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A new update to Backpack Hero has now been posted! This is a preview of the features that will be in the Early Access version of the game. This might be the biggest update we have ever released! Here's what is included: New Stuff: Added in an Item Atlas (It's cool!) Added multiple Save Slots to the game Added an ending screen for each character Added in character specific text for some events and NPCs Added in symbols on cards Added Glory Hunters into the game Completely redesigned Tote. Hope you like her! Many new carvings were added! Created a tutorial for Tote Added in 11 new enemies! Added in 3 new relics Added in several new items -including the Venom Blade Redesigned forges - one appears on each floor! You now get a vision of danger on each floor! Enemies have 3 new attacks Changes: Created many new enemy groupings for more interesting battles Reduced the health of the Crow Bandit Completely rebalanced fluffy cotton Changed the slimes to snails The Rusty Sword is now uncommon Robot Toy does projectile damage Enemies now always attack in order - from the left to the right Added a new status effect - Tough Hide Added social media links into the options menu "View Card" now properly displays cards for carvings Updated the "Lucky Dagger" to the "Lucky Shiv" My first wand now does 3 regen The Gemstone heart now only gets healing on kill The effect of the barbell has changed The Turtle Shaman can no longer spawn on a Pauper run Cleansing Wand now removes 100% of status effects Blade Summoner now costs 3 mana and no energy Ethereal Whetstone now lasts the whole combat and is legendary and costs 0 energy Buffed Crooked Arrow to get +2 damage for each open space Necronomicon rebalanced Poison now does its effect at the end of your turn Bug Fixes: Liquid armor is now a potion Added additional protection against spawning invalid items Fixed the typo on the Flame Gem Fixed rare detection issues with bows and arrows Fixed an issue with the potion event that could crash the game Added logs when loading run types to see if they are properly stored Fixed issues with "When attacked" and "on take damage" so they are more clearly defined I'll be spending the rest of the week cleaning and bug fixing to prepare for Early Access!
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