




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Have you been to the Turn-Based Carnival?
Its a celebration of awesome turn-based games, and were super excited to be in the mix. Tactics, strategy, and a whole lot of fun - theres so much to check out (And Backpack Hero is 35% off right now)
Enter the Turn-Based Carnival above - it's here until November 20th!
https://store.steampowered.com/app/1970580/Backpack_Hero/
Join the Backpack Hero community:
DISCORD
TWITTER
TIKTOK
REDDIT
Hello future Backpackers! Steam's Turn-Based RPG Fest is here, and we're glad you're here we hope you have fun organizing your backpack to unleash all manner of loot-based synergies in turn-based dungeon crawling battles! Also check out the bundles with our great turn-based friends, like Peglin, which is just incredible! It's your turn to save 35% off on Backpack Hero until October 13! https://store.steampowered.com/app/1970580/Backpack_Hero/ PS. Our next game isn't turn-based, but in a strange turn of events it kind of is! "What if a survivors-like played like a turn-based deckbuilder?" The answer is time control. We call it time-stop horde survival, and you might have fun with our new demo on Steam! https://store.steampowered.com/app/3126870/Moon_Watch_Living_Demo/ Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT
Bug Fixes: Fixed an issue where some item descriptions were not visible (specifically Relics) Whimsy Wand's shape is now fully visible on card Whimsy Wand is now categorized as a wand Sunlight Wand is now categorized as a wand Removed the forge slot from the Hot Stones
Changes:
Bug Fixes:
Bug Fixes:
Bug Fixes:
New Stuff:
Bug Fixes: Fixed multiple typos Added additional protection against items being offset after a load If an NPC has multiple dialogues, they will go through all of them without the player needing to click on them again Fixed a glitch where the atlas wouldn't close after viewing tutorials Fixed a glitch where you couldn't close the Jeweler research window Fixed a glitch where conversations would sometime appear before combat was fully complete (Coral runs) Fixed the temple's icon, which was showing as the Fletcher Updated fonts for foreign languages in several places Fixed a layering issue when standing in front of the Temple Fixed a glitch where the Magical Mycelium wouldn't connect to the Town Hall Fixed Lore items - specifically the "Hymns" which Vivienne couldn't read properly Fixed a glitch where the wrong costume would be set when starting new runs Cr8's parts are now less common Fixed mechanized toy, which was adding the incorrect amount of rage Fixed the name of the "Huge Bag of Coins" Some early quests include "Cornucopia" as a reward to give the player more food in the early game
Hey Backpackers! This months big update is live now on the main branch!
Hey everyone, today we'd like you to fill out the Backpack Hero Feedback Form!
We want to make this game the best in can be, and to do that we'd like to know exactly what parts of the game you think needs improvement! Are there aspects of the game that you feel like aren't as good as they should be? Do you think some of the recent updates gone in the wrong direction? Let us know!
Feedback is very important when making a game, and we want to make sure everyone's voice is heard. We'll be using this feedback to make adjustments! Our next update plans to drastically reduce curses. So if you love them, let us know before they're gone!
Complete the form here!
We're continuing to work hard on the town, mod support, and general clean up of the games core mechanics, and we hope to share more information about those things soon, Thank you for your support!
Bug fixes from the last update! Updated translations - specifically Korean and Chinese Bug Fixes: Fixed a glitch where the cotton didn't save properly Fixed a glitch where destroying multiple hazards would trigger end-of-combat effects multiple times Fixed a glitch where item spaces could be improperly saved leading to CR8 charges being deactivated You can no longer move on the map while viewing events or the options menu (should fix some associated glitches) Fixed a glitch with item-creation items. Should be able to use coral and old-log appropriately now. You can no longer "fire blank energy" after reorganizing or losing energy as CR8. The energy puff will just go away - ending your turn Improved a delay when you have lots of items in your inventory that was effecting some players Added another safe-guard to prevent out-of-alignment loading You can no longer drag items while viewing options and other pop-ups
Hey, Backpackers! Weve been working on something very special for some time now. The design process took us a while, but its finally done and its about time to reveal the secret!
Hey, Backpackers! You might have been playing Backpack Hero, but how much do you know about the characters? Today we want to start a little series of posts introducing all of our five heroes - their backstory, characteristics and more!
Hey Backpackers, We want to give Backpack Hero more time in Early Access. A while back we announced that the game would leave Early Access and launch on consoles, with a new story mode, in May it's been a huge undertaking and we need a few months to get it in great shape. Working with you all in Early Access has made a huge difference, we'd like to keep going and share a new release date once we are confident in a great 1.0!
Hey, Backpackers!
Were incredibly excited to let you know that Backpack Hero was chosen from among 44 titles as the best game and received the Community Vote Award at Digital Dragons - one of the most prestigious game industry events in Central Europe! Since participants were the jury in this category, we're really honored to be chosen by not just players, but also fellow developers and publishers
Thank you for your support, we couldn't have done it without you! Even though our dev team members couldn't be there in person (thanks to our pals from Different Tales for accepting the award on our behalf!), we're super grateful for all the votes and the time you took to check out Backpack Hero during the event.
Also, congratulations to the Sacrifire, Tarnished Blood and Wandering Village teams for taking the podium! Check out those three games if you haven't already!
https://store.steampowered.com/app/1970580/Backpack_Hero/
Hey, Backpackers! We promised to expand Twitch integration when we first introduced it some time ago. Well, here it is - the updated version just made it to the main branch! It's a major improvement compared to what we released in February.
Small hotfix in anticipation of moving Twitch integration to the main branch! Changes New pouch design for the pets! Update translations Bug Fixes Fixed a bug where Pet pouches could disappear after loading Fixed a bug where the curse display did not reset properly after visiting a healer and cleansing curses
Changes: Twitch integration is available now! Bug Fixes: Dynamite and Clean Burn are now available in standard item drops
Sorry we cursed everyone! We heard you cursing the new system and we are working to resolve the difficulties! Here are the changes we implemented! New Stuff: Added the Little Lamp Added the Clean Burn Added the Dynamite Changes: Enemies will give you a curse status effect and you can remove the status effect before combat ends to avoid curses When cursed, you get a choice of 3 cursed items to take You can not get more than 4 of your combat rewards replaced with curses There is a curse-counter next to your gold with an additional tooltip Lantern can be used twice You cannot use lanterns on already cleansed curses Bats will never do more than 1 malady and their vampire attack is reduced Fire Geckos will never add 3 fire hazards Fire will not spread until the end of the turn
Changes: The Seer will not curse on its first turn The Dark Lady will apply Malady less frequently Charmed Bracelet Legendary -> Uncommon 1 -> 0 energy -5 health on use Evil Hand only adds rage when an item is destroyed Bug Fixes: Cursed Sap now discards with other saps Fixed a glitch with the Tutorial
Changes: Malediction creates only 2 maladys - not 3 Enemies will not attempt to curse the player if the player has received a curse this combat Bug Fixes: Fixed save-games with Pochette (any old corrupted saves should be corrected too) Fixed a glitch with the particles of the brick arrow Fixed a glitch with the item atlas Fixed a glitch with the Begonia Carving Enemies will not use hazards OR curses when in Endless Dream
Hey, Backpackers!
New Stuff: Added a new carving - "Renewal" which removes Hazards Changes: Added a symbol for "Alternate Use" Boastful Spellsword doesn't curse on their first action Bearded Dragon - 2 -> 1 Fire Hazard. Fire 3 -> 2 burn on use Bug Fixes: "Delete All Progress" and "Delete All Save Games" now delete more files Blue snail - decreased goo from 10 to 1 Fixed the Item Atlas Search function Added the weapon tag to Blood Wand
Bug Fixes: Charmed enemies will never give hazards or curse Charmed enemies now always act before uncharmed enemies The search field in the Atlas no longer overlaps other buttons You cannot click a second save-game while one is loading You cannot move items after starting a choose event, pressing "Never Mind", and returning to the event menu The "No Experience" challenge cannot find the Soul Axe or the Sister Spear Fixed a sprite error with the DewDrop Blade Tossing the Druid Staff will now activate its On Discard effect properly The Red Hoodie will not add Max-HP multiple times when you take damage quickly Conduits no longer have their mana text misaligned after a save/load Prices are set properly for items spawned in-combat during Penny Pincher mode
Bug Fixes: The Cursed Shiv can only be used once per turn Removed the Robber Racoon encounter from the Frozen Core Changed the Healer to say "Cleanse all curses" instead of "Remove all" to help explain Fixed a glitch with the Blood Wand that could soft-lock the game The frog hat now properly reduces the cost of "Toss" Fixed the Ballista's damage after a save/load Rage and Weak are now explicitly ignored by Scratch Fixed a glitch where the conduit would not properly add bricks into the mana network Improved performance with Satchel's Pockets The Kodoku can only be found by Pochette
We have new content on the testing branch! New Stuff: Added level-up music Added music after you complete a level Completely redesigned the curse system Added 20 new cursed items Added 6 new cursed carvings Added 12 new hazards Added the lantern, which removes curses Updated all events that use cursed items to deal with curses more clearly Changes: Updated the golden whetstone and dice so they have a more standardized "Alternate Use" and can be used outside of battle When you lose you can now retry or return to the menu Hazards now spawn closer to the player's backpack The living shadow now looks like the player Removed the Robber Racoon from the 3-Hare-Defender enemy encounter Replaced the 2 Sable encounter with an encounter with the muskrat brigand and 1 sable Enemies take 2 more turns before scaling the power of their attacks Changed the way items are reorganized in combat. Now there's no separate skip button Items created in combat appear closer to the grid and be easier to place in your backpack Bug Fixes: Removed plasma sword from Tote's drops Removed Emerald Bracelet from Tote's drops Fixed the Wasp Honey in the item atlas You can now walk past Scavengers Hermit Crab Mimics no longer scale the power of their curses Fixed a glitch with the double-poison potion Fixed the SpellBlade's Ring - which wasn't properly saying "per turn" Fixed the plinko game - which was randomizing the curse item Fixed a glitch where prices would be shown in the atlas at shops You can now pickup items created in combat and place them back in the same space
Hey, Backpackers! If you're vibing with Backpack Hero this is for you. We're here together with 5 wonderful devs, communities, and games we're pretty sure you're going to dig. https://store.steampowered.com/bundle/31972/New__Trending_Management_Bundle/ A super excellent complete-the-set with:
Hey, Backpackers!
Backpack Hero is part of the Earth Appreciation Festival - an event celebrating the planet we call home and reminding us not to take it for granted.
You might not have known that, but Backpack Hero's lore resonates with the ideas and values behind Earth Appreciation Festival. You'll learn more about it soon, but for now we have to keep our secrets.
Remember to take care of our beautiful Earth every day
https://store.steampowered.com/app/1970580/Backpack_Hero/
Changes: Updated some Translations Bug Fixes: Added additional protection to prevent soft-locks after items are spawned in combat
Changes: Updated some Translations Locked Chests cannot contain mimics Added a secret number somewhere to the code Bug Fixes: The Hungry ManaStone cannot be found by Tote Fixed a glitch where the Rat King would spawn two Ratwolves when defeated via Spikes Fixed a glitch where incorrect items could spawn after battle Added additional protection to make sure that you could move items created in combat Fixed a bug where the Shoe Hat wouldn't transform properly Fixed several glitches where events could spawn the wrong items
Bug Fixes: Fixed a glitch with the rat king crashing the game Changed the golden whetstone Fixed a glitch where the healer would say incorrect text Fixed a glitch where events would not properly give items
Bug Fixes: You can now kill yourself with Salami Fixed Pet cards, which were showing the "Transformable" symbol Fixed the vision mage - who wasn't creating mana stones
We have new content on the testing branch! New Stuff: You now find less rare loot in the first floor, but in each new floor you will find more rare loot. Mana has been completely rebalanced. Now you can see the path that mana will travel when you hover over a magic item! New transforming items that can be transformed into multiple different items! New Magic Items:
Backpack Hero has been verified on the Steam Deck. Valve says the game "works great with the built-in controls and display." Who are we to argue?!? If you've been looking for a great portable game - this might be the time to try Backpack Hero!
Our updates for Rivals of Aether are live now on the main branch! Find the new items like these:
In total there are 17 new items! Can you find them all?
Other updates:
Radically Improved controller support!
Improved Steam Deck compatibility
Improved performance when you have lots of mana-stones
New portrait art
New design for Purse!
Updated translations
Changes: The frozen hammer now counts as a melee weapon Bug Fixes: Fixed the retry button Fixed some items that were spawning incorrectly (empty cups for example) Fixed scratch from dealing half damage to rough hide Fixed some items that wouldn't spawn in custom runs - e.g. Small Paws Fixed an issue with some button images on Dual-Shock controllers Fixed the issue where the user's quality would not set and save properly Fixed a typo on the explanation for "Freeze"
We have new content on the testing branch! New Stuff: Added in "Rivals of Aether" items - 17 cool new items! Radically Improved controller support! New portrait art New design for Purse! Updated translations Bug Fixes: Improved Steam Deck compatibility Fixed a bug where you couldn't place curses or items created in combat when using the controller Improved performance when you have lots of mana-stones Fixed an issue with Mana when summoning carvings Fixed lag issue that was occurring when Tote was in combat Fixed an issue where the new items had strange trails when moving them around Improved controller support generally - fixed several buttons and issues with the Atlas Added an apostrophe to the "Brother's Bow" Removed the electric ring Thank you for playing! The Relic update is coming soon! We definitely are a bit behind schedule after being at PAX over the last week!
Hey, Backpackers!
Spring is just around the corner, so its time to celebrate.
You can get your hands on Backpack Hero at a 20% discount in Steam Spring Sale
Our updates for Pochette are now on the main branch of Backpack Hero! Enjoy spending time with new Bebe, new Kiki, and collect all the new treat items!
Hi, Backpackers!
Its Jasper and Calvin aka Jas and Gangs!
We wanna let you know that were coming to PAX East - you can meet us and play Backpack Hero on our stand from March 23rd till 26th.
But theres more! We'd love to get to know Backpack Hero community members better! That's why we're thinking of organizing a small get-together outside of PAX - meet up in a bar, have a drink, and just hang out.
Let's see how many of you are interested first. Just fill in the form [HERE] and we'll get in touch with more details once everything is set up.
Cant wait to see you there!
version 0.34.17 Changes Bebe 7 -> 8 damage Stinky 3 -> 5 damage Blinky 1 -> 2 damage for both attacks +1 space in pouch Tiny +1 space in pouch Reordered the pouches for Weston, Vespie, and Stinky to make them easier to use Lenny 3 -> 2 mana Weston 4 -> 6 damage Vespie 4 -> 8 damage Sleepin Bag disabled from 3 -> 2 combat Bug Fixes: Fixed the Dark Ledger so it will correctly give energy when an enemy is defeated Ball of Yarn stacks damage for each turn Multiple feather wands now correctly stack mana costs to the Pet
version 0.34.16 Bug Fixes Fixed a glitch that could occur when enemies summon other enemies CR-8 can no longer open component chests multiple times Tattered Collar is now available for Pochette
version 0.34.15 New Stuff Pet Burrows now have a unique description on the map Modifiers for Pochette's bonuses now add together more easily! Balance Changes Third Eye sword 0 ->3 forge slots The Tribal axe 0 -> 1 forge slots The Tribal Spear 0 -> 2 forge slots Sleeping Bag - now disabled for 3 combats on use. Also 2 -> 4 spaces Rare -> Legendary Warmstome 1 -> 2 burn Reaper 10 -> 8 damage Bug Fixes Fixed a glitch where "Sap" carvings would combo on 2 instead of 3 Fixed a glitch where items could play their "On Discard" effect when your turn ends Stone of Awakening can only be found by pochette Fixed a glitch when viewing enemies in combat The marching whistle now removes "unitl use" effects You can no longer retain selection of enemies that are pushed behind a defender Added some translations necessary for the Reaper weapon
version 0.34.14 Bug Fixes:
Bug Fixes:
Bug Fixes: Added an explanation when you try to put other items in Pet pouches Fixed a glitch where Pets could appear for other characters Fixed a glitch where your inventory was sometimes not shown on load Fixed a glitch that was breaking some relics such as the Barbell and the Glass Bottle Pets cannot be purchased from or sold at the Store Cards now will be moved up if they are so long they are off the screen. Fixed a glitch where being attacked while you have haste could actually increase your block Fixed a bug where pets wouldn't heal from the healer You can now drag items over pouches to open them when using the controller Fixed a glitch where Pouches could remain open after the pet was destroyed
Pochette has been entirely redesigned! Her new version is live now on the testing branch! No more scrolling between multiple inventories. No more losing energy when you move a pet! This new character has been getting rave reviews from our internal testers. I hope you enjoy them! Updates:
Hey, Backpackers! A new update is here, and with it with two highlights we're excited to share with you:
New Stuff Two new costumes for Tote! Changes Updated languages The Black Mana Stone can now be found by Tote Bayou Club 1 -> 2 weak per attack Banner shield 12 -> 14 block common -> uncommon 1 -> 2 forge slots Magic Syrup - rare -> uncommon Daughter's Diary -> now costs 1 mana to summon Tape Carving -> now natural Illusory Tape -> use costs 1 energy -> discards and discards all adjacent carvings Toadstool Sword - rare -> uncommon Wiz Buckler - uncommon -> rare Milk Cap - rare -> uncommon Brother's Bow -> now a Kin type Lifeforce Wand -> now a weapon type Swamp Bangle -> now an accessory Mushroom Wand -> now free to summon + 1 mana to use Wooden Shiv - 4->5 damage +1 damage on use until discard Thorn Shiv - 1 -> 0 energy to summon. 3 damage +3 on use until discard Dreaming Sword 3 -> 2 damage per carving played this combat Mossy Carving - now is used to discard Mossy Mace - 1 -> 2 forge slots Tree Shield - 1 -> 2 forge slots - 12 -> 14 block Mushroom Axe -> now 3 forge slots Cherry Bomb -> now 1 forge slot Druid Wand -> now 2 forge slots Energy Carving -> now 1 forge slot Ethereal Quiver -> now 1 forge slot Green Heart -> now 1 forge slot Mushroom Wand -> now 1 forge slot Rose Arrow -> now 1 forge slot Bug Fixes: Fixed a glitch where the head of the Mushroom Axe wouldn't work Fixed a glitch with the Mossy Mace effect displaying twice Fixed a glitch where changing the language would adjust the screen resolution Fixed a glitch where the orange border around some items was too large
Bug Fixes: Fixed a glitch where Tote could not take any carvings in hard mode Fixed a glitch where some bonuses could be counted twice, such as on arrows Fixed a glitch where the Archer's Wand would not display its card Fixed a glitch where some items would not use their "On Discard" effect properly
Bug Fixes: Fixed a glitch where highlights would not appear on some items Fixed several UI glitches Fixed an issue with the spirit book that made it unusable Fixed an issue where some item effects were incorrectly attributed to the acorn cap Fixed an issue with the druid staff, where it would soft-lock the game Fixed a glitch where you couldnt return or sell some carvings including the cosmic crossbow, the crystal dragonfly, Fixed the Toadstool sword, which had no forge slots Fixed a glitch where disabling curses wouldn't disable some effects You can no longer level-up while in battle The ballista is now a weapon and uses the archery animation Fixed a glitch where you could soft-lock the main menu by spam-clicking
Hey, Backpackers! Here's the news you've all been waiting for! After months of Early Access, we're ready to announce that Backpack Hero's full release is coming in May for PC, Switch, PlayStation, and Xbox! These past months of Early Access have been amazing and beyond helpful we couldn't have done it all without you all! As we gear up for 1.0, we hope we can still count on your feedback: we want Backpack Hero to be the best it can be!
Bug Fixes: Saw Mill and Piggy Bang can only be played on Carvings Fixed the Potion Seller event - and now other potions can be discovered by Tote Fixed spikes which are now appropriately added to shields when using the Carpenter Fixed a glitch with the Dreaming Sword in the Item Atlas Fixed a glitch with the Venom Sword in the Item Atlas Fixed a glitch with the Mossy Mace in the Item Atlas Tote can no longer find the fish sword Flowers now cost 6 gold (in-line with other common items) Master Smith is temporarily unavailable for Tote Book of Nightmares now removes its effect on Discard
Hello, our dearest Backpackers, and...
New Stuff Tote is a tote-ally new character! She has been redesigned with new mechanics and new items! Added a special event for "Love Day" - play as Satchel! Added in several new items Changes Each snail now has its own unique appearance Tote's items are completely rebalanced Bug Fixes Fixed an issue where your backpack could get frozen if you double-clicked an item Fixed several game-crashes that could occur due to events Fixed several issues with Tote's inventory
Hey, Backpackers!
Weve noticed that not too many of you name Pochette or Tote as your favorite characters, so we decided to rework them and make them more lovable for you. You can expect a rework of these two later this month!
After many team meetings, a lot of discussions and reviewing feedback from players, we determined that our goal should be to make the interface more clean and user friendly. We want to simplify both characters a bit, too.
Hey, Backpackers! Its Steams Midweek Madness time that means a 20% off deal, so if youve been thinking about adding Backpack Hero to your Steam library, now is the time. Just joining? Welcome! Theres a ton of depth to unpack in Backpack Hero. Heres whats good to know:
Backpack Hero was first released on Itch.io a year ago today! Over the past year we released the game, started a business, ran a Kickstarter campaign, released the game on Steam, created four new characters, added new levels and enemies, ran several events, added controller support, and literally hundreds of new items!
All of this is possible because of you! Thank you for supporting this humble little indie team! We hope to make Backpack Hero the best that it can be!
We have a small end-of-January patch with new features:
Changes:
Ended the Winter event!
Updated controller support! Works much better now!
New Stuff:
New button to take screenshots. It's easier than ever to share your perfect backpack!
Added eight new items!
As for what's next:
Changes: Ended the Winter event! Updated controller support! Works much better now! New Stuff: New button to take screenshots. It's easier than ever to share your perfect backpack! Added eight new items!
https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/ Hey Backpackers! We're here to support another great game that has supported Backpack Hero! If you like turn-based strategy roguelikes, then you'll love Die in the Dungeon! This prologue is totally free! So give it a shot now and be sure to join their Discord too! You'll definitely hear from us again when the full game is released! And more cross-promo content will be delivered soon too!
Hi all,
As you may know, the year of Rabbit is around the corner! We'd like to send our best regards and wishes to everyone for the new year ahead!
Looking back on the past year, we'd like to thank all of our players for supporting Backpack Hero. We're working hard now on new content hoping to deliver you the experience as best as we can. Stay tuned!
Happy New Year everyone!
https://store.steampowered.com/app/1404850/Luck_be_a_Landlord/
Hey Backpackers! We're super happy to support one of my all-time favorite games: Luck Be a Landlord! If you haven't tried it yet, you really have to. It's a super fun slot-machine roguelike. You'll see that I'm not kidding when I say that I played this game for days on-end!
The game has just left early access! I really recommend a purchase. But if you haven't bought it yet, you can also enter for a chance to win a key directly from the developer!
Here's how you win:
1. Join the Backpack Hero Discord
2. Win a game (any run type) and finish with at least two dice in your backpack!
3. Post a screenshot on the "Show-off-your-builds" channel!
We will pick 5 winners from the entrants! Winners will be announced on January 13th 2023 at 1PM ET.
And may Luck Be A Landlord!!!
Our winter event is ending soon! We already have the new update on our testing branch! I hope you had a good time! For now all festive items will disappear, but they'll be added back as an optional run in the near future! Changes: Ended the winter event Updated Kickstarter list Updated translations Added a proper loading screen Bug Fixes: Fixed the "Delete All Saves" and "Delete all progress" buttons Fixed a glitch where sale prices were not displayed Ember Shard now sells for the same as other relics Fixed a glitch where the conductor and conduit wouldn't work together Getting two different curses in the matching game no longer counts as a match You can now rotate items with the arrow keys again This will be moved to the main branch shortly!
Winter Update! New Stuff:
Vote for us in the Steam awards for 2022! We're going for Most Innovative Gameplay! After all, we are the only Inventory Management Roguelike we've ever played! Here's the category:
Pochette has entered the dungeon on the main branch! Have fun!
New Stuff: Added a new portrait for Tote Added in a new combat song - each floor now has a unique song assigned (Frozen Heart coming soon) Bug Fixes: Fixed a glitch where the bashing shield and venom sword wouldn't work properly with Pets Fixed a glitch when rerolling items after combat Fixed stinky's effect Fixed a glitch where you could get multiple of the same pet using pouches Fixed an issue when creating items in combat (such as with the star potion) Improved the app-icon - which could look blurry or have a white outline on PC Fixed an issue where you could select "Use Item" in the context menu for movable items Fixed a glitch where Mana networks for different pets could overlap when offscreen Fixed an issue where you could open locked chest a second time You cannot give a pet to an NPC Fixed a glitch where items that have conductive applied could sometimes fail to get it added
Changes: Added a new picture for Tote Adaptive mode no longer rerolls pets Bug Fixes: Fixed a glitch where you couldn't revive pets if they were not defeated in this combat Fixed a glitch where Tote could not summon carvings Fixed a glitch where losing a pet to spikes could softlock the game Fixed a glitch where curses could prevent you from leaving some menus - such as the forge Fixed a glitch where pets could get negative energy Fixed a glitch where manaflow would work incorrectly when Pets had their inventory closed You can now properly reroll Pets with the die
New Stuff Added five new pets! Added four new items for Pochette! Added several new tutorials! Changes Item cards are updated and now display additional information Slight adjustments to the revive potions Bug Fixes: Fixed a glitch where you could end your turn multiple times Fixed a glitch when saving and loading with certain items (including revive potions)
Pochette has been released to the Testing Branch! How can I play the testing branch? We are trying to keep the main "default" branch of the game working well. So... if you want to test the absolute newest content you can instead select the "Testing Branch" from the Beta menu in Steam. First choose "Properties" on Steam. Then from the "Betas" menu choose the branch that you want to download. Please note that the Testing Branch is for testing. Yes it has the newest stuff, but it's also likely to be glitchier. As well, it increases your chances of save data corruption. So please join us at your own risk
Bug Fixes: Improved pathfinding algorithm for manastones Fixed a glitch with the Sharp Branch Carving Fixed a glitch with events on the map Fixed a glitch where you could steal from the shop
Changes: Reverted Cursed Blade to old version Decreased cost of Burrower Mole's curse The Magic Star Bag is now conductive Bug Fixes: Fixed a crash that occurred on first turns in new games with Tote Fixed Sharp branch Fixed a glitch where carvings could display their price as -999 Fixed a glitch where you could warp on the map Fixed a glitch where items in pouches wouldn't reset their uses each turn Fixed a glitch where pouches could be on the wrong layer Fixed a glitch where the "Golden" item at the end of the game would improperly save
Changes: Totally new curse system! -move them after getting them! Bug Fixes: Updated loading CR8 games Fixed a glitch where you could not win the top prize in the dice minigame Fixed the tooltip for "Freeze" attacks from the Dark Lady Fixed a glitch where Chester Rattums was very common Fixed a glitch where the master forge would not add forge slots to weapons Fixed several glitches related to moving Tote's items Improved item swapping and movement to hopefully prevent the "empty space" glitch
Changes: You can now open the pouch in combat - but you cannot use the items inside The pumpkin king now appears later in the dungeon - making it easier to get 7 scary items Dungeons are now slightly more random and can sometimes have 2 shops on a floor Expiring events now give you a few additional moves to reach them Item Balance Changes: Bag of Shurikens - common -> uncommon - no longer requires energy to use - back to being automatic Candy Corn blade now has 4 upgrade slots Venom Sword - 2 -> 1 energy Venom Sword no longer removes poison Removed the negative effect from the windmill -> 2 to 3 spaces Vorpal Sword - 2 -> 1 energy scaling energy Cactus - common -> uncommon Toy Piano -> now instrument Trumpet legendary -> rare Violin rare -> legendary My first wand -> on use, +1 mana cost each turn Crab Cactus 2 -> 3 spikes when attacked Apprentice Staff gets a forge slots -> increases mana requirement per combat -> 4 -> 7 damage Fishing Hook damage 8-> 10 Toy Machete 4 -> 2 uses Pins Buckler -> base 0 -> 2 block Pins Buckler +2 -> +3 per adjacent scary item Cleansing Wand 2 -> 1 space. Removes 100% of status effects on enemy Battle Ring is conductive Bug Fixes: Fixed several images that had low quality Fixed several issues with heart rings in the item pouch Fixed a map creation error Fixed a glitch where cave-ins could cause unreachable rooms but they were still visible on the map Fixed several glitches with the pouch Fixed translation glitch in the Item Atlas Help screen Fixed an issue with the paladin sword where its effect would stack
Bug Fixes: Improved memory usage Fixed a glitch with saving the game that could cause all combats to be reset to Green Snails Fixed a glitch where collapsing rooms were improperly saved Fixed multiple glitches relating to save games Fixed multiple glitches relating to the Pumpkin King Fixed a glitch where the Dark Lady wouldn't appear in the enemy atlas
Bug Fixes: Item pouches automatically close before combat begins Closing pouches in the store no longer results in losing money Items from pouches should not be destroyed accidentally Now properly save enemy icons in boss rooms Fixed a bug where locked chests could disappear after loading games - leaving character running in place Improved Chester Rattums - now properly gives items of the right size Fixed saving collapsing rooms Balance Aged Shield - forge slots 4 -> 1
Bug Fixes: Fixed Chester Rattums - no longer locks the game Fixed a glitch where part of the map could become invisible Fixed a glitch when loading with the candy pail Fixed a glitch with a curse translation Fixed a glitch when loading old saves into the version 27+
Bug Fixes: Fixed the description of the "horns" item Fixed the month on the Early Access page Fixed translation for Satchel's Tutorial Fixed the vision of danger, which wouldn't show some enemies Dark Lady now gives appropriate experience Fixed a glitch with placing items as Tote Fixed particle systems of collapsing rooms Changes: Temporarily removed the spellsword's ring (will add soon) Candy Apple - 8 -> 10 hp
Changes: Added resolution for 1366 * 768 Added resolution for 3840 * 2160 Enemies will no longer become "uncharmed" at the start of their turn. They only change teams at the end of their turn Bug Fixes: Fixed a bug where manavalues in the Item Pouch would not be properly displayed after loading a game Fixed a bug where rerolling items from the pouch could result in getting free items Deleting save games now has a more standard "Are you sure?" message Hopefully fixed a bug where items could sometimes lose their reference to special effects Hopefully fixed a bug where rooms could not appear sometimes Fixed a glitch when creating gold with the Orksork ax
Changes: Map spaces now fade-out into the distance - easier to see edges of map Violin base charm - 8 -> 6 The alpha star now takes 2 energy to use Bug Fixes: Updated drop-rates of different shurikens Toad's Hammer is now conductive Robin's wand is now conductive Hopefully fixed bug of map not revealing properly after some battles Improved calculations of pockets - hopefully fixing some glitches with the talon shiv Charmed raccoons will now return your gold when they flee Fixed a layering issue that could appear with the bird decal at the bottom of Satchel's bag Fixed an issue while quitting in "Delete Save on Death" modes Fixed an issue when loading from "Delete Save on Death" games where your inventory was locked Heavy and Floating Items can no longer fall into pouches Vermillion Energy no longer highlight other vermillion energy Fixed an issue with rotating Satchel's level-up blocks
Changes: You can now open pouches by hovering over them with an item Slightly decreased the luck gained from the lucky star The alpha star no longer generates luck Shurikens can only spawn less rare shurikens. Hold on to your shuriken bags! Spawning items (like Shurikens) at the end of combat does not require an "in-combat" reorganize event. Bug Fixes: You can no longer get repeat relics by storing them inside an item pouch Enemies will not steal from you while charmed Fixed a softlock when the Ultra Knight dies from burn Fixed the description of the metronome Fixed the Crow Hammer - which didn't add gold properly Fixed a glitch where reloading saves could remove the SFX from instruments Fixed the name of Vermillion Energy Fixed a glitch where the game wouldn't calculate pockets properly after a load Fixed a glitch that can occur when opening the map while using items Fixed a glitch where you could save while moving or while in a locked room Fixed an issue with the water-flask and steak when you get them from the "Spin the Wheel" minigame Fixed a glitch where you couldn't sell items from the pouch Cannot find star bags in Another Way You cannot find drums in Bird Ninja or Builder Bird Fixed some layering issues with items in the pouch Fixed an error with the pouch sprite after loading
Satchel has been released to the Testing Branch! How can I play the testing branch? We are trying to keep the main "default" branch of the game working well. So... if you want to test the absolute newest content you can instead select the "Testing Branch" from the Beta menu in Steam. First choose "Properties" on Steam. Then from the "Betas" menu choose the branch that you want to download. Please note that the Testing Branch is for testing. Yes it has the newest stuff, but it's also likely to be glitchier. As well, it increases your chances of save data corruption. So please join us at your own risk Full patch notes: New Stuff: Added in Satchel Added in two new Run Types Added a "pouch" where you can store items Added in a new combat song Added in hammers Added in throwing stars Added in instruments Added in new "discovery" events Added in a new "Forge" system Added in a new enemy that steals gold Changes: You can now fight groups of 5 and 6 enemies Some items now play sound effects when they are used Gold is no longer carried in your inventory, but is displayed at the top of the screen Items can be forged multiple times and each item has a number of "forge slots" in the bottom right of the card Added new forge options for instruments and a rage forge Endless Dream now allows for unlimited forging of weapons Dungeons are now mostly hidden and when you defeat enemies more rooms appear Teddy Bear sword - rare to uncommon Grandmaster summons only one enemy at a time Map now opens automatically each time you go to a new floor Changed how the game takes screenshots for saving Updated translations Bug Fixes: Fixed several glitches related to the new character Feral Badgers no longer lose active status effects Fixed sound effects on the main menu and when applying poison to enemies Fixed glitches related to spawning item fallbacks
Version 25.1 Changes: Updated translations You cannot find the pick-axe in big mode You cannot find the earthstone blade or the double-halberd in no-xp mode Bug Fixes: Fixed a glitch where the unstable mana wouldn't spawn Hare Defenders now receive targeting on Spawn - preventing you from targeting behind them You cannot press combat keys while looking in the item atlas Fixed the rabbit, who would sometimes attack himself Fixed the lizard king sword, which was detracting energy down to 0 Fixed the gardener's helmet, which didn't count spaces properly Fixed a glitch where some item effects could be applied twice - especially from the fluffy cotton
Version 25.0 New Stuff: Added unstable mana Added Dark Lady's Potion Added Matchbook (for Tote) Changes: Items can only be used with the forge one time Only standard chests can spawn as mimics Spiked helmet common -> uncommon. Spikes per turn 4 -> 3 Gardeners helmet -> does 5 damage Hourglass 200% -> 150% bonus damage and only removes damage for this combat Red Hoodie - Rare -> Legendary Knight armor - uncommon -> common Chainmail -> rare -> uncommon Bramble - self poison 10 -> 3 Fishing Hook - energy 1 -> 0 Fuel Pellet can be played over other items Flower Cleaver - takes 1 energy to summon Club - 2 -> 3 weak Grandmaster summons 2 fire geckos and does +2 damage per attack King 700 -> 750 damage -now summons more frequently and summons hare defenders Turtle damage decreased by 3 points - block decreased Hare defender +5 block +5 health Added honey guide to the cobra bat encounter Snakes and Cobras now spawn with hare defenders Ultra Knight spawns now don't attack on their first turn Queen bee +2 damage on attack Rude Rooster +1 damage Badger Boss now does rage after summoning Hawk Knight does fewer curses and does -8 damage per attack Rabbits now attack on their "block" turn Hermit Crabs +6 hp -4 block on their first turn Bearded dragons now spawn with small ratwolfs Bug Fixes: Fixed an issue where bosses could sometimes appear on non-boss floors Fixed the Ring of Dreams so the effect stacks Fixed a glitch with backpack space colors after on-create effects Fixed some weirdness with costs of items being changed Fixed items that would incorrectly show the "modified" animation Fixed text on the Shady Trader Carvings from chests now fly to the top of the screen Fixed a bug where you could open chests while the options screen was open Adjusted stat tracking so we record the change in the player's health throughout the battle -instead of the total damage dealt
Version 24.15an Changes: Updated translations Now collecting how much damage enemies deal to the player - will help with balance Illusory spaces now appear green - even if an item is in the space You will never see the same enemy encounter twice within a single run You can no longer find the ethereal wand or ethereal staff in Big Mode Bug Fixes: Fixed the text for the whittling knife - displaying 0 energy before Glory Knight now adds rough hide at the start of your turn You can now unlock illusory spaces during level-up even if they contain a manastone The old log now spawns 1 herb only Unfair mode no longer requires bombs away to be complete Fixed a glitch with the brother's bow Fixed the poison ivy - it now effects the enemy that attacked instead of your current target
New Stuff: New encounters Added the bearded dragon enemy Changes: Changes to Items:
New Stuff: A new unique relic was added to each character New arrow type Changes: The venom sword now does damage equal to 100% of your poison The brothers bow has had its effect changed Bug Fixes: Fixed a problem where items from chests would spawn over each other Fixed a glitch with the brass knuckles Fixed the mana-sap item -which wasn't working properly Fixed a glitch with constant-early effecs from Relics and carvings Fixed a typo Update translations We will work to bug-fix and release these updates to the main branch next week!
Thank you for supporting us! As a little thanks for the amazing launch we have added in some new content! New Stuff: Added spoiled milk item Added two new outfits! Enemies can now be discovered and found in the Atlas! Changes: Updated translation files Made it easier to see how to play other modes and skip the tutorial Bug Fixes: Fixed a glitch where the barbell could apply its effect twice Spikes no longer trigger all item's onKillEffect Fixed the Dreaming Buckler - which didn't properly add block The forge spikes now only apply to the player - fixing the interaction with the Mirror Shield Fixed an issue where the tasty-fly could reset items and the store would charge you for your own stuff Fixed the display off poison sickness on the Hermit Crab Bomb Fixed a glitch with the dreaming sap applying to the item use costs - instead of the summon costs Fixed several typos
Thank you to everyone who has supported the game in Early Access! Our launch was far better than we ever expected! If you haven't already, please leave us a review. They really help!
We're devoted to making this game as good as we can! There will be bug-fixes and new items in the next week. And next month we'll be introducing our fourth character - Satchel! There's tons of new content on its way including more items, more enemies, more bosses, more lore, and much more!
One of the biggest concerns has been meta-progression. Right now when you die, the game is over and you don't get any permanent upgrades. This will be resolved shortly! The game is in Early Access and we have new content being worked on! Each time the player does a run, they'll get permanent resources that they can use to upgrade their town, plant plants, build buildings, and attract new villagers! This will be released by February of next year, and we will work to have some meta-progression in the game even before then.
The Roadmap:
In the meantime, I hope you have fun with the different challenge modes! Please join our Discord:
https://discord.gg/v7dJYk6gtw
You can share the best strategies, show of your builds, and talk with the devs!
More content is coming soon! In the meantime, keep organizing!
Bug Fixes: Fixed an issue when selecting "New Game" at the end of an IronMouse run Fixed a glitch that could occur with poison status effects
Changes: Updated Kickstarter list Changed the Barbell to +50% and now it effects bows Bashing Shield now takes 1 energy Arrows now do +1.5 damage per space All effect totals are now rounded up Lance now does 11 damage to all enemies Mouse-wood nerfed to 150% damage Balloon is now uncommon Gemstone heart now increases to 8 hp gain on kill My first wand now has 2 regen Glove of Knives is now "Used" on scratch - bombstone will destroy it (Proper pacificist builds coming soon) Sapphire now does +1 damage to adjacent weapons Jade Axe now requires only 2 gold Gave Tote more spaces in her early level ups Big Mode no longer lets you find gold-related items such as the "Golden Shiv" Sage Toad is now cowardly Decreased replacement attack damage during endless dream Flame Gem is now rare Alloy does 3 block Rebalanced costs in the forge Bug Fixes: Add haste to structure now applies each turn (rather than on use) You can no longer save and quit during a battle in Iron-Mouse mode Dragging items while doing an animation does not turn them transparent anymore You can no longer spam-click weapons to use them Scratches no longer have an animation when combat animations are disabled
Version 0.24.5 is here! Changes: Disabling combat animations also disables mana-flow animations Bug Fixes: The game now marks a run as complete as soon as you click on the "Victory Item" - golden cheese Updated Chinese font Fixed a glitch with the Honey Badger dying on the same attack as the Honey guide Add protection when trying to load a corrupted save - will be auotmatically replaced Fixed the typo on the club that said "+0" Fixed a bug with saving the Dreaming Ring Added the missing translation to the Ferret King Fixed the Ultra Knight that could add block to the player
Changes: The Lance is now piercing Changed the Barbell effect Bug Fixes: Corrected animations and colors of items during combat Defaulted language to English if the language is not detected Exception handling for loading an improperly saved options file Fixed a glitch with the Item Atlas and carvings Corrected Chinese fonts Fixed a typo on the Ultra Knight's card Fixed an issue with items that change their sprite (like the water flask)
New Stuff Poison sickness is here. Changed how enemies run away. Much easier to get before they escape! Changes: The Ethereal whetstone buff now lasts for the whole combat Updated fonts for all non-English languages Made all wands projectiles Bug Fixes: Sharp Branch effect can now be stacked on items Fixed a visual glitch on the Daisy Blade Fixed a soft-lock in some battles Fixed inconsistent wording on the whittling knife and the chipped sword Fixed the animation on the fourth scarecrow Fixed a soft-lock that could occur when battling the fourth scarecrow Fixed a glitch where removing runic spaces could result in losing an unlock Completely changed how run types are saved - hoping more reliable now Fixed the Spring Gem The fuel pellet now works with items disabled by the Spring Gem Fixed several glitches related to leveling up as CR-8 Fixed an issue with the name of the Boastful Spellsword Fixed a glitch where Tote couldn't buy food from the Chef
New Stuff: New weapon - daisy blade Changes: Glove of Knives is now a weapon, armor, and a glove Vorpal Blade gets 25% damage buff Tote now starts with the Daisy Blade weapon Bug Fixes: Fixed the cloud sword Fixed a glitch where "free" activations removed your energy Removed the "Deck" button that could appear after saving as Purse/CR-8 Heavy and Floating items can no longer enter illusory spaces Moving items can no longer enter illusory spaces Stores now display the price of carvings Your own items cannot be "on-sale" Gold no longer displays a price Fixed an error on the "Club" card that said +0 energy instead of +1 energy Fixed a glitch where you couldn't move items that are spawned in combat Fixed a glitch where you couldn't play wooden shivs because they were out of uses Fixed a glitch where skipping a curse could delete a reorganization item for Purse Fixed a glitch where the Honey Guide dying from poison or spikes could soft-lock the game Fixed a glitch where reorganizing in combat could permanently delete Tote carvings Fixed a glitch where the survival guide has no effect Fixed a glitch where large items could make it impossible to summon some carvings Fixed a typo on the Barbell Can no longer swap items into Illusory spaces Poison can no longer degrade into negative values Fixed a typo in the translation file for the nunchucks You can no longer expand CR-8s inventory to more than 5 tall
A new update to Backpack Hero has now been posted! This is a preview of the features that will be in the Early Access version of the game. This might be the biggest update we have ever released! Here's what is included: New Stuff: Added in an Item Atlas (It's cool!) Added multiple Save Slots to the game Added an ending screen for each character Added in character specific text for some events and NPCs Added in symbols on cards Added Glory Hunters into the game Completely redesigned Tote. Hope you like her! Many new carvings were added! Created a tutorial for Tote Added in 11 new enemies! Added in 3 new relics Added in several new items -including the Venom Blade Redesigned forges - one appears on each floor! You now get a vision of danger on each floor! Enemies have 3 new attacks Changes: Created many new enemy groupings for more interesting battles Reduced the health of the Crow Bandit Completely rebalanced fluffy cotton Changed the slimes to snails The Rusty Sword is now uncommon Robot Toy does projectile damage Enemies now always attack in order - from the left to the right Added a new status effect - Tough Hide Added social media links into the options menu "View Card" now properly displays cards for carvings Updated the "Lucky Dagger" to the "Lucky Shiv" My first wand now does 3 regen The Gemstone heart now only gets healing on kill The effect of the barbell has changed The Turtle Shaman can no longer spawn on a Pauper run Cleansing Wand now removes 100% of status effects Blade Summoner now costs 3 mana and no energy Ethereal Whetstone now lasts the whole combat and is legendary and costs 0 energy Buffed Crooked Arrow to get +2 damage for each open space Necronomicon rebalanced Poison now does its effect at the end of your turn Bug Fixes: Liquid armor is now a potion Added additional protection against spawning invalid items Fixed the typo on the Flame Gem Fixed rare detection issues with bows and arrows Fixed an issue with the potion event that could crash the game Added logs when loading run types to see if they are properly stored Fixed issues with "When attacked" and "on take damage" so they are more clearly defined I'll be spending the rest of the week cleaning and bug fixing to prepare for Early Access!
Watch some of our favorite streamers playing Backpack Hero! Checkout our Youtube channel, our Twitter, and our Discord. Early Access begins on August the 15th! Tell your friends!
Watch our moderator team play the new version of the game!
Changes: Moved all new content to the default branch. This is the first update to the default branch in a while. Adaptive mode will not destroy gold, manastones, or CR-8's core Bug Fixes: Updated fonts - especially for Korean
New Stuff:
Backpack Hero is working with IndieArk!
Thanks to the support of our Kickstarter supporters, we are now working with IndieArk. They will be helping us bring the game to players in China, Japan, Korea, and other countries in the region. They're a great partner and I strongly encourage you to checkout their Steam page!
We're super thankful to have this opportunity to work with such a great publisher and we hope the game can reach a much wider audience with their support!
Changes:
Changes:
New Content 30+ different run types! Including:
New Stuff: Added in 6 new items for CR-8 Changes: Updated translation files Added in new icons for status effects and attacks The booster is now legendary Batteries are now rare The cup of oil now gains 2 energy on to a charge on use Bug Fixes: Fixed a glitch where the "heal" hover tool-tip wouldn't display Fixed an issue where you could not shoot through the energy splitter from the side Fixed an issue where the energy splitter could divide 1 energy and create an infinite loop Fixed an issue where the charger could only be used from one side The berserker ring, the pacifist ring, and the windmill no longer appear for CR-8 The microchip can only be found by CR-8 Opening the options menu while charges are travelling no longer ends your turn The Booster no longer continues to boost the charge when testing The speed of item animations now effects the time it takes for a charge to expire Fixed a typo in the repeater descriptions Fixed an issue where you could not view the card for Purse's "reorganize now" items You can no longer flip a switch while a charge is active CR8 no longer sees the option to "Use Item" when viewing an item that cannot be used directly Fixed a glitch where you could use the defensive core, the destructive core, and the reactive core by clicking on them Fixed a glitch where you could initialize a battery while your core was already running
Content: Added in CR8 Added in 28 new items for CR8 You can now choose to not level up. You can still level up later if you choose. Let the 3x3 challenge commence! Game over jingle Changes: Added a "stop" button that can be used to stop "repeat" actions if you are caught in an endless loop Updated the sprites for several enemies and events There is now a potion item type and all appropriate items have been tagged Bug Fixes: Added the option to change the resolution of the game (may update further soon) Fixed a bug with the character select screen on the main menu Fixed the translation key for the Philosopher's Stone Fixed the translation key for "Grape Juice" Fixed a glitch where doors would improperly save their destination Fixed a glitch where the Secret Map could cause a glitch after loading. Corrected a typo in "Adjacent burn" The red pearl is now a gem Violet energy can no longer provide negative energy Fixed several glitches with mixing potions using the mortar Fixed a bug with Tote where you can draw carvings but be unable to play them Fixed a bug with Tote where carvings would "jump around" in the menu Fixed a bug where you could use right click actions for items that you didn't own Changed the animation for the letter Fixed an issue with blurry NPC conversation text when playing in English
Changes: The violet energy now adds 2 energy The star potion and the glitch potion are now Purse specific Ballista now requires 1 energy but does more damage Bug Fixes: Fixed a glitch where poison kills could soft-lock the game Fixed the Flame Gem so the effect is applied to enemies instead of the player Fixed the overgrown axe - which could not be played previously Fixed a glitch where you couldn't place items when summoned in battle Fixed a glitch where you could teleport through locked doors by spamming the map button before the event ended Fixed a glitch where Tote's UI could appear on the wrong side of the screen Fixed a glitch when reorganizing your inventory
Content: Added in several new items:
Changes Made it so Mimics will not spawn on Boss floors Bug Fixes: Fixed an issue where carvings could be incorrectly removed from the deck and would show up again. Fixed the bashing shield - which often did 0 damage Fixed a glitch where you could not level up after loading a game Fixed a glitch where the energy carving could be incorrectly banished
Bug Fixes: Fixed an issue where the wrong background could be loaded after loading a save game Fixed an issue where the wrong character could be loaded Fixed a glitch where delete carvings could soft-lock the game at the beginning of combat Fixed an issue with the translation of the emerald bracelet Fixed a problem with the "flavor" text not displaying as italic Fixed an issue where disabled carvings could remain unusuable forever
Content: Added credits to the main page Added the character selection for CR-8 (coming soon!) Added in 11 new languages including Chinese, Czech, Dutch, German, Gaelic, Italian, Polish, Portugese, Romanian, Russian, and Spanish! Added in new features for Tote including the ability to view your hand, your discarded carvings, and your banished carvings Added in the Mossy Mace Characters all start with their own unique set of items Added in a lucky carving Added in a shiny carving Changes: Updated sound effects! The pot carving is now banished on use The dreaming buckler is now banished on use Bug Fixes: Cards now get properly banished and don't create mugs or decrease health Changed to a higher resolution - so the game won't look as blurry. Fixed a glitch where items could have their effect stacked if you looked at the card for a carving Fixed a bug with the mana-sap Fixed the yellow rose Fixed the bashing shield Fixed a glitch with the Frog Magician Boots Fixed a glitch with the Cherry Bomb not adding extra damage
Changes: Tree Swords are now common and count as weapons Gardener's Helmet is now helmet and armor Frog magician boots are now clothing and footwear Revised the character selection screen Pot Carving now requires 0 energy Bug Fixes: Fixed an issue where you couldn't see buffs on carvings in your hand The Hero Carving is now properly removed after being played Fixed the name of the Bolt Carving Made the Bolt Carving conductive Fixed the Bolt Carving's description so it indicates that it applies for 1 turn only Fixed the name of the Gardener's Helmet Fixed a glitch at the store where carvings were not permanently removed from the player's deck
She has been added to the Testing Build only! More content and a release to the Public Build is coming soon! Content: Added in Tote. A new character with a new backpack and a unique deck-building mechanic! Created 29 unique "carvings" that she can find in the dungeon. Created 7 unique Tote items! Created Tote unique stores! Created Tote unique chests! Changes: Hercule Pavise takes 2 energy Bug Fixes: Fixed several translation keys
Content: Added in the Black Manastone Added in the Archangel Wings Bug Fixes: Fixed several missing text strings in the English translation file
New Stuff: Added in the Bashing Shield. Changes: You can now revisit the fox and challenge him to a duel after leaving Added in a new enemy - they might surprise you! The glove of knives is now a glove and armor. Bug Fixes: Fixed an issue where battle rewards could appear high up over the player's inventory Fixed translation key for the cap Fixed translation key for the "nearby weapon" effect Fixed translation key for the scholar of magic event Fixed translation keys for rage, haste, weak, and slow Fixed translation keys for the double poison potion Fixed translation keys for the knight's armor
Glitches Fixed translation keys for stacking effects Fixed translation key for nearby structures Fixed translation key for the cursed blade Fixed translation key for the bronze chestplate Fixed translation key for the Doru Fixed translation key for the cursed whetstone Fixed translation key for the hatchet Fixed translation key for the seasoning Fixed translation key for the ethereal whetstone Fixed the wizard cap which said "Add" instead of "Remove" Fixed some translations that would show 0.5 as 0 Cursed blade - needs nearby curses Removed the sliding rune from Purse Changed the color of all options to white to make them easier to read Fixed the background of the backpack greying-out during the tutorial Fixed an issue where items would sometimes not grey-out when they couldn't be used Improved save stability - especially related to ManaStones Stores now save how many items you bought / sold Stores no longer charge you for your own items Fixed the magic font, which had the description of the Master Archer Added the "Ring" type to the large heart ring Fixed a glitch where the metallic wand would not detect mana through conduits and nearby structures Changes You can now sell up to three items at each store Removed the vampiric crystal - will be changing vampirism soon Changed the doru to 2 energy
Hello all! This is my first set of patch notes on Steam! I have made some updates to the testingBranch of Backpack Hero! Glitches Fixed a glitch with the Return to Menu button Changed the Plinko event so you cannot drop the Buckler down the side Changes Made it so you can return to events repeatedly Merchants buy only one item - but it sells for twice as much as before Added in a second costume for Purse Created translation files and the option to change language The explosive arrow starts at a lower base damage but has no modifier multiplier Helmets and footwear disable helmets and footwear to their right, respectively The Hawkeye Bow now fires arrows in both directions! New Content Added in the Brass Knuckles Added in a new biome - the Bramble. This includes new music, several new enemies, and new bosses
[ 6034 ]
[ 1532 ]
[ 1903 ]