Good morning, Hack and Slime players!
We have HUGE news for our followers. This will be the last update where we maintain the "old" version in the main branch. What changes will this bring for players who haven't tried the open beta?
First and foremost, we want to apologize for any inconvenience, as the most significant change is that saved games from the Construct 3 version will simply disappear, as they are not compatible with Unity or the vastly different game you will see in March.
You will have 2 characters available with dozens of abilities that will be implemented over time. Now, Hack and Slime will not have a character-based story; instead, these characters will be avatars to represent the player (similar to Diablo 1, 2, and 3). The Warrior and the Mage, each with 15 active skills, 20 annexed skills, and 15 passive skills. That's 50 skills per character!
Dynamic lighting, improved physics system, new biomes, new enemies, new NPCs, and billions... (European billions, not billions) of pieces of equipment and weapons, with nearly infinite combinations. We've added charms, rings, and essences, as well as unique equipment pieces for all character levels.
All of that and much more is on the way, although once again, we'll have to start with a series of updates to include all this content. That's why we want to ask for your collaboration and feedback on the Bullwaresoft Discord, to improve Hack and Slime and make it the best Hack and Slash possible.
OFFICIAL DISCORD
You just have to follow the link above, say hello, and request to be beta testers to gain access to the official testing thread.
We know that the journey to our dream game is long and difficult, but we have you to accompany us :)
Odn Campoy,
Director and designer of Hack and Slime.
pa_0.1.0.0
Changelog:
- The names of the characters in the Main Menu now have the right color.
- Now enemy attacks cannot stop the execution of "Berserker".
- Navigation between the character menus has been updated.
- The drive cooldown of mobile platforms from 1s to 0.6s has been reduced.
- The inventory buttons are now 3: Inventory button, Back button, and ESC/Start button.
- An error has been corrected in the sampling of combat data.
- Now when the player levels the "Campana" warning graph is shown animatedly.
- Now the character of the character in real-time is shown in combat.
- Now the amount of potions available in real-time is shown in the combat hud.
- Hyakuretsu's ability integrated (gameplay and hud).
- Added lunge sound for hyakuretsu.
- Corrected bug that prevented crossing cross platforms down.
- Now mobile platforms do not behave as solid objects.
- Created the animations and behavior of the enemy Ratapunky.
- Added sounds for slime (impact and death).
- Added sounds for Nagga (impact, death, and shot).
- The impact sound in the slime has been added when he receives any blow.
- The impact sound in the naga has been added when you receive any blow.
- The impact sound in the Skeleton has been added when any blow is received.
- The navigation sound of the buttons in the Main Menu has changed for something more tribal.
- The skill of the warrior "sacrifice" for "Hyakuretsu" has changed.
- It has been added as an attached ability to Hyakuretsu: "frenzy".
- Created and integrated into the HUD system the pause menu.
- From the pause menu now the player can travel to the Main Menu (lack of improvement in the transition).
- Sound for Uppercut ability has been improved.
- The ability "Balalaika" has been walked for "combat harpoon".
- The annexed skill "depth load" has been added to combat harpoon.
- New skills or modified are not accessible although they have descriptions.
- Created the remaining sources (red, purple, and green).
- Added random source (it will become a random source at the start of the scene)
- Now the red fountain restores all health and blue restores the entire mana.
- Now all sources reproduce a space sound of "loop".
- By activating the sources the space sound "loop" will be reduced until it goes out.
- When activating the sources, the "drinkpool" sound is reproduced.
- When activating the temples the "Templecasting" sound is reproduced.
- Now the Nagga will start shooting when the player enters the range.
- The Nagga projectile will damage the player when impacting and will be destroyed when touching soil/wall.
- A rendering error has been corrected in the last icons of added skills.
- A new skill icon has been added to "Golden Axe".
- The "uppercut" ability to the warrior has been added, now it is accessible from the skill tree
- A sound effect for "uppercut" has been added.
- Modified uppercut to move the camera when used in the air
- Uppercut ability now costs Man and its damage correctly
- Uppercut ability now reflects its percentage of damage and its mana cost correctly on the skill selection screen, in real-time
- A dashboard bug has been corrected that showed the ability assigned to R in the L and vice versa position
- Changed damage reception system (the "Ouch" is no longer 100% of the times that an entity receives damage)
- The waiting time in the characters selection bar has been reduced by half
- Now when the selection of a character is confirmed in the Main Menu the waiting bar disappears
- Horizontal force has been slightly increased in the displacement of coins
- The time of attraction of the mining to the characters has diminished to half
- The cooldown of attack of the Guerrero Strike's skill has been slightly diminished
- Guerrero's Strike ability can now hit up as it puts in his description Slime attack cooldown has decreased when a character enters its radius of action to 1.2 seconds
- The operating cycle of the SLIME AI has been completed
- The operating cycle of the Skeleton AI has been completed
- The wake of the icy relative is already affected by global lighting in all scenes
- Now the "icicle" projectiles do not collide with non-solid platforms
- Now the wake of "icy family" is illuminated correctly in all the scenes of the game
Hack and Slime
BULLWARESOFT
BULLWARESOFT
2022-06-01
RPG Adventure Singleplayer
Game News Posts 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(105 reviews)
https://store.steampowered.com/app/1773700 
[404.79 M] [313.69 M]
Fight your way with fire and sword through more than 50 levels of pure action in a Hack and Slash as epic as it is hilarious: Skip all the sequences and dialogues, who cares? Farm dozens of hours until enemies are nothing more than punching bags, beat 200 hours of a no-budget indie game, and then cry on forums about how short it is.
Do you want me to convince you even a little more? No problem:
2D side-scrolling? ✔
Pixelart? ✔
Screen Shake? ✔
Bloom and chromatic aberration? ✔
Coin attraction? ✔
Call him Roguelike on the internet? ✔
Absurdly over-power skills? ✔
Free underate us on Metacritic?✔
Do not wait any longer and join the adventure of defeating "Warpmazon" (do not report us, please), and eventually, if you earn enough money... save the world.
- OS: Ubuntu 16.04
- Processor: 2 GHz dual-core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: A nVidia or AMD graphics card with latest drivers. at least 512 MB of dedicated video memory and support for OpenGL 2.0+
- Storage: 500 MB available space
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