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Every train needs a dispatcher—and, there’s one dispatcher in particular that needs your help. In Rail Route - The Story of Jozic, you take on the role of an apprentice train dispatcher, loosely guided through the construction of your first, major rail network by a warm, albeit mysterious, mentor… Jozic. Though, his past is shrouded in mystery… And potentially dangerous.
Rail Route - The Story of Jozic is a free, standalone expansion of Rail Route (set in our wonderful Prague map!). It utilises all of the core mechanics of Rail Route, including:
  • Planning, building and automating your sprawling railway network
  • Unlocking new commercial, freight and passenger contracts
  • Researching new technology and automation methods for your railway
And, this standalone title contains our all-new narrative story, with dozens of dialogue lines to guide you along, reveal Jozic’s story, or provide some light-hearted jokes… And, since it’s completely free, what’s the wait? Jozic awaits!
Rail Route: The Story of Jozic
Bitrich.infoDeveloper
Bitrich.infoPublisher
2022-06-21Release
🎹🖱️ Keyboard + Mouse
Very Positive (128 reviews)
Public Linux Depots:
  • DunGen VR Depot [559.96 M]
The Story of Jozic Update

Hello Dispatchers!

We've updated Rail Route: The Story of Jozic to the newest version, using the up-to-date version of the Rail Route engine.

The patchlog follows:

[code]NEW: Complete UI prefab and menu refactor
NEW: First time player and story build support in new menu
NEW: Possibility to build all remaining switches and crossings where at least one path is valid
NEW: Visual improvements

UPDATE: All modals now pause the in-game timer while shown
UPDATE: Available maps in maps list are shown first in Story of Jozic
UPDATE: Clicking label above non-owned autoblock now acts like clicking the autoblock track
UPDATE: Current game page now shows recent maps instead of saves and shows a few less buttons
UPDATE: Improved text readability and positioning in main menu
UPDATE: Localizations (cs: research, tutorials, ui; no: research, ui; de: all; en: tutorials, ui; fr: tutorials, ui; zh-Hans: research, tutorials, ui; zh-Hant: research, tutorials, ui; ja-JP: tutorials, ui; pl: ui)
UPDATE: Map details and difficulty visibility is now persistant across sessions
UPDATE: Maps menu will now show latest shown map category when shown
UPDATE: Maps page header will now show for first time players as well
UPDATE: Navigating in a scrollable menu now smootly scrolls to keep selected item in view
UPDATE: Reset All in options resets only displayed options, does not reset saved score
UPDATE: Unbuilt signal (ghost) rotation matches built signal rotation
UPDATE: Updated leaderboard to new design and implemented it into seperate menu page
UPDATE: Vulcan graphics API as a default target for linux
UPDATE: Waiting trains icons visuals improved

FIX: A track loop could be built causing a soft game lock scenario
FIX: After loading a game, the Auto signals with infinite queue were making routes to an Autoblock even though it's occupied which led to train crashes
FIX: Animation on continue and new game buttons stayed in rotated position and simplified animation
FIX: AutoBlocks were mistakenly considered reachable by connecting to their signal from illegal direction
FIX: Binding images had graphical glitches on low resolutions
FIX: Binding primary and secondary action keys back to default was not possible
FIX: Broken keybind would softlock the game
FIX: Bulldozing 3 connected switches in a specific way resulted in an error and a random signal appearing
FIX: Bulldozing autoblock with sensors would leave sensors behind
FIX: Commuter contract prototype was not stopping at all stops and was adding them to the schedule only if forced to stop there.
FIX: Contract confirmation dialog did not open correctly & did not work
FIX: Date and time formats in the game do not match the computer system's format
FIX: Focusing on station while focusing on a train was making a glitch and keeps focusing on the train.
FIX: Gamepad and keyboard navigation always shows keybinds on buttons
FIX: Highlighted text buttons would get dehighlighted over mouse over or would stay highlighted when they should not be
FIX: Learn auto signal task in the tutorial getting stuck if the highlighted auto signal was bulldozed
FIX: Levels without uuid caused map list not being loaded. Now logged and skipped.
FIX: Map detail for workshop maps did not load description text
FIX: Map navigation keybinds had incorrect color in map detail menu
FIX: Mouse actions executed even though the mouse on a different application above Rail Route screen
FIX: Moving the camera with a gamepad and mouse resulted in a broken cursor and camera state
FIX: Music was not paused in editor when pause menu was opened
FIX: Navigation could break when closing some confirmation popups in the options menu
FIX: Navigation highlighter was always enabled when going to Maps menu
FIX: New Game on Current Game did not work for Rush Hour maps
FIX: New Rush Hour game could not be started from the maps menu
FIX: News item title was missing and initial position was set incorrectly
FIX: Next page did not work on last page
FIX: No saves text shown while saves are loading
FIX: Non rebindable actions on gamepad were still shown in options menu
FIX: Obsolete bindings prevented binding some gamepad buttons
FIX: Rail Route banner was not shown on current game page in Story Of Jozic
FIX: Rejecting an accepted contract was not removing it's waiting train icon
FIX: Restart button in pause menu being stuck after clicking it
FIX: Restarting Wakefield map caused a time shifting
FIX: Right clicking allocated signal in build mode did not deallocate signal
FIX: Scroll bar in options page
FIX: Scrolling in maps menu was too fast
FIX: Signalling the manual signal from the ui panel was ignoring the signal safety
FIX: Some keybind visuals were unreadable
FIX: Some of the trains visit icons in the timeline were under other icons and not clickable
FIX: Some train names would show as icons in the gameover screen
FIX: Station button in editor had incorrect hover text
FIX: Station signs where offset to the left after map load
FIX: Story of Jozic did not culminate after returning from Rush Hour Trial
FIX: Submit keybind not shown on gamepad
FIX: Switching from completed to non-completed timetable maps on map detail page would keep gold map border
FIX: The map selector in the top of the map detail page no longer shows duplicate map names when viewing less than 3 maps
FIX: Train timeline would remain when hovering over incomming train icon while train was spawned
FIX: Train was stopping at station even if it was not the next scheduled stop (but further in the schedule). Then, it never moved again.
FIX: UI not being shown correctly in editor once you expand the panel of the train details
FIX: Unbound connected input devices would prevent using the mouse
FIX: Unplayed Rush Hour maps always showed 1 completion star
FIX: Unreadable colored keybind icons and missing image for return key
FIX: Unsupported shunting signals were used in Prague map (Zizkov station)
FIX: Viewing a specific contract would not clear active filters resulting in it possibly being hidden
FIX: Waiting trains icons dose not disappear after load
FIX: When no custom maps were present, Current Game page did not display correct content: Prague was displayed instead of recently played map or just Continue button was missing
FIX: Wrong instant camera padding if mouse was on a different application and then the mouse clicked on Rail Route screen
[/code]

[ 2023-01-09 11:23:58 CET ] [Original Post]

Minimum Setup

  • OS: Linux 64bit
  • Processor: 1.6 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Linux 64bit
    • Processor: 2.4 GHzMemory: 2 GB RAM
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