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Version 1.1.0 - Teleporters


[hr][/hr] It's time to step through the portal and emerge into version 1.1.0 where we've added Teleporters to the Level Editor for use in Workshop levels. With our teleporters we didn't just make them teleport players or enemies, we've allowed them to teleport bullets and weapons as well!
You can find the teleporter prop in under the "Other" category represented with the following icon:
Teleporters work much like Primitive props in how they can be scaled and have materials applied, and they can be grouped to a Primitive so they can move on waypoints. They are also logic props and can be enabled or disabled with different buttons or triggers. Below are some basic examples of what Teleporters can do and further below are descriptions of the options available. [hr][/hr]

Player Teleporting



[hr][/hr]

Enemy Pathfinding via Teleporters



[hr][/hr]

Ragdoll Teleporting



[hr][/hr]

Bullet Teleporting



[hr][/hr]

Thrown Weapons Teleport



[hr][/hr]

Moving Teleporters



[hr][/hr] A brief explanation of each of the options the Teleporters have in the Level Editor:
  • Active: Whether or not the Teleporter starts activated
  • Teleports Players: Whether or not it teleports players
  • Teleports Enemies: Whether or not it teleports enemies (including ragdolled enemies)
  • Teleports Weapons: Whether or not it teleports weapons
  • Teleports Bullets: Whether or not it teleports bullets
  • Move to Relative Offset: This determines whether a teleported object moves to a position on the destination teleporter that matches where it entered the source teleporter. Otherwise it will appear at the center of the destination teleporter.
  • Keep Relative Direction: This determines whether an object will exit the destination teleporter with a rotation that is based on the direction it was when it entered the source teleporter and the difference in rotation between the 2 teleporters. Otherwise the exit rotation will be entirely based on the rotation of the exit teleporter.
  • NPCS Try to Use: Whether or not NPC characters will try to use the teleporter when pathfinding as a shortcut.
  • Hide When Inactive: Sets whether when not Active the teleporter will be invisible.
Note that the direction of the entry and exit teleporters can be quite important for achieving the results you're after. We've added arrows on the teleporter props to indicate the different axis directions. We're expecting there to be a lot of creative and ingenious uses of the teleporters in upcoming levels and are looking forward to seeing what the community can come up with.
In this update we've also added the missing female textures from the Biker Bar, Disco and Pirate Cove as appearance options on the Level Editor and added some new transparent material options.

Changelist


Version 1.1.0
  • Level Editor: Added teleporters
  • Level Editor: Added Biker, Disco and Pirate female appearance options
  • Level Editor: Added some new transparent material options


[ 2021-12-31 00:47:16 CET ] [ Original post ]



Paint the Town Red
South East Games
  • Developer

  • South East Games
  • Publisher

  • 2021-07-29
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 139  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (24957 reviews)


  • Review Score

  • http://southeastgames.com
  • Website

  • https://store.steampowered.com/app/337320 
  • Steam Store

  • The Game includes VR Support



    PTTR Linux 64bit [1.17 G]PTTR Linux 32bit [1.17 G]

  • Public Linux depots

  • Paint the Town Red VR
  • Available DLCs

  • Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

    You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

    We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

    Current Features

    • Completely destructible voxel-based enemies
    • Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
    • Sandbox level to test features, weapons and mechanics
    • Vast array of level and period appropriate weaponry
    • Boss enemies that present unique challenges and rewards
    • Full controller support

    Upcoming Features

    • Many more over-the-top levels set in the past, present and future
    • A rogue-like mode with character progression and persistent unlockables
    • Online Co-op multiplayer modes
    • Leaderboards for all levels and modes
    • Random daily challenges with leaderboards
    • Many more enemy and weapon types
    • Mod tools for customizable characters
    • Linux support
    MINIMAL SETUP
    • OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
    • Processor: 2 GHz 64-bit CPU
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    GAMEBILLET

    [ 5950 ]

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