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Hello everyone! Here it comes...
THE WEEKLY UPDATE!
I think the question that Hack and Slime players have asked me the most is this:
- When can the shield be used?
Well, now the game counts as a "Parry" system. Remember that this game is a hack and slash based on stats and attributes and block chance is one of them, so Parry depends on it.
Every time Corid is hit by a projectile or hit by an enemy he will make a parry roll, if it is positive the damage will be completely blocked. Try to get this stat as high as possible to avoid a humiliating loss at warpmazon.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Changelog
- The "Parry" A Corid mechanics based on the lock probability statistic, now Corid can stop blows with his shield has been added.
- An impact cooldown/attack on the slime has been added
- An impact cooldown/attack on skullpider has been added
- Skeletons no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon
- O-Grog do not want to get away, they will be activated or deactivated according to Corid's position in the dungeon
- The Charmans no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon
- The slime no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon
Pending Changes
- Complete the Stash.
- Add enemies in The Dungeons.
- Add animated particles to Isem-Gar's healing.
- Add the key graphic from mission 1.
- Add a new type of enemy.
- Improve design and gameplay in "Slime King".
- Many balance improvements.
- Fix bugs related to damage and skill levels.
[ 2022-09-16 11:26:51 CET ] [ Original post ]
🎮 Full Controller Support
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- [313.69 M]
Fight your way with fire and sword through more than 50 levels of pure action in a Hack and Slash as epic as it is hilarious: Skip all the sequences and dialogues, who cares? Farm dozens of hours until enemies are nothing more than punching bags, beat 200 hours of a no-budget indie game, and then cry on forums about how short it is.
Do you want me to convince you even a little more? No problem:
2D side-scrolling? ✔
Pixelart? ✔
Screen Shake? ✔
Bloom and chromatic aberration? ✔
Coin attraction? ✔
Call him Roguelike on the internet? ✔
Absurdly over-power skills? ✔
Free underate us on Metacritic?✔
Do not wait any longer and join the adventure of defeating "Warpmazon" (do not report us, please), and eventually, if you earn enough money... save the world.
- OS: Ubuntu 16.04
- Processor: 2 GHz dual-core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: A nVidia or AMD graphics card with latest drivers. at least 512 MB of dedicated video memory and support for OpenGL 2.0+
- Storage: 500 MB available space
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