Good morning, Hack and Slime players!
This update is very special. As we've mentioned on other occasions, the transition from Construct 3 to Unity is imminent, bringing with it all the enhancements and new content that entails. Hack and Slime will be bigger than ever; with new characters, menus, abilities, and millions of equipment pieces.
Unfortunately, this poses an inconvenience for our more experienced players: the saved game system is not compatible. Hack and Slime will have too much added content to support save file porting between different engines. We need to be clear about this, as we have in the past: saved games will be lost.
Additionally, during the initial weeks, there won't be a functional saving system. We'll maintain a pre-alpha version for testing on the main Steam branch. We need to do it this way to achieve massive testing from our players and rapidly address any issues that may arise.
We understand that this may not sound very promising, but trust us, the best is yet to come. Hack and Slime will be a huge game before you know it, and you'll be able to spend hundreds of hours farming and defeating endless hordes of monsters.
That's why we're asking for your collaboration and feedback on the Bullwaresoft Discord, to improve Hack and Slime and make it the best Hack and Slash possible:
OFFICIAL DISCORD
pa_0.5.0.0
Changelog:
- The collision system has been improved so that characters and enemies do not get stuck when changing from solid to platform
- Created and implemented the Skullspider enemy (Behaviour, stats and animations)
- Fixed a bug related to "dropping" from non-solid platforms
- Skullpider now has lighting in the abdomen and eyes to see her better in the dark
- Created and implemented the Ogrog enemy (Behaviour, stats and animations)
- Characters now retain their stats, level and skill/attribute points after returning to the main menu
- The icy familiar and its trail will now appear bright regardless of external light
- Now when changing scenes the player's level will be correctly displayed on the HUD
- Skullspider will now end his run if he encounters a non-solid platform
- Fixed a bug that blocked the movement of the skeleton in some height changes
- Barricades now have physics and stop characters from moving forward
- The barricades now stop the advance of the warrior's Dash.
- Spiked barricades now damage characters
- Creation and implementation of the Batmon enemy.
- The Batmon enemy will now hover at random points above the player to avoid overlapping.
- Added sounds for all of Batmon's actions and status.
- The interact icon will no longer appear if the interactable object is in cooldown (for example with mobile platforms)
- Added bomb throwing sound to the Ratapunky enemy.
- The music volume in The Sewers has been slightly reduced.
- The Slime now heads towards the player when appearing in the scene.
- All sounds have been added for the correct operation of the O-grog.
- The O-Grog now has all character sounds included
- Now Batmon has all character sounds included
- Now when the skeleton walks it plays random footsteps sounds
- The elevator menu is now available to make quick trips between scenes
- Added animation to the elevator door to open when the player is nearby
- Added sounds to the elevator menu (closing, arriving, opening, error when pressing the same active scene)
- The duration of the fade to black when entering the elevator or any shop in Humble Village has been significantly reduced.
- All characters in Humble Village now change their character orientation.
- Now skullspider has all the sounds of his behavior added
- Now the Slime has all the sounds of its behavior added
- Added warning signage system for NPCs and Warpmazon
- Added the splash screen, the command recommendation screen and the ability to skip them
- Added signage system for unlocked elevator warning
- Skullspider now has all of his behavior sounds implemented
- Slime attack sound updated
- Added elevator unlocking system
- Fixed a bug related to sampling of npcs and location signs in Humble Village
- The initial number of potions in the combat hud is now 0
- Skullspider's behavior and operating rules have been improved
- Added a waiting sound while filling the character confirmation bar in the main menu
- Enemies and their projectiles will now ignore barricades
- Fixed a splash screen bug that allowed the main menu to be loaded multiple times
- The background of the inventory menu has been changed and now reflects the number of scrolls
- The dynamic glyph system has been fully implemented (UI and Gameplay)
- Humble Village npcs now have the interact icon visible
- Fixed a bug that allowed you to navigate through the main menu before it was fully visible
- Adjusted health regeneration time
- Some graphics in the inventory and attributes menu have been updated
- If the player attempts to cast a skill without enough mana a failure or error sound will be played
- Coins will now play impact sound when touching all types of platforms
- Added impact and destruction sounds to barricades
- The combat HUD will now show skill cooldowns
- Now when the character does not have the necessary mana to execute an equipped skill, the combat hud will show it in gray
- Now when a character levels up their life and mana are restored to 100%
- The new mage skill "Flaming Familiar" has been created and implemented
- The skill system has been modified so that if you summon a familiar while having another already summoned, it will disappear
- Familiar skill icons will now disappear from the combat hud if unequipped
- Fixed a bug that prevented the flaming familiar from targeting the enemy "Batmon"
- Fixed a bug that prevented the flaming familiar from targeting the enemy "Treasure Goblin"
- Canceling a familiar now does not trigger the ability's cooldown and plays a "retreat" sound (placeholder)
- Icicle ability now has a breaking sound
- Added the "Voltaic Nova" skill for the mage. It has been integrated throughout the HUD
- The Flame Familiar now scales its damage correctly
- Humble Village information signs now appear more easily
Hack and Slime
BULLWARESOFT
BULLWARESOFT
2022-06-01
RPG Adventure Singleplayer
Game News Posts 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(105 reviews)
https://store.steampowered.com/app/1773700 
[404.79 M] [313.69 M]
Fight your way with fire and sword through more than 50 levels of pure action in a Hack and Slash as epic as it is hilarious: Skip all the sequences and dialogues, who cares? Farm dozens of hours until enemies are nothing more than punching bags, beat 200 hours of a no-budget indie game, and then cry on forums about how short it is.
Do you want me to convince you even a little more? No problem:
2D side-scrolling? ✔
Pixelart? ✔
Screen Shake? ✔
Bloom and chromatic aberration? ✔
Coin attraction? ✔
Call him Roguelike on the internet? ✔
Absurdly over-power skills? ✔
Free underate us on Metacritic?✔
Do not wait any longer and join the adventure of defeating "Warpmazon" (do not report us, please), and eventually, if you earn enough money... save the world.
- OS: Ubuntu 16.04
- Processor: 2 GHz dual-core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: A nVidia or AMD graphics card with latest drivers. at least 512 MB of dedicated video memory and support for OpenGL 2.0+
- Storage: 500 MB available space
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