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We have new content on the testing branch! New Stuff: Added level-up music Added music after you complete a level Completely redesigned the curse system Added 20 new cursed items Added 6 new cursed carvings Added 12 new hazards Added the lantern, which removes curses Updated all events that use cursed items to deal with curses more clearly Changes: Updated the golden whetstone and dice so they have a more standardized "Alternate Use" and can be used outside of battle When you lose you can now retry or return to the menu Hazards now spawn closer to the player's backpack The living shadow now looks like the player Removed the Robber Racoon from the 3-Hare-Defender enemy encounter Replaced the 2 Sable encounter with an encounter with the muskrat brigand and 1 sable Enemies take 2 more turns before scaling the power of their attacks Changed the way items are reorganized in combat. Now there's no separate skip button Items created in combat appear closer to the grid and be easier to place in your backpack Bug Fixes: Removed plasma sword from Tote's drops Removed Emerald Bracelet from Tote's drops Fixed the Wasp Honey in the item atlas You can now walk past Scavengers Hermit Crab Mimics no longer scale the power of their curses Fixed a glitch with the double-poison potion Fixed the SpellBlade's Ring - which wasn't properly saying "per turn" Fixed the plinko game - which was randomizing the curse item Fixed a glitch where prices would be shown in the atlas at shops You can now pickup items created in combat and place them back in the same space
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