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Version 1.2.0 - Shooter Modifiers
The new modifiers available in the Scenarios are: Easy Shooter, Hard Shooter, Pistols Shooter, Nailguns Shooter, Primitive Shooter, Unlimited Ammo, Double Jump, and Shields Everywhere.
The Shooter modifiers give all the enemies in a Scenario a variety of different ranged weapons with different aggressiveness, accuracy and range settings depending on the modifier.
The Double Jump modifier gives the player the ability to perform a second jump in the air. In Workshop levels that include fall damage, this will also allow the player to prevent fall damage with a last second jump.
The Shields Everywhere modifier puts a variety of shields throughout the Scenario levels and can be very helpful when combined with the Shooter modifiers.
New Weapons: MP5 and M1911 In addition to being available in the new Scenario modifiers, the MP5 and M1911 are now available to use in the Level Editor.
Assigning Characters to a Weapon Using the Logic connection system you can now assign a weapon to a character in the Level Editor and have them either immediately have it when the level starts, or have it be something they go to pick up once combat starts. Ambient Lighting Preview You can now see what your level will look like with the ambient light value you've set while editing it. This makes setting up lighting for dark levels approximately 28000x easier.
Many of the Scenario modifiers available in single player are now also available to use in the Scenario in multiplayer. This includes all the new Shooter modifiers, the class modifiers and many more. The host of a multiplayer match can now restart or change the level and mode from the 'pause' menu or after dying in Beneath or the Arena.
There have also been a lot of other additions, improvements and fixes in this update. Thanks to everyone that was able to test out the WIP versions of this update over the past week and provide valuable feedback. Special recognition to hollowedcommander on the official Discord server for being the MVP of bug reporting for this build. The full changelist is below.
Version 1.2.0
[ 2022-06-10 01:16:34 CET ] [ Original post ]
[previewyoutube=5evsEpTFwcw;full][/previewyoutube] Version 1.2.0 is now available and brings a bunch of new shooter focused Modifiers to the Scenarios, a variety of new Level Editor options to support characters using guns and other ranged weapons, and some Multiplayer improvements including allowing some Modifiers in coop Scenarios and allowing the host to change the level at any time.
Scenario Modifiers
The new modifiers available in the Scenarios are: Easy Shooter, Hard Shooter, Pistols Shooter, Nailguns Shooter, Primitive Shooter, Unlimited Ammo, Double Jump, and Shields Everywhere.
Shooter Modifiers
The Shooter modifiers give all the enemies in a Scenario a variety of different ranged weapons with different aggressiveness, accuracy and range settings depending on the modifier.
- Easy Shooter has less aggressive weapons and AI
- Hard Shooter has the toughest weapons and more aggressive and accurate AI
- Primitive Shooter uses only non-firearm ranged weapons
- Pistols Shooter features only the various pistols in the game
- Nailguns Shooter gives everyone a nailgun
Double Jump Modifier
The Double Jump modifier gives the player the ability to perform a second jump in the air. In Workshop levels that include fall damage, this will also allow the player to prevent fall damage with a last second jump.
Shields Everywhere Modifier
The Shields Everywhere modifier puts a variety of shields throughout the Scenario levels and can be very helpful when combined with the Shooter modifiers.
Level Editor Changes
New Weapons: MP5 and M1911 In addition to being available in the new Scenario modifiers, the MP5 and M1911 are now available to use in the Level Editor.
Assigning Characters to a Weapon Using the Logic connection system you can now assign a weapon to a character in the Level Editor and have them either immediately have it when the level starts, or have it be something they go to pick up once combat starts. Ambient Lighting Preview You can now see what your level will look like with the ambient light value you've set while editing it. This makes setting up lighting for dark levels approximately 28000x easier.
Multiplayer Modifiers and Level Select
Many of the Scenario modifiers available in single player are now also available to use in the Scenario in multiplayer. This includes all the new Shooter modifiers, the class modifiers and many more. The host of a multiplayer match can now restart or change the level and mode from the 'pause' menu or after dying in Beneath or the Arena.
There have also been a lot of other additions, improvements and fixes in this update. Thanks to everyone that was able to test out the WIP versions of this update over the past week and provide valuable feedback. Special recognition to hollowedcommander on the official Discord server for being the MVP of bug reporting for this build. The full changelist is below.
Changelist
Version 1.2.0
- Some modifiers can now be used in Multiplayer for Scenario levels
- Added Shooter Modifiers: Easy Shooter, Hard Shooter, Pistols Shooter, Nailguns Shooter, Primitive Shooter
- Added Double Jump modifier
- Added Shields Everywhere modifier
- Added Unlimited Ammo modifier
- Level Editor: Added MP5 and M1911 weapons
- Level Editor: Characters can now be connected to weapons to either pick them up when combat starts or have them immediately
- Level Editor: Added an option to the Enemy Tracker prop to disable logics
- Level Editor: Level Editor Text props can now be grouped with other props
- Level Editor: Various misc props can now be grouped with other props
- Level Editor: Added option to preview the Ambient lighting in edit mode
- Level Editor: Added Global Friendy Fire setting and Same Faction Gun Friendly Fire level settings
- Level Editor: Added Enemy Gun Damage Multiplier and Player Gun Damage Multiplier levels settings
- Level Editor: New Character options related to gun use and connected weapon
- Level Editor: Added Editor Settings for default 'Can Use Guns' and 'Prefer Guns' settings
- The multiplayer host can now change the level and game mode from the Pause Menu
- The multiplayer host can now change the level and game mode when dead in Beneath
- Added MP5 and M1911 to the Gun Show modifier selection
- Added travel sound for bullets
- Improved some sound handling for guns and bullets
- Added effect for ranged taser bullets hitting environment
- Bullets now will add some force to doors they pass through
- Tweaked damage of ranged weapons to remove randomness in damage
- Changes to Capture Device to try and fix bug for some players
- Added link to the PTTR Discord server in the menu and pause menu
- Improved fast bullet teleporter handling
- Improved how crossbow bolts and speargun and harpoon bullets stick into walls
- Updated Arena stats UI to utilise regular stats UI to ensure equal level controls in multiplayer
- Added an option to enable the old snare drum sound when enemies are killed
- Fixed enemies being able to walk in the air in some Scenario situations
- Fixed the game not continuing to run without window focus
- Fixed handles coming off bucket weapons held by enemies and potential causing them to die
- Fixed weapons being able to shoot through walls if it is sticking through one when firing
- Fixed the 'All' weapons list when adding a weapon to a character having incorrect weapons
- Fix small projectiles having collision when stuck in walls
- Fixed some powers not ending correctly if you die while they're active in multiplayer
- Fixed missing text on some buttons in the Facility shop UI when using a controller
- Fixed issues with some UI elements at narrow resolution ratios
- Fixed the Gremlin not animating on clients in multiplayer
- Fixed moving teleporters not teleporting bullets
- Fixed clients in multiplayer not being able to change class from death screen sometimes
- Fixed player getting benefits from kills they weren't involved in and missing benefits from ones they were
- Fixed Floating Heads getting significantly extra damage in multiplayer if hit by a client player while charging
- Fixed bullets shot from close to a teleporter not being teleported
- Fixed bullets shot through a teleporter potentially not hitting something immediately on the other side
- Fixed bullets shot through a teleporter potentially not going through if the teleporter was against another surface
- Fixed characters attempting to pick up a second shield
[ 2022-06-10 01:16:34 CET ] [ Original post ]
Paint the Town Red
South East Games
Developer
South East Games
Publisher
2021-07-29
Release
Game News Posts:
139
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(25557 reviews)
The Game includes VR Support
Public Linux Depots:
- PTTR Linux 64bit [1.17 G]
- PTTR Linux 32bit [1.17 G]
Available DLCs:
- Paint the Town Red VR
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
Upcoming Features
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP
- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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