





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I am saddened to inform our followers and players that after 3 years of hard work, Hack and Slime has been definitively canceled due to a lack of staff. Hack and Slime consists of several design documents with over 50,000 words of documentation, hundreds of sound assets, and thousands of graphic assets to provide you with 4 to 6 hours of gameplay. It has been an incredible and exhausting work journey, and now I find myself obliged to conclude the project as it is impossible to continue. I am immensely grateful for the interest and support received over these years on Steam, Discord, social media, and at in-person events. Your company has been what gave me the strength to keep working during the tough times. From the producer, director, designer, writer, and graphic assistant: Odn Campoy.
Good morning, Hack and Slime players!
This update is very special. As we've mentioned on other occasions, the transition from Construct 3 to Unity is imminent, bringing with it all the enhancements and new content that entails. Hack and Slime will be bigger than ever; with new characters, menus, abilities, and millions of equipment pieces.
Unfortunately, this poses an inconvenience for our more experienced players: the saved game system is not compatible. Hack and Slime will have too much added content to support save file porting between different engines. We need to be clear about this, as we have in the past: saved games will be lost.
Additionally, during the initial weeks, there won't be a functional saving system. We'll maintain a pre-alpha version for testing on the main Steam branch. We need to do it this way to achieve massive testing from our players and rapidly address any issues that may arise.
We understand that this may not sound very promising, but trust us, the best is yet to come. Hack and Slime will be a huge game before you know it, and you'll be able to spend hundreds of hours farming and defeating endless hordes of monsters.
That's why we're asking for your collaboration and feedback on the Bullwaresoft Discord, to improve Hack and Slime and make it the best Hack and Slash possible:
OFFICIAL DISCORD
Good morning, Hack and Slime players!
We have HUGE news for our followers. This will be the last update where we maintain the "old" version in the main branch. What changes will this bring for players who haven't tried the open beta?
First and foremost, we want to apologize for any inconvenience, as the most significant change is that saved games from the Construct 3 version will simply disappear, as they are not compatible with Unity or the vastly different game you will see in March.
You will have 2 characters available with dozens of abilities that will be implemented over time. Now, Hack and Slime will not have a character-based story; instead, these characters will be avatars to represent the player (similar to Diablo 1, 2, and 3). The Warrior and the Mage, each with 15 active skills, 20 annexed skills, and 15 passive skills. That's 50 skills per character!
Dynamic lighting, improved physics system, new biomes, new enemies, new NPCs, and billions... (European billions, not billions) of pieces of equipment and weapons, with nearly infinite combinations. We've added charms, rings, and essences, as well as unique equipment pieces for all character levels.
All of that and much more is on the way, although once again, we'll have to start with a series of updates to include all this content. That's why we want to ask for your collaboration and feedback on the Bullwaresoft Discord, to improve Hack and Slime and make it the best Hack and Slash possible.
OFFICIAL DISCORD
You just have to follow the link above, say hello, and request to be beta testers to gain access to the official testing thread.
We know that the journey to our dream game is long and difficult, but we have you to accompany us :)
Odn Campoy,
Director and designer of Hack and Slime.
Good morning Hack and Slime players! This monthly update is VERY SPECIAL and we want to explain why. On the Hack and Slime team we are working hard to make the port as quickly as possible, this includes all the work previously done in construct3 plus all the changes and extras that the Unity version will contain. And the new Hack and Slime is going to be HUGE. However we need a lot more feedback and testing of the beta version to move forward as quickly as possible (your feedback and testing is very valuable). That's why we have decided that this monthly update will be the last one where we maintain the construct3 branch and move to the Unity model 100%. You must understand that the Unity version does not yet have a save system due to its enormous complexity, size, and implemented mechanics, but it will soon have it and you will be able to play Hack and Slime better than ever. Thank you very much for your help and understanding. Let's give our 100% Odin, from the Hack and Slime team.
Good morning, farming enthusiasts!
The monthly update for Hack and Slime has arrived with a bunch of changes and improvements.
But before we continue, we want to remind you how to play the beta version:
In your Steam library, right-click on 'Hack and Slime.'
Properties.
The following popup window will appear.
In the left navigation menu, click on 'Betas.'
In the right display, click on the dropdown 'Participation in beta "beta - Open Unity Beta.
Hack and Slime now has a functional albeit basic version of the skill trees for the Warrior and the Mage. When they level up, players can spend points to improve existing skills or unlock new ones. Currently, there are only 2 skills available per character, but we will be adding more skills weekly.
For all those interested in testing the Beta version or wanting to help improve Hack and Slime, we remind you that we have a Discord server updated daily with all our progress and a section for beta testers.
https://discord.com/invite/bullwaresoft
Happy weekend to all the fans of Hack and Slash games!
Today, we begin a new stage in the development of Hack and Slime: Monthly updates. While we will continue with the weekly updates for the Beta version (Steam beta testing system), these will be announced in our Discord news channel.
url=https://discord.com/invite/bullwaresoft ]https://discord.com/invite/bullwaresoft
The changelog regarding the week's work will be broken down, and we'll have different channels for you to report any bugs you find or suggest improvements. The more, the merrier, and it will make our game better.
On the first Friday of each month, we will release the weekly update along with a Steam news post summarizing all the month's work. This way, we won't clutter the news section with minor updates and will have a substantial list of changes to share.
Without further ado, here's the monthly changelog, and we remind you that we're looking forward to your feedback here, on Steam, and in our Discord.
You are Hack and Slime. Thank you very much.
Changelog:
Friends, the time has come...
Hack and Slime is taking its first step toward its Unity port on Steam!
It's been over a year since Bullwaresoft began early access for Hack and Slime on Steam. We've worked very hard during this time and have made many updates to our game. But during development, we realized all the shortcomings and issues that Construct 3 was causing.
At the beginning of 2023, we made two major decisions:
Porting a game to another engine is very hard and tiring...
That's why we want to thank the players who are waiting for the first alpha of Hack and Slime working in Unity for their patience.
The chosen date is next October 13 and we hope you enjoy testing it.
Thank you very much everyone, the Hack and Slime team.
And remember to follow us on Twitter and Discord to stay up to date with updates.
DISCORD!
TWITTER
Hello everyone!
We are very happy to be able to make this announcement officially on Steam.
The Hack and Slime Port to Unity is a reality and will soon be available on Steam... Totally free for fans of our early access!
On September 1 we will upload the first functional version, with limited content but many improvements, such as:
Real-time lighting and improved parallax system.
New mechanics to interact with objects in the dungeon
Improvements and extensions of the mechanics already included
New attributes, stats and builds
New pieces of equipment and "Unique" category.
We have many surprises prepared for future versions of Hack and Slime, we know that its update has been long delayed compared to our roadmap but we guarantee that the wait will be worth it.
Thank you all so much and remember to follow us on Twitter and Discord to stay up to date with updates.
DISCORD!
TWITTER
Hello everyone! Here it comes...
WINTER SALES!
We at Hack and Slime team are very happy to bring, together with the weekly update, the first winter sales of our game.
A 35% discount for those who don't have it yet or want to give it away to play on vacation days, less than 3 or $4 for more than a year and a half of work and constant updates (yes, that's what it's like to be an independent developer)
Do not think about it, join the adventure of crushing Slime and farm for tens of hours to become a monster grinder.
Who knows, maybe soon Hack and Slime will raise the price permanently...
Thank you for playing Hack and Slime.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
Se acercan eventos muy importantes para Hack and Slime, los prximos 16, 17 y 18 estaremos en Madrid, en Gamergy 2022, donde se podr jugar a la ltima versin del juego. Tan solo unos das despus comienzan las rebajas de invierno, en ellas hemos preparado una campaa de ventas un descuentos y premios.
Por eso queremos trabajar en la estabilidad de Hack and Slime y en la calidad de su Gameplay, puede resultar un poco aburrido para los jugadores ms experimentados en nuestro juego, pero cuantos ms mejor no?
Thank you for playing Hack and Slime.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
This week we bring you all one of those boring updates with graphical changes, bug fixes and gameplay improvements! We can't always extend the game!
It's very important to us to make a good impression and make a big impact in the upcoming winter sale, so we're going to improve Hack and Slime as much as possible for that event.
Thank you for playing Hack and Slime.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
Hack and Slime is in the process of growing, in everything: Content, dimensions of the Warpmazon plants, graphics, enemies, history... And for that, we first need to rescale and correct old mechanics.
Step by step we are going to remove the old enemy spawn system with new spawners with their own stats and properties, we are also redesigning the levels to adapt to the new verticality and enemies. Some things may break and others may not be well balanced, but it's part of the process.
Therefore, once again we ask for your help. Every time you play Hack and Slime and report bugs we improve a little more a game that starts to be huge and will be as big as your help.
Thank you for playing Hack and Slime.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
This week we bring you a very important addition that will mark future changes in the gameplay of Hack and Slime:
An enemy generator!
Little by little, we will be introducing this generator in the existing Warpmazon plants, it is a "Skeletons" generator that creates enemies on a regular basis, this generator can be destroyed in the same way as an enemy, and the same will happen with the next ones spawners.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
How fun it is to play on portable systems: Play in bed before going to sleep, play in bed when you get up, play in bed instead of facing obligations, in the WC, in the WC at work, in your boss's WC secretly...
We love portable systems.
That's why Hack and Slime is now fully compatible with Steam Deck! Buttons, Glyphs, font size, frames per second... Pixels!
We know, we know, we don't have a "verified for Steam Deck" message yet, it seems that Steam is taking it easy (nudge, nudge) but it works.
So play Hack and Slime, play it everywhere It's free promotion!
Thank you very much for playing Hack and Slime!
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
Do we bring you boring changes and fixes? Yes
Do we bring you changes in graphics that nobody will notice? Yes
Do you want to be able to advance in the story? Yes
But you know what? Now You can reset your skill points and attribute points to try out different compos for Corid
You did not expect this, huh, huh? Well, you know, leave us some positive reviews, ehem ehem.
Thank you very much for playing Hack and Slime!
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Good Sunday to all!
We bring you an update of improvements in some Warpmazon plants to make it easier for you to test and play Hack and Slime.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
This update is a bit more boring... But it will allow you to progress through the game!
Vital bugs for progression and gameplay have been fixed, more graphics have been added and level design has been slightly improved.
Will it be enough to get some positive reviews before the next version?
Soon we will update with important changes!
Thank you very much for playing Hack and Slime!
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
Today is the day that Hack and Slime GROWS HUGE.
After a lot of work, we have redesigned various systems related to game progression, as well as new scenes with more verticality and fun mechanics.
In "The Dungeons 1" player will be able to activate a huge new quest that will open several huge new levels with more challenging challenges and difficulty.
In addition, thanks to the changes in the mission system we will be able to increase the size and content of Hack and Slime at a faster rate and with all the bugs that you like so much.
So stay tuned for updates and smash lots of slimes!
Thank you very much for playing Hack and Slime!
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
Chibi version of Sadman, the NPC who starts the quest "anomalous materials"
How are you all slime hunters? We hope well.
This week the update will focus on tweaks and fixes
- BORED! GET MY MONEY BACK!
We know you're looking forward to new content for Hack and Slime, but we need to get everything perfectly set up for the upcoming "Anomalous Materials" quest and the Warpmazon floors that open up as you progress through it.
We only ask you to wait a little longer, and if you like our game, give us a review on Steam.
Thank you very much for playing Hack and Slime!
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
How are you all slime hunters? We hope well, we are very happy with the changes we are introducing in Hack and Slime.
Soon we will unlock an extra 40% of the game, missions, plants, mechanics... You will love it!
Since we need a few more days to prepare so much content, we thought about improving the training room and making it accessible from the village.
Perhaps, in the future, the training room will be used for something else... wink wink.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
Hack and Slime enters a new phase of change and we are working on expanding the levels, adding mechanics, and improving the behavior of the enemies. Due to these huge changes, you will see modifications in the previous levels that will increase their replayability in addition to other new levels and general content.
This week we bring you: A training level (under construction) for players to safely test the new plants and platforms. A new trap (guillotine) and a new mechanic (powered platforms).
We ask for a little more patience for the content extensions that are to come. Thank you very much for your patience.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
I think the question that Hack and Slime players have asked me the most is this:
- When can the shield be used?
Well, now the game counts as a "Parry" system. Remember that this game is a hack and slash based on stats and attributes and block chance is one of them, so Parry depends on it.
Every time Corid is hit by a projectile or hit by an enemy he will make a parry roll, if it is positive the damage will be completely blocked. Try to get this stat as high as possible to avoid a humiliating loss at warpmazon.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Hello everyone! Here it comes...
THE WEEKLY UPDATE!
Finally "The Dungeons 1" has enemies. We've taken a while (and there's still work to be done) to upload this version because we wanted this level to have "Charman" as the star enemy. We hope you like it!
We will eventually add more variety to Hack and Slime: enemy skins, new enemies, new traps, new mechanics, new levels, and most of all, new quests.
Thank you all very much for joining us in early access, thanks to you Hack and Slime is bigger every day.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Reminder for those having controller issues
[olist]
Hello everyone! finally, come back...
THE WEEKLY UPDATE!
Our holidays are over :( and we're back to work with Hack and Slime, but we don't bring you any updates, today we add to the game...
33 ACHIEVEMENTS TO UNLOCK!!
We know you want achievements and we know you want to get them all, so now you have them. We will add more soon, many more in fact, but we need the game to keep growing to be able to include them.
We also bring some improvements (changelog) related to the gameplay, every day Hack and Slime have fewer bugs and better gameplay.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft
Reminder for those having problems with the controllers:
Uninstall and install the game. Steam settings have been changed but may not change until re-install.
Go to your Steam library > Hack and Slime > right click: properties > controller > disable Steam Input
This will fix all your issues with controller detection when launching the game or connecting a controller at any time.
Hi everyone! Like (almost) every week here comes...
THE WEEKLY UPDATE!
First of all, we want to warn you about something important, this update introduces very important changes that may lead to new bugs that did not exist until now, so we want to ask for your help to test and find all those bugs. Hack and Slime is better every day thanks to you.
Steam features are here!
Hack and Slime is now compatible with Steam Greenworks, which means that the tab+shift menu is available at all times. Also, this allows us to add achievements to the game (we know you want achievements) and we're going to add a lot.
The death of the Slime King!
In addition to adding more lore to the game, the death of Slime King now has conversations during combat, which can be used in many situations.
Hack and Slime grow!
after the death of the Slime King now you will not see a thank you message, we have enabled access to the next level (under construction) which is the first step to increasing the content and duration of the game.
Reminder for those having problems with the controllers:
[olist]
Hi everyone! Like (almost) every week here comes...
THE WEEKLY UPDATE!
This week the weekly update has been brought forward. Do you know why?
Hack and Slime is going to its first international event! The next July 22, 23, and 24 we will be at the Gamepolis in Malaga, Spain with a stand dedicated to Hack and Slime.
We wait for you!
Reminder to those who have controller problems:
[olist]
Hi everyone! Like (almost) every week here comes...
THE WEEKLY UPDATE!
We have a very important announcement regarding Hack and Slime controller support:
We have updated the game to fix a compatibility issue with X-input and other controllers, if it still doesn't work, please do one of the following:
[olist]
Hi everyone! Like (almost) every week here comes...
THE WEEKLY UPDATE!
We apply the first sales period to Hack and Slime!
Are the summer sales over?
Need to buy a little more compulsively?
Pixel art, modern retro, humor, epic, cool words?
This weekly update comes with a 25% DISCOUNT!
Who cares about improvements and fixes?
Hi everyone! Like (almost) every week here comes...
THE WEEKLY UPDATE!
Say hello to the new Humble Village with tons of new stuff!
Now Hack and Slime will have much more lore thanks to the new way of interacting with the town and its inhabitants, players will be able to know more about their characters, the history of Warpmazon, and Corid.
In addition, the mission panel has much more information available about what is happening in the game to facilitate your progress.
As you can see we are still working on the Hack and Slime core before continuing to expand it, we know that you want to continue the adventure, crushing Slimes and collecting a lot of drop, but the work we do now will allow us to go faster in the future.
Thank you very much for your patience.
Hi everyone! Like every week here comes...
THE WEEKLY UPDATE!
Welcome one more week to the Hack and Slime weekly update.
We already have a mission menu that works, you will surely find some bugs but that is already a tradition for our players.
Warpmazon levels are now faster to play and you will level up faster, or die faster...
An important re-fix
Hi everyone! Like every week here comes...
THE WEEKLY UPDATE!
We know that a lot of Hack and Slime players are waiting for new content, and we're working on it, but we've made the decision to put out a big improvement update for this Friday.
Now the game is more dynamic, fast, and satisfying, especially at the beginning. It prevents the player from getting lost and opens up the possibility of introducing more quests, and those quests are coming very soon. We have also added a very important change in the gameplay, the new camera system allows us to create levels with much more verticality, even ascending or descending levels, which will greatly enrich the gameplay.
It would help us a lot in ensuring the QA of Hack and Slime if you start a new game and see for yourself the changes we have made.
Very soon we will upload the content update you ask us for.
Thank you very much to all.
Good weekend everyone!
We've made a few light changes to the drop system and didn't want to wait for next Friday's update.
Hello everyone, the release of Hack and Slime early access is near!
That's why we're focusing on polishing the game before we go into the next phase, expanding it.
We've done a lot of work on the drop system and inventory so you can thoroughly test all gear and how it affects Corid. We have also changed the start of the game and improved the sound and the number of effects, and the behavior of the enemies.
Hello everyone and welcome like every Friday to the weekly update!
We are very happy with this update because the equipment, stats, and drop system are starting to work. It took us a lot of work!
Picking up a piece of gear dropped by a monster and equipping it will now modify Corid's stats. Although for now most of the statistics are functional there are some that are not affecting the gameplay:
Chance to block.
Attack speed.
Launch speed.
Mana steal.
bonus experience.
Potions size.
Buff Duration (Temples)
Collection area (coins)
You will only see the updated values although they do not affect the gameplay, they will soon be part of the game.
We are also working on the system to scrap gear from the pocket, we know this is very important and will be available in the next patch.
Have a nice weekend and thanks for playing Hack and Slime.
Hello everyone and welcome like every Friday to the weekly update!
We continue to make progress with the equipment, drop, and stat generation system. Parts dropped by enemies can now be picked up, stats checked, and equipped, even though they don't affect Corid's stats.
There is still a lot of work to be done, we still have to create a system to remove or move objects from the pocket and include a sound system by type of piece and others. We will have to work a lot!
Thanks for playing Hack and Slime.
Hello everyone and welcome like every Friday to the weekly update!
Finally, the equipment generation and drop system is here. Unfortunately, several members of the development team have been sick this week, so we haven't had time to make the system of collecting and equipping the pieces that drop, sorry.
In the next weekly update, we will bring several new features, one of them, is the fully functional equipment system. We are sorry for the wait but we think it is a good opportunity for our followers to test the generation of objects. There are millions of different pieces waiting for you.
Thanks for playing Hack and Slime.
Saved items from previous versions are not compatible.
Saved items from previous versions are not compatible.
Saved items from previous versions are not compatible.
Next March 25th Hack and Slime will pass from its "pre-alpha" version to "alpha". With many news and improves this version will be the first published on Steam, as demo, completely free and available for every Steam user.
if you haven't played Hack and Slime yet or want to be up to date of the updates until the release, do Wishlist on our page to stay tuned.
Content ready in the Alpha version:
- 6 completely playable levels.
- 1 main complete Quest.
- Progression system with experience and character level.
- Customizable attribute points and statistics system.
- Customizable Skill three with skill points per level.
- Active, passive, and support skills.
- 10 enemies types with different behaviors.
- Random chest, temples, and pool generation.
- Buff and debuff system with more than 12 modifiers.
- Loot system of gold and other components.
- Destructible objects in-game with random drop.
- Town portals and Warp portals system.
- First Boss "The Slime King" completely available to be defeated.
- Humble Village now have Smithy, Tavern, Instructor, and Elevator with all of characters and functions activated.
- A new character (npc) not revealed yet.
We have much more content, improvements, and surprises to share with you coming soon. Don't miss our arrival to Steam.
We waiting for you!
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