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Stop by the Turn-Based Carnival!

Have you been to the Turn-Based Carnival? Its a celebration of awesome turn-based games, and were super excited to be in the mix. Tactics, strategy, and a whole lot of fun - theres so much to check out (And Backpack Hero is 35% off right now)
Enter the Turn-Based Carnival above - it's here until November 20th! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2024-11-19 16:54:23 CET ] [ Original post ]

Were joining Cozy Quest 2024!

Hey, Backpackers!


Feeling the chill? As the days get colder, theres nothing better than curling up at home with some cozy games. If youre like us, autumn is the perfect season to settle in with your favorite adventures - and what better time to dive into Backpack Hero? From November 14th to 18th, well be part of Cozy Quest 2024!

What to expect?


The best selection of cozy games and demos Gameplay streams and live events Plenty of cozy gaming vibes! So grab your blankets and come join us at Cozy Quest https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2024-10-24 13:51:43 CET ] [ Original post ]

Your turn to save 35%

Hello future Backpackers! Steam's Turn-Based RPG Fest is here, and we're glad you're here we hope you have fun organizing your backpack to unleash all manner of loot-based synergies in turn-based dungeon crawling battles! Also check out the bundles with our great turn-based friends, like Peglin, which is just incredible! It's your turn to save 35% off on Backpack Hero until October 13! https://store.steampowered.com/app/1970580/Backpack_Hero/ PS. Our next game isn't turn-based, but in a strange turn of events it kind of is! "What if a survivors-like played like a turn-based deckbuilder?" The answer is time control. We call it time-stop horde survival, and you might have fun with our new demo on Steam! https://store.steampowered.com/app/3126870/Moon_Watch_Living_Demo/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2024-09-30 18:33:48 CET ] [ Original post ]

Summer Update Hotfix #1

Bug Fixes: Fixed an issue where some item descriptions were not visible (specifically Relics) Whimsy Wand's shape is now fully visible on card Whimsy Wand is now categorized as a wand Sunlight Wand is now categorized as a wand Removed the forge slot from the Hot Stones


[ 2024-06-28 13:10:26 CET ] [ Original post ]

The Summer Event is here!

Hey, Backpackers!


It's time for you to feel the warm breeze of summer in the dungeons - the Summer Event is live

What's waiting for you?


3 new summer costumes - dress up your hero in style with the fresh summer outfits.


New summer main menu music - enjoy a new version of the soundtrack to set the perfect mood. New summer items on the main menu - a little teaser of what you can find in the dungeons. New summer jingle when you start combat - get into the groove with a new summer-themed jingle as you enter battles. 23 new summer items - including Coconut Drink, Spicy Buckler, Suntan Lotion, and more!

That's not all!


To celebrate the Steam Summer Sale, Backpack Hero is now available at a 35% discount! Dont miss out on this opportunity to dive into the summer festivities Enjoy the sun-soaked adventures https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT

Full patch notes:


Fixed burn so it takes effect before enemies lose their shield. Fixed the modded debug menu. Fixed relics and pets not spawning. Fixed modded relics that were not spawning. Fixed some modded items spawning too low on the screen (components & relics). Fixed unique/relic items not spawning if another item with the same name is already spawned. Fixed modded items with custom sprite scale are the incorrect scale when reloading a save. Descriptions in modded items can now be hidden for movement and add_modifier effects Disabled Managed Stripping to restore compatibility with certain mods Updated translations


[ 2024-06-27 17:03:44 CET ] [ Original post ]

Whats going on?

Hey, Backpackers!


Weve been a bit quiet for a while here, but heres the reason Backpack Hero is now available on PlayStation and Xbox! The porting process was more challenging than we anticipated, but the game is finally available for everyone! We really appreciate your patience and excitement for the console versions. Your positive reception is the biggest reward for us

What happens next?


So, now that PS and Xbox are out of the way, we can get back to taking good care of the Steam version and strongly re-enter the post-launch phase! We want to keep working on Backpack Hero like we promised you at the 1.0 launch. That means bug fixes (including the Switch version too!), balance improvements, answering your feedback, and implementing Kickstarter rewards, starting with the super fun Summer Event
We hope youll enjoy Backpack Hero on your favorite platform https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2024-06-11 17:01:37 CET ] [ Original post ]

Spring is in the air

Hey, Backpackers!


Spring is in the air, and with it comes Steam Spring Sale, offering you the chance to grab Backpack Hero at a 20% discount! https://store.steampowered.com/app/1970580/Backpack_Hero/

But that's not all!


Were extremely happy to be surrounded by amazing companions (not only) for this event Check out our brand-new bundle featuring Peglin! Dont forget about our friends from Slay the Spire, God of Weapons, Moonlighter, and Dome Keeper! Wishing you a wonderful spring season Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2024-03-14 19:03:03 CET ] [ Original post ]

Happy Love Day!

Hey, Backpackers!


Happy Love Day from Team Backpack to our amazing community We're sending all our love your way on this special day!


Technical and saving updates


A little while back, we reached out to you on our Twitter and Reddit channels, asking for more details about those pesky saving issues and progress losses. With your invaluable help, we've made some key improvements! Check out the new update, we want to hear from you whenever you encounter bugs!


From Team Backpack with love...


Backpack Hero is now available with a 20% discount! So if you've been itching for an adventure, now's the perfect time to dive in.


And to spread EVEN MORE love...


Don't forget about the amazing games Backpack Hero is bundled up with! They're all made by wonderful people who we're really happy to have around Wishing you non-stop love and joy, every day, all year round! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2024-02-14 16:14:03 CET ] [ Original post ]

Thank you for an amazing 2023

Hey, Backpackers!


2023 has come to an end and what a year it was! Our game has changed a lot, and so have we! Working on Backpack Hero allowed us to learn and grow, achieve new things, start great friendships, explore exciting opportunities and gain valuable experiences. Thank you for being part of this amazing adventure! Your feedback and support allowed us to be where we are today. Were really proud to end 2023 as one of The Year's Top Early Access Graduates on Steam, with a great 1.0 release and even greater community Heres to a wonderful 2024 BTW, Steams Winter Sale and our Weekend Deal might be over, but the discount isnt! You can still get Backpack Hero 20% off until January 11th and join the adventure https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2024-01-08 15:47:15 CET ] [ Original post ]

The worlds of Backpack Hero and Moonlighter are colliding

Hey, Backpackers!


Whats this?! Purse just found a broom and a new outfit! How did that happen?! its a bundle so good that its shattering worlds! Backpack Hero and Moonlighter can be now yours with a 55% discount! Set off on an adventure as Purse wearing the iconic Will outfit and grab a broom spear to not only fight the foes but also brush off any hazards that made their way into your backpack! https://store.steampowered.com/bundle/37575/Moonlighter__Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-12-23 21:51:35 CET ] [ Original post ]

Holiday Update is out!

Hey, Backpackers!


Its the holiday season, which means the festive atmosphere is back! Put on the Santa hat, fill your backpack with gifts and head into the dungeons on a winter adventure!

What's new?


The winter music is back! Its snowing in the dungeons (watch out for the snowdrifts!) Collect presents and give them to Tiny Chuck - youll get some festive items in return! Pochette has a lovely holiday outfit now!
Happy Holidays! Thank you for all the love and support you've given us in 2023 https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-12-23 19:33:08 CET ] [ Original post ]

Backpack Hero + Dome Keeper bundle is live!

Hey, Backpackers!


How about grabbing your backpack and digging deep underground? Backpack Hero is now available in a bundle with Dome Keeper - an excellent title that combines base building, tower defense and roguelike elements! Protect your dome from waves of alien invaders, mine for resources, and choose from powerful upgrade paths Complete the set, or add both games to your library with a 42% discount during the Winter Sale! https://store.steampowered.com/bundle/37423/Dome_Keeper__Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-12-21 18:06:03 CET ] [ Original post ]

The Dungeons are still here!

Hey, Backpackers!


Weve noticed that some of you that prefer the classic Backpack Hero gameplay cant find it anymore. Dont worry though - its still there! You dont have to go through the Story Mode and unlock everything to enjoy fighting foes in the dungeons with all the items available.
You can find the classic gameplay with everything unlocked under the Start Quick Game option! We see that the name we chose for this mode caused some confusion - sorry about that! Were thinking of changing it so that its easier to find. Classic Mode, Dungeon Mode, Standard Mode, or maybe something else? Let us know if you have any ideas! As always, thanks for all your feedback and support Well continue to work on fixing all the issues you report! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-11-29 14:41:06 CET ] [ Original post ]

Hotfix 2

Hey, Backpackers!



New Stuff:


  • Added a special item for Thanksgiving!


Fixes:


  • Fixed achievements for Item Expert and Item Hero
  • Updated fonts for Chinese, Korean, and Japanese
  • Updated translations!
  • Fixed a glitch that could occur if an item caused an event at the end of combat before a fight with an elite on the same tile
  • Fixed a missing conversation that could occur when talking to the Mayor after completing the "Campaign Trail" quest
  • Fixed a glitch where you could lose resources by pausing the game while placing a building
  • Fixed a bug where you can place items in the water and other invalid positions
  • Fixed a glitch where the fisherman would say that there's no fishing shack
  • Added save protection for Meta-Progress as well as town updates
We really appreciate your kind words and honest feedback!


[ 2023-11-22 17:55:16 CET ] [ Original post ]

Steam Awards 2023 - nominate us

Hey, Backpackers!


The autumn sale is live, which means that its also time for Steam Awards nominations! Were trying our luck in the Best Game on Steam Deck category. If you enjoy Backpack Hero so much, that you want to carry it everywhere in your, well, for example, backpack (wink wink), please consider voting for us!
In the meantime, were working hard on fixing the bugs and issues that youve brought to our attention! Thank you for all your feedback and support https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-11-21 18:04:59 CET ] [ Original post ]

1.0: The Biggest Changes From Early Access

Hey, Backpackers!


Some of you might be wondering: so, whats actually different between the 1.0 and Early Access version?. Well, wonder no more - here are the main features that came with Backpack Heros full release!


Meta progression


Something many of you have been waiting for! No more throwing you in at the deep end - your journey will begin with the basics. The game now guides you through the dungeons, gradually unlocking more and more possibilities to fight more and more powerful foes. All the loot will have an impact on your future runs and the towns development. Plan your actions well - you can unlock new items using the ones youve already found.


Story Mode


Meta progression is strongly connected with yet another feature introduced in 1.0 - Story Mode. It comes with a whole new gameplay experience that adds hours of fun! You can discover the lore and meet new characters while rebuilding the charming town of Haversack Hill. Taking things step by step, following the questline, and gradually unlocking new things will help you learn Backpack Heros basic mechanics - its a great option for both players new to the roguelike world and seasoned backpackers looking to discover the stories behind the characters they know well!

We know that not everyone wants to jump into the Story Mode - you can still find the classic gameplay with everything unlocked under the Start Quick Game option!



Achievements


Achievement hunters can now begin their quest to complete them all! Unlock 35 achievements - some of them youll unlock by simply playing the game, but some others require a lot of effort! We have ideas for many more, but thats for later


If you havent played in a long while, or youve only tried the Demo, theres even more new stuff!


There are plenty of reasons to jump back into the game now! Try all five characters, each with distinct gameplay mechanics. Create one-of-a-kind builds with over 800 unique items that you can learn more about in an improved atlas. Dive deep into the dungeons to fight over 100 different foes. Enrich your experience with incredible community-created mods. Enjoy Backpack Hero on Steam Deck or play comfortably with a controller!
We hope youre having lots of fun with all the new content! Let us know what your favorite parts are! Thanks for all the love, support and feedback youre sharing https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-11-21 14:51:27 CET ] [ Original post ]

Saving and Font Hotfix

Hey, Backpackers!



Thank you to all of our new players! The launch has been exciting for all of us here at Team Backpack! It has gone very well and we're super happy with the feedback that we've received!
We've been listening to you and we already have several hotfixes planned for the next few days. We're starting with the biggest issues:


Fixes:


  • Updated fonts for Korean and Japanese
  • Fixed an issue that caused the Town save file to be lost
  • Fixed a translation issue that said "Translation not found for key 'Any'" in some research menus
We really appreciate your kind words and honest feedback!


[ 2023-11-17 15:53:04 CET ] [ Original post ]

Backpack Hero 1.0 OUT NOW!

Hey, Backpackers!


Backpack Hero is OUT NOW in 1.0! [previewyoutube=4sOIlao40W8;full][/previewyoutube] Its been a wild ride, and we couldnt be more grateful to you for joining us. Your support has been crucial since the very beginning. When the game was making its first steps on itch.io, when we did our Kickstarter campaign, and of course from the day 1 of Early Access, it was you who helped us make Backpack Hero a reality and shaped it to become what it is today
Who here still remembers what Backpack Hero looked like over a year ago?


The games gone through a lot of changes.


If youve been with us since its early days, you might still remember where it started. We added 4 new characters (yes, at first it was only Purse!) and then reworked 2 of them, designed over 800 items and more than 100 enemies, introduced controller support, got Steam Deck verified but also allowed you, our community members, to become an integral part of the development process with countless tests of new features and incredible mods youve created!


But probably the most exciting part of 1.0 is Story Mode.


It introduces meta progression between runs and balances the learning curve for new players - something many of you have been asking for! Thats why were incredibly excited for all of you to experience it, follow the adventure at your own pace, and discover many secrets that Haversack Hill hides. We cant wait to see how you plan the towns layout!
Theres a lot waiting for you in Haversack Hill!


The story doesnt end here.


The 1.0 release is the beginning of yet another adventure! Well keep working on Backpack Hero - some of our plans for the future updates include implementing Kickstarter rewards (and a Summer Event as we promised!), adding even more items, more NPCs and side-quests in the town. We have many ideas for more music, better mod support, maybe revamping the holiday events. And of course, as always, bug fixes and balance improvements. That being said, we know that there are still some things waiting to be fixed - check the FAQ post on the forum for the list of known issues.


And if youre new here


were happy that youre with us and hope that youll have lots of fun playing Backpack Hero! You can read more about all the characters, take a look at Haversack Hill basics, and of course join our Discord community to stay updated, meet other players, and have a real impact on the games future! [quote=author] READ ABOUT OTHER HEROES:
Purse

Satchel

Tote

CR-8

Pochette
[/quote] [quote=author] READ ABOUT THE TOWN: #1 Resources & Buildings #2 NPCs & Quests #3 Items & Research [/quote] Once again, we wanted to thank you for your constant support and for joining us on the awesome adventure that Backpack Hero has been so far Jas, BinaryCounter and Gangs PS - How do you like the new key art? https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-11-14 18:00:31 CET ] [ Original post ]

Is this really happening?!

Hey, Backpackers!


SURPRISE! Backpack Heros full version is launching on Steam TODAY! This was just announced during the Nintendo Indie World Showcase! So see you in, like, 30 minutes? https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-11-14 17:30:14 CET ] [ Original post ]

Haversack Hill The Basics #3

Hey, Backpackers!


Lets take a look at one last thing about the Story Mode. Well, two last things to be more specific - selling and researching items!


There are a few ways to make good use of the stuff you brought from the dungeons!


You can simply sell the loot in the Store to get all three kinds of resources in return. Of course bigger items are worth more than smaller ones, and the rarer the better! But theres one more building where you can earn resources by selling things. The Bank allows you to exchange them for Treasure!


You can also use items to get more items!


and better ones! There are many buildings where you can discover new, more powerful equipment! But to unlock them, youll have to use the stuff you found in The Dungeon. In the Tavern you can research new consumables. The Library lets you unlock relics. Look for weapons in the Barracks, for armors and shields in the Blacksmith, and in the Fletcher for bows and arrows. Then theres the Magical Mycelium where youll research magic items.


But you can research more than just items!


In some places you can research other things, for example new decorations for the town - youll find them in the Greenhouse. But you can also research exciting quests! To do that, youll have to build the Bounty Board. Finally, once you build the Town Hall, youll be able to access all the research buildings from there - no need to run around the town anymore!
Hope our miniseries about the Story Mode resolved your doubts and helped you navigate Haversack Hill! Remember that you can try it on the Public Testing Branch! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-11-08 15:40:33 CET ] [ Original post ]

Town Testing Hotfix #6

Changes:

  • Updated translations - especially for Korean, German, and Japanese
  • Major improvements and redesign of controller support in the Town
Bug Fixes:
  • Fixed the carpenter - which was offset from the grid
  • Fixed issues with the "Spin the Wheel" game in Story mode
  • Fixed saving bugs that could occur in Story Mode
  • Opening "Options" in another language is more performative
  • Updated issues with resolution in the overworld


[ 2023-11-07 16:05:04 CET ] [ Original post ]

Haversack Hill The Basics #2

Hey, Backpackers!


Today well talk about the town again. Lets take a look at Haversack Hills inhabitants and their quests this time!


Encounter over 30 new NPCs!


If youve read the backstories of our heroes, you should already know a few of them! Purse's father, Louis, or CR-8's rescuers, Matthew and Constance, are some of the familiar faces. But theres more!
Youll meet a wide variety of colorful characters who will assist you in rebuilding the town, researching new items, and gaining insights into the world around you. Zaar, the shopkeeper, will guide your initial steps in Haversack Hill. Doug, the skilled carpenter, will demonstrate the intricacies of constructing various structures. Miss Burrough will enthusiastically educate you on the history of your hometown, the dungeons, and essential gameplay fundamentals. With plenty of friendly faces nearby, be sure to engage in conversations with these characters to discover the many secrets of Haversack Hill!


Prepare for new challenges too!


Some NPCs will give you clear objectives to conquer within the dungeons, equipping you with the necessary tools for success. There's more to discover beyond the coveted golden cheese! Each quest will infuse your journey with diversity and an extra layer of challenge. Sometimes youll have to keep the starter items the entire run!
Completing the quests will help with not only rebuilding the town, but also pushing the story forward and letting you dive deeper into Backpack Heros lore. Do you have your favorite NPC? Who is it and why? Next week youll learn more about the research! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-11-02 16:36:35 CET ] [ Original post ]

Town Testing Hotfix #5

Bug Fixes:

  • You can now connect buildings to the Town-Hall via Bridges
  • Fixed issue where items could sometimes move into Pet Pouches when swapping
  • Fixed fonts for other languages for conversations in town
  • Fixed fonts for other languages in the "Resources Gained" panels
  • Corrected damage calculation for the Scratch attack
  • NPCs are now alphabetized in the NPC menu of the overworld
  • Removed the energy-cost from Prada's Locket
  • Tasty Flies now have to be given directly to the Merchant - instead of just lifted from your inventory
  • Removed the second boss-fight from the Frozen Core in quick runs
  • Fixed issues where searching from the Town-Hall for connected buildings could be unreliable
  • Removed Forge-Slots from Blessings
  • Fixed translation for the "Sacred Sword"
  • Blessings now appear in the Atlas
  • Fixed the Exposed Wire, which was still partially offset
  • You cannot pick-up the same "Simple Click" item twice by running in and out of the space
  • Fixed a glitch when you pressed "Level-Up" while at max level


[ 2023-10-26 21:19:51 CET ] [ Original post ]

Haversack Hill The Basics #1

Hey, Backpackers!


Have you tried the Story Mode on the testing branch already? How do you like it? To make this new experience as pleasant as possible for you, we want to tell you more about Haversack Hill basics! Well start with the resources you need to rebuild the town, and the buildings themselves.


Lets go through the resources first!


There are 3 new kinds: food building materials treasure
How to get them? Easy - by selling or scrapping items from the dungeons! Bigger and rarer items are worth more, so fill in your backpacks to the brim! You can use the resources not only to construct new buildings in Haversack Hill, but also conduct research to unlock more powerful items. Some buildings will also generate certain resources while youre busy in the dungeons, for example the Temple will produce treasure, and the Blacksmith - building material.


Speaking of buildings...


...there are so many different kinds to discover! From simple houses thatll allow you to increase your population, through farms and greenhouses, to military facilities like Fletcher or Barracks, there are ~50 new constructions to place in Haversack Hill and turn it into a proper town. Many buildings allow you to not only get resources, but also research items. Look for new consumables in the Tavern, visit the Library to learn about powerful relics, or stop by the Magical Mycelium to unlock more magical items!
Your buildings placement is also quite crucial! If you want to increase their effectiveness, make sure to combine your strategy skills with city planning knowledge. Put the Fletcher next to the Barracks, add commercial decorations around the Store, or connect the buildings with the Town Hall to boost their efficiency!
Have you managed to build impressive towns already? Show us your screenshots, and stay tuned for another portion of Haversack Hill basics next week! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-10-25 15:34:41 CET ] [ Original post ]

Town Testing Hotfix #4

Bug Fixes:

  • Fixed translations which the last update broke (Sincere apologies to all on the testing branch!)
  • Fixed an issue when trading relics to the Shady Trader
  • Added a back-button to the NPC menu
  • Expanded the NPC menu to four columns
  • Fixed the card for the fishing shack, which wasn't properly explaining that it needed to be near water
  • Removed the prompt to interact with the fishing shack
  • The controller prompt for doors now re-appears after doors are unlocked
  • Fixed issues where the game would soft-lock after defeating Pochette/Satchel/Tote
  • Fixed lag, which occured on summon enemies
  • You cannot click a second save-slot while the first one is loading
  • Scratch is effected by Spikes.
  • Rage and weak effect scratch - it cannot do less than 1 damage
  • Fixed issue where Pochette's conversation could overlap "End of Combat" events
  • Fixed offset componenets including the Capacitor, the transformed director, and the heavy grinder
  • The Ethereal Blade only destroys itself at the start of your turn - it won't constantly destroy itself if no mana is attached
  • Fixed a typo in Stumpy's conversation when you get attacked
  • Fixed an issue where the Jeweler couldn't be moved after placement
  • Fixed the "Mayor_FirstHouse" conversation
  • Items in pouches no longer display text errors
  • You cannot open the options menu while in a conversation
  • Fixed a message that would display incorrectly when reorganizing your backpack in combat


[ 2023-10-24 20:13:29 CET ] [ Original post ]

Town Testing Hotfix #3

Bug Fixes:

  • Fixed the outline of the Skull Goblet
  • Fixed an issue where scrollbars would scroll automatically
  • Fixed an issue where some events like the master forge would not spawn in quick play
  • Fixed an issue where ghostly arrows and helmets would detect their own space as empty
  • You can now replace duct tape by placing another item over it
  • Fixed a glitch where particles from cave-ins wouldn't go away
  • Pacifist run now starts with a shield instead of a sword (oops!)
  • Fixed a glitch where bridges could not be placed if they were dragged over another building
  • Fixed a glitch where bridges could be placed on top of each other
  • Greaves now count themselves when counting armor in your Backpack
  • Fixed a typo where it said "Your" instead of "You're"
  • Fixed a glitch where you couldn't view the Shoe Hat card in Haversack Hill
  • Fixed the name of Purrteller, which said "Banker translation could not be found" previously
  • Fixed a glitch with the Moth Bomb
  • Both versions of the Shady Trader can now trade relics
  • Removed forge-slots from all bows except for Carving bows
  • Removed sound from the Blacksmith
  • The temple now connects to the TownHall


[ 2023-10-23 18:26:38 CET ] [ Original post ]

Town Testing Hotfix #2

New Stuff:

  • In town you can click a "NPC" pop-up and choose an NPC from a list - no more searching for NPCs in crowded towns!
Changes:
  • Updated translations
  • Reenabled Steamworks for Mod-Support
Bug Fixes:
  • Fixed issues where you could view the cards of items when viewing a pop-up window
  • Fixed an issue where Tote could take more than 1 carving after a battle
  • Tote's carving interface works more smoothly with the controller
  • You can now stop CR-8 charges with "Y" on the controller
  • Updated moving Pochette's pets with the controller
  • You can now move blessings during reorganization
  • Items that are removed from your Backpack when replaced by a new item you created, now return to their original position if you pick the item back up
  • The mandatory plush cannot be found except in a quest
  • Fixed conversation with the Mayor. He now accepts the Quillswish Plush
  • Redesigned minigames so they work better with the controller and look better too!
  • Fixed a glitch where you could squeeze extra items into the edge of Pouches
  • The Rat Trader now trades loot and curses. If he cannot give you a rarer item, he'll try his best
  • Fixed a glitch where you couldn't leave the event after defeating pochette/satchel/tote
  • Cotton Ball displays itself as conductive
  • Cannot delete structures or tiles when hovering over the build menu
  • The banker has the appropriate portrait set
  • Fixed a crash in the CR8 tutorial
  • Fixed the chest at the end of CR8's tutorial
  • Added in a missing translation for the Greenhouse
  • Fixed an issue when calculating population
  • Fixed an issue with the letter after loading a save
  • Fixed an issue with the Fragile tribe quest. You now start with a pet
  • Fixed an issue with the Archery quest where it said the ending floor twice


[ 2023-10-23 02:32:15 CET ] [ Original post ]

Roguelike Celebration is live!

Hey, Backpackers!


Its time to celebrate all things roguelike! Roguelike Celebration is live until October 26th. Discover all kinds of amazing games, from dungeon crawlers to decks and blades! This event is especially exciting for us, because our main developer, Jasper, will speak about his game making experience! He will discuss balance and item design in his talk on Sunday, October 22nd at 5:30 pm PDT (Monday, October 23rd at 2:30 am CEST). Dont miss this and other fascinating speeches! They will be streamed to Twitch and YouTube. Have a wonderful week full of thrilling roguelike adventures! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-10-20 13:25:13 CET ] [ Original post ]

Town Testing Hotfix #1

Bug Fixes: Fixed multiple typos Added additional protection against items being offset after a load If an NPC has multiple dialogues, they will go through all of them without the player needing to click on them again Fixed a glitch where the atlas wouldn't close after viewing tutorials Fixed a glitch where you couldn't close the Jeweler research window Fixed a glitch where conversations would sometime appear before combat was fully complete (Coral runs) Fixed the temple's icon, which was showing as the Fletcher Updated fonts for foreign languages in several places Fixed a layering issue when standing in front of the Temple Fixed a glitch where the Magical Mycelium wouldn't connect to the Town Hall Fixed Lore items - specifically the "Hymns" which Vivienne couldn't read properly Fixed a glitch where the wrong costume would be set when starting new runs Cr8's parts are now less common Fixed mechanized toy, which was adding the incorrect amount of rage Fixed the name of the "Huge Bag of Coins" Some early quests include "Cornucopia" as a reward to give the player more food in the early game


[ 2023-10-19 23:29:48 CET ] [ Original post ]

Open Story Mode playtest is live now!

Hey, Backpackers!


Its time to get out of the dungeons and discover whats on the surface - the Story Mode is now available on the public testing branch! Were super excited to finally invite you to Haversack Hill, Purses hometown that was destroyed by the evil Badger King! Its time for you to discover her story and join her on her adventure from the very beginning.

Whats waiting for you in Haversack Hill?



Meta progression is here


Youll start from the beginning. Everything you gather will have an impact on your future runs and the town itself. No more throwing you in at the deep end - your journey will begin with the basics. The game will guide you through the dungeons, gradually unlocking more and more possibilities to fight more and more powerful foes. Plan your actions well - you can unlock new items using the ones youve already found. Visit the tavern for more consumables, drop by the jeweler to unlock new gems, or head to the blacksmith to equip yourself with some sturdy armor! With time you will also unlock all the other characters.


Turn the ruins of Haversack Hill into a bustling town


Everything you bring from the dungeons will not only help you prepare better for your next dungeon escapades, but also bring Haversack Hill to its former glory. Join Purses mission to rebuild her hometown! With the loot you gathered you can now get three new resources - food, materials, and treasures that will allow you to demolish the ruins and construct 50 brand new buildings in their place.


Organize your village just like you organize your backpack


Its not just what you build, but where you build it. The placement of buildings and decorations in Haversack Hill will add unique town effects and bonuses to the surroundings. Wanna boost up some military structures? Build barracks nearby! Trying to increase your population? Add more houses!


Unveil Backpack Heros lore


Following Purses adventure you will discover the secrets of the games lore. What exactly happened with Purses family? Why is she delving deep into the dangerous dungeons? Why was Haversack Hill destroyed? How are all the characters connected? What will happen next?! Everything youve ever wanted to know about Backpack Heros plot is finally here for you to unwrap! Meet over 30 NPCs inhabiting Haversack Hill and complete their quests to push the story forward and find out the answers to the most burning questions!


Play with a clear goal


Speaking of quests - they give you a clear goal of what you have to achieve in the dungeons! Youll start every mission with a unique set of items, and will have to find and bring specific loot too! Every quest is a unique challenge that will help you understand the game mechanics better and improve the lives of those waiting for you on the surface!
Working on the Story Mode update has been our main focus for a while now and we really hope that it meets your expectations. Please keep in mind that its still not finished - we want to polish it as much as possible and we need your help! It's an essential part of Backpack Hero's 1.0 release, coming this fall to PC!

We cant wait to hear your feedback!


If you want to let us know what you think about the Story Mode, please fill out two surveys weve prepared: Survey 1 - this one focuses on gathering your overall impressions through a series of questions Survey 2 - in this one you can share your thoughts in as much detail as you'd like! Consider this your personal notebook, where you can jot down your feedback and return to it whenever you have more to add. Have lots of fun in Haversack Hill! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT To access the public testing branch: right click the game on the steam library -> Properties -> Betas -> "testingbranch - Testing Branch"


[ 2023-10-17 20:44:35 CET ] [ Original post ]

Upcoming Price Increase

Hey, Backpackers!


We want to give you a heads up that Backpack Hero will be raised to the full price - from $16.99 to $19.99 on September 30th. This is the only price increase we have planned for Early Access and 1.0.


Why?


We can finally say it - were really on the homestretch of the 1.0 release! And were getting close to Haversack Hill - the Story Mode will be available for everyone to playtest on our public testing branch in October. We cant wait for you to see how its changed since we showed it for the first time, and of course to get hands-on experience! With tons of new content, a bunch of exciting quests and a whole town of witty characters, youll venture out of the dungeons to discover Backpack Heros lore, experience meta progression and build your own charming town
Keep your eyes peeled for the upcoming news about the Story Modes release to the public testing branch - well give you much more info about it then


Backpack Hero has really changed since we entered Early Access!


We want to really thank you for your feedback on the recent Enemy Update Were extremely happy with your response and really glad that it solved many of the issues youve been experiencing for a while. Since we entered Early Access, Backpack Hero has changed a whole lot! In a bit more than a year we added 4 characters - Tote, CR-8, Satchel and Pochette introduced new events, such as the forge celebrated Halloween, Christmas, New Year and Love Day together reworked 2 characters - Tote and Pochette introduced over 800 items created over 100 unique enemies delivered many new ways to play - including controller support ...got Steam Deck verified reworked curses and hazards setup Twitch integration made mod support a feature improved the atlas fixed thousands of bugs Whether you remember Backpack Heros earliest days or just started playing yesterday, we wanted to thank you for your support, feedback, and ideas We wouldn't be where we are today without you. Let us know if theres anything that can be improved - we want to keep making Backpack Hero better for you! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-09-26 16:27:08 CET ] [ Original post ]

Backpack Hero will be participating in the TGS 2023!

Hey, Backpackers!


IndieArk is bringing Backpack Hero to Tokyo Game Show! Visit our booth 01-C07 Hall1 from September 21st to 24th for a hands-on experience with the game We hope you enjoy it! See you there
https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-09-20 10:40:32 CET ] [ Original post ]

New enemies, all encounters rebalanced, more player agency!

Hey Backpackers! This months big update is live now on the main branch!

Enemy Update


The Enemy Update is a big milestone: there are now 99 unique enemy types in Backpack Hero! We've reworked and rebalanced every encounter in the game, there's more variety in combat, a lot more information, and more agency over your battles and runs (that includes Curses)!
  • Were telegraphing enemy moves and abilities more clearly with new opportunities to interrupt attacks and defend against harmful effects during combat. More information! More clarity!
  • No more curse attacks! Curses are completely GONE from enemy attacks. Meaning theyll no longer throw a wrench in your carefully planned strategies. You never have to get cursed.
  • Curses are a calculated risk Cursed items are fun when you can build around them! Now youll be given opportunities to pick up curses from chests and NPCs in a way that you control: your choice if you want to take them!
  • Old Relics make a return! We heard the complaints that old relics were gone! So we brought back some of the favorites!

All enemy encounters reworked and rebalanced:


  • Significant balance updates to all enemies, encounters, and bosses.
  • New enemy types theres now a total of 99 unique enemy types with countless more varieties, patterns, and encounters for each type.
  • More enemy variety enemies have more attack patterns and unique powers!
  • More counters counter the Robber Racoon from swiping your coins! If you attack him, you can stop him from running away!
  • New enemy powers and hazards unique enemy powers including reactive attacks and 5 new hazards!
  • See enemy powers on their card and with their status effects no more surprise block being added each turn!
  • Old relics are back! We're bringing back the old bombstone, the conductor, the old cotton ball, the cracked bottle, the old stopwatch, and the old shield spirit! These have new names, new sprites, and some small balance updates. But all your favorite effects are back!
  • Bug fixes Galore! Too many to even count!

New enemies and encounters:


This update introduces more than 12 entirely new enemies. Here's a few: The Kestrel A new foe from the bird empire! The kestrel winds up very powerful attacks but if you counter and attack first, theyll cancel their big hit!
Queens Bees Youve battled bees, now face... ... even more bees! These bees are much more dangerous than the bees youve fought before. They guard the Queen directly!
Lucky Wraiths These Wraiths are lucky - lucky for you. Defeat them to steal their luck!
Gremlins They like money and running fast. They will drop extra coins if you can beat them before they run away!

Returning Relics:


Hopefully these look familiar! We're open to returning any of your other old favorites!

Whats Next:


The Enemy Update is live now on the main branch and includes more changes and important bug fixes (pouches are fixed) we hope combat and enemy encounters are now where we want them! This update should be the last major stepping stone before 1.0 we now plan to focus on Story Mode content, quests, and progression. Story Mode is already in very limited testing and well open it up to the public testing branch in the near future! We cant wait for you to see how these recent changes play out in a more structured adventure!


[ 2023-09-16 17:00:06 CET ] [ Original post ]

Manage your inventory with a new time-limited bundle!

Hey, Backpackers!


We have a treat for all the inventory management fans! Backpack Hero has bundled up with God Of Weapons, an amazing roguelike packed with action! Collect and organize your loot, plan your strategy, fight hordes of monsters and reclaim the last light for the world. God of Weapons is OUT NOW, so show these folks some love And if youd like to add not one, but two fun roguelike inventory management titles to your Steam library or complete the set you can take advantage of the bundle with a 10% discount! The offer ends after 7 days! https://store.steampowered.com/bundle/34858/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-09-13 11:43:13 CET ] [ Original post ]

Backpack Hero Mod Support and CR8 Update!

Hey, Backpackers!


Backpack Hero now officially supports mods! Mod support is live now on the main branch of the game! Simply select "Mods" from the Main Menu and you can add in tons of new items! One of my favorites is the mod from The Farlands Workshop!. You can easily add the mod to your game by subscribing to it on the Steam workshop I'm also a huge fan of the Plush Mod! Definitely worth checking it out! If you want to learn more about creating your own mods, check out the documentation HERE. That's not all for this update! We have several new things too! Including:
  • Major changes to CR8! He has all new items, curses, relics, and an overheat mechanic that allows for some wicked new combos, but prevents some of the simpler infinites!
  • CR8 "Gear" builds. These are like cleavers, but for our robot pal!
  • The Cursed Forge! Add powerful new effects to your items at the cost of a permanent penalty applied to them! (Old forges are still there)
  • Many new items including Pandora's Box!
  • Buffed relics! More of the old relics will be added back in shortly!
  • New sound effects and animated backgrounds!
  • The Tusk doesn't effect CR8 components!
  • Improved options and credits screen! Kickstarter supporters can find their names more easily!
  • Many, many bug-fixes. We're sorry Coral wasn't working properly!
https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-09-06 04:07:06 CET ] [ Original post ]

Organize your backpack and unleash the great power during Steam Strategy Fest

Hey, Backpackers!


Backpack Hero is part of Steam Strategy Fest - a true delight for all masterful tacticians out there! No matter if you relish in turn-based adventures or thrive on city-building challenges, there's something here to hone your intellect Backpack Hero was also featured by Polygon in their article highlighting a selection of games worth checking out during the event, among other amazing titles We're extremely flattered! Dare to unleash the great power of countless items yourself? You still have a chance to grab Backpack Hero 20% off. So, if youve been thinking of adding it to your Steam library, you can take advantage of the discount until September 4th https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-08-31 14:48:27 CET ] [ Original post ]

Community Feedback

Hey everyone, today we'd like you to fill out the Backpack Hero Feedback Form! We want to make this game the best in can be, and to do that we'd like to know exactly what parts of the game you think needs improvement! Are there aspects of the game that you feel like aren't as good as they should be? Do you think some of the recent updates gone in the wrong direction? Let us know!


Feedback is very important when making a game, and we want to make sure everyone's voice is heard. We'll be using this feedback to make adjustments! Our next update plans to drastically reduce curses. So if you love them, let us know before they're gone! Complete the form here! We're continuing to work hard on the town, mod support, and general clean up of the games core mechanics, and we hope to share more information about those things soon, Thank you for your support!


[ 2023-08-31 01:59:22 CET ] [ Original post ]

Backpack Hero Testing Mods!

Hey, Backpackers!


The day you've all been waiting for has finally come! Backpack Hero now officially supports mods! Mod support is live now on the public testing branch! You can find more information about changing branches here! The very first mod for the game has been created by the awesome Farlands group, and it's a big one! It brings in hundreds of new items that will add a ton of fun to your dungeon runs. You can easily add the mod to your game by subscribing to it on the Steam workshop If you want to learn more about creating your own mods, check out the documentation HERE. We're planning to expand the modding possibilities even further down the road. So start brainstorming your ideas to make your journey as a Backpack Hero even more exciting! We hope you have a blast with all these new items https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-08-21 19:32:10 CET ] [ Original post ]

Summer Indie Showcase is here!

Hey, Backpackers!


Its Dreamhack Beyonds Summer Indie Showcase time and Backpack Hero is part of it! It's an event packed with fantastic indie games that are a definite must-try this summer Make sure to give them a look! Got Backpack Hero on your mind for your Steam collection? Starting August 21st, you'll have the opportunity to grab it at a 20% discount! Enjoy the summer gaming https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-08-18 17:11:04 CET ] [ Original post ]

Relic Update Hotfix!

Bug fixes from the last update! Updated translations - specifically Korean and Chinese Bug Fixes: Fixed a glitch where the cotton didn't save properly Fixed a glitch where destroying multiple hazards would trigger end-of-combat effects multiple times Fixed a glitch where item spaces could be improperly saved leading to CR8 charges being deactivated You can no longer move on the map while viewing events or the options menu (should fix some associated glitches) Fixed a glitch with item-creation items. Should be able to use coral and old-log appropriately now. You can no longer "fire blank energy" after reorganizing or losing energy as CR8. The energy puff will just go away - ending your turn Improved a delay when you have lots of items in your inventory that was effecting some players Added another safe-guard to prevent out-of-alignment loading You can no longer drag items while viewing options and other pop-ups


[ 2023-08-15 01:27:56 CET ] [ Original post ]

Ghostly items, redesigned relics, new events and more

Hey, Backpackers!


A new update is here! Weve been working hard on the 1.0 release, so were especially excited to finally give you something big in the meantime!

Whats waiting for you?


Totally redesigned relics with changed effects, and some new ones New events featuring the capybara and the possum Ghostly items - they cant be detected in your backpack by other items, so you can create amazing synergies Atlas items can now be organized by character Several new items (including the wooden knife) CR-8 can now benefit from energy-giving items - they will add energy to the core Matthew has been redesigned - youll get different items from him now Improved performance and bug fixes for mana networks New sound effects New art for different doorways

What can you expect next?


Were finally working on mod support! Its super exciting, seeing how many cool new items will be available in the game! We hope to make it available sometime in August. If everything goes well, other kinds of mods will be supported too. New enemies? Custom dungeons? You name it! But thats for later Other than that, were constantly working hard on the story mode. Thanks to our testers feedback we know that we still need to make a few changes. We've already closed the tester survey, and we wanted to thank you all for filling it out - the number of responses exceeded our wildest expectations! We definitely need a while to process your applications, but keep an eye out for an email from us Thank you for your support! Hope you have lots of fun with the new update https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-08-11 14:55:39 CET ] [ Original post ]

Be the first to play Story Mode in Haversack Hill!

Hi, Backpackers!


Lately we've been working hard on making story modea reality and now we need you to help us by testing it! Whether you're a seasoned Backpacker or haven't played Backpack Hero yet, it doesn't matter - your feedback will give us the right direction to improve Haversack Hill

Take the survey to be one of the first to play Backpack Hero's story mode


You'll get to see how meta progression works. The items you bring from the dungeons after every run will help you rebuild the town and bring it back to its former glory. You'll also meet Haversack Hill's residents, hear their stories and discover Backpack Hero's lore! Story mode is an important part of Backpack Hero's 1.0 release. It will make a big difference, expand the gameplay, and add more depth, so we really want to make it right!
If you don't have Backpack Hero in your Steam library yet and want to test it, we have some town keys to give away! We will select a handful of players who match our needs best and distribute the keys among them, so keep an eye on your inbox

APPLY HERE!


https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-07-26 13:34:05 CET ] [ Original post ]

The last chance to get your Purse plushie!

Hey, Backpackers!


Some time ago we extended the plushie campaign, and it's now coming to an end - there are only a few hours left This is your last chance to grab a Purse plushie - for real this time! [url=https://www.makeship.com/products/purse-plush]
Order your Perfect Packrat Plushie before its gone forever And remember that by doing so you get a chance to win a BPH Steam key! So it can be a real win-win! https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-07-25 15:29:52 CET ] [ Original post ]

Get ready for a playtest!

Hey, Backpackers!


We have a small surprise for you! Do you want to be one of the first to playtest Backpack Heros story mode? Keep an eye on our Twitter, Discord and Steam next week, because there's a little something coming You will be welcomed even if you don't own a game yet! More info coming soon https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-07-21 14:53:39 CET ] [ Original post ]

The Perfect Packrat Plushie invites you to the dungeon!

Hey, Backpackers!


First of all, we wanted to thank you for purchasing our Perfect Packrat Plushie! We really appreciate your support! Thanks to you, it is now fully funded and will go into production. We decided to extend the campaign until July 25th, so theres still a chance to grab your very own Purse plushie!

But wait, theres more!


Are you still thinking about adding Backpack Hero to your Steam library? Or maybe you already have the game but want to gift it to your friend? Together with Makeship we have some Backpack Hero Steam keys to give away! Well randomly choose 10 lucky purchasers of the Purse plushie. Each plushie purchased will be considered for the draw. The winners will be announced shortly after the campaign is over, so keep your eyes peeled! Thank you once again for your support https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-07-14 19:20:11 CET ] [ Original post ]

Meet The Heroes #5 - Pochette

Hey, Backpackers!


Its time for our 5th heros backstory!


Last but not least, Pochette - a hedgehog with a secret!


Pets in the dungeon? Why not! Pochettes playstyle is based on cute little creatures that help her during combat! Pets act like individual characters with individual backpacks and different gimmicks. Whats Pochettes backstory? Lets find out!
Pochette was born within the Oakshire Forest during the height of the Long March, where the Badger Kingdom was invading villages across the forest to excavate the dungeon for relics of power. When she was young, Pochettes village was one of the unfortunate places ransacked and conscripted by the Badger King. In the chaos, Pochettes family was captured and sent to be slaves in the Dungeon Mines deep beneath the Badger Castle. Before that though, Pochettes mother sent her in a basket down the Dandylion River so that she may be spared. Pochette drifted down the current crying for her parents, for what seemed like days she wept - until she was discovered by a kindly hermit crab. The crab who would become known to pochette as Mama took pity upon the small beast and took her under a shell where she would raise her as her own amongst the mysterious tribes of crabs, snails, and insects within the deep Bramble of the wood, where the forest and dungeon become indistinguishable. Thought by most to be nothing but savage animals, those native to the bramble are not uncivilized or unintelligent, just different.
Communicating through body language, feeling, and scent, Pochette learned these things whilst living with Mama, her mate Papa, and Pochettes honorary little sister Bebe. Pochette grew up and thrived here amongst the Bramble Tribes, learning how to navigate this upper portion of the dungeon. Pochette lived happily there for all her childhood, but something changed one day. A beast not too different from Pochette showed up, exhausted and wounded. Pochette discovered her collapsed deep within the Bramble.
Though it was generally forbidden to make contact with the beasts not native to the tribes, Pochette felt compelled to help the wounded creature. Taking her back to the Tribe, Pochette convinced the tribal elders to help nurse the young chipmunk back to health. It was close, but slowly the beast began to regain its health. Pochette, and the chipmunk she learned to be named Duffel became fast friends. Though Pochette knew very little of the common beast tongue, they had an understanding as hunters and explorers in the bramble. Duffel told her of the troubles outside the Bramble and the valiant Patrol of the Oakshire Forest, and how she was an elite scout sent to explore the great Dungeon.
Through their meetings, Pochette began to learn more of the common tongue and of the culture of her blood-kin. Slowly she began to feel kinship towards the people of the Forest - with vague memories flashing before her eyes of the destruction of her village and her parents sending her down the river. Pochette felt a tinge of pain there and at that moment decided to help the Patrol - with some of her best friends, Pochette acts as a guide and emissary for the Bramble Tribes! Though there are many tribes within the bramble, and many are more cautious of outsiders than Pochettes, she is working hard to guide the Patrol through the Bramble, and find a mutual understanding between the tribes and the forest dwellers.


What did Pochettes development look like?


Pochette was the fifth character unlocked in our Kickstarter, and the fourth released. She was actually decided to be added based off of a community poll with three other heroes, and she won it! Don't worry about the three that didn't win though, we decided to add them as post release updates! Their names are Knapsack, Pockets and Bindle.
An old version of Pochette's gameplay - gif from Never Nathaniel's video From the start we had a pretty firm idea of Pochette being a pet based character, and how that would look in an inventory management game. She has proved to be quite a challenge to balance and make her feel good to play - we are still working on that. She has undergone some of the most drastic changes of any character gameplay wise. A lot of players who have been around a while may remember her old way of playing where pets could hold any items instead of treats.

Bebe and Jerry, the very first two pets Gangs drew Thats it, folks! Now you know the story of all the heroes! Hope you learned something interesting about each character. Youll definitely be able to discover more lore once Haversack Hill is out! So, whos your favorite character and why? Thank you for reading and for your support! [quote=author] READ ABOUT OTHER HEROES:
Purse

Satchel

Tote

CR-8
[/quote] https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-07-11 15:59:19 CET ] [ Original post ]

Meet The Heroes #4 - CR-8

Hey, Backpackers!


Are you ready to learn about another character?


Its time to meet CR-8 (pronounced as crate), a very special robot!


If youre passionate about mechatronics, youll love CR-8s playstyle! Instead of having the energy system, CR-8 has a core that creates a beam which activates items in its path. How did this robot come to life though?
CR-8 knows little of its past. It simply blinked to life one day somewhere deep in the dungeon. It knew nothing about the world or its own purpose. All it had was a feeling of loss and sadness. CR-8 felt that something was missing, something it could never get back. Sometimes, when deep in the dungeon, CR-8 could hear a call. A call in a voice that once felt so warm and friendly, but has been warped and modulated into something unrecognizable. CR-8 followed this voice deeper and deeper, ignoring the dangers of the dungeon, but it was always distant. After a long period of wandering, CR-8 eventually shut off. CR-8 was found rusted and in disrepair by Constance, a mouse living in Haversack Hill. She had never seen anything like it! With the help of her old friend, Matthew, they dragged the robot out of the dungeon and attempted to repair it. It was challenging work as they didnt know exactly how CR-8s intricate circuitry worked. They pieced it together as best they could, putting Constance's old clockmaking hobby to good use. The repair wasnt a perfect recreation of CR-8s complex electrical engineering. Most of its wiring had been replaced with clockwork gears after all. But still, it blinked to life for a time! Unfortunately CR-8 was now required to be wound regularly. But it wasnt an issue at all for the genius duo! This time, Matthew provided the solution. Taking a patch from his magical bag, and an old relic he found deep in the dungeon, he fashioned a power backpack that could keep CR-8 running on a single wind up for days!
Extremely grateful for Constance's help, CR-8 vowed to help her and stay with her forever. Constance loved CR-8 like a child, and CR-8 thought of Constance as the mother it had lost. Or was that a friend? This feeling of loss would never leave CR-8 though, and it would still feel the call of the dungeon. It relayed this desire and feeling to Constance, and she supported him in his quest to feel whole again. CR-8 began to delve into the dungeon looking for the signal it had once followed. It also brought up supplies to help his new mother figure with her research.


CR-8 might not remember much about his past, but we do!


at least when it comes to his development. CR-8 was the third character unlocked in our Kickstarter campaign, and the second to be released. Out of all of the additional characters he has changed the least, in that he was always meant to be an auto-battler type character. The method of how he did that went through a few iterations until we found the right feel with his components. Originally he had activation "spaces" in the center of his bag, but that was quickly scrapped.
Gif from Retromation's video The biggest challenge of CR-8s development was actually just getting him to work in the first place, and balance. In fact, we plan to have his update that fixes a lot of his long standing issues shortly before release, so if you're a CR-8 fan you have that to look forward to! Plus, Constance, the mouse who helped CR-8, is one of the people youll meet in Haversack Hill soon! How do you like CR-8's story? Next week you'll learn about the last character, Pochette! [quote=author] READ ABOUT OTHER HEROES:
Purse

Satchel

Tote
[/quote] https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-07-04 15:40:03 CET ] [ Original post ]

Meet The Heroes #3 - Tote

Hey, Backpackers!


Another Tuesday, another character!


Today we want to tell you a bit more about Tote, our magical frog!


Totes playstyle is very different! She mostly uses magical carvings. Due to her mechanic, Tote has her own specific pool of items, but it comes at the cost of being the smallest. Do you want to know more about her backstory and mission? Keep reading!
Tote comes from the Enchanted Swamp, a land in the South of Orderia. Like many of her kind, she spent her youth fascinated by the magic emanating from the Mother Tree deep within the dungeon, and her saplings scattered throughout the swamp. Living in the secluded capital city of Lilymist, Tote grew isolated from the outside world. She spent a peaceful childhood studying magic and was eventually enrolled in the prestigious College of the Dreaming, which housed the Mother Tree's first sapling - the Dreaming Tree. The Dreaming Tree is said to be a direct line of communication to the Mother Tree herself and to be the ruler of its own realm known as the Dreaming. By communing with the trees, amphibians may begin their learning of magic without the use of mana stones. This is where Totes magical journey began. She was, and still is, a swift learner, quickly rising to the top of her class! In just a few short years she was prepared for her final research project and she would be deemed a full fledged mage of the swamp - a feat that for many can take a decade of studying.
She was preparing her final project when she heard a call for help. A call directly from the Dreaming Tree. A cry for its mother. Tote followed the call that pierced her very being. Through Lilymist and into a hidden entrance to the dungeon, she followed its corridors until it opened up into an underground grove. There she witnessed key members of the college defiling the Dreaming Tree's roots, tainting sap and writing dark sigils across the bark! The tree was being injured not only physically but also spiritually! Tote let out a yelp of surprise, alerting one of the members of this dark party - one of her Professors
Knowing that she found herself in danger, Tote took off down the hallway towards the surface. As she escaped, spells whizzed past her head. She dodged them the best she could until eventually she was hit. Falling to the ground with a thud, Tote laid in a daze. Her former mentor approached her looking rueful. He had always liked her, but she was too much of a goody-two-shoes and wouldnt understand his methods for gaining power. He began chanting a final spell to get rid of her, when suddenly a root burst from the ground, knocking him off his feet. The teacher's spell misfired and Tote was able to regain her senses and bolt up. Then she saw a bag hanging from a root. A bag imbued with the Dreaming Trees essence. She felt the urge to grab it and run. Following Dreaming Trees directions, she headed towards Oakshire Forest to look for Mother Tree.


Now that you know her story, lets take a look at how Totes changed so far!


Tote was the second character unlocked in our Kickstarter, and was originally named Pouch, but she was the first one we actually ended up releasing. Similar to Satchel though, she went through a lot of changes in her mechanics, which is evident to many players who've been around a while because many of her iterations were released to the public.
Originally she was meant to have mana stones built into her bag, but we wanted her to be a bit more different. We tried a version where her energy was an item in the bag and was used similar to mana, but we also thought that wasn't super fun, so then we came to the idea of carvings and every version of her since then has been an iteration on that, including her most recent rework! What do you think of Totes playstyle? Get ready for next week, when well share another heros backstory! [quote=author] READ ABOUT OTHER HEROES:
Purse

Satchel
[/quote] https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-06-27 15:34:53 CET ] [ Original post ]

Purse invites you on an adventure!

Hey, Backpackers!


The day has come - the plushie campaign is live! You can order your very own Purse now! She stands at 16 cm and has a fully functional backpack full of items perfect for your adventure in the dungeons. Were very happy with how she turned out and hope youll like her too! Just look at her, posing with our lead devs cat, Clementine
Check out the Makeship campaign page for more info! With the campaign announcement released a few days ago, we received some comments from players worried that working on the Purse plushie takes resources (both time and money) away from Backpack Hero development. We absolutely understand your concerns, so we wanted to clarify how we ended up releasing the plushie earlier than the 1.0! We started working with Makeship last year, when we still believed the game would come out in May 2023. The timeline for this campaign was set since the beginning of our cooperation and unfortunately we couldnt do anything to change it. We dont invest any money or time in the crafting process. The sales of the plushies fuel the ability to manufacture them. Thats why we need the campaign to fund them. We didnt spend any Kickstarter money on the plushies as we wanted the full amount to be used for the game development. That was also the reason we didnt offer any physical rewards during our Kickstarter campaign! Were working on the game seven days a week and hope to have some serious new content to push in the next few weeks. Were as disappointed as you are about the delay, but we hope all that doesn't detract from your enjoyment of the game or the plushie. Feel free to ask us anything if you still have questions!
The campaign ends on July 14th, so we have 3 weeks to reach our goal. Now its up to you whether the perfect packrat plushie goes into production Order your plushie here!
https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-06-23 13:02:40 CET ] [ Original post ]

Our backpack is full with your support!

Hi, Backpackers!


We just hit 3000 reviews on Steam! It's amazing to think that so many of you decided to not only play Backpack Hero, but also share your thoughts about it! It means a lot to us that most of you have had a positive experience with the game. It's very motivating and makes us work extra hard to make sure that Backpack Hero meets your expectations, especially now that the full release is on its way! We appreciate all the reviews, both positive and negative! Your feedback helps us improve many gameplay aspects and gives us a clear path to follow. Without you, Backpack Hero wouldn't have become what it is today! We are incredibly grateful for your support and hope you will keep giving us your feedback
We know that Summer Sale is coming very soon, but we're so excited about 3000 reviews that we decided to start it a bit earlier! So if you've been thinking about adding Backpack Hero to your Steam library, you might wanna do it now at a 20% discount! https://store.steampowered.com/app/1970580/Backpack_Hero/ And if you're a fan of the soundtrack, you can also get it 20% off https://store.steampowered.com/app/2109040/Backpack_Hero_Soundtrack/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-06-21 17:02:20 CET ] [ Original post ]

Meet The Heroes #2 - Satchel

Hey, Backpackers!


Its Tuesday again, so its time to introduce yet another character!


Today we want to share the story of Satchel, our most charming hero!


Playing as Satchel you can be a true pacifist, using his instruments to charm enemies with beautiful music. But do you know his tragic backstory?
Satchel is a shy but kind-hearted robin, and son of a nobleman from the bird kingdom of the mountains. His father was a generous lord and staunch critic of the three tyrannical emperors of the Bird Kingdom, and worked tirelessly to help the common bird. Satchel's familial home was destroyed in a raid by the army of the Bird Empire due to his fathers defiance, and association with the anti-crown political movement known as Skylight. The father, who got critically injured during the attack, asked his only son for one last favor in his final moments, as he gave him a sacred relic he had been hiding from his enemies, and shared a terrible secret the Crown had been desperately trying to keep from getting out.
Satchel fled his homeland with nothing but what he could fit in his magical backpack, the sacred relic, and instructions from his father to seek sanctuary with one of his allies in the Oakshire Forest.


And what about Satchel's journey through Backpack Hero's development?


Satchel was the first character to be unlocked in our kickstarter campaign and was meant to be the first character to be released, after Purse of course, but we had a lot of trouble with him, redesigning him four times!
His first iteration eventually became the adaptive challenge, and his second and third were built around the idea of a sliding puzzle. After trying all of these and none of them being very fun, we put him on the backburner to make Tote and CR-8. After designing them we revisited him and came up with the version that made it in the game!


Satchel has also had the most visually radical redesigns of any character. So while our pixel artist, Gangs, thinks Satchel has the most elegant design of any character after Purse, we struggled a lot making him! Hope you understand Satchel's story better now! Stay tuned - next week we'll tell you more about another hero! [quote=author] READ ABOUT OTHER HEROES:
Purse
[/quote] https://store.steampowered.com/app/1970580/Backpack_Hero/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT


[ 2023-06-20 17:46:32 CET ] [ Original post ]

Perfect Packrat Plushie coming soon!

Hey, Backpackers! Weve been working on something very special for some time now. The design process took us a while, but its finally done and its about time to reveal the secret!

In cooperation with Makeship, we crafted a perfect packrat plushie!


Purse plushie is equipped with a fully functional backpack, filled with your favorite items: a cleaver, duct tape, and more - shell definitely fulfill all your backpacking needs!
If youre not aware how Makeship works - first, we design a plushie and launch a campaign. To have it produced, we have to sell a certain amount during the campaign. If we reach the required number of orders, the plushies will be produced and sent to everyone who purchased them! The campaign goes live on June 23rd, so if you dont want to miss that, make sure to subscribe to the launch page! Were very excited and cant wait for you to get your very own Purse plushie! https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-06-15 14:46:15 CET ] [ Original post ]

Meet The Heroes #1 - Purse

Hey, Backpackers! You might have been playing Backpack Hero, but how much do you know about the characters? Today we want to start a little series of posts introducing all of our five heroes - their backstory, characteristics and more!


Well begin by telling you a bit more about Purse - the face of the game!


Whether youre a veteran player or just started your adventure with Backpack Hero, youll definitely learn something new about her!
Purse was born and raised in Oakshire Forest, in the small hamlet of Haversack Hill. Once thriving long ago, before the evil Badger King conscripted all of its able bodied beasts towards his conquests of the lands of Orderia and excursions into the Dungeon. Purse lost her mother, Prada in the Great Conscription. Her father, Louis, born weak, was seen as unfit to serve and was left behind to raise the young Purse. Grown now, Purse has become fearless and defiant towards the Badger Kingdom, like many of the folk in the Oakshire Forest. She sets it upon herself to rebuild her village and put a stop to all of the needless chaos in the world!
Brave, yet naive, serious about her goals yet goofy when she can be, and above all else kind and caring, Purse does not fight because she wants to, she delves into the dungeon to save her village and the ones she loves. She yearns for adventure, but only allows herself that luxury if she can help those that raised her. Now that you know her backstory, take a look at how shes been evolving! Shes definitely changed a lot and its definitely a glow up if you ask us!
The first ever drawing of Purse by Gangs
An old illustration
Purse's old sprite Hope you learned something new about Purse! Next week well tell you a few secrets about Tote, so stay tuned! https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-06-13 16:34:42 CET ] [ Original post ]

A little extra Early Access...

Hey Backpackers, We want to give Backpack Hero more time in Early Access. A while back we announced that the game would leave Early Access and launch on consoles, with a new story mode, in May it's been a huge undertaking and we need a few months to get it in great shape. Working with you all in Early Access has made a huge difference, we'd like to keep going and share a new release date once we are confident in a great 1.0!

What's happening behind the scenes?


We're focusing on three things right now:


Core gameplay and balance


We've come a long way, Backpack Hero has gotten BIG! There's now five heroes, each with their own mechanics, and over 700 unique Items this is a huge level of complexity to test and iterate. We are incredibly grateful for your feedback so far we think there's more we can do for every hero and item to feel balanced, interesting, and fun.


Porting to consoles


Were working on bringing Backpack Hero to console players as soon as we can! Developing ports alongside Early Access is complex, but we do have support from a few talented folks. Its a team effort, but we mostly get to focus on new content and polish for 1.0. And look, here's Backpack Hero on the Nintendo Switch!


Story Mode


We're all kinds of excited to give you a closer look at the biggest update so far! This update introduces a whole new Story Mode and the village of Haversack Hill: a place to make your own, learn about the world, and discover Purse's story. Why do endless dungeons sprawl beneath Orderia? Where does the magic Backpack come from?
Above The Dungeons, you'll rebuild your own little village! Items from the dungeons are very useful in Haversack Hill use them to build up and decorate your village, expand your available pool of Items and heroes, attract new villagers, make friends, and pick up new side quests to complete in the dungeons.


Just like your backpack organization matters, the placement of buildings and decorations in Haversack Hill will add unique town effects and bonuses. Its not just what you build but where you build it!
Story Mode means a lot to us. It does the important job of expanding roguelike progression between runs and balances the learning curve for new players, two of the most requested features in Early Access. Its also a delight, a way for us to explore the world of Backpack Hero beyond The Dungeon. We know this is important: Story Mode is a lot of new stuff, but it doesn't replace the way youre playing Backpack Hero right now. We're keeping the option to launch straight into classic dungeon crawling from the main menu run challenge modes with all heroes and Items unlocked - just like in Early Access.

What can you expect next in Early Access?


Testing the Story Mode! We plan to move Story Mode development to the public testing branch before 1.0, and we want you to be involved in how it's shaped. You can also expect bug fixes and balance updates to the core gameplay. With 700 Items theres now a huge amount of content to work with, so we can focus more on the fun and depth in every single run. Things are going to be busy so come join our Discord server, share your ideas, and follow our Twitter to stay up to date. https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-05-29 23:27:08 CET ] [ Original post ]

Community Vote Award just appeared in our backpack!

Hey, Backpackers! Were incredibly excited to let you know that Backpack Hero was chosen from among 44 titles as the best game and received the Community Vote Award at Digital Dragons - one of the most prestigious game industry events in Central Europe! Since participants were the jury in this category, we're really honored to be chosen by not just players, but also fellow developers and publishers



Thank you for your support, we couldn't have done it without you! Even though our dev team members couldn't be there in person (thanks to our pals from Different Tales for accepting the award on our behalf!), we're super grateful for all the votes and the time you took to check out Backpack Hero during the event. Also, congratulations to the Sacrifire, Tarnished Blood and Wandering Village teams for taking the podium! Check out those three games if you haven't already! https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-05-17 13:52:22 CET ] [ Original post ]

Twitch integration just got more exciting!

Hey, Backpackers! We promised to expand Twitch integration when we first introduced it some time ago. Well, here it is - the updated version just made it to the main branch! It's a major improvement compared to what we released in February.

Twitch integration now works with every character and many more aspects of the game!


Will your followers bless you with loot, or play against you and enjoy watching you suffer? It's time to find out!
Your chat can decide which boss you'll face and what relics you'll get after the final fight.
By voting on items, effects on you and your enemies, blessings and curses, the chat can make the dungeon feel like a walk in the park or a marathon through hell!
You can customize the poll settings to decide what your viewers can affect.
Things can become extremely demanding now, as you have to not only plan your own strategy but also keep the chat's moves in mind. If you're ready to accept the challenge and test your tactical skills, now is the perfect time! Backpack Hero is part of TactiCon, and you can get it 20% off until May 22nd. Get the word out to your favorite streamers! And if you're a streamer yourself, we hope you'll give all the new options a try! Let us know what you think about the new features on Discord or Steam forum. Good luck and have fun! https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-05-11 17:00:02 CET ] [ Original post ]

Hotfix on the Testing Branch

Small hotfix in anticipation of moving Twitch integration to the main branch! Changes New pouch design for the pets! Update translations Bug Fixes Fixed a bug where Pet pouches could disappear after loading Fixed a bug where the curse display did not reset properly after visiting a healer and cleansing curses


[ 2023-05-11 01:20:43 CET ] [ Original post ]

Twitch Integration updated on the Testing Branch

Changes: Twitch integration is available now! Bug Fixes: Dynamite and Clean Burn are now available in standard item drops


[ 2023-05-05 21:23:03 CET ] [ Original post ]

Sorry we cursed you update!

Sorry we cursed everyone! We heard you cursing the new system and we are working to resolve the difficulties! Here are the changes we implemented! New Stuff: Added the Little Lamp Added the Clean Burn Added the Dynamite Changes: Enemies will give you a curse status effect and you can remove the status effect before combat ends to avoid curses When cursed, you get a choice of 3 cursed items to take You can not get more than 4 of your combat rewards replaced with curses There is a curse-counter next to your gold with an additional tooltip Lantern can be used twice You cannot use lanterns on already cleansed curses Bats will never do more than 1 malady and their vampire attack is reduced Fire Geckos will never add 3 fire hazards Fire will not spread until the end of the turn


[ 2023-05-01 03:56:50 CET ] [ Original post ]

Hotfix to the default branch 2!

Changes: The Seer will not curse on its first turn The Dark Lady will apply Malady less frequently Charmed Bracelet Legendary -> Uncommon 1 -> 0 energy -5 health on use Evil Hand only adds rage when an item is destroyed Bug Fixes: Cursed Sap now discards with other saps Fixed a glitch with the Tutorial


[ 2023-04-29 04:10:22 CET ] [ Original post ]

Hotfix to the default branch!

Changes: Malediction creates only 2 maladys - not 3 Enemies will not attempt to curse the player if the player has received a curse this combat Bug Fixes: Fixed save-games with Pochette (any old corrupted saves should be corrected too) Fixed a glitch with the particles of the brick arrow Fixed a glitch with the item atlas Fixed a glitch with the Begonia Carving Enemies will not use hazards OR curses when in Endless Dream


[ 2023-04-28 20:22:39 CET ] [ Original post ]

700 Items!

Hey, Backpackers!

We've reached an amazing milestone!


More than 700 items in Backpack Hero!
We're very happy that you - our community members - were, and still are part of this process. We'll continue to work on making Backpack Hero even more exciting and diverse for you. There's also a huge update to the main branch! Including:
  • Mana rework
  • Transforming items
  • Curses and Hazards rework
  • UI improvements!
  • Bug fixes!
And if you have some ideas for new items, join our Discord server and share them there!
https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-04-27 18:34:09 CET ] [ Original post ]

Curse Hotfix 3

New Stuff: Added a new carving - "Renewal" which removes Hazards Changes: Added a symbol for "Alternate Use" Boastful Spellsword doesn't curse on their first action Bearded Dragon - 2 -> 1 Fire Hazard. Fire 3 -> 2 burn on use Bug Fixes: "Delete All Progress" and "Delete All Save Games" now delete more files Blue snail - decreased goo from 10 to 1 Fixed the Item Atlas Search function Added the weapon tag to Blood Wand


[ 2023-04-26 03:40:29 CET ] [ Original post ]

Curse Hotfix 2

Bug Fixes: Charmed enemies will never give hazards or curse Charmed enemies now always act before uncharmed enemies The search field in the Atlas no longer overlaps other buttons You cannot click a second save-game while one is loading You cannot move items after starting a choose event, pressing "Never Mind", and returning to the event menu The "No Experience" challenge cannot find the Soul Axe or the Sister Spear Fixed a sprite error with the DewDrop Blade Tossing the Druid Staff will now activate its On Discard effect properly The Red Hoodie will not add Max-HP multiple times when you take damage quickly Conduits no longer have their mana text misaligned after a save/load Prices are set properly for items spawned in-combat during Penny Pincher mode


[ 2023-04-25 17:39:00 CET ] [ Original post ]

Curse Hotfix 1

Bug Fixes: The Cursed Shiv can only be used once per turn Removed the Robber Racoon encounter from the Frozen Core Changed the Healer to say "Cleanse all curses" instead of "Remove all" to help explain Fixed a glitch with the Blood Wand that could soft-lock the game The frog hat now properly reduces the cost of "Toss" Fixed the Ballista's damage after a save/load Rage and Weak are now explicitly ignored by Scratch Fixed a glitch where the conduit would not properly add bricks into the mana network Improved performance with Satchel's Pockets The Kodoku can only be found by Pochette


[ 2023-04-25 03:20:41 CET ] [ Original post ]

Curse Update on the Testing Branch!

We have new content on the testing branch! New Stuff: Added level-up music Added music after you complete a level Completely redesigned the curse system Added 20 new cursed items Added 6 new cursed carvings Added 12 new hazards Added the lantern, which removes curses Updated all events that use cursed items to deal with curses more clearly Changes: Updated the golden whetstone and dice so they have a more standardized "Alternate Use" and can be used outside of battle When you lose you can now retry or return to the menu Hazards now spawn closer to the player's backpack The living shadow now looks like the player Removed the Robber Racoon from the 3-Hare-Defender enemy encounter Replaced the 2 Sable encounter with an encounter with the muskrat brigand and 1 sable Enemies take 2 more turns before scaling the power of their attacks Changed the way items are reorganized in combat. Now there's no separate skip button Items created in combat appear closer to the grid and be easier to place in your backpack Bug Fixes: Removed plasma sword from Tote's drops Removed Emerald Bracelet from Tote's drops Fixed the Wasp Honey in the item atlas You can now walk past Scavengers Hermit Crab Mimics no longer scale the power of their curses Fixed a glitch with the double-poison potion Fixed the SpellBlade's Ring - which wasn't properly saying "per turn" Fixed the plinko game - which was randomizing the curse item Fixed a glitch where prices would be shown in the atlas at shops You can now pickup items created in combat and place them back in the same space


[ 2023-04-24 14:30:37 CET ] [ Original post ]

Stash of New & Trending Management Games

Hey, Backpackers! If you're vibing with Backpack Hero this is for you. We're here together with 5 wonderful devs, communities, and games we're pretty sure you're going to dig. https://store.steampowered.com/bundle/31972/New__Trending_Management_Bundle/ A super excellent complete-the-set with:

  • Havendock
  • The Wandering Village
  • Peglin
  • Traveller's Rest
  • Terraformers
  • Backpack Hero
PS. A big shoutout to our buddy YYZ his cozy, solo-developed colony sim Havendock just hit Early Access. Be a backpack hero today and spread the good vibes!


[ 2023-04-20 13:37:21 CET ] [ Original post ]

Earth Appreciation Festival is live!

Hey, Backpackers! Backpack Hero is part of the Earth Appreciation Festival - an event celebrating the planet we call home and reminding us not to take it for granted. You might not have known that, but Backpack Hero's lore resonates with the ideas and values behind Earth Appreciation Festival. You'll learn more about it soon, but for now we have to keep our secrets.
Remember to take care of our beautiful Earth every day https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-04-17 17:07:36 CET ] [ Original post ]

Magic Hotfix 4

Changes: Updated some Translations Bug Fixes: Added additional protection to prevent soft-locks after items are spawned in combat


[ 2023-04-13 20:27:56 CET ] [ Original post ]

Magic Hotfix 3

Changes: Updated some Translations Locked Chests cannot contain mimics Added a secret number somewhere to the code Bug Fixes: The Hungry ManaStone cannot be found by Tote Fixed a glitch where the Rat King would spawn two Ratwolves when defeated via Spikes Fixed a glitch where incorrect items could spawn after battle Added additional protection to make sure that you could move items created in combat Fixed a bug where the Shoe Hat wouldn't transform properly Fixed several glitches where events could spawn the wrong items


[ 2023-04-13 05:14:58 CET ] [ Original post ]

Super Fast Magic Hotfix 2

Bug Fixes: Fixed a glitch with the rat king crashing the game Changed the golden whetstone Fixed a glitch where the healer would say incorrect text Fixed a glitch where events would not properly give items


[ 2023-04-12 16:23:02 CET ] [ Original post ]

Super Fast Magic Hotfix 1

Bug Fixes: You can now kill yourself with Salami Fixed Pet cards, which were showing the "Transformable" symbol Fixed the vision mage - who wasn't creating mana stones


[ 2023-04-12 03:35:47 CET ] [ Original post ]

Magical Update on the Testing Branch!

We have new content on the testing branch! New Stuff: You now find less rare loot in the first floor, but in each new floor you will find more rare loot. Mana has been completely rebalanced. Now you can see the path that mana will travel when you hover over a magic item! New transforming items that can be transformed into multiple different items! New Magic Items:

  • Added Charging Manastone
  • Added Hungry Manastone
  • Added Vacant Manastone
  • Added Mana Shard
  • Added Spellblade's Ring
  • Added Bird Chant
  • Added Bonsai Tree
  • Added Engine Wand
  • Added College Robes
  • Added Dowsing Rod
  • Added Magician's Blade
  • Added BowBlade
  • Added Shoe Hat
  • Added Frog Carving
Changes: Flavor Text is now written a smaller font Added the "Magic" tag to magical items. Druid Staff - 1 mana -> 1 energy to summon Lightning Bolt Legendary -> Rare. +1 damage when connected to mana Apprentice Staff 7 -> 6 damage -> costs 1 energy to use -> Adds 1 mana on first use each turn -> no forge slots Wizard Staff is no longer a projectile. No longer requires mana to use. Adds 2 mana. Deals 3 damage to one enemy Ethereal Staff - removed use limit. Adds 1 mana. Creates ethereal shivs in each open space. Rare -> Legendary Ethereal Shiv - 5 -> 2 damage Ancient Tome - 1 -> 0 energy + rising energy cost Book of Nightmares -> now an accessory Necronomicon 4 -> 3 poison Survival Guide -> now an accessory Tunic - 2 -> 1 forge slots Knight's Armor - 2 -> 1 forge slots 4 -> 6 armor common -> uncommon Archer's Wand - 2 -> mana Ethereal Blade - 2 -> 1 energy to use - 24 -> 18 Iron Helmet - common -> uncommon Leather Cap - uncommon -> common Bug Fixes: Improved performance when you have a lot of mana in your bag Fixed a glitch where you couldn't hover over some icons in the Atlas Fixed a glitch where discarding the energy stick could add 2 energy Fixed a glitch with the conduit not creating mana paths properly Saving and Loading mana networks now works properly Mana Stones can only be found on certain floors Updated Item Atlas page to show characters and floors more clearly


[ 2023-04-12 02:24:04 CET ] [ Original post ]

Steam Deck Verified!

Backpack Hero has been verified on the Steam Deck. Valve says the game "works great with the built-in controls and display." Who are we to argue?!? If you've been looking for a great portable game - this might be the time to try Backpack Hero!


[ 2023-04-04 21:00:55 CET ] [ Original post ]

Rivals of Aether Items appear in the Dungeon!

Our updates for Rivals of Aether are live now on the main branch! Find the new items like these:


In total there are 17 new items! Can you find them all? Other updates: Radically Improved controller support! Improved Steam Deck compatibility Improved performance when you have lots of mana-stones New portrait art New design for Purse! Updated translations


[ 2023-04-01 15:27:02 CET ] [ Original post ]

Rivals Hotfix 1

Changes: The frozen hammer now counts as a melee weapon Bug Fixes: Fixed the retry button Fixed some items that were spawning incorrectly (empty cups for example) Fixed scratch from dealing half damage to rough hide Fixed some items that wouldn't spawn in custom runs - e.g. Small Paws Fixed an issue with some button images on Dual-Shock controllers Fixed the issue where the user's quality would not set and save properly Fixed a typo on the explanation for "Freeze"


[ 2023-03-31 20:45:46 CET ] [ Original post ]

Updates on the testing branch!

We have new content on the testing branch! New Stuff: Added in "Rivals of Aether" items - 17 cool new items! Radically Improved controller support! New portrait art New design for Purse! Updated translations Bug Fixes: Improved Steam Deck compatibility Fixed a bug where you couldn't place curses or items created in combat when using the controller Improved performance when you have lots of mana-stones Fixed an issue with Mana when summoning carvings Fixed lag issue that was occurring when Tote was in combat Fixed an issue where the new items had strange trails when moving them around Improved controller support generally - fixed several buttons and issues with the Atlas Added an apostrophe to the "Brother's Bow" Removed the electric ring Thank you for playing! The Relic update is coming soon! We definitely are a bit behind schedule after being at PAX over the last week!


[ 2023-03-31 01:32:05 CET ] [ Original post ]

Happy Spring!

Hey, Backpackers! Spring is just around the corner, so its time to celebrate. You can get your hands on Backpack Hero at a 20% discount in Steam Spring Sale

We're at PAX East next week!


Stop by our booth if you're visiting, we'd love to say hello! We're planning a small community meetup after hours in the Boston area. Click [HERE] for more details. We hope to see you around! Enjoy the spring season https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-03-16 17:12:52 CET ] [ Original post ]

Pochette's Update moves to the main branch!

Our updates for Pochette are now on the main branch of Backpack Hero! Enjoy spending time with new Bebe, new Kiki, and collect all the new treat items!


[ 2023-03-15 01:22:22 CET ] [ Original post ]

We're going to PAX East!

Hi, Backpackers! Its Jasper and Calvin aka Jas and Gangs! We wanna let you know that were coming to PAX East - you can meet us and play Backpack Hero on our stand from March 23rd till 26th. But theres more! We'd love to get to know Backpack Hero community members better! That's why we're thinking of organizing a small get-together outside of PAX - meet up in a bar, have a drink, and just hang out. Let's see how many of you are interested first. Just fill in the form [HERE] and we'll get in touch with more details once everything is set up. Cant wait to see you there!


[ 2023-03-14 19:02:33 CET ] [ Original post ]

Pochette Re-design Hotfix 6

version 0.34.17 Changes Bebe 7 -> 8 damage Stinky 3 -> 5 damage Blinky 1 -> 2 damage for both attacks +1 space in pouch Tiny +1 space in pouch Reordered the pouches for Weston, Vespie, and Stinky to make them easier to use Lenny 3 -> 2 mana Weston 4 -> 6 damage Vespie 4 -> 8 damage Sleepin Bag disabled from 3 -> 2 combat Bug Fixes: Fixed the Dark Ledger so it will correctly give energy when an enemy is defeated Ball of Yarn stacks damage for each turn Multiple feather wands now correctly stack mana costs to the Pet


[ 2023-03-14 03:26:05 CET ] [ Original post ]

Pochette Re-design Hotfix 5

version 0.34.16 Bug Fixes Fixed a glitch that could occur when enemies summon other enemies CR-8 can no longer open component chests multiple times Tattered Collar is now available for Pochette


[ 2023-03-13 14:27:50 CET ] [ Original post ]

Pochette Re-design Hotfix 4

version 0.34.15 New Stuff Pet Burrows now have a unique description on the map Modifiers for Pochette's bonuses now add together more easily! Balance Changes Third Eye sword 0 ->3 forge slots The Tribal axe 0 -> 1 forge slots The Tribal Spear 0 -> 2 forge slots Sleeping Bag - now disabled for 3 combats on use. Also 2 -> 4 spaces Rare -> Legendary Warmstome 1 -> 2 burn Reaper 10 -> 8 damage Bug Fixes Fixed a glitch where "Sap" carvings would combo on 2 instead of 3 Fixed a glitch where items could play their "On Discard" effect when your turn ends Stone of Awakening can only be found by pochette Fixed a glitch when viewing enemies in combat The marching whistle now removes "unitl use" effects You can no longer retain selection of enemies that are pushed behind a defender Added some translations necessary for the Reaper weapon


[ 2023-03-13 04:21:46 CET ] [ Original post ]

Pochette Re-design Hotfix 3

version 0.34.14 Bug Fixes:

  • Poison no longer degrades 2 each turn
  • You cannot add block to the ninja costume's perecntage modifier
  • Fixed a glitch when loading games as Tote
  • Third-eye sword is only for Pochette
  • Lenny can now use their own mana to summon


[ 2023-03-12 19:12:25 CET ] [ Original post ]

Pochette Re-design Hotfix 2

Bug Fixes:

  • Recalling all pets now requires energy (as stated)
  • The search in the Item Atlas now opens the Steamdeck keyboard
  • Updated the tutorial so it is more compatible with controllers / Steamdeck
  • Fixed a glitch where enemies lost rage/haste before their action
  • Using the Die at a Pet Burrow will now create new pets
  • If you used a spare die before a regular die, you still get the extra item picks!
  • The reaper is available only for Pochette
  • Fixed an issue when reorganizing pet inventories during combat
  • Fixed a glitch where enemies that spawn when another enemy dies wouldn't always set their intention properly (especially at the start of your turn)
  • You can no longer sell items by mistake through the pet's pouch
  • Items that are moved in combat (such as the revive potions) will not open pouches unless you're in a reorganization event
  • Fixed a glitch where items wouldn't work if dragged and dropped in combat too quickly


[ 2023-03-12 04:25:45 CET ] [ Original post ]

Pochette Re-design Hotfix

Bug Fixes: Added an explanation when you try to put other items in Pet pouches Fixed a glitch where Pets could appear for other characters Fixed a glitch where your inventory was sometimes not shown on load Fixed a glitch that was breaking some relics such as the Barbell and the Glass Bottle Pets cannot be purchased from or sold at the Store Cards now will be moved up if they are so long they are off the screen. Fixed a glitch where being attacked while you have haste could actually increase your block Fixed a bug where pets wouldn't heal from the healer You can now drag items over pouches to open them when using the controller Fixed a glitch where Pouches could remain open after the pet was destroyed


[ 2023-03-11 05:08:59 CET ] [ Original post ]

Pochette's Rework is here!

Pochette has been entirely redesigned! Her new version is live now on the testing branch! No more scrolling between multiple inventories. No more losing energy when you move a pet! This new character has been getting rave reviews from our internal testers. I hope you enjoy them! Updates:

  • Redesigned the main menu
  • Redesigned the character select screen
  • Redesigned the tutorial option
  • Added a new costume for Pochette
  • Redesigned Pouches - they're much more user friendly now!
  • Completely rebalanced items and pets for Pochette
  • Updated many sprites and images - especially the Glory Knight
  • A new category of items - the Treats. These are just for pets!


[ 2023-03-10 17:41:16 CET ] [ Original post ]

Tote's rework. Part 2...

Hey, Backpackers! A new update is here, and with it with two highlights we're excited to share with you:


Totes magical re-rework


The Tote rework continues! With your feedback on the latest changes, we added a few more items for her to use, as well as improved abilities: now you can do damage based on the amount of carvings in your bag, while discarding them. She also got two new skins and looks absolutely magical now!


Twitch integration is live


Let your chat help you, or, more likely, mess with you as you storm the dungeons! Your viewers can now vote for items that you get as combat rewards. We're trying out Twitch integration with items right now, but were excited to expand it to different aspects of gameplay soon! You can enable Twitch integration in the options menu! We hope youll like the new new Tote and have lots of fun with your Twitch audience! https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-02-25 14:52:32 CET ] [ Original post ]

Tote's Magical Rework to the Main Branch!

Tote's update has been moved to the main branch


[ 2023-02-25 14:49:21 CET ] [ Original post ]

Tote Re-design Hotfix 3

New Stuff Two new costumes for Tote! Changes Updated languages The Black Mana Stone can now be found by Tote Bayou Club 1 -> 2 weak per attack Banner shield 12 -> 14 block common -> uncommon 1 -> 2 forge slots Magic Syrup - rare -> uncommon Daughter's Diary -> now costs 1 mana to summon Tape Carving -> now natural Illusory Tape -> use costs 1 energy -> discards and discards all adjacent carvings Toadstool Sword - rare -> uncommon Wiz Buckler - uncommon -> rare Milk Cap - rare -> uncommon Brother's Bow -> now a Kin type Lifeforce Wand -> now a weapon type Swamp Bangle -> now an accessory Mushroom Wand -> now free to summon + 1 mana to use Wooden Shiv - 4->5 damage +1 damage on use until discard Thorn Shiv - 1 -> 0 energy to summon. 3 damage +3 on use until discard Dreaming Sword 3 -> 2 damage per carving played this combat Mossy Carving - now is used to discard Mossy Mace - 1 -> 2 forge slots Tree Shield - 1 -> 2 forge slots - 12 -> 14 block Mushroom Axe -> now 3 forge slots Cherry Bomb -> now 1 forge slot Druid Wand -> now 2 forge slots Energy Carving -> now 1 forge slot Ethereal Quiver -> now 1 forge slot Green Heart -> now 1 forge slot Mushroom Wand -> now 1 forge slot Rose Arrow -> now 1 forge slot Bug Fixes: Fixed a glitch where the head of the Mushroom Axe wouldn't work Fixed a glitch with the Mossy Mace effect displaying twice Fixed a glitch where changing the language would adjust the screen resolution Fixed a glitch where the orange border around some items was too large


[ 2023-02-25 03:38:58 CET ] [ Original post ]

Tote Re-design Hotfix 2

Bug Fixes: Fixed a glitch where Tote could not take any carvings in hard mode Fixed a glitch where some bonuses could be counted twice, such as on arrows Fixed a glitch where the Archer's Wand would not display its card Fixed a glitch where some items would not use their "On Discard" effect properly


[ 2023-02-24 16:14:47 CET ] [ Original post ]

Tote Re-design Hotfix

Bug Fixes: Fixed a glitch where highlights would not appear on some items Fixed several UI glitches Fixed an issue with the spirit book that made it unusable Fixed an issue where some item effects were incorrectly attributed to the acorn cap Fixed an issue with the druid staff, where it would soft-lock the game Fixed a glitch where you couldnt return or sell some carvings including the cosmic crossbow, the crystal dragonfly, Fixed the Toadstool sword, which had no forge slots Fixed a glitch where disabling curses wouldn't disable some effects You can no longer level-up while in battle The ballista is now a weapon and uses the archery animation Fixed a glitch where you could soft-lock the main menu by spam-clicking


[ 2023-02-24 04:11:05 CET ] [ Original post ]

Full Release is coming in May!

Hey, Backpackers! Here's the news you've all been waiting for! After months of Early Access, we're ready to announce that Backpack Hero's full release is coming in May for PC, Switch, PlayStation, and Xbox! These past months of Early Access have been amazing and beyond helpful we couldn't have done it all without you all! As we gear up for 1.0, we hope we can still count on your feedback: we want Backpack Hero to be the best it can be!

What can you expect?



The Town Update


Take the first first look at the upcoming Town Update in the latest trailer! We want to be sure that it meets all your expectations, so we still need some time to polish it, but we're already very excited about it and can't wait to hear what you think. Town gameplay will add essential depth to the core of Backpack Hero, weaving all heroes, items, and complexity together as you progress through the dungeons! Plus, you'll get to design your own space for everyone to call home. [previewyoutube=fZLcGOJxGaw;full][/previewyoutube]


The updated roadmap


We've updated our Early Access roadmap, here's what you can expect on the road to 1.0! We hope the coming months will be exciting as we focus on more character reworks, balance, polish, Kickstarter rewards, and continuing to improve Backpack Hero with your feedback!

We really want to thank you for being a part of the Backpack Hero community. Our whole team is extremely grateful for letting us grow the game beyond our expectations. Your support has allowed us to make Backpack Hero a reality! https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-02-22 14:12:05 CET ] [ Original post ]

Tote redesign Hotfix!

Bug Fixes: Saw Mill and Piggy Bang can only be played on Carvings Fixed the Potion Seller event - and now other potions can be discovered by Tote Fixed spikes which are now appropriately added to shields when using the Carpenter Fixed a glitch with the Dreaming Sword in the Item Atlas Fixed a glitch with the Venom Sword in the Item Atlas Fixed a glitch with the Mossy Mace in the Item Atlas Tote can no longer find the fish sword Flowers now cost 6 gold (in-line with other common items) Master Smith is temporarily unavailable for Tote Book of Nightmares now removes its effect on Discard


[ 2023-02-15 21:04:20 CET ] [ Original post ]

Happy Love Day

Hello, our dearest Backpackers, and...

Happy Love Day


To celebrate this special day, weve prepared two little surprises for you. You can find them both while playing with our most charming character - Satchel!
Lovers Quarrel - a new sword tailor-made for Satchel, making his charm even more powerful.
Romemole and Squirreliette - two new NPCs Satchel can encounter during his journey through the dungeons. Celebrate Love Day with Satchel in-game all week!



Also, lets not forget about our lovely Tote!


As promised, shes a brand new frog, with 74 fresh carvings and a unique deck-builder playstyle. Give some love to this awesome lady, too, as she just made it to the main branch. We think Tote is in a much better place now, and we want to keep tweaking her balance and give her more unique items to play with. Give her a shot and let us know how she plays! We wish you all a wonderful Love Day https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-02-14 20:34:45 CET ] [ Original post ]

Update for Feb 14th - Love day

New Stuff Tote is a tote-ally new character! She has been redesigned with new mechanics and new items! Added a special event for "Love Day" - play as Satchel! Added in several new items Changes Each snail now has its own unique appearance Tote's items are completely rebalanced Bug Fixes Fixed an issue where your backpack could get frozen if you double-clicked an item Fixed several game-crashes that could occur due to events Fixed several issues with Tote's inventory


[ 2023-02-14 20:33:30 CET ] [ Original post ]

Major character reworks coming in February!

Hey, Backpackers! Weve noticed that not too many of you name Pochette or Tote as your favorite characters, so we decided to rework them and make them more lovable for you. You can expect a rework of these two later this month!

After many team meetings, a lot of discussions and reviewing feedback from players, we determined that our goal should be to make the interface more clean and user friendly. We want to simplify both characters a bit, too.


Pochette


Our main goal is her pets. They will work more similarly to pouches - youll be able to open them and store items in them. Thanks to it, Pochette will gain more flexibility. This also means she'll have a larger and more standardized backpack of her own!


Tote


Tote will have illusory spaces removed. She'll get carvings more frequently and she'll need to use them more often to succeed. This will highlight her uniqueness and make things less confusing for you! Come join the testing branch to see the reworked characters in action yourself and share your feedback! Tote should be available there sometime around the end of this week, and Pochette will join her after a week or two. We're also thinking about some item reworks, but that's another story...


[ 2023-02-07 18:15:57 CET ] [ Original post ]

Welcome, new players!

Hey, Backpackers! Its Steams Midweek Madness time that means a 20% off deal, so if youve been thinking about adding Backpack Hero to your Steam library, now is the time. Just joining? Welcome! Theres a ton of depth to unpack in Backpack Hero. Heres whats good to know:


Protip: Start with Purse


We totally recommend a few rounds with Purse for a smooth start shes where all of this started. All our heroes really change how you play the game and layer on the complexity, so take your time to learn the basics with this adorable packrat.


Join us on Discord


Theres a rad, active community hanging out and helping build an awesome Early Access. Come join, tell us what you think, ask your questions. [JOIN DISCORD]


Enter the Screenshot Bonanza


This week on Discord the community is sharing screenshots with the neatest builds and silliest moments. Show us what you love while learning the game, or come pick up a few protips.


Pick up a few good tips


Want to learn more about the literal hundreds of items, synergies, and strategies? Explore Discord channels where you can find tons of useful information, chat with experienced players who have spent thousands of hours in Backpack Hero, or hit up our Backpack Bot! We hope that playing Backpack Hero will give you hours of fun. See you there! https://store.steampowered.com/app/1970580/Backpack_Hero/


[ 2023-02-06 18:22:05 CET ] [ Original post ]

Thank you for a great Winter - and a great year!

Backpack Hero was first released on Itch.io a year ago today! Over the past year we released the game, started a business, ran a Kickstarter campaign, released the game on Steam, created four new characters, added new levels and enemies, ran several events, added controller support, and literally hundreds of new items! All of this is possible because of you! Thank you for supporting this humble little indie team! We hope to make Backpack Hero the best that it can be! We have a small end-of-January patch with new features: Changes: Ended the Winter event! Updated controller support! Works much better now! New Stuff: New button to take screenshots. It's easier than ever to share your perfect backpack! Added eight new items!
As for what's next:

  • We're working on character redesigns for Tote and Pochette. We know that they aren't the most popular characters so we hope we can get them working much better! These will be released in February.
  • We are delaying the town update. It was originally intended to come out at the end of February, but it will be delayed until closer to the game's launch. There's just too much to do and we want to make sure we get it right.
  • We'll be posting an updated roadmap with more information, fun surprises, and upcoming content! Details soon!


[ 2023-02-01 01:01:58 CET ] [ Original post ]

End of January Patch

Changes: Ended the Winter event! Updated controller support! Works much better now! New Stuff: New button to take screenshots. It's easier than ever to share your perfect backpack! Added eight new items!


[ 2023-02-01 01:01:16 CET ] [ Original post ]

Die In The Dungeon: Prologue!

https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/ Hey Backpackers! We're here to support another great game that has supported Backpack Hero! If you like turn-based strategy roguelikes, then you'll love Die in the Dungeon! This prologue is totally free! So give it a shot now and be sure to join their Discord too! You'll definitely hear from us again when the full game is released! And more cross-promo content will be delivered soon too!


[ 2023-01-23 14:50:37 CET ] [ Original post ]

Happy New Year!


Hi all, As you may know, the year of Rabbit is around the corner! We'd like to send our best regards and wishes to everyone for the new year ahead! Looking back on the past year, we'd like to thank all of our players for supporting Backpack Hero. We're working hard now on new content hoping to deliver you the experience as best as we can. Stay tuned! Happy New Year everyone!


[ 2023-01-21 15:27:20 CET ] [ Original post ]

Luck be a Landlord

https://store.steampowered.com/app/1404850/Luck_be_a_Landlord/ Hey Backpackers! We're super happy to support one of my all-time favorite games: Luck Be a Landlord! If you haven't tried it yet, you really have to. It's a super fun slot-machine roguelike. You'll see that I'm not kidding when I say that I played this game for days on-end!
The game has just left early access! I really recommend a purchase. But if you haven't bought it yet, you can also enter for a chance to win a key directly from the developer! Here's how you win: 1. Join the Backpack Hero Discord 2. Win a game (any run type) and finish with at least two dice in your backpack! 3. Post a screenshot on the "Show-off-your-builds" channel! We will pick 5 winners from the entrants! Winners will be announced on January 13th 2023 at 1PM ET. And may Luck Be A Landlord!!!


[ 2023-01-09 02:08:38 CET ] [ Original post ]

Update on the Testing Branch

Our winter event is ending soon! We already have the new update on our testing branch! I hope you had a good time! For now all festive items will disappear, but they'll be added back as an optional run in the near future! Changes: Ended the winter event Updated Kickstarter list Updated translations Added a proper loading screen Bug Fixes: Fixed the "Delete All Saves" and "Delete all progress" buttons Fixed a glitch where sale prices were not displayed Ember Shard now sells for the same as other relics Fixed a glitch where the conductor and conduit wouldn't work together Getting two different curses in the matching game no longer counts as a match You can now rotate items with the arrow keys again This will be moved to the main branch shortly!


[ 2023-01-06 18:13:44 CET ] [ Original post ]

Holiday Update!

Winter Update!



I hope you're having a lovely winter! Our winter event begins now with lots of new things to discover in the dungeon! Hear the festive new music! Wear a winter cap! Use your controller! That's right! Backpack Hero now has controller support! We're still working on it - so please share your feedback. It should work with Xbox, Playstation, and Steam controllers!
There's also lots to discover in this new Winter event! New Stuff:
  • Winter music
  • Wintery main screen
  • It's snowing in the dungeon! (It's magic)
  • 14 new Festive items!
  • Collect presents and take them to Tiny Chuck and he'll give you a gift!
  • There are 15 new items that you can get as a gift from Tiny Chuck. Some of these will surprise you!
  • Two new events - including an optional challenge boss with a super secret reward item!

Have a happy Holiday season!


[ 2022-12-22 18:04:55 CET ] [ Original post ]

Winter Update!

Winter Update! New Stuff:

  • Winter music
  • Wintery main screen
  • It's snowing in the dungeon! (It's magic)
  • 14 new Festive items!
  • Collect presents and take them to Tiny Chuck and he'll give you a gift!
  • There are 15 new items that you can get as a gift from Tiny Chuck. Some of these will surprise you!
  • Two new events - including an optional challenge boss with a super secret reward item!


[ 2022-12-22 18:03:46 CET ] [ Original post ]

Nominate us for a Steam award!

Vote for us in the Steam awards for 2022! We're going for Most Innovative Gameplay! After all, we are the only Inventory Management Roguelike we've ever played! Here's the category:

  • Most Innovative Gameplay - The designers of this game are at the front lines of creative experimentation, bringing a fresh perspective and brain-breaking surprises. This game delighted, inspired and entertained with newness never played before.
We hope you will consider our humble game! THANK YOU!


[ 2022-11-22 18:01:58 CET ] [ Original post ]

Pochette enters the dungeon!

Pochette has entered the dungeon on the main branch! Have fun!


[ 2022-11-16 17:24:56 CET ] [ Original post ]

Pochette Hotfix 3

New Stuff: Added a new portrait for Tote Added in a new combat song - each floor now has a unique song assigned (Frozen Heart coming soon) Bug Fixes: Fixed a glitch where the bashing shield and venom sword wouldn't work properly with Pets Fixed a glitch when rerolling items after combat Fixed stinky's effect Fixed a glitch where you could get multiple of the same pet using pouches Fixed an issue when creating items in combat (such as with the star potion) Improved the app-icon - which could look blurry or have a white outline on PC Fixed an issue where you could select "Use Item" in the context menu for movable items Fixed a glitch where Mana networks for different pets could overlap when offscreen Fixed an issue where you could open locked chest a second time You cannot give a pet to an NPC Fixed a glitch where items that have conductive applied could sometimes fail to get it added


[ 2022-11-13 02:50:33 CET ] [ Original post ]

Pochette Hotfix 2

Changes: Added a new picture for Tote Adaptive mode no longer rerolls pets Bug Fixes: Fixed a glitch where you couldn't revive pets if they were not defeated in this combat Fixed a glitch where Tote could not summon carvings Fixed a glitch where losing a pet to spikes could softlock the game Fixed a glitch where curses could prevent you from leaving some menus - such as the forge Fixed a glitch where pets could get negative energy Fixed a glitch where manaflow would work incorrectly when Pets had their inventory closed You can now properly reroll Pets with the die


[ 2022-11-11 17:08:34 CET ] [ Original post ]

Pochette Hotfix 1

New Stuff Added five new pets! Added four new items for Pochette! Added several new tutorials! Changes Item cards are updated and now display additional information Slight adjustments to the revive potions Bug Fixes: Fixed a glitch where you could end your turn multiple times Fixed a glitch when saving and loading with certain items (including revive potions)


[ 2022-11-11 05:11:13 CET ] [ Original post ]

Pochette released to the Testing Build!

Pochette has been released to the Testing Branch! How can I play the testing branch? We are trying to keep the main "default" branch of the game working well. So... if you want to test the absolute newest content you can instead select the "Testing Branch" from the Beta menu in Steam. First choose "Properties" on Steam. Then from the "Betas" menu choose the branch that you want to download. Please note that the Testing Branch is for testing. Yes it has the newest stuff, but it's also likely to be glitchier. As well, it increases your chances of save data corruption. So please join us at your own risk


[ 2022-11-08 18:50:10 CET ] [ Original post ]

Translations update 2

Updated Spanish translation!


[ 2022-10-25 15:23:07 CET ] [ Original post ]

Halloween is here!

Updated main branch with scary Halloween content!


[ 2022-10-24 20:35:12 CET ] [ Original post ]

Halloween Hotfix 8

Bug Fixes: Improved pathfinding algorithm for manastones Fixed a glitch with the Sharp Branch Carving Fixed a glitch with events on the map Fixed a glitch where you could steal from the shop


[ 2022-10-24 05:24:38 CET ] [ Original post ]

Halloween Hotfix 7

Changes: Reverted Cursed Blade to old version Decreased cost of Burrower Mole's curse The Magic Star Bag is now conductive Bug Fixes: Fixed a crash that occurred on first turns in new games with Tote Fixed Sharp branch Fixed a glitch where carvings could display their price as -999 Fixed a glitch where you could warp on the map Fixed a glitch where items in pouches wouldn't reset their uses each turn Fixed a glitch where pouches could be on the wrong layer Fixed a glitch where the "Golden" item at the end of the game would improperly save


[ 2022-10-23 15:12:22 CET ] [ Original post ]

Halloween Hotfix 6

Changes: Totally new curse system! -move them after getting them! Bug Fixes: Updated loading CR8 games Fixed a glitch where you could not win the top prize in the dice minigame Fixed the tooltip for "Freeze" attacks from the Dark Lady Fixed a glitch where Chester Rattums was very common Fixed a glitch where the master forge would not add forge slots to weapons Fixed several glitches related to moving Tote's items Improved item swapping and movement to hopefully prevent the "empty space" glitch


[ 2022-10-21 03:20:53 CET ] [ Original post ]

Halloween Hotfix 5 and Balance Update

Changes: You can now open the pouch in combat - but you cannot use the items inside The pumpkin king now appears later in the dungeon - making it easier to get 7 scary items Dungeons are now slightly more random and can sometimes have 2 shops on a floor Expiring events now give you a few additional moves to reach them Item Balance Changes: Bag of Shurikens - common -> uncommon - no longer requires energy to use - back to being automatic Candy Corn blade now has 4 upgrade slots Venom Sword - 2 -> 1 energy Venom Sword no longer removes poison Removed the negative effect from the windmill -> 2 to 3 spaces Vorpal Sword - 2 -> 1 energy scaling energy Cactus - common -> uncommon Toy Piano -> now instrument Trumpet legendary -> rare Violin rare -> legendary My first wand -> on use, +1 mana cost each turn Crab Cactus 2 -> 3 spikes when attacked Apprentice Staff gets a forge slots -> increases mana requirement per combat -> 4 -> 7 damage Fishing Hook damage 8-> 10 Toy Machete 4 -> 2 uses Pins Buckler -> base 0 -> 2 block Pins Buckler +2 -> +3 per adjacent scary item Cleansing Wand 2 -> 1 space. Removes 100% of status effects on enemy Battle Ring is conductive Bug Fixes: Fixed several images that had low quality Fixed several issues with heart rings in the item pouch Fixed a map creation error Fixed a glitch where cave-ins could cause unreachable rooms but they were still visible on the map Fixed several glitches with the pouch Fixed translation glitch in the Item Atlas Help screen Fixed an issue with the paladin sword where its effect would stack


[ 2022-10-17 04:27:43 CET ] [ Original post ]

Halloween Hotfix 4

Bug Fixes: Improved memory usage Fixed a glitch with saving the game that could cause all combats to be reset to Green Snails Fixed a glitch where collapsing rooms were improperly saved Fixed multiple glitches relating to save games Fixed multiple glitches relating to the Pumpkin King Fixed a glitch where the Dark Lady wouldn't appear in the enemy atlas


[ 2022-10-15 18:18:48 CET ] [ Original post ]

Halloween Hotfix 3

Bug Fixes: Item pouches automatically close before combat begins Closing pouches in the store no longer results in losing money Items from pouches should not be destroyed accidentally Now properly save enemy icons in boss rooms Fixed a bug where locked chests could disappear after loading games - leaving character running in place Improved Chester Rattums - now properly gives items of the right size Fixed saving collapsing rooms Balance Aged Shield - forge slots 4 -> 1


[ 2022-10-14 04:56:57 CET ] [ Original post ]

Halloween Hotfix 2

Bug Fixes: Fixed Chester Rattums - no longer locks the game Fixed a glitch where part of the map could become invisible Fixed a glitch when loading with the candy pail Fixed a glitch with a curse translation Fixed a glitch when loading old saves into the version 27+


[ 2022-10-13 16:44:42 CET ] [ Original post ]

Halloween Hotfix 1

Bug Fixes: Fixed the description of the "horns" item Fixed the month on the Early Access page Fixed translation for Satchel's Tutorial Fixed the vision of danger, which wouldn't show some enemies Dark Lady now gives appropriate experience Fixed a glitch with placing items as Tote Fixed particle systems of collapsing rooms Changes: Temporarily removed the spellsword's ring (will add soon) Candy Apple - 8 -> 10 hp


[ 2022-10-13 06:09:33 CET ] [ Original post ]

Backpack of Candy Halloween Event!

SCARY HALLOWEEN!


Hope you have a scary fun holiday! Team Backpack sure is! We've got a huge update coming for Halloween! Hear the spooky new music! Meet the Pumpkin King! Use new outfits! Here's what you will do in the Halloween event: New Stuff: Halloween music Halloween main screen 11 new Halloween items! Added 4 new common items! You can now see more of the map.
  • Completely redesigned the map creation.
  • All floors (after floor 1) have 1 store and 1 forge guaranteed
  • Floors should be more consistent
  • Floors have more possible arrangements
  • Many new things in the map including Elites, Collapsing rooms, and expiring events
  • Several new enemies including elites
  • Healers are always found on boss floors
Several new events in each biome! New dice based minigame! Totally new curse and blessing system that makes curses far less penalizing New biome that you can travel to! New combat song New costumes for Satchel, Purse, and CR-8 Three new challenge modes! Changes: Endless Dream now lets you see the entire map Endless Mode now allows you to go through the Bramble instead of forcing you into the Crypt each time Endless Mode now displays your loop number each time you defeat the final boss Charmed enemies are automatically deselected Helmets no longer have the "disable helmets to the right" property Boots no longer have the "disable boots to the right" property Improvements to the UI, options menu, and reorganizing menus Energy is now hidden when outside of battle SFX for gaining/losing gold SFX for when you gain energy Balance Changes: Broken Ring is now uncommon Bag of Shurikens now costs an energy to use Magic Star Bag now increases mana cost per combat Shuriken forge now adds energy per combat instead of per turn Velvet bag now adds energy per combat Ball Hammer is common. base damage 4 -> 3 Claw Hammer is now uncommon Violin base charm - 6 -> 3 Spoiled Milk - self poison 3 -> 2 Soldier's Buckler - rare -> uncommon Wizard Staff -> projectile Fire Staff -> projectile Cursed Blade - Legendary -> Rare Cursed Whetstone now applies to all adjacent weapons - no more selection Travelling Warrior 35 -> 30 xp Snake 22 -> 10 xp Cost of gaining max hp at the healer 8 -> 10 gold Cost of heal at the healer 5 -> 4 gold Chipped Sword common -> uncommon Bug Fixes: Footprints now always appear behind events on the map Hopefully fixed the bug where parts of the map would not appear Hopefully fixed the bug where the game could soft-lock your inventory after leveling up Fixed particle effects on destroyed items If you cannot wait until Halloween you can play this now on the Public Testing Branch! Remember that the testing branch may have more bugs and you could lose your save game! Stay SCARY!!!!!!


[ 2022-10-13 02:31:35 CET ] [ Original post ]

Satchel Hotfix 3

Changes: Added resolution for 1366 * 768 Added resolution for 3840 * 2160 Enemies will no longer become "uncharmed" at the start of their turn. They only change teams at the end of their turn Bug Fixes: Fixed a bug where manavalues in the Item Pouch would not be properly displayed after loading a game Fixed a bug where rerolling items from the pouch could result in getting free items Deleting save games now has a more standard "Are you sure?" message Hopefully fixed a bug where items could sometimes lose their reference to special effects Hopefully fixed a bug where rooms could not appear sometimes Fixed a glitch when creating gold with the Orksork ax


[ 2022-09-26 21:26:20 CET ] [ Original post ]

Satchel Hotfix 2

Changes: Map spaces now fade-out into the distance - easier to see edges of map Violin base charm - 8 -> 6 The alpha star now takes 2 energy to use Bug Fixes: Updated drop-rates of different shurikens Toad's Hammer is now conductive Robin's wand is now conductive Hopefully fixed bug of map not revealing properly after some battles Improved calculations of pockets - hopefully fixing some glitches with the talon shiv Charmed raccoons will now return your gold when they flee Fixed a layering issue that could appear with the bird decal at the bottom of Satchel's bag Fixed an issue while quitting in "Delete Save on Death" modes Fixed an issue when loading from "Delete Save on Death" games where your inventory was locked Heavy and Floating Items can no longer fall into pouches Vermillion Energy no longer highlight other vermillion energy Fixed an issue with rotating Satchel's level-up blocks


[ 2022-09-23 18:28:32 CET ] [ Original post ]

Satchel Hotfix 1

Changes: You can now open pouches by hovering over them with an item Slightly decreased the luck gained from the lucky star The alpha star no longer generates luck Shurikens can only spawn less rare shurikens. Hold on to your shuriken bags! Spawning items (like Shurikens) at the end of combat does not require an "in-combat" reorganize event. Bug Fixes: You can no longer get repeat relics by storing them inside an item pouch Enemies will not steal from you while charmed Fixed a softlock when the Ultra Knight dies from burn Fixed the description of the metronome Fixed the Crow Hammer - which didn't add gold properly Fixed a glitch where reloading saves could remove the SFX from instruments Fixed the name of Vermillion Energy Fixed a glitch where the game wouldn't calculate pockets properly after a load Fixed a glitch that can occur when opening the map while using items Fixed a glitch where you could save while moving or while in a locked room Fixed an issue with the water-flask and steak when you get them from the "Spin the Wheel" minigame Fixed a glitch where you couldn't sell items from the pouch Cannot find star bags in Another Way You cannot find drums in Bird Ninja or Builder Bird Fixed some layering issues with items in the pouch Fixed an error with the pouch sprite after loading


[ 2022-09-21 15:41:39 CET ] [ Original post ]

Satchel released to the Testing Build!

Satchel has been released to the Testing Branch! How can I play the testing branch? We are trying to keep the main "default" branch of the game working well. So... if you want to test the absolute newest content you can instead select the "Testing Branch" from the Beta menu in Steam. First choose "Properties" on Steam. Then from the "Betas" menu choose the branch that you want to download. Please note that the Testing Branch is for testing. Yes it has the newest stuff, but it's also likely to be glitchier. As well, it increases your chances of save data corruption. So please join us at your own risk Full patch notes: New Stuff: Added in Satchel Added in two new Run Types Added a "pouch" where you can store items Added in a new combat song Added in hammers Added in throwing stars Added in instruments Added in new "discovery" events Added in a new "Forge" system Added in a new enemy that steals gold Changes: You can now fight groups of 5 and 6 enemies Some items now play sound effects when they are used Gold is no longer carried in your inventory, but is displayed at the top of the screen Items can be forged multiple times and each item has a number of "forge slots" in the bottom right of the card Added new forge options for instruments and a rage forge Endless Dream now allows for unlimited forging of weapons Dungeons are now mostly hidden and when you defeat enemies more rooms appear Teddy Bear sword - rare to uncommon Grandmaster summons only one enemy at a time Map now opens automatically each time you go to a new floor Changed how the game takes screenshots for saving Updated translations Bug Fixes: Fixed several glitches related to the new character Feral Badgers no longer lose active status effects Fixed sound effects on the main menu and when applying poison to enemies Fixed glitches related to spawning item fallbacks


[ 2022-09-20 13:05:13 CET ] [ Original post ]

Balance Update Hotfix 3

Version 25.1 Changes: Updated translations You cannot find the pick-axe in big mode You cannot find the earthstone blade or the double-halberd in no-xp mode Bug Fixes: Fixed a glitch where the unstable mana wouldn't spawn Hare Defenders now receive targeting on Spawn - preventing you from targeting behind them You cannot press combat keys while looking in the item atlas Fixed the rabbit, who would sometimes attack himself Fixed the lizard king sword, which was detracting energy down to 0 Fixed the gardener's helmet, which didn't count spaces properly Fixed a glitch where some item effects could be applied twice - especially from the fluffy cotton


[ 2022-08-29 20:22:44 CET ] [ Original post ]

Balance Update Hotfix 2

Version 25.0 New Stuff: Added unstable mana Added Dark Lady's Potion Added Matchbook (for Tote) Changes: Items can only be used with the forge one time Only standard chests can spawn as mimics Spiked helmet common -> uncommon. Spikes per turn 4 -> 3 Gardeners helmet -> does 5 damage Hourglass 200% -> 150% bonus damage and only removes damage for this combat Red Hoodie - Rare -> Legendary Knight armor - uncommon -> common Chainmail -> rare -> uncommon Bramble - self poison 10 -> 3 Fishing Hook - energy 1 -> 0 Fuel Pellet can be played over other items Flower Cleaver - takes 1 energy to summon Club - 2 -> 3 weak Grandmaster summons 2 fire geckos and does +2 damage per attack King 700 -> 750 damage -now summons more frequently and summons hare defenders Turtle damage decreased by 3 points - block decreased Hare defender +5 block +5 health Added honey guide to the cobra bat encounter Snakes and Cobras now spawn with hare defenders Ultra Knight spawns now don't attack on their first turn Queen bee +2 damage on attack Rude Rooster +1 damage Badger Boss now does rage after summoning Hawk Knight does fewer curses and does -8 damage per attack Rabbits now attack on their "block" turn Hermit Crabs +6 hp -4 block on their first turn Bearded dragons now spawn with small ratwolfs Bug Fixes: Fixed an issue where bosses could sometimes appear on non-boss floors Fixed the Ring of Dreams so the effect stacks Fixed a glitch with backpack space colors after on-create effects Fixed some weirdness with costs of items being changed Fixed items that would incorrectly show the "modified" animation Fixed text on the Shady Trader Carvings from chests now fly to the top of the screen Fixed a bug where you could open chests while the options screen was open Adjusted stat tracking so we record the change in the player's health throughout the battle -instead of the total damage dealt


[ 2022-08-28 16:26:15 CET ] [ Original post ]

Balance Update Hotfix 1

Version 24.15an Changes: Updated translations Now collecting how much damage enemies deal to the player - will help with balance Illusory spaces now appear green - even if an item is in the space You will never see the same enemy encounter twice within a single run You can no longer find the ethereal wand or ethereal staff in Big Mode Bug Fixes: Fixed the text for the whittling knife - displaying 0 energy before Glory Knight now adds rough hide at the start of your turn You can now unlock illusory spaces during level-up even if they contain a manastone The old log now spawns 1 herb only Unfair mode no longer requires bombs away to be complete Fixed a glitch with the brother's bow Fixed the poison ivy - it now effects the enemy that attacked instead of your current target


[ 2022-08-25 21:47:06 CET ] [ Original post ]

Balance Update!

New Stuff: New encounters Added the bearded dragon enemy Changes: Changes to Items:

  • Illusory spaces can now contain manastones
  • The ring of dreams now gets +1 mana for each connected mana stone
  • Lance now costs 1 energy - scales energy each turn
  • Increased the haste of the guarding band
  • Steel boots get +2 armor for each space and are now rare
  • Ore now does +3 damage for each adjacent gem
  • The electric stone is now uncommon
  • Letter is rare
  • Wheel is uncommon
  • Dew Drop Blade now gets +1 damage each time it is summoned
  • Rough Buckler and Wooden Sword and Tree Shield and herb and the empty cup now never appear in item drops
  • Flower now gives 8 haste and 2 weak
  • Star Potion now summons more good items - curses are less likely
  • Increased the damage of the overgrown axe to 11 damage
  • Daisy blade now does 10 damage on summon
  • Spoiled Milk does 18 block and 3 poison to self
  • Tree Sword is now uncommon and does 4 damage on use
  • Bayou Club does 8 damage and 3 weak
  • Spiral lance has scaling energy and costs 0 to summon
  • Double Poison Potion does 3 poison damage before the multiplier
  • Carved Blade now does damage on summon
  • Added an effect to the brothers bow
  • Disgusting food now only removes 3 hp
  • Water Flask is now uncommon
  • Dreaming Buckler now costs 0 energy to summon
  • Poison Carving now does 3 base poison
  • Wooden Buckler is now uncommon
  • Cleansing Potion and Bomb now have 4 uses each
  • Crown of Roots now costs 0 energy
  • Keg now costs 2 gold
  • Poison Ivy now effects enemies when attacked
  • Old Log now sometimes creates the magic herb
  • Energy Fish now costs 1 energy to summon
  • The Short Arrow is now common
  • The Club now does 9 damage
  • The Chipped Sword now does 8 damage
  • The Necronomicon now does 4 poison
  • The standard die is now common
  • The splint is now legendary
  • The stopwatch now removes 2 health each turn
  • The token of energy is now legendary
  • Windmill now removes energy on the first turn of combat
  • The Dark Whetstone now is legendary and no longer adds weak to the player
  • The charmed bracelet no longer takes health
  • The warriors spellbook only takes 1 energy, is legendary, adds 1 mana, and 2 damage per combat
  • The debuff potion now adds 5 weak and 5 slow
  • The cactus now adds 7 spikes per take-damage
  • The poison whetstone now adds 3 poison to weapons in this row
  • The cursed shiv now does 5 damage
  • Cursed blade damage increased to 9
  • Crossbow now does -40% damage instead of -50%
  • Expert bow now does +3 damage to each arrow
  • The crossbow is now common
  • The composite bow is now uncommon and has scaling energy
Changes to enemies:
  • Elder Mage now attacks between summons
  • Speaker now attacks sometimes and has less hp
  • Decreased Blademaster spikes and health. Gave him a second attack
  • Skinks now spawn with the Nightblade
  • Added a skink to the newt encounter
  • Buffed the Boastful Spellsword
  • Nerfed Newts - she now attacks before cursing and does a weak poison attack
  • Newts and Salamanders now spawn with Green Snails
  • Added Sables to the Turtle and skink encounter
  • Honey Guides now have 30 health
  • Honey Badgers now do small attacks and protect their honey guide
  • Salamanders now spawn with three skinks on the second floor of the swamp
  • Buffed skinks to 24 health
  • Buffed Sentries
  • Green Snail now attacks every turn
  • Voles now do slightly less damage
  • Removed the Li'l Bee Muskrat Brigand encounter
  • Lowered the health of the Gerbil Ruffian
  • Nerfed Muskrat Brigands
  • Purple Snails now start with 12 block and have more health
  • New encounters with the rabbit and lil bee
  • Slightly decreased damage of sables
  • Rude Rooster has more health and attacks for more damage
  • Nerfed Ferret King
  • Nerfed Queen Bee
  • Head Honcho got 2 extra HP
  • Nerfed Bats
  • Slightly nerfed Blue Snails
  • Armadillo starts with Block and blocks for less each turn
  • Nerfed Repxecutioner
  • Living Shadow now does medium curses instead of the big curse
  • Fire Geckos curse less frequently and do slightly less burn damage
  • Olms got 5 extra HP
  • Nerfed both bosses
Bug Fixes: Fixed a crash that could occur when items were deleted - especially during adaptative mode Fixed an issue where items would overlap after chests were open Fixed an issue where items could appear behind the player at the bottom of the screen Notes: This is our first major update using analytics to balance the game. All changes were based on feedback from the community, conversations among developers, and supported by analytic data about enemy lethality and item popularity. This is the largest "balance" update we have done and we hope we got things to a better place. But if we missed the mark in any way, please let us know! If this goes well, we hope to have the new content on the main branch next week!


[ 2022-08-24 18:57:19 CET ] [ Original post ]

3 New Relics Update!

New Stuff: A new unique relic was added to each character New arrow type Changes: The venom sword now does damage equal to 100% of your poison The brothers bow has had its effect changed Bug Fixes: Fixed a problem where items from chests would spawn over each other Fixed a glitch with the brass knuckles Fixed the mana-sap item -which wasn't working properly Fixed a glitch with constant-early effecs from Relics and carvings Fixed a typo Update translations We will work to bug-fix and release these updates to the main branch next week!


[ 2022-08-23 22:01:44 CET ] [ Original post ]

Early Access Costume Drop

Thank you for supporting us! As a little thanks for the amazing launch we have added in some new content! New Stuff: Added spoiled milk item Added two new outfits! Enemies can now be discovered and found in the Atlas! Changes: Updated translation files Made it easier to see how to play other modes and skip the tutorial Bug Fixes: Fixed a glitch where the barbell could apply its effect twice Spikes no longer trigger all item's onKillEffect Fixed the Dreaming Buckler - which didn't properly add block The forge spikes now only apply to the player - fixing the interaction with the Mirror Shield Fixed an issue where the tasty-fly could reset items and the store would charge you for your own stuff Fixed the display off poison sickness on the Hermit Crab Bomb Fixed a glitch with the dreaming sap applying to the item use costs - instead of the summon costs Fixed several typos


[ 2022-08-18 02:10:00 CET ] [ Original post ]

An amazing first day!

Thank you to everyone who has supported the game in Early Access! Our launch was far better than we ever expected! If you haven't already, please leave us a review. They really help! We're devoted to making this game as good as we can! There will be bug-fixes and new items in the next week. And next month we'll be introducing our fourth character - Satchel! There's tons of new content on its way including more items, more enemies, more bosses, more lore, and much more! One of the biggest concerns has been meta-progression. Right now when you die, the game is over and you don't get any permanent upgrades. This will be resolved shortly! The game is in Early Access and we have new content being worked on! Each time the player does a run, they'll get permanent resources that they can use to upgrade their town, plant plants, build buildings, and attract new villagers! This will be released by February of next year, and we will work to have some meta-progression in the game even before then. The Roadmap:
In the meantime, I hope you have fun with the different challenge modes! Please join our Discord: https://discord.gg/v7dJYk6gtw You can share the best strategies, show of your builds, and talk with the devs! More content is coming soon! In the meantime, keep organizing!


[ 2022-08-15 23:08:52 CET ] [ Original post ]

Backpack Hero Early Access is here!

Our early access is here!


Hello Backpackers! I hope you're ready to Storm the dungeon! Early Access is available today! Please pickup a copy and be sure to give us a review too! Here's what we have in Early Access:
  • New items!
  • New character - Tote
  • New character - CR-8
  • New costumes for Purse
  • New events including the Forge
  • Challenge modes!
  • Harder difficulties
  • More enemies and bosses!
  • Bigger backpacks!
  • Multiple save slots!
  • New secrets!
  • More options and settings!
  • Bug fixes and updates!
Plus you will get continued access to the game as we continue work through Early Access! Soon we'll be adding even more features including...
  • Controller support
  • An overworld with metaprogression
  • Even more characters, events, enemies, and items
(These features are not in the game yet) THANK YOU FOR ALL WHO HAVE SUPPORTED OUR INDIE PROJECT!


[ 2022-08-15 18:20:52 CET ] [ Original post ]

Early Access First Day Hotfix!

Bug Fixes: Fixed an issue when selecting "New Game" at the end of an IronMouse run Fixed a glitch that could occur with poison status effects


[ 2022-08-15 18:18:46 CET ] [ Original post ]

Early Access Preview Hotfix 5

Changes: Updated Kickstarter list Changed the Barbell to +50% and now it effects bows Bashing Shield now takes 1 energy Arrows now do +1.5 damage per space All effect totals are now rounded up Lance now does 11 damage to all enemies Mouse-wood nerfed to 150% damage Balloon is now uncommon Gemstone heart now increases to 8 hp gain on kill My first wand now has 2 regen Glove of Knives is now "Used" on scratch - bombstone will destroy it (Proper pacificist builds coming soon) Sapphire now does +1 damage to adjacent weapons Jade Axe now requires only 2 gold Gave Tote more spaces in her early level ups Big Mode no longer lets you find gold-related items such as the "Golden Shiv" Sage Toad is now cowardly Decreased replacement attack damage during endless dream Flame Gem is now rare Alloy does 3 block Rebalanced costs in the forge Bug Fixes: Add haste to structure now applies each turn (rather than on use) You can no longer save and quit during a battle in Iron-Mouse mode Dragging items while doing an animation does not turn them transparent anymore You can no longer spam-click weapons to use them Scratches no longer have an animation when combat animations are disabled


[ 2022-08-15 04:33:02 CET ] [ Original post ]

Early Access Preview Hotfix 4

Version 0.24.5 is here! Changes: Disabling combat animations also disables mana-flow animations Bug Fixes: The game now marks a run as complete as soon as you click on the "Victory Item" - golden cheese Updated Chinese font Fixed a glitch with the Honey Badger dying on the same attack as the Honey guide Add protection when trying to load a corrupted save - will be auotmatically replaced Fixed the typo on the club that said "+0" Fixed a bug with saving the Dreaming Ring Added the missing translation to the Ferret King Fixed the Ultra Knight that could add block to the player


[ 2022-08-13 16:19:00 CET ] [ Original post ]

Early Access Preview Hotfix 3

Changes: The Lance is now piercing Changed the Barbell effect Bug Fixes: Corrected animations and colors of items during combat Defaulted language to English if the language is not detected Exception handling for loading an improperly saved options file Fixed a glitch with the Item Atlas and carvings Corrected Chinese fonts Fixed a typo on the Ultra Knight's card Fixed an issue with items that change their sprite (like the water flask)


[ 2022-08-12 18:17:07 CET ] [ Original post ]

Early Access Preview Hotfix 2

New Stuff Poison sickness is here. Changed how enemies run away. Much easier to get before they escape! Changes: The Ethereal whetstone buff now lasts for the whole combat Updated fonts for all non-English languages Made all wands projectiles Bug Fixes: Sharp Branch effect can now be stacked on items Fixed a visual glitch on the Daisy Blade Fixed a soft-lock in some battles Fixed inconsistent wording on the whittling knife and the chipped sword Fixed the animation on the fourth scarecrow Fixed a soft-lock that could occur when battling the fourth scarecrow Fixed a glitch where removing runic spaces could result in losing an unlock Completely changed how run types are saved - hoping more reliable now Fixed the Spring Gem The fuel pellet now works with items disabled by the Spring Gem Fixed several glitches related to leveling up as CR-8 Fixed an issue with the name of the Boastful Spellsword Fixed a glitch where Tote couldn't buy food from the Chef


[ 2022-08-12 04:59:53 CET ] [ Original post ]

Early Access Preview Hotfix 1

New Stuff: New weapon - daisy blade Changes: Glove of Knives is now a weapon, armor, and a glove Vorpal Blade gets 25% damage buff Tote now starts with the Daisy Blade weapon Bug Fixes: Fixed the cloud sword Fixed a glitch where "free" activations removed your energy Removed the "Deck" button that could appear after saving as Purse/CR-8 Heavy and Floating items can no longer enter illusory spaces Moving items can no longer enter illusory spaces Stores now display the price of carvings Your own items cannot be "on-sale" Gold no longer displays a price Fixed an error on the "Club" card that said +0 energy instead of +1 energy Fixed a glitch where you couldn't move items that are spawned in combat Fixed a glitch where you couldn't play wooden shivs because they were out of uses Fixed a glitch where skipping a curse could delete a reorganization item for Purse Fixed a glitch where the Honey Guide dying from poison or spikes could soft-lock the game Fixed a glitch where reorganizing in combat could permanently delete Tote carvings Fixed a glitch where the survival guide has no effect Fixed a glitch where large items could make it impossible to summon some carvings Fixed a typo on the Barbell Can no longer swap items into Illusory spaces Poison can no longer degrade into negative values Fixed a typo in the translation file for the nunchucks You can no longer expand CR-8s inventory to more than 5 tall


[ 2022-08-11 04:50:04 CET ] [ Original post ]

Early Access Preview Update!

A new update to Backpack Hero has now been posted! This is a preview of the features that will be in the Early Access version of the game. This might be the biggest update we have ever released! Here's what is included: New Stuff: Added in an Item Atlas (It's cool!) Added multiple Save Slots to the game Added an ending screen for each character Added in character specific text for some events and NPCs Added in symbols on cards Added Glory Hunters into the game Completely redesigned Tote. Hope you like her! Many new carvings were added! Created a tutorial for Tote Added in 11 new enemies! Added in 3 new relics Added in several new items -including the Venom Blade Redesigned forges - one appears on each floor! You now get a vision of danger on each floor! Enemies have 3 new attacks Changes: Created many new enemy groupings for more interesting battles Reduced the health of the Crow Bandit Completely rebalanced fluffy cotton Changed the slimes to snails The Rusty Sword is now uncommon Robot Toy does projectile damage Enemies now always attack in order - from the left to the right Added a new status effect - Tough Hide Added social media links into the options menu "View Card" now properly displays cards for carvings Updated the "Lucky Dagger" to the "Lucky Shiv" My first wand now does 3 regen The Gemstone heart now only gets healing on kill The effect of the barbell has changed The Turtle Shaman can no longer spawn on a Pauper run Cleansing Wand now removes 100% of status effects Blade Summoner now costs 3 mana and no energy Ethereal Whetstone now lasts the whole combat and is legendary and costs 0 energy Buffed Crooked Arrow to get +2 damage for each open space Necronomicon rebalanced Poison now does its effect at the end of your turn Bug Fixes: Liquid armor is now a potion Added additional protection against spawning invalid items Fixed the typo on the Flame Gem Fixed rare detection issues with bows and arrows Fixed an issue with the potion event that could crash the game Added logs when loading run types to see if they are properly stored Fixed issues with "When attacked" and "on take damage" so they are more clearly defined I'll be spending the rest of the week cleaning and bug fixing to prepare for Early Access!


[ 2022-08-10 19:09:19 CET ] [ Original post ]

Tyrant's Blessing is now released!

This awesome strategy game is available now!


Make sure you pick up a copy of this really cool indie roguelike, Tyrant's Blessing! You know that Backpack Hero is all about tactical turn based battles and so is Tyrant's Blessing! Be sure to check it out! Tyberia has been turned into a paradise by the Tyrant, free from war, suffering, and death - because nearly everyone has been turned into the undead. Take charge of the last living warriors in tactical, turn-based battles and drive the Dead Army into the sea! [previewyoutube=p0dKsW5BpbI;full][/previewyoutube]


[ 2022-08-08 17:58:30 CET ] [ Original post ]

Community Broadcasts

Watch some of our favorite streamers playing Backpack Hero! Checkout our Youtube channel, our Twitter, and our Discord. Early Access begins on August the 15th! Tell your friends!


[ 2022-08-05 14:21:29 CET ] [ Original post ]

Community Broadcast

Watch our moderator team play the new version of the game!


[ 2022-07-31 18:17:51 CET ] [ Original post ]

Run Types Hotfix 3

Changes: Moved all new content to the default branch. This is the first update to the default branch in a while. Adaptive mode will not destroy gold, manastones, or CR-8's core Bug Fixes: Updated fonts - especially for Korean


[ 2022-07-28 15:19:11 CET ] [ Original post ]

New Run Types!

New Stuff:

  • Added Boss Rush Mode
  • Added Adaptive Mode
Changes:
  • Increased the contrast of the scrollbars on the run selector menu
  • Updated icons for status effects
  • Updated sprites for CR-8
  • Added 5x5 5x7 and no experience to Tote
  • Added 5x7 and no experience for CR-8
  • Adjusted puzzle mode so you don't lose items as quickly!
  • Added an outline around necessary items for a run
  • You can now click on a run-type mid run and it will display the rules
Bug Fixes:
  • You can no longer find some items in stores - including the Tasty Fly
  • Adjusted lighting so it will hopefully have better performance
  • Fixed a glitch where you spawned with 10 health in the tutorial
  • Fixed a glitch with the Archers Wand - which could spawn many random items
  • Fixed ordering layer issue when playing the "Spin the Wheel" game
  • Removed "another way" from CR-8
  • You can now rotate level-up blocks for CR-8 using the keyboard
  • Fixed a glitch with CR-8 loads
  • You can no longer get the Fox Rapier in Pauper Mode
  • Fixed a typo in the berserker's ring


[ 2022-07-28 03:40:32 CET ] [ Original post ]

Working with IndieArk!

Backpack Hero is working with IndieArk!
Thanks to the support of our Kickstarter supporters, we are now working with IndieArk. They will be helping us bring the game to players in China, Japan, Korea, and other countries in the region. They're a great partner and I strongly encourage you to checkout their Steam page! We're super thankful to have this opportunity to work with such a great publisher and we hope the game can reach a much wider audience with their support!


[ 2022-07-28 02:06:46 CET ] [ Original post ]

Run Types Hotfix 2

Changes:

  • Adjusted the scaling of damage on Endless dream
Bug Fixes:
  • Updated the icon for UnityPlayer for Macs
  • Fixed a bug with the Glass Cannon mode
  • Fixed an issue when loading games as Tote and CR-8
  • Fixed an issue with Tote's carvings when you first load
  • Fixed an issue where events could spawn large numbers of random items
  • Fixed a glitch where re-rolling combat rewards could respawn slime swords
  • Fixed issues where on-destroy effects could prevent effects from being triggered
  • Fixed a glitch where items could fail to complete all their actions when disabled
  • Fixed a glitch where you could click on items when the options menu was open
  • Fixed an issue where the overgrown axe would not displayed that it was banished
  • Fixed a glitch where the shopkeeper could keep saying "Drag to me to sell" after taking the tasty fly
  • Fixed an issue where items with similar names could have their effect combined together by mistake


[ 2022-07-24 22:17:37 CET ] [ Original post ]

Run Types Hotfix

Changes:

  • Updated translations
  • Increased the max time for each charge
  • Trash Blaster: removed low health, added no relics, added extra items from chests
Bug Fixes:
  • Significant change to the save system. This will make you lose existing saves, but should hopefully be more reliable and end the "loading old games" issue.
  • Removed the Philosopher's Stone from CR-8's item pool
  • Mini-games can no longer spawn invalid items (in Pauper mode for example)
  • Events no longer spawn invalid items (rat trader for example)
  • Fixed a glitch with Purse's tutorial
  • The pickaxe will no longer spawn random items in a Pauper run
  • The resolution will no longer be reset each time the options menu is opened
  • Fixed the cleansing flame modifier description
  • Fixed the placement of enemies that are spawned from random events
  • Fixed the description of Hard Mode - which improperly displayed "Hard Mode 4"
  • Fixed a glitch where the "Run Modifier" could be applied multiple times to an item
  • Fixed a glitch where you could destroy necessary items (like the ballista in Trash Blaster run type) during reorganize events
  • Fixed several game-crashing bugs related to selling in Penny-Pincher stores
  • Fixed an issue where with Hard Mode instantly killing the player


[ 2022-07-22 16:16:39 CET ] [ Original post ]

Run Types!

New Content 30+ different run types! Including:

  • Easy Mode
  • Hard Mode
  • Hard Mode 2
  • Hard Mode 3
  • Hard Mode 4
  • Hard Mode 5
  • Unfair Mode
  • Hard Puzzle Mode
  • Pauper Mode
  • Glass Cannon
  • 5 by 5 challenge
  • 5 by 7 challenge
  • Another way
  • Big Mode
  • Classic Matthew
  • Endless Dream
  • Great Pair
  • Horrible Curse
  • Horrible Luck
  • Lethal
  • Penny Pincher
  • Puzzle Mode
  • Quick and Easy
  • Scaling Energy
  • Small Paws
  • Standard Energy
  • Strong Start
  • Trash Blaster
  • Wrecked Relics
Bug Fixes: Removed the Steak from CR-8's item pool Made it so you cannot create disconnected bag spaces Added additional save protection if you save while energy balls exist Removed the Crimson energy, the emerald bracelet, and the ethereal wand from CR-8's item pool Fixed several glitches related to the Auto-Run feature Made it so Auto-Run is not reset between battles Fixed the "Die" so it works with the componenet chest


[ 2022-07-22 02:12:30 CET ] [ Original post ]

Early Access begins August 15th!

Early Access begins soon!


Backpack Hero begins Early Access on August 15th! If you've been waiting for us! Please add us to your wishlist, follow us, and tell your friends about us! https://store.steampowered.com/app/1970580/

Early Access features:


  • Collect hundreds of rare items. Each item has unique effects and can be good in the right arrangement!
  • Battle with over 40+ enemies. Enemies have varied attacks. Learn their attack patterns and vanquish your foes!
  • Endless dungeons to explore! Randomly generated levels have unique layouts, interesting events, and unpredictable challenges.
  • Challenge runs! Try to beat the game with unique modifiers that give additional challenges!
  • Three characters! Enjoy unique playstyles with CR-8, the autobattler, and Tote, the deck-builder!
  • BIGGER backpack! Cram more stuff in there!

Features that will be coming during Early Access:


  • Four new characters! Each one will have unique items, challenges, and a different playstyle!
  • New content including new items, enemies, and levels! We have many new items planned - including those submitted by our Kickstarter supporters!
  • An overworld where you can design your own town! If you enjoy arranging your backpack, just wait until you can arrange an entire town!
  • Improved balance! No more struggling against poison and spikes! New balance features will help a variety of successful strategies!
  • EVEN MORE storage. Really cram the backpack full!
Please consider supporting this indie game! :)


[ 2022-07-18 20:43:29 CET ] [ Original post ]

CR-8 Hotfix 1

New Stuff: Added in 6 new items for CR-8 Changes: Updated translation files Added in new icons for status effects and attacks The booster is now legendary Batteries are now rare The cup of oil now gains 2 energy on to a charge on use Bug Fixes: Fixed a glitch where the "heal" hover tool-tip wouldn't display Fixed an issue where you could not shoot through the energy splitter from the side Fixed an issue where the energy splitter could divide 1 energy and create an infinite loop Fixed an issue where the charger could only be used from one side The berserker ring, the pacifist ring, and the windmill no longer appear for CR-8 The microchip can only be found by CR-8 Opening the options menu while charges are travelling no longer ends your turn The Booster no longer continues to boost the charge when testing The speed of item animations now effects the time it takes for a charge to expire Fixed a typo in the repeater descriptions Fixed an issue where you could not view the card for Purse's "reorganize now" items You can no longer flip a switch while a charge is active CR8 no longer sees the option to "Use Item" when viewing an item that cannot be used directly Fixed a glitch where you could use the defensive core, the destructive core, and the reactive core by clicking on them Fixed a glitch where you could initialize a battery while your core was already running


[ 2022-07-16 03:58:15 CET ] [ Original post ]

CR-8 is now on the testing build!

Content: Added in CR8 Added in 28 new items for CR8 You can now choose to not level up. You can still level up later if you choose. Let the 3x3 challenge commence! Game over jingle Changes: Added a "stop" button that can be used to stop "repeat" actions if you are caught in an endless loop Updated the sprites for several enemies and events There is now a potion item type and all appropriate items have been tagged Bug Fixes: Added the option to change the resolution of the game (may update further soon) Fixed a bug with the character select screen on the main menu Fixed the translation key for the Philosopher's Stone Fixed the translation key for "Grape Juice" Fixed a glitch where doors would improperly save their destination Fixed a glitch where the Secret Map could cause a glitch after loading. Corrected a typo in "Adjacent burn" The red pearl is now a gem Violet energy can no longer provide negative energy Fixed several glitches with mixing potions using the mortar Fixed a bug with Tote where you can draw carvings but be unable to play them Fixed a bug with Tote where carvings would "jump around" in the menu Fixed a bug where you could use right click actions for items that you didn't own Changed the animation for the letter Fixed an issue with blurry NPC conversation text when playing in English


[ 2022-07-12 15:30:48 CET ] [ Original post ]

Backpack Hero Demo Available Now!

Our steam demo is finally available!


Backpack Hero is the inventory management roguelike! Collect rare items, organize your bag, and vanquish your foes! Please tell your friends to wishlist and follow the game on Steam! It really helps this humble indie team! This demo is an improvement over the Itch version and I hope it can hold everyone over until our official Early Access! We'll be announcing our release shortly!


[ 2022-06-28 01:07:35 CET ] [ Original post ]

June Item Update Hotfix 1

Changes: The violet energy now adds 2 energy The star potion and the glitch potion are now Purse specific Ballista now requires 1 energy but does more damage Bug Fixes: Fixed a glitch where poison kills could soft-lock the game Fixed the Flame Gem so the effect is applied to enemies instead of the player Fixed the overgrown axe - which could not be played previously Fixed a glitch where you couldn't place items when summoned in battle Fixed a glitch where you could teleport through locked doors by spamming the map button before the event ended Fixed a glitch where Tote's UI could appear on the wrong side of the screen Fixed a glitch when reorganizing your inventory


[ 2022-06-26 20:45:59 CET ] [ Original post ]

June Item Update!

Content: Added in several new items:

  • Spare dice
  • Dice
  • Shortcut map
  • Boo-hoo buckler
  • Lizard Blade
  • Lance
  • Fire Staff
  • Flame Gem
  • Flame Axe
  • Red Pearl
  • Violet Energy
Added in several Tote specific items:
  • Mortar
  • Alembic
  • Lily Pad
  • Spring Gem
  • Overgrown Axe
Added in Purse specific items:
  • Ballista
Changes: The frog totem is now conductive The spiked helmet now adds 4 spikes per turn The lizard king sword has a new effect The encounter with 2 sables and a crossbowman is now only on the second floor of the deep cave and one sable was replaced with a ratwolf Buff to the Rude Rooster boss Bug Fixes: Fixed an issue where you could attack enemies before their passive effects were added Fixed the crow's animations Added translation keys for the length of item effects Update enemy attack intention descriptions so they work with translation keys Made it so you cannot use carvings while reorganizing Fixed a glitch where you could remove the heart ring quickly to buff your maximum health Fixed a glitch where carvings could retain status effects after being redrawn Duct Tape can now be counted as an accessory for buffs - including the Teddy Bear Sword Fixed a typo with the heart ring and large heart ring Removed highlights when a carving is improperly placed


[ 2022-06-26 04:13:45 CET ] [ Original post ]

Tote Hotfix 4

Changes Made it so Mimics will not spawn on Boss floors Bug Fixes: Fixed an issue where carvings could be incorrectly removed from the deck and would show up again. Fixed the bashing shield - which often did 0 damage Fixed a glitch where you could not level up after loading a game Fixed a glitch where the energy carving could be incorrectly banished


[ 2022-06-22 22:36:27 CET ] [ Original post ]

Tote Hotfix 3

Bug Fixes: Fixed an issue where the wrong background could be loaded after loading a save game Fixed an issue where the wrong character could be loaded Fixed a glitch where delete carvings could soft-lock the game at the beginning of combat Fixed an issue with the translation of the emerald bracelet Fixed a problem with the "flavor" text not displaying as italic Fixed an issue where disabled carvings could remain unusuable forever


[ 2022-06-22 16:08:19 CET ] [ Original post ]

Tote Hotfix 2

Content: Added credits to the main page Added the character selection for CR-8 (coming soon!) Added in 11 new languages including Chinese, Czech, Dutch, German, Gaelic, Italian, Polish, Portugese, Romanian, Russian, and Spanish! Added in new features for Tote including the ability to view your hand, your discarded carvings, and your banished carvings Added in the Mossy Mace Characters all start with their own unique set of items Added in a lucky carving Added in a shiny carving Changes: Updated sound effects! The pot carving is now banished on use The dreaming buckler is now banished on use Bug Fixes: Cards now get properly banished and don't create mugs or decrease health Changed to a higher resolution - so the game won't look as blurry. Fixed a glitch where items could have their effect stacked if you looked at the card for a carving Fixed a bug with the mana-sap Fixed the yellow rose Fixed the bashing shield Fixed a glitch with the Frog Magician Boots Fixed a glitch with the Cherry Bomb not adding extra damage


[ 2022-06-22 05:33:38 CET ] [ Original post ]

Tote Hotfix 1

Changes: Tree Swords are now common and count as weapons Gardener's Helmet is now helmet and armor Frog magician boots are now clothing and footwear Revised the character selection screen Pot Carving now requires 0 energy Bug Fixes: Fixed an issue where you couldn't see buffs on carvings in your hand The Hero Carving is now properly removed after being played Fixed the name of the Bolt Carving Made the Bolt Carving conductive Fixed the Bolt Carving's description so it indicates that it applies for 1 turn only Fixed the name of the Gardener's Helmet Fixed a glitch at the store where carvings were not permanently removed from the player's deck


[ 2022-06-14 19:11:38 CET ] [ Original post ]

Tote has entered the dungeon!

She has been added to the Testing Build only! More content and a release to the Public Build is coming soon! Content: Added in Tote. A new character with a new backpack and a unique deck-building mechanic! Created 29 unique "carvings" that she can find in the dungeon. Created 7 unique Tote items! Created Tote unique stores! Created Tote unique chests! Changes: Hercule Pavise takes 2 energy Bug Fixes: Fixed several translation keys


[ 2022-06-14 03:55:20 CET ] [ Original post ]

Testing Build Bramble Hotfix 3

Content: Added in the Black Manastone Added in the Archangel Wings Bug Fixes: Fixed several missing text strings in the English translation file


[ 2022-06-06 03:15:06 CET ] [ Original post ]

Testing Build Bramble Hotfix 2

New Stuff: Added in the Bashing Shield. Changes: You can now revisit the fox and challenge him to a duel after leaving Added in a new enemy - they might surprise you! The glove of knives is now a glove and armor. Bug Fixes: Fixed an issue where battle rewards could appear high up over the player's inventory Fixed translation key for the cap Fixed translation key for the "nearby weapon" effect Fixed translation key for the scholar of magic event Fixed translation keys for rage, haste, weak, and slow Fixed translation keys for the double poison potion Fixed translation keys for the knight's armor


[ 2022-06-04 17:24:53 CET ] [ Original post ]

Testing Build Bramble Hotfix 1

Glitches Fixed translation keys for stacking effects Fixed translation key for nearby structures Fixed translation key for the cursed blade Fixed translation key for the bronze chestplate Fixed translation key for the Doru Fixed translation key for the cursed whetstone Fixed translation key for the hatchet Fixed translation key for the seasoning Fixed translation key for the ethereal whetstone Fixed the wizard cap which said "Add" instead of "Remove" Fixed some translations that would show 0.5 as 0 Cursed blade - needs nearby curses Removed the sliding rune from Purse Changed the color of all options to white to make them easier to read Fixed the background of the backpack greying-out during the tutorial Fixed an issue where items would sometimes not grey-out when they couldn't be used Improved save stability - especially related to ManaStones Stores now save how many items you bought / sold Stores no longer charge you for your own items Fixed the magic font, which had the description of the Master Archer Added the "Ring" type to the large heart ring Fixed a glitch where the metallic wand would not detect mana through conduits and nearby structures Changes You can now sell up to three items at each store Removed the vampiric crystal - will be changing vampirism soon Changed the doru to 2 energy


[ 2022-06-02 21:31:29 CET ] [ Original post ]

Translation Update!

Hello all! This is my first set of patch notes on Steam! I have made some updates to the testingBranch of Backpack Hero! Glitches Fixed a glitch with the Return to Menu button Changed the Plinko event so you cannot drop the Buckler down the side Changes Made it so you can return to events repeatedly Merchants buy only one item - but it sells for twice as much as before Added in a second costume for Purse Created translation files and the option to change language The explosive arrow starts at a lower base damage but has no modifier multiplier Helmets and footwear disable helmets and footwear to their right, respectively The Hawkeye Bow now fires arrows in both directions! New Content Added in the Brass Knuckles Added in a new biome - the Bramble. This includes new music, several new enemies, and new bosses


[ 2022-06-01 15:25:05 CET ] [ Original post ]

Backpack Hero
Jaspel Developer
Jaspel Publisher
2023-04-03 Release
Game News Posts: 166
🎹🖱️Keyboard + Mouse
Very Positive (6437 reviews)
Public Linux Depots:
  • [333.13 M]
Storm the Dungeon! Backpack Hero is the inventory management roguelike! Collect rare items, organize your bag, and vanquish your foes!

Backpack Hero is a twist on your standard deck-building roguelike! It isn't just about what you carry, but how you organize items within your bag! Their placement has huge effects on their power! You can move items to increase their power!

Features:

  • Collect hundreds of rare items. Each item has unique effects and can be good in the right arrangement!
  • Battle with over 40+ enemies. Enemies have varied attacks. Learn their attack patterns and vanquish your foes!
  • Endless dungeons to explore! Randomly generated levels have unique layouts, interesting events, and unpredictable challenges.

There's more to Backpack Hero than just organizing your backpack. You explore ancient dungeons, caves, swamps, and more! Don't get lost!


Many animals live in the dark dungeons beneath the world. You will encounter colorful friends and deadly foes!


When you aren't putting your life in danger, you will use the resources you have gathered to upgrade your town! By organizing the perfect town, you will restore the world of Orderia and rescue the animals who live there! Your progress in the overworld unlocks new content but it won't give you any unfair advantages on a trip into the dungeons.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1.1 GHz ProcessorMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 250 MB available space
GAMEBILLET

[ 5935 ]

9.19$ (8%)
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25.47$ (36%)
2.22$ (78%)
41.49$ (17%)
GAMERSGATE

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20.02$ (33%)
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1.74$ (83%)
0.38$ (92%)
1.13$ (91%)
14.4$ (64%)
2.5$ (75%)
0.62$ (69%)
2.25$ (77%)
4.49$ (55%)
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12.0$ (70%)
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3.0$ (85%)
4.05$ (73%)
0.9$ (91%)
1.94$ (84%)
0.56$ (81%)
6.39$ (20%)
1.8$ (91%)

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