Paint the Town Red
South East Games Developer
South East Games Publisher
2021-07-29 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(26846 reviews)
The Game includes VR Support
Public Linux Depots:- PTTR Linux 64bit [1.17 G]
- PTTR Linux 32bit [1.17 G]
Version 0.14.9 - Multiplayer FixesFor this update we've been able to focus almost entirely on multiplayer bugs. Most of the multiplayer bugs were related to the unique circumstances in Beneath such as the boss fights and the special progression sequences.
There are still some remaining multiplayer bugs that we will be fixing in upcoming updates, but the majority of bugs that would cause issues when trying to play through Beneath with friends should now be fixed. See the full changelist below for details.
Changelist
Version 0.14.9
- Multiplayer: Added blood explosion when other players die
- Fixed stairs to Biker Bar stage not allowing slow walk up
- Fixed uv coordinates on heads
- Fixed the screen being black after getting killed by the turret in the Facility in multiplayer
- Fixed a spot in a rock formation in the Ruins where the player could get stuck
- Multiplayer: Fixed Drain not working for clients
- Multiplayer: Fixed some causes of clients not be able to see each other in levels
- Multiplayer: Fixed no block sound when other players block
- Multiplayer: Smoothed out other player movement
- Multiplayer: Fixed missing sound when other players die in the Iron Maiden
- Multiplayer: Fixed floating weapons when other players go into the Iron Maiden
- Multiplayer: Fixed no death sounds from other players
- Multiplayer: Fixed the other player's Dash not having a sound
- Multiplayer: Fixed the other player's Drain not having a sound
- Multiplayer: Fixed the other player's kick sounds not playing
- Multiplayer: Fixed the other player's Berserk hits not playing sound
- Multiplayer: Fixed no dash effect on other players
- Multiplayer: Fixed most cases where the spectator camera would clip into walls
- Multiplayer: Fixed range at which players trigger exit zones
- Multiplayer: Fixed no jumping sounds from other players
- Multiplayer: Fixed no pirate dagger jump sound when used by other players
- Multiplayer: Fixed pirate dagger jump by other players not removing the rope
- Multiplayer: Fixed the spectate menu left button sometimes not selecting a player
- Multiplayer: Fixed Shard count not syncing correctly to clients
- Multiplayer: Fixed bugs with the Necromancer gate and fight start sync
- Multiplayer: Fixed the boss fight music not triggering properly for dead players
- Multiplayer: Fixed the Necromancer traps not syncing if the host was dead before the fight starts
- Multiplayer: Fixed no sound when projectiles hit other players
- Multiplayer: Fixed client or hosts going to the wrong level sometimes after boss fights
- Multiplayer: Fixed client players not being able to move after using the Island Altar
- Multiplayer: Fixed host not going to the correct area if a client uses the Island Altar
- Multiplayer: Fixed the Fire & Blood paths not going down for clients on the first island
- Multiplayer: Fixed clients seeing other clients with the wrong texture in Beneath
- Multiplayer: Fixed Pursuer Heart sync bug if a player not holding it is shoved
- Multiplayer: Fixed the jerk in the Facility sliding into place on the clients at the start
- Multiplayer: Fixed clients not having enemies blink
- Multiplayer: Moved other players up when they're crouched to stop feet clipping into floor
- Multiplayer: Fixed possibility of desync of players getting killed with the Pursuer heart
- Multiplayer: Fixed client player getting pushed with heart not triggering proper effect
- Multiplayer: Fixed helmet-less Necromancers showing with helmets on clients
- Multiplayer: Fixed Beneath music intensity not changing correctly for clients
- Multiplayer: Fixed the portal to The Trickster not showing on clients
- Multiplayer: Fixed timing error to improve enemy updates from slower host connections
[ 2021-07-07 12:53:45 CET ] [ Original post ] Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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