'll now get a view of the battlefield along with displays of the Leaderboard for that Challenge and your new time.

[h2]Beneath Mid-Run Save[/h2]

You now have the ability to quit during a Beneath run and resume the run from the start of the level you were at while playing in Single Player. Resuming a run won't necessarily give you the exact same random level you had when you quit, but if you quit on Ruins II, when you resume the run you'll be back on Ruins II with the Gold, Shards, Boosts and weapons you had when you first entered that level. To prevent save-scumming, if you quit later into a level and have lost health or power, when you resume the run you'll have the lower amount of health and power you had when you quit. Also you can spend Energy on upgrades on a level and then quit and the upgrades will remain unlocked, but when you resume the run you'll have the starting Energy minus what you spent on those upgrades.

We'll be adding save game management options shortly to both entirely clear the progress from a save slot and to remove in-progress run data from a save if it is causing any issues.

[h2]Other Improvements[/h2]

The Loading screens have been updated with new background images and a new layout, and Beneath level generation screens now have background images per level.

We've added a HUD Opacity setting in the options that will allow you to make the HUD elements semi-transparent or hide them entirely. This wouldn't be ideal for general gameplay, but when capturing screenshots and videos you can now have a HUD-less display.

Steam Cloud saves now should work fully again allowing you to move between machines without losing progress.

Various music and sound effects changes and improvements continue to be worked on and implemented and many of these are in this new update.

Check the full changelist below to see all the changes and fixes in this update.

[h2]PTTR Inspired Fan-Game[/h2]
[h3]Santa of Red Town[/h3]



One of the great community members, Nico 'Ocean Man' Lovell, who you might know from some of the most classic and impressive Workshop levels has created a fun, free, Christmas-themed game inspired by Paint the Town Red. You can check it out and download it over on itch.io. I'll try and play the game on a stream soon once I have the time to do so.

[h2]Changelist[/h2]

Version 0.13.0


  • Beneath can now be quit mid-run and resumed from the beginning of the level you were on
  • Steam Cloud saves now fully working for Beneath saves and settings
  • New music in the Arena
  • The Arena now shows the aftermath after death or victory instead of a black screen
  • The Arena now displays the leaderboards when you win a challenge or die in the Endless mode
  • Players now keep half of unused power between Arena waves
  • Improved Leaderboards time clarity
  • Performance improvements for Arena
  • Updated loading screens with background images
  • New music, sounds and effects in the Islands
  • New music in Beneath boss fights
  • Challenge Room chests now open once you approach them after completing a Challenge
  • Removed the Guiding Light summon station from the Fire & Blood store
  • HUD Opacity option added to hide or make the HUD semi transparent
  • Made it easier to pick up weapons
  • New death text to show after being killed by all Beneath enemy types
  • Added mild camera shake when blocking an attack
  • New sounds for some Beneath enemies
  • New sounds effects for some Beneath props
  • Added portal visual to to the transition to Fire & Blood
  • Added sounds to the blood drips and Bloody Mass growths in Beneath
  • Pursuer's death sound now follows the floating particles
  • Fixed bullets not hitting enemies when at point blank range
  • Fixed some rounding inconsistencies with time stat vs leaderboard entry
  • Fixed missing reactive lighting above Disco dance floor
  • Fixed reverb zone transition bug and improved some reverb zones in Scenarios
  • Fixed the Gremlin running on the spot before spotting the player
  • Fixed some miscellaneous enemy spawn errors on Fire & Blood
  • Fixed no sound when shooting the Trickster's shield
  • Fixed enemies attacking the player during the Island Artifact placement sequence
  • Fixed some rare level generation issues
  • Fixed some render order issues for some Teleporter distortion effects
  • Fixed being able to move during Beneath loads
  • Fixed some sound effects playing during loading screens
  • Fixed the jerk in the Facility stopping on his path forever in some spots
  • Fixed sync of spawned Challenge Rooms enemies in multiplayer
  • Fixed client players not triggering enemy zones in Workshop levels
  • Fixed clients showing 'by' text for host transferred levels when paused in multiplayer
  • Fixed the Guiding Light having erratic sound and continuing to play when at the exit
  • Fixed no footsteps on the Trickster in boxer mode
  • Fixed dark lighting on ragolled enemies in the Arena
  • Fixed the Hydra regeneration sound continuing to play after death
  • Fixed waves shader bug in the Credits scene


[ 2021-01-13 06:54:03 CET ] [ Original post ]